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{{Infobox attack
{{AttackInfobox
 
 
|title = Hip Drop
 
|title = Hip Drop
|image = [[File:Hip Drop.png|250px]]
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|image = Sonic2app 2014-11-29 21-50-42-178.png
|caption = Rouge using Hip Drop on [[Knuckles the Echidna]].
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|caption = [[Rouge the Bat|Rouge]] using the Hip Drop on [[Chaos]].
 
|1st_app = ''[[Sonic Adventure 2]]''
 
|1st_app = ''[[Sonic Adventure 2]]''
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|other_apps =
|user = [[Rouge the Bat]]
 
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*''[[Sonic Adventure 2: Battle]]''
|description = A powerful, tremor causing drop.
 
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*''[[Sonic Advance 2]]''
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*''[[Sonic Advance 3]]''
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|user =
 
*[[Rouge the Bat]]
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*[[Chaos]] {{C|''[[Sonic Adventure 2]]''}}
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*[[Cream the Rabbit]]
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|utilization =
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*Offense
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*Disabling opponents
 
|description = A full-body drop
 
}}
 
}}
'''Hip Drop''' is one of [[Rouge the Bat]]'s special moves in ''[[Sonic Adventure 2]]'' and in its remake, ''[[Sonic Adventure 2: Battle]]''. When performing this technique, Rouge drops down to the ground with enough force to create wide tremors.
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The '''Hip Drop''' is a recurring move in the [[Sonic the Hedgehog series|''Sonic the Hedgehog'' series]]. When performing this technique, the user impacts the ground with their hips for different effects.
 
The Hip Drop is used during [[Rouge the Bat (Sonic Adventure 2)|Rouge's battle]] with [[Knuckles the Echidna]] on board the [[Space Colony ARK]], but only as a boss in the Hero story. Outside of that, this is one of the techniques Rouge cannot perform in the gameplay of Story Mode, the other being [[Black Wave]]. However, she can perform it in the games' two-player mode, but only when she has gathered enough [[Rings]].
 
   
 
==Description==
 
==Description==
When performing the Hip Drop, Rouge jumps slightly into the air while twirling around herself once. At the height of her jump, Rouge raises both her legs, while pointing her pelvic cavity directly down. Rouge then drops her entire body down while raising her legs above her head in the process, before landing on the ground, gluteal region first, with such force that it creates noticeable tremors across a wide area that will trip any opponents on the ground within its range.
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When performing the Hip Drop, the user raises both their legs up while in midair, pointing their rear directly down. The user then plunges straight down bottom-first while keeping their legs up, upon which they impact the ground with significant force.
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==Game appearances==
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===''Sonic Adventure 2''===
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The Hip Drop first appeared in ''[[Sonic Adventure 2]]'' and its remake ''[[Sonic Adventure 2: Battle]]'' as one of [[Rouge the Bat|Rouge]]'s special attacks. When performing the Hip Drop, Rouge calls out the moves name, before striking the ground. In gameplay, using the Hip Drop triggers an earthquake throughout the area that affects the opposing opponents no matter where they are, which causes them to trip and be left dazed for a few seconds. If performed while [[climb]]ing, the opponents will be knocked off the wall. If performed while the opponents are [[Glide|gliding]] or in the middle of a jump, it will have no effect.
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The Hip Drop is first performed by Rouge during the [[Rouge (Sonic Adventure 2)|boss battle against her]] in the Hero story. Here, Rouge will begin using it after her health has been reduced to half.
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Hip Drop can only be performed by the player by playing as Rouge in the games' two-player mode. To use it, the player must press {{B Button (Dreamcast)}}/{{B Button (GameCube)}}/{{X Button (GameCube)}} on the ground after collecting twenty [[Ring]]s. To use it again, the player has to collect another twenty Rings. In ''Sonic Adventure 2'', Chaos can perform the Hip Drop as well under the same requirements.
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===''Sonic Advance'' series===
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====''Sonic Advance 2''====
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In ''[[Sonic Advance 2]]'', the Hip Drop is referred to as the {{Nihongo|'''Soft Bomber'''|ソフトボンバー|Sofutobonbā?}}.<ref>''[[Sonic Advance 2]]'' ([[Game Boy Advance]]) Japaense instruction booklet, p. 15.</ref> It serves as [[Cream the Rabbit]]'s [[Stop 'n' Slam]] maneuver which allows her to stop in mid-flight and plunge straight down on any target below her. In the game, it is Cream's only [[Trick Action|Mid-Air Trick Action]] that can damage enemies.
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In gameplay, the Hip Drop is useful for reaching targets that appear below Cream just as she flies over them while allowing the player to damage enemies, break weak obstacles and certain platforms, and open [[Item Box]]es in Cream's path. In addition, the move will not cancel the momentum Cream receives from the [[Boost Mode]].
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To perform the Hip Drop in gameplay, the player must press down on {{Directional Pad}} and the R Button at the same time after being launched into midair by gimmicks, such as the [[Spring]] or [[Ramp]].
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====''Sonic Advance 3''====
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[[File:Hip Drop (SA3).png|thumb|Cream performing Hip Drop in ''[[Sonic Advance 3]]''.]]
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In ''[[Sonic Advance 3]]'', the move is once again referred to as the Hip Drop.<ref>''[[Sonic Advance 3]]'' ([[Game Boy Advance]]) United States instruction booklet, p. 15.</ref> This time around, it serves both as one of Cream's regular moves and her [[Stop 'n' Slam]] maneuver. Besides those differences, it retains its traits and visual presentation from ''[[Sonic Advance 2]]''.
   
