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Sonic News Network
Sonic News Network

They may teleport out of the way, but are generally there to be walloped.

— Description, Sonic the Hedgehog Encyclo-speed-ia

The Green Ma Djinn[1] (グリーン・ジン Gurīn jin?, lit. "Green Djinn") is an enemy that first appeared in Sonic and the Secret Rings. It is an evil djinn breed originating from the world of the Arabian Nights and some of the Erazor Djinn's henchmen.


The Green Ma Djinns are the smallest of the most common form of djinns. They mostly resemble humanoid specters with streamlined bodies and no lower body or neck. Their bodies are mostly dark green with a bright green forehead and pale yellow drawings for a face and flames on their large forearms. They also have a green gem in their chest with a bright drawing around their waist which has pale yellow outlines, a straight spike on their forehead, low-set shoulders, and mittens for hands. For attire, they have grey bands on their wrists and lower torso. Depending on their location, the Green Ma Djinns wear additional attire:

  • Sand Oasis: Wears a grey keffiyeh and cloth around their forearms.
  • Dinosaur Jungle: Wears a coat of green leaves and has a single leaf for a horn.
  • Evil Foundry: Wears metallic armor with cranks around their wrists and lower body, and a bolt for a horn.
  • Levitated Ruin: Wears stone-based armor and is covered almost entirely in grey dust.
  • Pirate Storm: Wears a black pirate bandanna and has pirate tattoos on their arms.
  • Skeleton Dome: Wears grey and solid stone-based armor arranged as bone structures and has small grey horns for ears.
  • Night Palace: Wears solid metallic guard armor.

Game appearances

Sonic and the Secret Rings

The Green Ma Djinns first appeared in Sonic and the Secret Rings. They are diverse in origin, but they all share the common characteristic of being driven to madness during the events of the game. Some appear to have been regular inhabitants,[2] others were evil spirits sealed away long ago by King Solomon,[3] and the rest were created by the Erazor Djinn from the words he carved out of the Arabian Nights.[4][5] Regardless, they were all recruited into Erazor's personal army and used to attack the world of the Arabian Nights in his search for the World Rings.

The Green Ma Djinns are some of the most common enemies in the game and can be found in every World. In gameplay, they do not normally attack and remain in stationary positions, though they can still inflict damage should the player touch them. On some occasions through, they will perform a spinning attack. They can be defeated with a single hit, and when they are, they release Pearls.

Sonic Maze Craze

In Sonic Maze Craze, the Green Ma Djinns move back and forth through the corridors of the mazes, and cannot be defeated. If touched, they inflict damage on Sonic's shoes.

Sonic Rivals 2

The Green Ma Djinn in Sonic Rivals 2.

In Sonic Rivals 2, the Green Ma Djinns appear as one of the collectible cards in the game. To obtain it, the player has to get an S Rank in Sunset Forest Zone Act 1.

Powers and abilities

The Green Ma Djinns are able to levitate and can fly through midair. They are also capable of teleportation.


  • The "Ma Djinn" in the Green Ma Djinn's name is pronounced "Majin" in Japanese, which also means "demon person."


Concept artwork





  1. Media:SR2 card 103.png
  2. Sonic Team (2 March 2007). Sonic and the Secret Rings. Nintendo Wii. Sega. Area/Level: Dinosaur Jungle. "Shahra: This must be what has driven the spirits mad, I think. It is only recently that they have been behaving this way."
  3. Sonic Team (2 March 2007). Sonic and the Secret Rings. Nintendo Wii. Sega. Area/Level: Evil Foundry. "Shahra: King Solomon is the one who sealed away the evil spirits long ago."
  4. Sonic Team (2 March 2007). Sonic and the Secret Rings. Nintendo Wii. Sega. Area/Level: Evil Foundry. "King Solomon: However, by carving up the words that make up our world, new spirits have also appeared."
  5. Sonic and the Secret Rings, "Sand, Spirits and Sonic Speed"