Sonic Wiki Zone

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Sonic Wiki Zone
Sonic Wiki Zone
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{{FA}}
 
{{FA}}
 
{{Tab
 
{{Tab
|tab1 = Main page
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|title1 = Main page
|tab2 = Gallery
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|tab2 = Gallery
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|bg = itemtab
 
}}
 
}}
 
{{Infobox item
 
{{Infobox item
 
|title = Goal Plate
 
|title = Goal Plate
|image = <gallery>
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|image = SF STEAM MANUAL EN LRv5-61.png
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|caption = The Goal Plate, from ''[[Sonic Forces]]''.
Goal Plate statue back.png|Eggman side
 
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|1st_app = [[Sonic the Hedgehog (1991)|''Sonic the Hedgehog'' (16-bit)]]
Goal Plate statue.png|Sonic side
 
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|game_apps =
</gallery>
 
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*[[Sonic the Hedgehog (1991)|''Sonic the Hedgehog'' (16-bit)]]
|caption = The Goal Plate in ''[[Sonic Generations]]''.
 
|1st_app = [[Sonic the Hedgehog (1991)|''Sonic the Hedgehog'' (1991)]]
 
|other_apps = {{Scroll_box|content=
 
 
*[[Sonic the Hedgehog (8-bit)|''Sonic the Hedgehog'' (8-bit)]]
 
*[[Sonic the Hedgehog (8-bit)|''Sonic the Hedgehog'' (8-bit)]]
 
*[[Sonic the Hedgehog 2 (8-bit)|''Sonic the Hedgehog 2'' (8-bit)]]
 
*[[Sonic the Hedgehog 2 (8-bit)|''Sonic the Hedgehog 2'' (8-bit)]]
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*''[[Sonic the Hedgehog CD]]''
 
*''[[Sonic the Hedgehog CD]]''
 
*''[[Sonic Chaos]]''
 
*''[[Sonic Chaos]]''
*''[[Sonic the Hedgehog 3]]''
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*''[[Sonic the Hedgehog 3]]''
 
*''[[Sonic & Knuckles]]''
 
*''[[Sonic & Knuckles]]''
*''[[Sonic the Hedgehog 3 & Knuckles]]''
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*''[[Sonic 3 & Knuckles]]''
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*''[[Knuckles in Sonic 2]]''
 
*''[[Sonic the Hedgehog Triple Trouble]]''
 
*''[[Sonic the Hedgehog Triple Trouble]]''
 
*''[[Sonic Drift 2]]''
 
*''[[Sonic Drift 2]]''
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*''[[Sonic and the Black Knight]]''
 
*''[[Sonic and the Black Knight]]''
 
*''[[Sonic the Hedgehog 4: Episode I]]''
 
*''[[Sonic the Hedgehog 4: Episode I]]''
*''[[Sonic Generations]]''
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*[[Sonic Generations|''Sonic Generations'' (console/PC)]]
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*[[Sonic Generations (Nintendo 3DS)|''Sonic Generations'' (Nintendo 3DS)]]
 
*''[[Sonic the Hedgehog 4: Episode II]]''
 
*''[[Sonic the Hedgehog 4: Episode II]]''
 
*''[[Sonic the Hedgehog 4: Episode Metal]]''
 
*''[[Sonic the Hedgehog 4: Episode Metal]]''
 
*[[Sonic Jump (2012)|''Sonic Jump'' (2012)]]
 
*[[Sonic Jump (2012)|''Sonic Jump'' (2012)]]
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*''[[Sonic Jump Fever]]''
 
*''[[Sonic Runners Adventure]]''
 
*''[[Sonic Runners Adventure]]''
 
*''[[Sonic Mania]]''
 
*''[[Sonic Mania]]''
 
*''[[Sonic Forces]]''
 
*''[[Sonic Forces]]''
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*''[[Sonic Mania Plus]]''
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*''[[Sonic the Hedgehog (Minecraft)]]''
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*''[[Sonic Frontiers]]''
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*''[[Sonic Superstars]]''
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|media_apps = *''[[Sonic X]]''
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*[[Knuckles (TV series)|''Knuckles'' (TV series)]]
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|use =
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*Marking the end of an act
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*Granting [[point]]s, [[Ring]]s, [[1-Up|extra lives]] or [[continue]]s
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*Revealing [[Item Box]]es under the ground
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|description = The normal signpost that usually has picture of [[Doctor Eggman|Dr. Eggman]], while the backside features [[Sonic the Hedgehog]] or another playable character.
 
