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Sonic Wiki Zone
Sonic Wiki Zone
m (→‎References: That is how it is spelled on their template article, replaced: {{reflist → {{Reflist)
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{{Infobox item
 
{{Infobox item
 
|title = Horizontal Bar
 
|title = Horizontal Bar
|image = [[File:SonicGenerations 2015-02-02 20-59-27-097.png|242pxpx]]
+
|image = [[File:Pole.png|242px]]
|caption = Sonic using the Horizontal Bar
+
|caption = The Horizontal Bar in ''[[Sonic Generations]]''.
 
|1st_app = ''[[Sonic Adventure 2]]''
 
|1st_app = ''[[Sonic Adventure 2]]''
 
|other_apps =
 
|other_apps =
Line 10: Line 10:
 
*''[[Sonic Generations]]''
 
*''[[Sonic Generations]]''
 
|user =
 
|user =
  +
*[[Sonic the Hedgehog (Classic Sonic's world)|Classic Sonic]]
 
*[[Shadow the Hedgehog]]
 
*[[Sonic the Hedgehog]]
 
*[[Sonic the Hedgehog]]
 
**[[Super Sonic]]
 
**[[Super Sonic]]
 
**[[Sonic the Werehog]]
 
**[[Sonic the Werehog]]
*[[Shadow the Hedgehog]]
 
 
|use = Transportation
 
|use = Transportation
 
|description = A horizontal bar for swinging on.
 
|description = A horizontal bar for swinging on.
 
}}
 
}}
{{Nihongo|'''Horizontal Bars'''|スプリングポール|''Supuringupōru''|lit. "Spring Poles"}}, or '''Swing Bars''',<ref>{{cite book |author=Prima Development |title=Sonic Adventure 2: Prima's Official Strategy Guide |publisher=Prima Games |page=25 |chapter=Mission 5: Clear Hard Mode |date=20 May 2001 |isbn=978-0761536147}}</ref> are gimmicks that first appeared in ''[[Sonic Adventure 2]]''. They are used to launch the player higher into the air in order to traverse distances or grossing gabs that otherwise cannot be spanned.
+
{{Nihongo|'''Horizontal Bars'''<ref>Sonic Team (4 November 2011). Sonic Generations. PlayStation 3. Sega. Area/Level: Topsy-Turvy (loading screen). "Use the Horizontal Bars and Spinning Platforms to reach the goal before time runs out."</ref>|スプリングポール|''Supuringupōru''|lit. "Spring Poles"}}, or '''Swing Bars''',<ref>{{Cite book |author=Prima Development |title=Sonic Adventure 2: Prima's Official Strategy Guide |publisher=Prima Games |page=25 |chapter=Mission 5: Clear Hard Mode |date=20 May 2001 |isbn=978-0761536147}}</ref> are gimmicks that first appeared in ''[[Sonic Adventure 2]]''. They are used to launch the player higher into the air in order to traverse distances or grossing gabs that otherwise cannot be spanned.
   
 
==Description==
 
==Description==
Horizontal Bar are, as their name implies, normal and respectively thin, horizontal poles. They can either be placed between two walls and hang perpendicular from a lone wall or a vertical pole.
+
Horizontal Bars are, as their name implies, normal and respectively thin, horizontal poles. They can either be placed between two walls or hang perpendicular from a lone wall or a vertical pole.
   
In gameplay, the Horizontal Bars are used by the player to bring the playable character to other locations. By having the playable character swing around on the Horizontal Bar and then releasing it, the playable character will be thrown through the air as a form of transporation. This can be used to either reach otherwise unreachable areas, cross [[bottomless pit]]s, take shortcuts or just get further down the path. Where the playable character is sent depends on when in the playable character's swing that the player releases the Horizontal Bar. Sonetimes, the player can grab onto multiple Horizontal Bars in succession. To grab a Horizontal Bar, the player usually has to either jump into it or use the [[Homing Attack]], and to release it, the player always has to press the respective game's jump button.
+
In gameplay, the Horizontal Bars are used to bring the playable character to other locations. By having the playable character swing around on the Horizontal Bar and then releasing it, the playable character will be thrown through the air as a form of transportation. This can be used to either reach otherwise unreachable areas, cross [[bottomless pit]]s, take shortcuts or just get further down the path. Where the playable character is sent depends on when the player releases the Horizontal Bar during the swing. Sometimes, the player can grab onto multiple Horizontal Bars in succession. To grab a Horizontal Bar, the player usually has to either jump into it or use the [[Homing Attack]], and to release it, the player always has to press the respective game's jump button.
   
