Using the Gray Quake, the user transforms into a gray iron ball with yellow eyes. In Sonic's case, his entire body turns into a gray rhombicuboctahedron which only shows his eyes, albeit without pupils and colored pale yellow, which take up two squares on the surface and are connected by a small string.
Sonic Lost World
The Gray Quake made its first appearance in the Nintendo 3DS version of Sonic Lost World. In this game, it can first be used in Silent Forest Zone 1. In gameplay, the Gray Quake moves forward automatically and can both plow through gray-checkered walls and damage enemies upon touch, though Sonic can still take damage from obstacles such as iron balls. It can also damage all surrounding enemies and obstacles by slamming into the ground and can climb straight up walls by running into them.
To use the Gray Quake in gameplay, the player must tap the icon of the Gray Wisp on the touchscreen while in possession of a Gray Wisp. If the player is in an area not suited for the Gray Quake however, the Gray Wisp will go dormant (which is illustrated by its on-screen icon sleeping), thus preventing the player from becoming the Gray Quake. Once transformed into the Gray Quake, the player's Wisp Gauge starts to deplete, and once it runs out, Sonic will revert back to normal. To extend its duration, the player has to collect more Gray Wisps. The player can also touch the Sonic icon on the touchscreen to transform back to normal, though at the cost of losing the Gray Quake. To move left and right with the Gray Quake, the player has to tilt the Nintendo 3DS to change direction. The player can also press / to jump and / during a jump to slam into the ground and damage all surrounding enemies and obstacles.
In the Wii U version of Sonic Lost World, the Gray Quake is used in the VS Mode, which stuns the opponent for a few seconds when used.
Team Sonic Racing
In Team Sonic Racing, the Gray Quake makes an appearance as a product of the Gray Wisp power-ups that can be obtained on the race tracks.
To use the Gray Quake in gameplay, the player has to press // while in possession of a Gray Wisp. Once activated, it generates innumerable large stone pillars in front of the playable character in first place during the race, damaging any racers who collide with them. Unless the playable characters are invincible, avoiding the pillars is a daunting but possible task, and activating it can change the pace of the race at once. The user and their teammates will not be damaged if they hit the pillars however.
Powers and abilities
As the Gray Quake, the user's body density is greatly increased, making them so heavy that jumping or falling down on the ground can create destructive shockwaves across the area, powerful enough to tear apart robots and break down the environment. The Gray Quake also possesses wallcrawling abilities, allowing the user to scale walls despite their weight in this form.
The main drawback of the Gray Quake is that it makes it harder for the user to move around. Additionally, it can only be used for a few seconds and requires more Hyper-go-on from Gray Wisps to be maintained.