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Sonic Heroes
Grand Metropolis

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Grand Metropolis

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Now for the real test! All of you are about to enter Eggman's territory. Are you ready?

Team Chaotix's mysterious client, Sonic Heroes

Grand Metropolis is the third stage in Sonic Heroes, following the battle with the Egg Hawk.


This futuristic city appears to be controlled by the monopolistic "HEXAeco" energy company, as a majority of the tall buildings and roadways are powered by them.


After his defeat at Ocean Palace, Dr. Eggman has fled into the city and taken over the industry to steal their energy, so Team Sonic sets out to release it from his control. Team Dark realizes that the city must be crushed and be rid of the doctor's robot army swarming the city, which would also happen to free it. Team Rose continues to follow Amy on her quest to find Sonic, whom she correctly believes to be in the city. Lastly, Team Chaotix must destroy all of the robots in the city on the orders of their mysterious client, meaning that Neo Metal Sonic took over the city instead, showing that it must have been a valuable asset to him.



Team Sonic

Mission 1

  • Rescue the city under the control of Eggman!

Mission 2

  • Get to the goal ring within 5 minutes.

Team Dark

Mission 1

  • Crush the city under the control of Eggman!

Mission 2

  • Destroy 100 enemies.

Team Rose

Mission 1

  • Stroll through the modern city!

Mission 2

  • Collect 200 rings.

Team Chaotix

Mission 1

  • Clear out the enemies in the city!

For this assignment, Team Chaotix are told to destroy all 85 of Eggman's robots around the stage. By the first Check Point, 18 out of the 85 enemies have been passed. Check Point #2 brings that count up to 31/85, and it reaches 63/85 at the third. The player should have defeated 73 total enemies once they pass the fourth Check Point, and once they hit the final stretch all 85 enemies have been accessible. If the player has missed any enemies along the way, Charmy can use a Warp Flower at the end of the stage and teleport back to the beginning.

Mission 2

  • Clear out all the enemies within 8 minutes.

The extra mission's goal is the same as the first's, but with an eight-minute time limit.


Rank Score[1]
Team Sonic Team Dark Team Rose Team Chaotix
Result 026.png 60,000 65,000 50,000 65,000
Result 028.png 55,000 60,000 45,000 60,000
Result 030.png 45,000 50,000 38,000 50,000
Result 032.png 35,000 40,000 25,000 40,000
Result 034.png <35,000 <40,000 <25,000 <40,000

Rank Score/Time[1]
Team Sonic Team Dark Team Rose Team Chaotix
Result 026.png 58,000 8:00 3:45 60,000
Result 028.png 52,000 8:30 4:30 55,000
Result 030.png 42,000 9:30 5:00 40,000
Result 032.png 32,000 11:00 7:00 35,000
Result 034.png <32,000 >11:00 >7:00 <35,000

Other game appearances

Mario & Sonic at the London 2012 Olympic Games

In the Wii version of Mario & Sonic at the London 2012 Olympic Games, Grand Metropolis is featured as the setting of the Dream Uneven Bars event. During the event, a remix of the background theme plays.


  • In Team Chaotix's mission, after Vector says "Boy, it doesn't look good", Espio says "I'll handle it". However, the subtitles read "Leave this to me".
  • The Dash Ramp on Team Chaotix's placement is misplaced after the door that leads to the area with bottomless pits.

The energy pipe error.

  • The energy pipe glass as an object is rendered improperly, causing the walls and all non-object geometry (except for parts of the sky) to be invisible with the sky being viewable from the pipe's glass. This is due to the wrong material render flag being assigned to the object. This happens on all systems besides the PlayStation 2.
  • This is the first stage which Team Dark is able to explore the most, since Team Sonic can only traverse the loop course in Super Hard Mode as a teleport collision object is placed the building's pipe that takes the team to the destination (with two vertical platformed blimps on the between them while landing onto a building roof with three enemies).
  • One of the light decorative objects is located outside of the interior building which was not meant to be there. It was discovered with the help of cheats for the jump and speed modifications.
  • Ahead from the first Goal Ring in the two-player version of the stage, there are objects that were left unused, such as the Rings that go to the balloon above the metal grill ceiling and the second Goal Ring that is only reachable with the Light Speed Dash. This was originally the location of the goal, but the game developers decided to re-arrange it so that every team had a chance to finish the Stage.


Name Artist(s) Length Music track
BATTLE : CITY AREA Teruhiko Nakagawa 2:05


See also


  1. 1.0 1.1 Guess, Gerald (6 January 2004). Sonic Heroes: Prima's Official Strategy Guide. Prima Games. p. 159. ISBN 0761544496.

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