}}
 
}}
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{{Quote left|A plate that lets you know you've reached the [[goal]]. Running past one fills you with a sense of accomplishment.|Fish-o-pedia description, ''[[Sonic Frontiers]]''}}
|user =
 
  +
The '''Goal Plate''',<ref name="SGStatue Room">[[Sonic Team]] (1 November 2011) ''[[Sonic Generations]]''. [[PlayStation 3]]. [[Sega]]. Area/Level: [[Statue Room]]. "'''[[Media:Goal Plate statue back.png|Goal Plate]]'''."</ref> also known as the {{Nihongo|'''Clear Panel'''|クリアパネル|Kuria Paneru}}, {{Nihongo|'''Bonus Panel'''<ref name="StH8Bit"/>|ボーナスプレート|Bōnasu Purēto|lit. "Bonus Plate"}} or '''Goal Post''',<ref name="SGenerations">''[[Sonic Generations]]'' ([[Xbox 360]]) United Kingdom instruction booklet, pg. 15.</ref> is a gimmick that appears in the [[Sonic the Hedgehog series|''Sonic the Hedgehog'' series]]. Surmised, Goal Plates are simple-looking gray signs with an image on each side. Their purpose is to mark the [[goal|end of a level]]. In gameplay, the face of the Goal Plate will spin when the player passes through it. Afterward, the Goal Pate will stop spinning and reveal a new image, indicating the completion of the Act or [[Zone]].
|use = *Marks the end of an act.
 
  +
*Gives points, [[Ring]]s, [[lives|extra lives]] or [[continue]]s.
 
  +
As of ''[[Sonic Adventure 2]]'', the Goal Plates have been superseded by [[Goal#List of goal variants|other types of goals]], though they still continue to appear in various titles.
*May reveal [[monitors]] under the ground.
 
|description = The normal signpost that usually has picture of [[Doctor Eggman|Dr. Eggman]] while the behind picture features [[Sonic the Hedgehog]] or other playable character.}}
 
'''Goal Plates''', also known as {{Nihongo|'''Bonus Plates'''|ボーナスプレート|Bōnasu Purēto}}, {{nihongo|'''Clear Panels'''|クリアパネル}}, '''Bonus Panels''' or '''Signposts''', are signs that mark the [[goal|end of an act]] in the [[Sonic the Hedgehog series|''Sonic the Hedgehog'' series]]. First appearing in [[Sonic the Hedgehog (1991)|''Sonic the Hedgehog'' (1991)]], Goal Plates are simple-looking grey signs with an image on each side. The face of the signpost spins when a player passes through the signpost, and after a while it stops spinning and shows a new image, indicating the completion of the Act or [[Zone]]. While the images vary from game to game, they usually have an image of [[Doctor Eggman|Dr. Eggman]] on one side and one of [[Sonic the Hedgehog|Sonic]], revealed as the sign is passed, on the other.
 
   
 
==Description==
 
==Description==
Goal plates usually consist of a grey signpost which rests upon a spinning plate with many different images. It is unknown, however, if these images are normal or mechanized, since 8-bit titles reveal some signposts with an empty, back plate. This implies that the picture on the front plate changes while spinning or while flying in midair.
+
Goal Plates usually consist of a gray signpost which rests upon a spinning plate. They can have many different images on them.
   
