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Sonic Wiki Zone
Sonic Wiki Zone
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|other_apps =
 
|other_apps =
 
|theme = [[Coastal theme]] [[Industrial theme]]
 
|theme = [[Coastal theme]] [[Industrial theme]]
|description = Several [[Guardian Units of Nations|G.U.N.]] airship launch boats
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|description = A seaborne fleet of [[Guardian Units of Nations|G.U.N.]] airship carriers and battleships
 
|location = The sea
 
|location = The sea
 
|previous = '''Sonic'''<br>[[Night Carnival]]<br>'''Blaze'''<br>[[Altitude Limit]]
 
|previous = '''Sonic'''<br>[[Night Carnival]]<br>'''Blaze'''<br>[[Altitude Limit]]
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==Description==
 
==Description==
This zone takes place on a fleet of several [[Guardian Units of Nations|G.U.N.]] naval aircraft carriers and battleships. As such, various G.U.N. mechs such as the [[Gun Hunter]] appear as enemies as opposed to [[E-1001 Egg Pawn|Egg Pawn]] models. Throughout the level, the player advances using pipes and mechanical cranes, as well as jet-powered sleds in the ship. It resembles [[Ocean Base|Ocean Base Zone]] from ''[[Sonic Advance 3]]'', but Huge Crisis holds visible aircraft and is above the water instead of under it. Another level that Huge Crisis shares some similarities with is [[Metropolis Zone (Sonic 2)|Metropolis Zone]] from ''[[Sonic the Hedgehog 2|Sonic 2]]'', with hazards like crushing pistons and jets of steam. Similarly to [[Mirage Road]], as well as the usual fast-paced sections, there are rooms that trap the player inside. The player must defeat a set number of robots that appear to advance. The background music for Huge Crisis is "Jeh Jeh Rocket".
+
This zone takes place on several [[Guardian Units of Nations|G.U.N.]] naval aircraft carriers and battleships out on the sea. As such, various G.U.N. mechs such as the [[Gun Hunter]] appear as enemies as opposed to [[E-1001 Egg Pawn|Egg Pawn]] models. Throughout the level, the player advances using pipes and mechanical cranes, as well as jet-powered sleds in the ship. It resembles [[Ocean Base|Ocean Base Zone]] from ''[[Sonic Advance 3]]'', but Huge Crisis holds visible aircraft and is above the water instead of under it. Another level that Huge Crisis shares some similarities with is [[Metropolis Zone (Sonic 2)|Metropolis Zone]] from ''[[Sonic the Hedgehog 2|Sonic 2]]'', with hazards like crushing pistons and jets of steam. Similarly to [[Mirage Road]], as well as the usual fast-paced sections, there are rooms that trap the player inside. The player must defeat a set number of robots that appear to advance. The background music for Huge Crisis is "Jeh Jeh Rocket".
   
 
==Boss==
 
==Boss==

Revision as of 07:02, 18 April 2014

<< Previous Zone Sonic Rush
Huge Crisis (Sonic)
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<< Previous Zone Sonic Rush
Huge Crisis (Blaze)
Next Zone >>

Huge Crisis (ヒュージクライシス Hyūjikuraishisu?) is one of the zones in Sonic Rush. It is the fifth level for Sonic and the sixth level for Blaze.

Description

This zone takes place on several G.U.N. naval aircraft carriers and battleships out on the sea. As such, various G.U.N. mechs such as the Gun Hunter appear as enemies as opposed to Egg Pawn models. Throughout the level, the player advances using pipes and mechanical cranes, as well as jet-powered sleds in the ship. It resembles Ocean Base Zone from Sonic Advance 3, but Huge Crisis holds visible aircraft and is above the water instead of under it. Another level that Huge Crisis shares some similarities with is Metropolis Zone from Sonic 2, with hazards like crushing pistons and jets of steam. Similarly to Mirage Road, as well as the usual fast-paced sections, there are rooms that trap the player inside. The player must defeat a set number of robots that appear to advance. The background music for Huge Crisis is "Jeh Jeh Rocket".

Boss

Main article: Egg Hammer Fortress

The boss of Huge Crisis is Egg Hammer Fortress. It is fought at sunset on the deck of a docked G.U.N. battleship. To defeat Sonic or Blaze, the boss will use its head to try and pulverize them, but because the head is also the cockpit, this move leaves Eggman or Eggman Nega vulnerable to an attack. It will also occasionally drop its head and use the ship's cannons to fire missiles, either aiming at Sonic or Blaze or in a completely random pattern across the stage. The white Chaos Emerald and cyan Sol Emerald are found here.

Video

File:Sonic Rush Huge Crisis act 1

Act 1

Music

Trivia

  • This level is unique in that it uses G.U.N. robots as enemies as opposed to Eggman's robots.