Sonic Runners Adventure Green Hill |
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Green Hill is the first playable stage in Sonic Runners Adventure. This stage is a re-imagination of Green Hill Zone from the original Sonic the Hedgehog for the Sega Mega Drive.
Overview
Green Hill is a blue-skied lake area with numerous blocky islands dotting the water and a massively wide waterfall up front. These islands' soil are covered in checkerboard patterns in different shades of brown, and on top of them are green-striped grass and the occasional palm tree or two. In the background are also block-based brown mountains with waterfalls running down them. Along the playable path are also all kinds of flowers.
Story
Having received a transmission from Tails who told him to come to South Island, where Dr. Eggman was up to his old tricks again by kidnapping Animals, Sonic arrived in Green Hill to find Tails. Following the eyewitness accounts of local Flickies and clues left behind by Eggman and his robots, Sonic located a Badnik-producing facility and shut it down before finding Tails. There, the fox cub revealed that a bright flash knocked him out during his scroll on the island, and when he woke up, he was in Eggman's clutches and forced to built the doctor a robot teleporter. Sonic tracked Eggman down afterward and defeated him in battle. However, Eggman managed to escape through his damaged robot teleporter in the aftermath, forcing Sonic and Tails to follow him through said device.
Gameplay
Like other levels in Sonic Runners Adventure, levels in Green Hill have the playable characters running down a path ridden with obstacles, gimmicks and enemies non-stop, and it is the player's job to keep themselves alive until they reach the goal. Along the way, the player can complete certain mission objectives (a few of which are needed to complete the level). The stage is ideal for Speed Type characters.
Description
The following levels and their mission goals are found in Green Hill:
Level | Stars required |
Name | Level type | Favored type |
Mission goals | ||
---|---|---|---|---|---|---|---|
1 | 2 | 3 | |||||
1 | N/A | Homecoming | Finite | Speed | Collect 60 Rings | Collect 90 Rings | Collect 130 Rings |
2 | N/A | A New Threat | Finite | Speed | Defeat 5 Badniks | Defeat 10 Badniks | Defeat 15 Badniks |
3 | N/A | The Light | Looped | Speed | Collect 440 Rings | Collect 550 Rings | Collect 660 Rings |
4 | N/A | Hello Robo! | Finite | Speed | Defeat 10 Badniks | Defeat 15 Badniks | Defeat 20 Badniks |
5 | N/A | Rumors | Looped | Speed | Collect 535 Rings | Defeat 45 Badniks | Collect 620 Rings using Espio |
6 | N/A | The Chase | Finite | Speed | Defeat 25 Badniks within 160 seconds | Defeat 40 Badniks within 160 seconds | Defeat 50 Badniks within 160 seconds |
7 | N/A | Infiltration | Looped | Speed | Collect 445 Rings | Collect 490 Rings | Collect 565 Rings |
8 | N/A | The Horde | Finite | Speed | Defeat 45 Badniks | Collect 1,400 Rings | Defeat 55 Badniks using Shadow |
9 | N/A | Old Friend | Looped | Speed | Collect 530 Rings | Collect 620 Rings | Collect 710 Rings |
10 | 16 | Pirate Stash | Infinite | Speed | Reach 1,300 meters within 130 seconds | Collect 1,250 Rings within 130 seconds | Defeat 65 Badniks within 130 seconds using Shadow |
11 | 19 | Villain Stash | Infinite | Speed | Reach 1,450 meters within 125 seconds | Reach 1,650 meters within 125 seconds | Reach 1,850 meters within 125 seconds |
12 | N/A | Kick that Egg | Boss | N/A | Collect 160 Rings within 100 seconds | Defeat the boss within 100 seconds | Defeat the boss with no damage within 100 seconds |
Gallery
Screenshots
Gallery |
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