Signposts can normally be found at the first, second or sometimes third act of a zone. The goal plate, in the early titles for [[Genesis]]/[[Mega Drive]], are usually set on a linear route. Upon passing the goal plate, the player has finished the act and an image of the character being played as appears on the plate. Since its introduction, several games has added several different gimmicks to the goal plate that can be utilized by the player. Sometimes the pictures on goal plates are seen movíng.
+
Goal Plates can typically be found at the end of the first, second and sometimes third Act of a [[zone|stage]]. In [[Sonic Forces|other games]], they appear at the end of certain levels that are not counted as Acts. The Goal Plate, in the early titles for the [[Sega Mega Drive]], are usually set on a linear route. Upon passing the Goal Plate, the player will have finished its level. Passing the Goal Plate will, at the same time, cause the face of the Goal Plate to start spinning for a while. Afterward, it will show a new image, indicating the completion of the level. While the images shown on the Goal Plate may vary from game to game, they usually have an image of [[Doctor Eggman|Dr. Eggman]] on one side and an image of the character being played as, which is revealed as the sign is passed, on the other. It is unknown, however, if these images are normal or mechanized, since the 8-bit titles reveal some Goal Plates with an empty, back plate. This implies that the picture on the front plate changes while spinning.
   
  +
Since its introduction, several games has added different gimmicks to the Goal Plate which can be utilized by the player. Sometimes, the pictures on Goal Plates are also seen moving.
After several main series appearances, signposts were replaced by [[Capsule]]s and eventually [[Goal Ring]]s (as of ''[[Sonic Adventure 2]]''). Despite that, signposts have made several appearances later on, such as in ''[[Sonic the Hedgehog 4]]'' and ''[[Sonic Generations]]''.
 
  +
  +
After several main series appearances, the Goal Plates were replaced by [[Capsule]]s and eventually [[Goal Ring]]s (as of ''[[Sonic Adventure 2]]''). Despite that, Goal Plates have made several appearances later on, such as in ''[[Sonic the Hedgehog 4: Episode I]]'' and ''[[Sonic Generations]]''.
   
 
==Game appearances==
 
==Game appearances==
 
===''Sonic the Hedgehog'' (1991)===
 
===''Sonic the Hedgehog'' (1991)===
  +
[[File:Sonic_1_Goal_Plate.png|thumb|225px|[[Sonic the Hedgehog|Sonic]] having passed a Goal Plate, from the 16-bit version of [[Sonic the Hedgehog (1991)|''Sonic the Hedgehog'' (1991)]].]]
[[File:Bonusplate.gif|left]]
 
  +
The Goal Plate was first featured in the 16-bit version of [[Sonic the Hedgehog (1991)|''Sonic the Hedgehog'' (1991)]]. In this game, Goal Plates are situated at the end of the first and second Act of each [[Zone]]. The front displays the face of [[Doctor Eggman|Dr. Eggman]] until the player runs past it. This causes the Goal Plate to spin, and the image on the sign to change to a picture of [[Sonic the Hedgehog|Sonic]]. Both of these pictures have yellow backgrounds. If the player has over fifty [[Ring]]s when reaching the Goal Plate, a [[Giant Ring]] leading into the [[Special Stage (Sonic the Hedgehog) (16-bit)|Special Stage]] will appear on the right of the Goal Plate. If the playable character does not jump into the Giant Ring before the Goal Plate stops spinning however, they will automatically run off of the screen and lose the chance to enter the Special Stage.
[[File:Sonic_1_Goal_Plate.png|thumb|right|200px|Sonic gaining points for jumping after touching the signpost.]]
 
The signpost was first featured in both versions of original ''[[Sonic the Hedgehog (1991)|Sonic the Hedgehog]]''. In the 16-bit version, goal plates are situated at the end of the first and second acts of each [[Zone]]. The front displays the face of [[Doctor Robotnik]] until the player runs past it. This causes the signpost to spin, and the image on the sign changes to a picture of [[Sonic the Hedgehog|Sonic]]. Both pictures have yellow backgrounds. If the player has over 50 [[Ring]]s, a [[Giant Ring]] can be seen floating in the air to the right of the signpost. Should Sonic jump into the ring, he will be transported to the [[Special Stage (Sonic the Hedgehog) (16-bit)|Special Stage]].
 