In most cases, when grasping a Horizontal Bar, a circle with a densely colored front section will appear around it. The circle lights up according to the user alignment with the bar, similarly to a [[Wikipedia:Plan position indicator|Plan Position Indicator]] radar display. If the player presses the release button at the time the playable character is in the colored front section, the user will be launched forward with optimal speed and hight; otherwise, the playable character will be launched forward and downward with much less speed. In some games it will makes the player fall to the ground if the player presses the button early or too late.
+
In most cases, when grasping a Horizontal Bar, a circle with a densely colored front section will appear around it. The circle lights up according to the user's alignment with the bar, similarly to a [[Wikipedia:Plan position indicator|Plan Position Indicator]]. If the player presses the release button at the time the playable character is in the colored area, the user will be launched forward with optimal speed and hight. In some games, the players fall to the ground if they release too early or too late.
   
 
==Game appearances==
 
==Game appearances==
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===''Sonic the Hedgehog'' (2006)===
 
===''Sonic the Hedgehog'' (2006)===
In [[Sonic the Hedgehog (2006)|''Sonic the Hedgehog'' (2006)]], the Horizontal Bar's mechanics are exactly the same as in ''[[Sonic Adventure 2]]'' with a red-colored ring indicators for an optimal jump. The Horizontal Bars are a rare gimmick in this game, meaning it can only be found in a few [[Action Stage]]s, like [[Wave Ocean]] and [[Shadow the Hedgehog|Shadow]]'s version of [[Dusty Desert]].
+
In [[Sonic the Hedgehog (2006)|''Sonic the Hedgehog'' (2006)]], the Horizontal Bar's mechanics are exactly the same as in ''[[Sonic Adventure 2]]'' with a red-colored ring indicators for an optimal jump, although some of them are not manufactured properly. The Horizontal Bars are a rare gimmick in this game, meaning it can only be found in a few [[Action Stage]]s, like [[Wave Ocean]] and [[Shadow the Hedgehog|Shadow]]'s version of [[Dusty Desert]].
   
 
=== ''Sonic Unleashed'' ===
 
=== ''Sonic Unleashed'' ===
In ''[[Sonic Unleashed]]'', Horizontal Bars, called '''Horizontal Poles''' in the [[PlayStation 2]]/[[Wii]] version, they usually appear in the nighttime [[Stage]]s for [[Sonic the Werehog]] to use. In this game, there is no circle appearing around the Horizontal Bar to mark the ideal point to jump off it and Sonic only swings back and forth on it rather than all the way around it. However, the ideal point to jump off the Horizontal Bar is usually on the apex of Sonic's swing. To grab onto a Horizontal Bar in gameplay, the player has to press the following buttons:
+
In ''[[Sonic Unleashed]]'', Horizontal Bars, called '''Horizontal Poles''' in the [[Wii]]/[[PlayStation 2]] version, appear in both the nighttime and daytime [[Stage]]s. In this game, there is no circle appearing around it to mark the ideal point to jump. In the daytime stages, the Horizontal Bars work like in [[Sonic the Hedgehog (2006)|''Sonic the Hedgehog'' (2006)]] and ''[[Sonic Adventure 2]]'', and the player can grab onto the Horizontal Bars by touch or targeting them with the [[Homing Attack]].
   
