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Sonic Wiki Zone
Sonic Wiki Zone
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(Some pal trees in the saturn version have monkeys in them.)
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==Description==
 
==Description==
Green Grove Zone is ''Sonic 3D Blast's'' typical [[Green Hill Zone|Green-Hill]]-[[Green Hill theme|esque]] opening stage. Checkered brown soil, loop-the-loops, palm trees and idyllic waterfalls come as standard tropical fare. In the Saturn version, anthropomorphic moles can be seen burrowing in the soil.
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Green Grove Zone is ''Sonic 3D Blast's'' typical [[Green Hill Zone|Green-Hill]]-[[Green Hill theme|esque]] opening stage. Checkered brown soil, loop-the-loops, palm trees and idyllic waterfalls come as standard tropical fare. In the Saturn version, anthropomorphic moles can be seen burrowing in the soil, and anthropomorphic monkeys can be seen in some of the palm trees.
   
 
==Story==
 
==Story==

Revision as of 13:00, 11 January 2020

Sonic 3D Blast
Green Grove Zone
Next Zone >>

The hills are alive with the sound of camshafts, engines, and various other machinery. The Flickies have been turned into nasty robots, and it’s up to you to guide Sonic through Green Grove Zone!


— Description, Sonic 3D Blast manual[1]

Green Grove Zone is the first Zone of Sonic 3D Blast for the Sega Mega Drive and Sega Saturn.

Description

Green Grove Zone is Sonic 3D Blast's typical Green-Hill-esque opening stage. Checkered brown soil, loop-the-loops, palm trees and idyllic waterfalls come as standard tropical fare. In the Saturn version, anthropomorphic moles can be seen burrowing in the soil, and anthropomorphic monkeys can be seen in some of the palm trees.

Story

Gameplay

As with the other Zones in this game, Green Grove consists of two standard Acts followed by a third Act containing only the boss fight. In Acts 1 and 2, Sonic must free the captured Flickies from inside Badniks, depositing five of the birds into a Goal Ring to progress between sections of the Zone (usually three per Act).

There are also Spin Dash-able walls, winding underground passageways and giant cannons, too, for some reason.

Overview

Act 1

Act 2

Act 3

Starts off in a large, rather uneven square room filled with multiple Rings near the edges of the walls. Sonic has time to grab a few before his nemesis finally arrives on the scene.

Boss

Main article: Green Grove Zone boss
Sonic3DGreenGroveBoss

The boss of Green Grove Zone

Dr. Robotnik, understandably displeased that his cobalt nemesis has discovered his dastardly machinations on Flicky Island, takes measures to forcibly remove Sonic by dropping heavy objects on him. The doc's modified Egg Mobile hauls a spiked iron ball around in gripping pincers, periodically throwing it at the hedgehog. The ball seems possesses a tracking mechanism, so keep moving while it's bouncing around the floor. Robotnik can be defeated by spinning onto his pod when he descends to pick the weapon back up.

Trivia

  • The music that plays in the Sega Genesis version of this Zone was reused in Sonic Adventure as "The Air ...for Windy Valley" for Windy Valley.
  • The music that plays in this Zone in the Sega Saturn version was remixed as part of "It Really Doesn't Matter", a song in Metropolis Street Racer, another game created by Sega which Richard Jacques composed music for.
  • Green Grove Zone was originally named "Green Alley Zone"[2]

Music

Name Artist(s) Length Music Track
Green Grove Zone Act 1 (Genesis) Jun Senoue 3:00
Green Alley Zone Act 1 Demo (Genesis) Jun Senoue 2:47
Green Grove Zone Act 2 (Genesis) Jun Senoue 8:43
Green Grove Zone Act 1 (Saturn) Richard Jacques 3:10
Green Grove Zone Act 2 (Saturn) Richard Jacques 3:18

References

External links