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The burning counterpart to Orbinaut that launches fireballs

— Description, Sonic the Hedgehog Encyclo-speed-ia

The Gohla[6] is an enemy that appears in the Sonic the Hedgehog series. It is a mass-produced Badnik model created by Dr. Eggman and a variant of Orbinaut. Unlike their predecessors which utilize spiked balls, the Gohlas use fireballs for weapons and defense.


Originally, Gohlas were simple floating red orbs with two black eyes for a face and a varying number of fireballs orbiting them. They also appear to have a small hatch beneath their body. In Sonic Lost World, Gohlas retained this design, along with the inclusion of tired-looking, cyan eyes.

A Gohla, from Sonic Adventure.

In Sonic Adventure and Sonic Adventure 2, the Gohlas had more details added to their design, receiving a grey metal plate on their bottom and six spikes on their rear. Their fireballs were also turned into metal spheres which were set ablaze. In Sonic Advance 2, Gohlas look much like they did in the Sonic Adventure series, except they also got a grey metal plate on their top. Their fireballs were also redesigned as spherical orange robot drones with eyes, all of which were set ablaze.

Game appearances

Sonic the Hedgehog 2 (16-bit)

Gola sonic 2.gif

In Sonic the Hedgehog 2 (16-bit) and the lock-on game Knuckles the Echidna in Sonic the Hedgehog 2, the Sol[5] (ゴーラ[7] Gōra?) appears as an enemy encountered in the overworld and cavern sections of Hill Top Zone.

In gameplay, due to their fireballs acting as a shield, the player will have a hard time attacking the Sols without getting hurt. Similar to Unidasus from the original Sonic the Hedgehog, the Sols only move in one direction and when they see the playable character, they will launch their fireballs in a straight line forwards the playable character, and then slowly advance in the direction that they shot their projectiles. The player is recommended to avoid the fireballs until all of them are released. The Sol will then be left without a defense and the player can destroy it with a Spin Jump. Also, upon their destruction, they release an Animal.

Flashing Sols without fireballs appear on the other side of seesaws in Hill Top Zone, which the player has to use in conjunction with the seesaw to utilize said gimmick.

Sonic Blast

Gola sonic blast.gif

In Sonic Blast, the Gohla is referred to as the Gola (ゴーラ[8]?) in Japanese material, but is unnamed in western materials. In this game, they are featured as enemies in Red Volcano Zone.

In gameplay, while the Golas' movement patters are only slightly different from those exhibited in earlier games, they only have one fireball orbiting them. They also do not release their fireball, opting to use it to protect themselves. These enemies are hard to avoid while crossing lava pools, but their lack of fireballs make them easier to destroy. Like every Badnik in the 8-bit titles, these Golas do not have Animals inside them.

Sonic Adventure

A Gola spreading its fireballs, from Sonic Adventure DX: Director's Cut.

In Sonic Adventure and its enhanced port Sonic Adventure DX: Director's Cut, the Gohla is referred to as the Gola[2] (ゴーラ[9] Gōra?)}, or Gora.[4] In this game, they were given a slight redesign, making them look more mechanized. However, their number of fireballs were reduced to three. They appear as enemies in the following Action Stages for each character:

Character Action Stage
Sonic Red Mountain, Lost World
Knuckles Red Mountain, Lost World

In gameplay, Gohlas hover along the ground with fireballs orbiting them. Once the player approaches one, a Gohla will expand or contract the orbit of its fireballs to change its attack radius. Expanding its attack radius, however, leaves it vulnerable to attacks from above. The player must use the Spin Jump or Homing Attack to defeat a Gohla while avoiding its fireballs. Defeating a Gohla will also release an Animal from it.

Sonic Adventure 2

A Gohla approaching Knuckles, from Sonic Adventure 2.

In Sonic Adventure 2 and its enhanced port Sonic Adventure 2: Battle, the Gohla is named Gola[10] (ゴーラ Gōra?). In this game, they look much like they did in Sonic Adventure, but have four fireballs orbiting them instead of just three. Gohla are only encountered in the Death Chamber, where they serve as enemies.

In gameplay, Gohlas normally hover around aimlessly at first with their fireballs. Like in Sonic Adventure though, they will start expanding and contracting the orbit of their fireballs when the playable character gets close. Also, once a fireball hits an enemy, it will disappear. Expanding their orbit leaves them vulnerable to attacks from above, however. Like before, the player must avoid the fireballs and hit the Gohlas' core body to defeat them. Defeating a Gohla releases an Animal and awards the player one hundred points.

Sonic Advance 2


In Sonic Advance 2, the Gohlas returned with a new design, and are only featured in Hot Crater as enemies. Unlike in Sonic the Hedgehog 2 (16-bit), these Badniks move both back and forth, albeit slowly. The Gohlas also do not release their fireballs, which in this game orbit them laterally. The player can defeat the Gohlas by Spin Jumping on top of them.

Sonic Rivals 2

In Sonic Rivals 2, the Gohla from Sonic the Hedgehog 2 and Sonic Adventure make a cameo appearance as collectible Cards #70 and #77. Card #70 can be obtained by completing the game 100%, while Card #77 can be obtained by getting the high score in Frontier Canyon Zone Act 3. Obtaining the latter also unlocks Frontier Canyon Zone's Chao Detector.