  +
[[File:The werehog.png|thumb|200px|Sonic the Werehog using a Horizontal Pole.]]
{| class="wikitable" border="1" style="text-align:center"
 
  +
In the nighttime Stages, Sonic can only swing back and forth on the Horizontal Poles. The ideal point to jump off the bars at this point on the game is usually on the apex of Sonic's swing. To get a hold on a Horizontal Bar in the nighttime Stages, the player has to use [[Grab]] when close enough to them.
|-
 
! scope="col" |PS2
 
! scope="col" |Wii (remote)
 
! scope="col" |Wii (Classic Controller)
 
! scope="col" |Wii (GameCube Controller)
 
! scope="col" |PS3
 
! scope="col" |Xbox 360
 
|-
 
| style="text-align: center;" |{{R1 Button (PS)}}
 
| style="text-align: center;" |{{B Button (Wii)}}
 
| style="text-align: center;" |R Button
 
| style="text-align: center;" |{{X Button (Gamecube)}}
 
| style="text-align: center;" |{{Circle Button (PS)}}
 
| style="text-align: center;" |{{B Button (Xbox)}}
 
|}
 
   
Once grabbed onto the horizontal bar, Sonic will automatically keep hanging onto it. Note that when using the Wii remote, the player has to shake the Wii remote to make Sonic swing on the bar while in the others version or with the other controls, Sonic will swing automatically. Additionally, on the PlayStation 2/Wii version of the game, if the player holds the Grab button after jumping off the Horizontal Bar, Sonic will automatically find and grab the next Horizontal Pole/Vertical Pole within his range.
+
Once grabbed onto the horizontal bar in the nighttime Stages, Sonic will keep hanging onto it. Note that when using the Wii remote for gameplay, the player has to shake the Wii remote to make Sonic swing on the bar, but with other controls or other versions of the game, Sonic will swing automatically. Additionally, on the Wii/PlayStation 2 version of the game, if the player uses Grab after jumping off the Horizontal Bar, Sonic will automatically grab the next Horizontal Pole/Vertical Pole within range.
 
In rare cases, there are also a few types of poles that appear in the daytime Stages which regular Sonic can use too.
 
   
 
===''Sonic Generations''===
 
===''Sonic Generations''===
In the console/PC version of ''[[Sonic Generations]]'', Horizontal Bars are usually seen in 2D sections, held in place by a pole in the background. In this game, Horizontal Bars again have the ring indicators for an optimal jump, except that in this game they are colored cyan. Additionally, the player can target the Horizontal Bars with the [[Homing Attack]].
+
In ''[[Sonic Generations]]'', Horizontal Bars appear in both the console/[[PC]] and [[Nintendo 3DS]] versions of the game. Additionally, the player can target the Horizontal Bars with the [[Homing Attack]] in all versions of the game.
   
  +
In the sonsole/PC version, Horizontal Bars are usually seen in 2D sections, held in place by a pole in the background. These bars again have the ring indicators for an optimal jump, except that in this game they are colored cyan. In in the 3DS version, the Horizontal Bars look like regular low-set jump bars, but lack a jump indicator (although a button prompt does appear when using it).
The only times Horizontal Bars appear in three-dimensional sections are in the [[Challenge Act]] "Cream: Helping Hand" and the Seaside Hill Challenge act "Surf, Sea and Sand". They function exactly the same, but the circle that appears is slightly harder to read due to the camera angle. There are no poles holding the bars.
 
  +
 
The only times Horizontal Bars appear in three-dimensional sections on the console/PC version are in the [[Challenge Act]]s "[[Cream: Helping Hand]]" and "[[Surf, Sea, and Sand]]". They function exactly the same, but the circle that appears is slightly harder to read due to the camera angle. There are no poles holding the bars.
   
