Sonic Wiki Zone

Know something we don't about Sonic? Don't hesitate in signing up today! It's fast, free, and easy, and you will get a wealth of new abilities, and it also hides your IP address from public view. We are in need of content, and everyone has something to contribute!

If you have an account, please log in.

READ MORE

Sonic Wiki Zone
Advertisement
Sonic Wiki Zone

The Gun Pawn Mk. II (ガンポーンMk.II Ganpōn Mk. II?) is an enemy that appears in Sonic Chronicles: The Dark Brotherhood. It is a model of Badniks which was locked up in Eggman's Hazard Vault because it was too dangerous. They are a stronger variant of the Gun Pawn.

Description[]

The Gun Pawn Mk. IIs were created by Dr. Eggman, but were stored away inside the Hazard Vault in Metropolis because they were uncontrollable and too unstable. When Angel Island fell down into Metropolis at the end of chapter 5, it opened up the Hazard Vault, releasing the Gun Pawn Mk. IIs, along with other robots, and sending them rampaging through the streets.

The Gun Pawn Mk. IIs can only be encountered in Metropolis Ground Zero. Their basic attack is firing missiles from their hand blasters, which can deal four hits per use. Their POW moves are Lock On, Blast, Mega Blaster and Rocket Volley, which can inflict Weaken and damage opponents next to the target.

Statistics[]

HP 275[1]
Speed 23[1]
Attack 23[1]
Defense 20[1]
Luck 15[1]
Damage 25[1]
Armor 25[1]
Elemental
Affinities
Resistant to Fire (25%)[1]
Ice (25%)[1]
Lightning (10%)[1]
Wind (10%)[note 1]
Weak
against
Water (75%)[1]
Earth (25%)[note 1]

Notes[]

  1. 1.0 1.1 In Sonic Chronicles: The Dark Brotherhood: Prima Official Game Guide an error states that the Gun Pawn Mk. II has a 10% resistance to earth and a 25% weakness to wind. In gameplay, it has a 10% resistance to wind and a 25% weakness to earth.

References[]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Grossman, Howard; Taruc, Nelson (30 September 2008). "Enemy Chart". Sonic Chronicles: The Dark Brotherhood: Prima Official Game Guide. Prima Games. pp. 184–185. ISBN 978-0761559986.

Advertisement