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In this game, Cream can only use the Hip Drop when having [[Amy Rose]] as her partner. To use the regular move-version of the Hip Drop, the player must press down on {{Directional Pad}} and {{B Button (GBA)}} at the same time while in mid-jump. To use it as a Stop 'n' Slam maneuver, the player must press down on {{Directional Pad}} and the R Button at the same time after being launched into midair by gimmicks, such as the [[Spring]] and [[Ramp]].
In Story Mode, Rouge will begin performing the Hip Drop after her health has been reduced to half. It serves as Rouge's close range attack when the player is just next to her.
 
   
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==References==
In the games' two-player mode, where two players races each other in a hunt to collect most of the [[Master Emerald]]'s [[Emerald Shards]], the player controlling Rouge is able to execute the Hip Drop. In order to perform the Hip Drop technique, the player must collect at least 20 Rings. Once the player has collected enough Rings, the Hip Drop can be performed freely. When performing the Hip Drop, Rouge shouts "''Hip Drop''", before striking the ground. The tremor caused by the Hip Drop will then cover the entire stage, striking the opposing player's character wherever he/she may be. Though the opposing player's character does not take damage from the Hip Drop, it will cause him/her to trip and be left dazed for a few seconds. If the opponents are [[Climb|climbing]] while the Hip Drop is performed, they will be knocked off the walls. However, if the opponents are [[Glide|gliding]] or in the middle of a jump while the Hip Drop is performed, it will have no effect.
 
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{{Reflist}}
{{Adventure 2 Info}}
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{{Adventure 2 info}}
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{{Advance 2 info}}
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{{Advance 3 info}}
 
[[Category:Attacks and moves]]
 
[[Category:Attacks and moves]]
[[Category:Sonic Adventure 2]]
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[[Category:Special Attacks (Sonic Adventure 2)]]
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[[Category:Sonic Advance 2]]
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[[Category:Sonic Advance 3]]

Revision as of 17:32, 3 March 2018

The Hip Drop is a recurring move in the Sonic the Hedgehog series. When performing this technique, the user impacts the ground with their hips for different effects.

Description

When performing the Hip Drop, the user raises both their legs up while in midair, pointing their rear directly down. The user then plunges straight down bottom-first while keeping their legs up, upon which they impact the ground with significant force.

Game appearances

Sonic Adventure 2

The Hip Drop first appeared in Sonic Adventure 2 and its remake Sonic Adventure 2: Battle as one of Rouge's special attacks. When performing the Hip Drop, Rouge calls out the moves name, before striking the ground. In gameplay, using the Hip Drop triggers an earthquake throughout the area that affects the opposing opponents no matter where they are, which causes them to trip and be left dazed for a few seconds. If performed while climbing, the opponents will be knocked off the wall. If performed while the opponents are gliding or in the middle of a jump, it will have no effect.

The Hip Drop is first performed by Rouge during the boss battle against her in the Hero story. Here, Rouge will begin using it after her health has been reduced to half.

Hip Drop can only be performed by the player by playing as Rouge in the games' two-player mode. To use it, the player must press DreamcastB/SNNBGAMECUBEDISCO/Gamecube X Button on the ground after collecting twenty Rings. To use it again, the player has to collect another twenty Rings. In Sonic Adventure 2, Chaos can perform the Hip Drop as well under the same requirements.

Sonic Advance series

Sonic Advance 2

In Sonic Advance 2, the Hip Drop is referred to as the Soft Bomber (ソフトボンバー Sofutobonbā??).[1] It serves as Cream the Rabbit's Stop 'n' Slam maneuver which allows her to stop in mid-flight and plunge straight down on any target below her. In the game, it is Cream's only Mid-Air Trick Action that can damage enemies.

In gameplay, the Hip Drop is useful for reaching targets that appear below Cream just as she flies over them while allowing the player to damage enemies, break weak obstacles and certain platforms, and open Item Boxes in Cream's path. In addition, the move will not cancel the momentum Cream receives from the Boost Mode.

To perform the Hip Drop in gameplay, the player must press down on Controlpadds and the R Button at the same time after being launched into midair by gimmicks, such as the Spring or Ramp.

Sonic Advance 3

Hip Drop (SA3)

Cream performing Hip Drop in Sonic Advance 3.

In Sonic Advance 3, the move is once again referred to as the Hip Drop.[2] This time around, it serves both as one of Cream's regular moves and her Stop 'n' Slam maneuver. Besides those differences, it retains its traits and visual presentation from Sonic Advance 2.

In this game, Cream can only use the Hip Drop when having Amy Rose as her partner. To use the regular move-version of the Hip Drop, the player must press down on Controlpadds and GameboyB at the same time while in mid-jump. To use it as a Stop 'n' Slam maneuver, the player must press down on Controlpadds and the R Button at the same time after being launched into midair by gimmicks, such as the Spring and Ramp.

References

  1. Sonic Advance 2 (Game Boy Advance) Japaense instruction booklet, p. 15.
  2. Sonic Advance 3 (Game Boy Advance) United States instruction booklet, p. 15.

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