 
==Gallery==
 
==Gallery==
  +
===Artwork===
  +
<gallery>
  +
CrayCastle_ACT1_001D.png|Horizontal Bar in the [[Xbox 360]]/[[Playstation 3]] version of ''[[Sonic Unleashed]]''
  +
</gallery>
  +
===Screenshots===
 
{{Gallery start}}
 
{{Gallery start}}
 
<gallery>
 
<gallery>
hor.JPG|Sonic using the Horizontal Bar in [[Sonic the Hedgehog (2006)|''Sonic the Hedgehog'' (2006)]].
+
GSNP8P-123.png|Sonic using the Horizontal Bar in ''[[Sonic Adventure 2: Battle]]''.
  +
WVOSONIC8.png|Sonic using the Horizontal Bar in [[Sonic the Hedgehog (2006)|''Sonic the Hedgehog'' (2006)]].
 
hor1.JPG|Shadow using the Horizontal Bar in [[Sonic the Hedgehog (2006)|''Sonic the Hedgehog'' (2006)]].
 
hor1.JPG|Shadow using the Horizontal Bar in [[Sonic the Hedgehog (2006)|''Sonic the Hedgehog'' (2006)]].
c.jpg|Horizontal Bars in the [[Xbox 360]]/[[PlayStation 3]] version of ''[[Sonic Unleashed]]''.
+
UnleashedBar.jpg|Horizontal Bars in the [[Xbox 360]]/[[PlayStation 3]] version of ''[[Sonic Unleashed]]''.
RSVP8P-77.png|Sonic using the Horizontal Pole in the PlayStation2/Wii version of ''[[Sonic Unleashed]]''.
+
RSVP8P-77.png|Sonic using the Horizontal Pole in the Wii/PlayStation 2 version of ''[[Sonic Unleashed]]''.
 
Horizontal2.jpg|Sonic using the Horizontal Bar in ''[[Sonic Generations]]''.
 
Horizontal2.jpg|Sonic using the Horizontal Bar in ''[[Sonic Generations]]''.
Horizontal3.jpg
 
Horizontal1.jpg|
 
Horizontal4.jpg|A failed launch from the Horizontal Bar in ''[[Sonic Generations]]''.
 
Horizontal5.jpg|A successful launch from the Horizontal Bar in ''[[Sonic Generations]]''.
 
 
Horizontal6.jpg|A Horizontal Bar in a 3D section in ''[[Sonic Generations]]''.
 
Horizontal6.jpg|A Horizontal Bar in a 3D section in ''[[Sonic Generations]]''.
 
</gallery>
 
</gallery>
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==References==
 
==References==
 
{{Reflist}}
 
{{Reflist}}
  +
{{Adventure 2 info}}
{{-}}
 
{{Adventure 2 Info}}
+
{{Sonic 2006 info}}
{{Sonic 2006 Info}}
+
{{Unleashed info}}
{{Unleashed Info}}
+
{{Generations info}}
{{Generations Info}}
 
 
[[Category:Gimmicks and obstacles]]
 
[[Category:Gimmicks and obstacles]]
 
[[Category:Sonic Adventure 2]]
 
[[Category:Sonic Adventure 2]]

Revision as of 20:41, 24 January 2019

Horizontal Bars[1] (スプリングポール Supuringupōru?, lit. "Spring Poles"), or Swing Bars,[2] are gimmicks that first appeared in Sonic Adventure 2. They are used to launch the player higher into the air in order to traverse distances or grossing gabs that otherwise cannot be spanned.

Description

Horizontal Bars are, as their name implies, normal and respectively thin, horizontal poles. They can either be placed between two walls or hang perpendicular from a lone wall or a vertical pole.

In gameplay, the Horizontal Bars are used to bring the playable character to other locations. By having the playable character swing around on the Horizontal Bar and then releasing it, the playable character will be thrown through the air as a form of transportation. This can be used to either reach otherwise unreachable areas, cross bottomless pits, take shortcuts or just get further down the path. Where the playable character is sent depends on when the player releases the Horizontal Bar during the swing. Sometimes, the player can grab onto multiple Horizontal Bars in succession. To grab a Horizontal Bar, the player usually has to either jump into it or use the Homing Attack, and to release it, the player always has to press the respective game's jump button.