Mario & Sonic at the Olympic Winter Games

A Gohla in the Dream Snowboard Cross event, from Mario & Sonic at the Olympic Winter Games.

In the Wii version of Mario & Sonic at the Olympic Winter Games, the Gohlas appear as obstacles. This time around, they possess the design they had in Sonic Adventure 2.

In this game, the player only encounters the Gohlas in the Dream Snowboard Cross event on Radical Highway. In gameplay, these Badniks float along the racing course, keeping their three fireballs rotating around them. However, they will not launch them at playable characters. Running into a Gohla during this event will make the playable character fall down and lose speed.

Sonic Lost World

Gohlas attempting to surround Sonic with fireballs in Frozen Factory Zone 1, from the Wii U version of Sonic Lost World'.

In the Wii U version, PC version and Nintendo 3DS version of Sonic Lost World, the Gohlas return as enemies. During the games' events, the Deadly Six hijacked all of Dr. Eggman's Gohlas.

In the Wii U/PC version of the game, the Gohlas are found in Desert Ruins Zone 1, Frozen Factory Zone 1 and Sky Road Zone 4. In the game's Speed Race mode, Gohlas are also found in Desert Ruins Zone 4. In the 3D sections of Desert Ruins and Frozen Factory, Gohlas either remain stationary or move around in linear patterns while their fireballs orbit them horizontally. When the player gets close to them, Gohlas have their fireballs orbit Sonic for a few seconds before making them collide with him to inflict damage. However, using this attack leaves the Gohlas vulnerable. The only way to avoid this attack is to jump as the fireballs close in or destroy the Gohla before its fireballs hit using the Spin Jump, Focused Homing Attack or Spin Dash. In the 2.5D sections of Sky Road Zone 4, Gohlas remain stationary in-between ceilings while lines of fireballs orbit them laterally.

In the Nintendo 3DS version of the game, Gohlas appear in Desert Ruins Zone 1-3. In the 3D sections, their four fireballs orbit them horizontally, similar to their counterparts from the Wii U/PC version. In the 2.5D sections, they are found in wide areas or tight cavities, where they have two-to-four fireballs orbit them laterally. The player can use a Somersault to stun them and then hit them with a Homing Attack, or time an attack so it hits the Gohlas without Sonic touching the fireballs.

When a Gohla is destroyed in these games, it will release an Animal.

Powers and abilities

The Gohlas are capable of levitation, though their main abilities lie in their fireballs which they can hold in orbit around them. They act both as weapons and a shield, and can be launched at their foes. By the time of the Lost Hex incident, Gohlas have demonstrated the ability to sheer their fireballs after launching them, allowing them to attack their targets with fireballs from multiple directions at once.


Gohlas are incapable of generating new fireballs. As such, they are left completely vulnerable should they use up all their fireballs.



  1. 1.0 1.1 Sonic Team (31 July 1997). Sonic Jam. Sega Saturn. Sega. Area/Level: Sonic World, Museum.
  2. 2.0 2.1 Sonic Team . Sonic Adventure online. Sonic tactical info: 4. Golas!. Archived from the original on 13 September 2016.
  3. [eShop JP] 3D Sonic the Hedgehog 2 - Credits. YouTube. NintenDaan (21 July 2015). Retrieved on 13 January 2019.
  4. 4.0 4.1 Bryan Stratton (17 June 2003). "Sonic the Hedgehog's Action Stages". Sonic Adventure DX: Director's Cut: Prima's Official Strategy Guide. Prima Games. p. 36. ISBN 978-0761542865.
  5. 5.0 5.1 Sonic the Hedgehog 2 (Sega Genesis) United States instruction booklet, pg. 14.
  6. Backbone Entertainment (13 November 2007). Sonic Rivals 2. PlayStation Portable. Sega. Area/Level: Card Collection. "Gohla Collectible Card".
  7. Sonic the Hedgehog 2 (Sega Mega Drive) Japanese instruction booklet, pgs. 50-51.
  8. G Sonic (Sega Game Gear) Japanese instruction booklet, pg. 20.
  9. "敵キャラクター紹介" (in Japanese). ソニックアドベンチャー オペレーションガイド. SoftBank. January 1999. p. 149. ISBN 978-4757203006.
  10. Prima Development (20 June 2001). "Enemies". Sonic Adventure 2: Prima's Official Strategy Guide. Prima Games. p. 18. ISBN 978-0761536147. "Gola are similar to Unidus but have flames instead of spikes. Hit the center of the bot to destroy it."
  11. Pattenden, Mike (4 January 1993). "Robotnik's Badniks". Stay Sonic. Fantail. p. 36. ISBN 978-0140903904. "Orbinauts are extraordinary creatures. Part animal, part machine, all nasty, they can be found underwater in the Labyrinth Zone, on dry land in the Star Light Zone and in the Hilltop Zone in Sonic II. They come in all colours, some of them throw four spiky missiles, some have missiles but don't throw them, and some don't even have missiles (Sonic's careful of those ones because they can't be killed) but they all have a middle bit with big eyes, and they are all slow-moving. If Sonic sees an Orbinaut, back away from it. Jump over the missiles, then attack. If they don't throw their missiles, Sonic jumps over them."
  12. eShop JP 3D Sonic the Hedgehog 2 - Credits. YouTube (21 July 2015). Retrieved on 9 June 2016.
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