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By default, the Guard Types are blobs of water with a grey/white mechanical head shaped like Chaos 0's inside them. This head has Project Shadow's symbol on its forehead, light green pupil-less eyes, turquoise outlines, and a brainstem on the bottom. However, they can pop their heads out on top of their bodies, making them look like Artificial Chaos P-1s.
Overview[]
In Sonic Adventure 2 and Sonic Adventure 2: Battle, Guard Types are only found in the latter half of the games' storylines and the last story, but are some of the toughest foes encountered. They are found in the following Stages:
In gameplay, the Guard Types keep their heads inside their bodies by default, causing Lock-On Missiles and the Volkan Cannon shots to bounce off them. However, they can still be destroyed with one hit with the Punch/Propeller Punch at close range. When they spot an enemy, the Guard Types lift their heads out from their bodies and attack quickly by reaching out with long and extremely accurate tentacles in a circular pattern to stab the player, so even though some are quite slow at turning, their attack makes up for it. A tip to avoid being hit is to be behind them. Alternatively, these variants may target the player with eye laser shots.
While a Guard Type's head is out, the player can hit it to destroy this enemy in one hit. When destroyed, Guard Types award the player with two hundred points and drop their power source: a Chaos Drive.
Powers and abilities[]
Guard Types are capable of firing lasers from their eyes and can extend tentacle-like stretches of water from their bodies (much like Chaos 0 itself), which are sharp enough to pierce their foes. Their liquid body structure likewise renders the majority of their bodies impervious to conventional harm, something which the Guard Types use to shield their heads.
Weakness[]
The Guard Types' only weak spot on their otherwise invulnerable bodies are their solid heads. If its head is damaged, the Guard Type will be destroyed.
Trivia[]
In the original Dreamcast version of Sonic Adventure 2, the Guard Types' liquid bodies had a transparent effect. In Sonic Adventure 2: Battle, the transparency effect was removed, making them appear to have a more "solid" appearance.
↑Prima Development (20 June 2001). "Enemies" (in English). Sonic Adventure 2: Prima's Official Strategy Guide. Prima Games. p. 17. ISBN 978-0761536147.
↑"Enemies" (in Japanese). Sonic Adventure 2 Hero/Dark Manual. SoftBank. 16 July 2001. pp. 25. ISBN 978-4797317152.