In most cases, when grasping a Horizontal Bar, a circle with a densely colored front section will appear around it. The circle lights up according to the user's alignment with the bar, similarly to a Plan Position Indicator. If the player presses the release button at the time the playable character is in the colored area, the user will be launched forward with optimal speed and hight. In some games, the players fall to the ground if they release too early or too late.

Game appearances

Sonic Adventure 2

The Horizontal Bars first appeared in Sonic Adventure 2 and its remake, Sonic Adventure 2: Battle, where they are only encountered in Sonic and Shadow's Stages, such as City Escape and Radical Highway. In this game, the Horizontal Bars have the ring indicators for an optimal jump, which are colored red, and they can be grabbed onto by touch.

Sonic the Hedgehog (2006)

In Sonic the Hedgehog (2006), the Horizontal Bar's mechanics are exactly the same as in Sonic Adventure 2 with a red-colored ring indicators for an optimal jump, although some of them are not manufactured properly. The Horizontal Bars are a rare gimmick in this game, meaning it can only be found in a few Action Stages, like Wave Ocean and Shadow's version of Dusty Desert.

Sonic Unleashed

In Sonic Unleashed, Horizontal Bars, called Horizontal Poles in the Wii/PlayStation 2 version, appear in both the nighttime and daytime Stages. In this game, there is no circle appearing around it to mark the ideal point to jump. In the daytime stages, the Horizontal Bars work like in Sonic the Hedgehog (2006) and Sonic Adventure 2, and the player can grab onto the Horizontal Bars by touch or targeting them with the Homing Attack.

The werehog

Sonic the Werehog using a Horizontal Pole.

In the nighttime Stages, Sonic can only swing back and forth on the Horizontal Poles. The ideal point to jump off the bars at this point on the game is usually on the apex of Sonic's swing. To get a hold on a Horizontal Bar in the nighttime Stages, the player has to use Grab when close enough to them.

Once grabbed onto the horizontal bar in the nighttime Stages, Sonic will keep hanging onto it. Note that when using the Wii remote for gameplay, the player has to shake the Wii remote to make Sonic swing on the bar, but with other controls or other versions of the game, Sonic will swing automatically. Additionally, on the Wii/PlayStation 2 version of the game, if the player uses Grab after jumping off the Horizontal Bar, Sonic will automatically grab the next Horizontal Pole/Vertical Pole within range.

Sonic Generations

In Sonic Generations, Horizontal Bars appear in both the console/PC and Nintendo 3DS versions of the game. Additionally, the player can target the Horizontal Bars with the Homing Attack in all versions of the game.

In the sonsole/PC version, Horizontal Bars are usually seen in 2D sections, held in place by a pole in the background. These bars again have the ring indicators for an optimal jump, except that in this game they are colored cyan. In in the 3DS version, the Horizontal Bars look like regular low-set jump bars, but lack a jump indicator (although a button prompt does appear when using it).

The only times Horizontal Bars appear in three-dimensional sections on the console/PC version are in the Challenge Acts "Cream: Helping Hand" and "Surf, Sea, and Sand". They function exactly the same, but the circle that appears is slightly harder to read due to the camera angle. There are no poles holding the bars.

Gallery

Artwork

Screenshots

Gallery

References

  1. Sonic Team (4 November 2011). Sonic Generations. PlayStation 3. Sega. Area/Level: Topsy-Turvy (loading screen). "Use the Horizontal Bars and Spinning Platforms to reach the goal before time runs out."
  2. Prima Development (20 May 2001). "Mission 5: Clear Hard Mode". Sonic Adventure 2: Prima's Official Strategy Guide. Prima Games. p. 25. ISBN 978-0761536147.

Main article · Scripts (Hero, Dark, Last) · Staff · Manuals · Glitches · Beta elements · Gallery · Pre-releases (The Trial, Preview, TRIAL Version) · Re-releases (Battle, 2012)



Main article · Script · Staff · Glitches · Beta elements · Gallery · Re-releases (Sonic X Shadow)