Sonic Wiki Zone

Know something we don't about Sonic? Don't hesitate in signing up today! It's fast, free, and easy, and you will get a wealth of new abilities, and it also hides your IP address from public view. We are in need of content, and everyone has something to contribute!

If you have an account, please log in.

READ MORE

Sonic Wiki Zone
Sonic Wiki Zone
(')
Tag: sourceedit
(')
Tag: sourceedit
Line 34: Line 34:
   
 
=== ''Sonic Unleashed'' ===
 
=== ''Sonic Unleashed'' ===
In ''[[Sonic Unleashed]]'', Horizontal Bars, called '''Horizontal Poles''' in the [[PlayStation 2]]/[[Wii]] version, they usually appear in the nighttime [[Stage]]s for [[Sonic the Werehog]] to use. In this game, there is no circle appearing around the Horizontal Bar to mark the ideal point to jump off it and Sonic only swings back and forth on it rather than all the way around it. However, the ideal point to jump off the Horizontal Bar is usually on the apex of Sonic's swing. To grab onto a Horizontal Bar in gameplay, the player has to press the following buttons:
+
In ''[[Sonic Unleashed]]'', Horizontal Bars, called '''Horizontal Poles''' in the [[PlayStation 2]]/[[Wii]] version, appear in both the nighttime and daytime [[Stage]]s. In this game, there is no circle appearing around it to mark the ideal point to jump.
  +
  +
In the daytime stages, the Horizontal Bars work like in [[Sonic the Hedgehog (2006)|''Sonic the Hedgehog'' (2006)]] and ''[[Sonic Adventure 2]]'', and the player can grab onto the Horizontal Bars by touch or targeting them with the [[Homing Attack]]. In the nighttime Stages however, Sonic only swings back and forth on it, though the ideal point to jump off the Horizontal Bar is usually on the apex of Sonic's swing. To grab onto a Horizontal Bar in the nighttime Stages, the player has to press the following buttons:
   
 
{| class="wikitable" border="1" style="text-align:center"
 
{| class="wikitable" border="1" style="text-align:center"
Line 53: Line 55:
 
|}
 
|}
   
Once grabbed onto the horizontal bar, Sonic will automatically keep hanging onto it. Note that when using the Wii remote, the player has to shake the Wii remote to make Sonic swing on the bar while in the others version or with the other controls, Sonic will swing automatically. Additionally, on the PlayStation 2/Wii version of the game, if the player holds the Grab button after jumping off the Horizontal Bar, Sonic will automatically find and grab the next Horizontal Pole/Vertical Pole within his range.
+
Once grabbed onto the horizontal bar in the nighttime Stages, Sonic will keep hanging onto it. Note that when using the Wii remote, the player has to shake the Wii remote to make Sonic swing on the bar, though Sonic will swing automatically with other controls or other versions. Additionally, on the PlayStation 2/Wii version of the game, if the player uses [[Grab]] after jumping off the Horizontal Bar, Sonic will automatically grab the next Horizontal Pole/Vertical Pole within range.
 
In rare cases, there are also a few types of poles that appear in the daytime Stages which regular Sonic can use too.
 
   
 
===''Sonic Generations''===
 
===''Sonic Generations''===

Revision as of 21:13, 30 July 2015

Horizontal Bars (スプリングポール Supuringupōru?, lit. "Spring Poles"), or Swing Bars,[1] are gimmicks that first appeared in Sonic Adventure 2. They are used to launch the player higher into the air in order to traverse distances or grossing gabs that otherwise cannot be spanned.

Description

Horizontal Bar are, as their name implies, normal and respectively thin, horizontal poles. They can either be placed between two walls or hang perpendicular from a lone wall or a vertical pole.

