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Sonic Triple Trouble
Great Turquoise Zone

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Quotation1 Bounce from palm trees topped with springs, and grab those Rings. Spin-surf over shallow ponds and watch for the bomb-dropping Badniks. Quotation2
— Description, Sonic the Hedgehog Triple Trouble US manual[1]

Great Turquoise Zone (グレートターコイズ[2] Gurētotākoizu?, lit. "Great Turquoise") is the first Zone in Sonic the Hedgehog Triple Trouble for the Sega Game Gear. As with other stages in this game, Great Turquoise Zone consists of two standard acts followed by a shorter, third act which contains the zone's boss.

Overview

Very much in the style of Green Hill Zone as a tropical-paradise-themed opening level, Great Turquoise Zone is filled with grassy plains and palm trees. However, one of the key distinctions between Great Turquoise Zones and similar opening zones is that these palm trees are springy, and jumping on their bouncy canopies enables Sonic to access otherwise unreachable areas. In addition, there are various breakable walls and underwater sections to explore.

Recycling designs from the Boing-o-Bot Badniks he utilized in Turquoise Hill Zone during Sonic Chaos, Dr. Robotnik has deployed spring-backed turtlebots in this stage, which have to be attacked via Spin Dash in order to destroy them.

Boss

Main article: Tart Turtle
TartTurtle1

The boss, "Tart Turtle"

Great Turquoise Zone's boss is a giant robotic sea turtle named the Tart Turtle. However, it possesses essentially no offensive capabilities at all and simply flies back and forth from one side of the screen to the other. In the first (semi-submerged) section of the boss fight, Sonic or Tails simply have to jump up and smash it a few times. Damaged, the Tart Turtle ascends to the surface. Now Sonic and Tails have to make use of the smaller spring-backed turtlebots in order to gain the necessary height to land a hit.

STTGreatTurquoiseKnux

Knuckles' trap

After the boss, you run into Knuckles, who has (now for the second time) been tricked by Dr. Robotnik into thinking Sonic and Tails have their own malign reasons for seeking the Chaos Emeralds. The echidna sets off a fiery tower trap, which blasts the player all the way into Sunset Park Zone.

Chaos Emerald locations

The Chaos Emerald monitors in Great Turquoise Zone can be found in the following locations

  • Act 1: At the highest point at the end of the Act. Take the high road through the Act and bounce across the trees in the Act's second half to reach a ledge with the Chaos Emerald monitor.
  • Act 2: At the end of the Act. Stand on the ledge to the large pool of water's right, and Spin Dash to the right through the ledge to find the Chaos Emerald monitor.

In other media

Archie Comics

Great Turquoise Zone Archie

The Great Turquoise Zone in the Archie Comics.

In the Sonic the Hedgehog comic series and its spin-off comic series published by Archie Comics, the Great Turquoise Zone appeared during the comics' adaptation of Sonic the Hedgehog Triple Trouble.

Music

Name Artist Length Music Track
Great Turquoise Zone Yayoi F 2:09
Sonic - Triple Trouble - Great Turquoise

References

  1. Sonic the Hedgehog Triple Trouble (Sega Game Gear) United States instruction booklet, pg. 12.
  2. Sonic the Hedgehog Triple Trouble (Sega Game Gear) Japanese instruction booklet, pg. 23.

External links

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