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Sonic Wiki Zone
Sonic the Hedgehog Triple Trouble
Great Turquoise Zone
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Run through the southern island with the beautiful coral reef sea in the background! A tropical and ecological(?) stage.


— Description, Sonic the Hedgehog Triple Trouble[1]

Great Turquoise Zone (グレートターコイズ・ゾーン[1] Gurēto Tākoizu Zōn?) is the first Zone in Sonic the Hedgehog Triple Trouble. As with other stages in this game, Great Turquoise Zone consists of two standard acts followed by a shorter, third act which contains the zone's boss.

Description[]

Very much in the style of Green Hill as a tropical-paradise-themed opening level, Great Turquoise Zone is an area on a tropical island filled with grassy plains and palm trees, and features coral reefs in the background.[1]

Story[]

Sonic and Tails' adventure begin in Great Turquoise Zone. There they find Knuckles, who has once again tricked by Dr. Robotnik into thinking that Sonic and Tails have their own malign reasons for seeking the Chaos Emeralds. Knuckles collects the Chaos Emeralds and glides off, leaving Sonic and Tails dumbfounded and chase after him.

STTGreatTurquoiseKnux

Knuckles' trap, from Sonic the Hedgehog Triple Trouble.

Sonic and Tails then encounter the Tart Turtle, who fights them to prevent them from continuing. The duo nonetheless defeats it. Following the Tart Turtle's defeat, Sonic and Tails run into Knuckles. The echidna laughs at them and immediately sets off a fiery tower trap, which blasts Sonic and Tails all the way into Sunset Park Zone.

Gameplay[]

The palm trees in Great Turquoise Zone are springy in gameplay, and jumping on their bouncy canopies enables the playable character to access otherwise unreachable areas. In addition, there are various breakable walls and underwater sections to explore.

Overview[]

Act 1[]

Act 2[]

Act 3[]

Boss[]

Main article: Tart Turtle
TartTurtle1

The Tart Turtle, from Sonic the Hedgehog Triple Trouble.

Great Turquoise Zone's boss is a giant robotic sea turtle named the Tart Turtle. However, it possesses essentially no offensive capabilities at all and simply flies back and forth from one side of the screen to the other. In the first (semi-submerged) section of the boss fight, Sonic or Tails simply have to jump up and smash it a few times. Damaged, the Tart Turtle ascends to the surface. Now Sonic and Tails have to make use of the smaller spring-backed turtlebots in order to gain the necessary height to land a hit. After eight hits, the Tart Turtle is defeated.

Chaos Emerald locations[]

The Chaos Emerald monitors in Great Turquoise Zone can be found in the following locations

  • Act 1: At the highest point at the end of the Act. Take the high road through the Act and bounce across the trees in the Act's second half to reach a ledge with the Chaos Emerald monitor.
  • Act 2: At the end of the Act. Stand on the ledge to the large pool of water's right, and Spin Dash to the right through the ledge to find the Chaos Emerald monitor.

In other media[]

Archie Comics[]

Great Turquoise Zone Archie

The Great Turquoise Zone in the Archie Comics.

In the Sonic the Hedgehog comic series and its spin-off comic series published by Archie Comics, the Great Turquoise Zone appeared during the comics' adaptation of Sonic the Hedgehog Triple Trouble.

Music[]

Name Artist(s) Length Music track
Great Turquoise Zone Yayoi F 2:09

Trivia[]

References[]

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