In gameplay, the Horizontal Bars are used to bring the playable character to other locations. By having the playable character swing around on the Horizontal Bar and then releasing it, the playable character will be thrown through the air as a form of transporation. This can be used to either reach otherwise unreachable areas, cross bottomless pits, take shortcuts or just get further down the path. Where the playable character is sent depends on when the player releases the Horizontal Bar during the swing. Sonetimes, the player can grab onto multiple Horizontal Bars in succession. To grab a Horizontal Bar, the player usually has to either jump into it or use the Homing Attack, and to release it, the player always has to press the respective game's jump button.

In most cases, when grasping a Horizontal Bar, a circle with a densely colored front section will appear around it. The circle lights up according to the user's alignment with the bar, similarly to a Plan Position Indicator. If the player presses the release button at the time the playable character is in the colored area, the user will be launched forward with optimal speed and hight. In some games, the players fall to the ground if they release too early or too late.

Game appearances

Sonic Adventure 2

The Horizontal Bars first appeared in Sonic Adventure 2 and its remake, Sonic Adventure 2: Battle, where they are only encountered in Sonic and Shadow's Stages, such as City Escape and Radical Highway. In this game, the Horizontal Bars have the ring indicators for an optimal jump, which are colored red, and they can be grabbed onto by touch.

Sonic the Hedgehog (2006)

In Sonic the Hedgehog (2006), the Horizontal Bar's mechanics are exactly the same as in Sonic Adventure 2 with a red-colored ring indicators for an optimal jump. The Horizontal Bars are a rare gimmick in this game, meaning it can only be found in a few Action Stages, like Wave Ocean and Shadow's version of Dusty Desert.

Sonic Unleashed

In Sonic Unleashed, Horizontal Bars, called Horizontal Poles in the PlayStation 2/Wii version, appear in both the nighttime and daytime Stages. In this game, there is no circle appearing around it to mark the ideal point to jump.

In the daytime stages, the Horizontal Bars work like in Sonic the Hedgehog (2006) and Sonic Adventure 2, and the player can grab onto the Horizontal Bars by touch or targeting them with the Homing Attack. In the nighttime Stages however, Sonic only swings back and forth on it, though the ideal point to jump off the Horizontal Bar is usually on the apex of Sonic's swing. To grab onto a Horizontal Bar in the nighttime Stages, the player has to press the following buttons:

PS2 Wii (remote) Wii (Classic Controller) Wii (GameCube Controller) PS3 Xbox 360
R1 WiiB R Button Gamecube X Button Circle XboxB

Once grabbed onto the horizontal bar in the nighttime Stages, Sonic will keep hanging onto it. Note that when using the Wii remote, the player has to shake the Wii remote to make Sonic swing on the bar, though Sonic will swing automatically with other controls or other versions. Additionally, on the PlayStation 2/Wii version of the game, if the player uses Grab after jumping off the Horizontal Bar, Sonic will automatically grab the next Horizontal Pole/Vertical Pole within range.

Sonic Generations

In the console/PC version of Sonic Generations, Horizontal Bars are usually seen in 2D sections, held in place by a pole in the background. In this game, Horizontal Bars again have the ring indicators for an optimal jump, except that in this game they are colored cyan. Additionally, the player can target the Horizontal Bars with the Homing Attack.

The only times Horizontal Bars appear in three-dimensional sections are in the Challenge Act "Cream: Helping Hand" and the Seaside Hill Challenge act "Surf, Sea and Sand". They function exactly the same, but the circle that appears is slightly harder to read due to the camera angle. There are no poles holding the bars.

Gallery

Gallery

References

  1. Prima Development (20 May 2001). "Mission 5: Clear Hard Mode". Sonic Adventure 2: Prima's Official Strategy Guide. Prima Games. p. 25. ISBN 978-0761536147.



Main article · Scripts (Hero, Dark, Last) · Staff · Manuals · Glitches · Beta elements · Gallery · Pre-releases (The Trial, Preview, TRIAL Version) · Re-releases (Battle, 2012)



Main article · Script · Staff · Glitches · Beta elements · Gallery · Re-releases (Sonic X Shadow)