   
  +
<gallery widths="200" position="center" hideaddbutton="true">
[[File:S18bitsign-Eggman.png|right]]
 
  +
Bonusplate.gif|The Goal Plate before passing it
The [[Sonic the Hedgehog (8-bit)|8-bit version]] of the game also features signposts (called "Bonus Panels"<ref>[[Sonic the Hedgehog (8-bit)|''Sonic the Hedgehog'' (8-bit)]] ([[Sega Game Gear]]) United States instruction manual pg. 8.</ref>) at the end of first two acts of each Zone in the game. However, when the player moves past the bonus panel (which has a picture of a question mark), it flies into the air and spins. The signpost then falls down and stops spinning, but the picture displayed on it is randomized. Certain pictures give certain bonuses: the picture of Robotnik gives nothing, the picture of a ring gives 10 bonus rings to the score, Sonic's picture gives an [[lives|extra life]], and a picture of an exclamation point (shown only if the player has 50 rings) transports the player to the [[Special Stage (Sonic the Hedgehog) (8-bit)|Special Stage]]. Bonus panels are also seen at the end of the Special Stage.
 
  +
S1sign-Sonic.png|The Goal Plate after passing it
  +
</gallery>
   
===''Sonic the Hedgehog 2''===
+
=== ''Sonic the Hedgehog'' (8-bit) ===
[[File:Soon that smile coagulates.png|left]]
+
[[file:Just wait you'll see how messed up Sonic is on next plate XD.png|left]]
  +
In the 8-bit [[Sonic the Hedgehog (8-bit)|version]] of ''Sonic the Hedgehog'' (1991), the Goal Plate is known as the {{Nihongo|'''Bonus Panel'''<ref name="StH8Bit">{{Cite manual |fullgame=[[Sonic the Hedgehog (8-bit)|Sonic the Hedgehog]] |system=Sega Game Gear |region=United States |page=8}}</ref>|ボーナスプレート|Bōnasu Purēto|lit. "Bonus Plate"}} or the '''turnstile'''.<ref name="DXPrima">{{Cite book|author=[[Prima Games|Prima Development]]|title=[[Sonic Adventure DX: Director's Cut: Prima's Official Strategy Guide]]|publisher=[[Prima Games]]|pages=141–149|chapter=Unlocking Minigames|date=17 June 2003|isbn=978-0761542865}}</ref> In this game, Bonus Panels appear at the end of the first two Acts of each Zone. By default, they show a red question mark on a yellow background. When the player moves past the Bonus Panel however, it flies into the air and spins. The Bonus Panel will then fall down and stop spinning, after which it will display a picture. Depending on the picture shown, the player may or may not be given a certain reward:
[[File:Sonic_2_Knuckles_Goal_Plate.png|thumb|right|200px|The Signpost in ''[[Knuckles the Echidna in Sonic the Hedgehog 2]]''.]]
 
Signposts are next seen in ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''. Their appearance and function stays much the same. However, signposts are now seen only at the end of each zone's first act (except for [[Metropolis Zone (Sonic 2)|Metropolis Zone]], where it appears at the end of both the first and second acts). The signpost is not seen in [[Sky Chase Zone (Sonic the Hedgehog 2)|Sky Chase Zone]], [[Wing Fortress Zone]] or [[Death Egg Zone (Sonic the Hedgehog 2)|Death Egg Zone]], which have only one act each. After running past the signpost, the signpost picture changes to one of the character currently being controlled.
 
   
  +
{|class="wikitable" width="500px"
[[File:S28bitsign-Eggman.png|right]]
 
  +
!Name
In [[Sonic the Hedgehog 2 (8-bit)|the 8-bit version]] of the game features signposts (again named "Bonus Panels"<ref>[[Sonic the Hedgehog 2 (8-bit)|''Sonic the Hedgehog 2'' (8-bit)]] ([[Sega Game Gear]]) United States instruction manual pg. 9.</ref>) at the end of first and second acts of each zone. The post section has red, blue and grey colored stripes. Like in [[Sonic the Hedgehog 2 (8-bit)|''Sonic the Hedgehog 2'' (8-bit)]], the goal plate flies into the air once the player passes it, spins, and lands with a random picture showning on the front. The picture of Robotnik gives the player nothing, the picture of a ring gives 10 extra rings, the picture of Sonic grants an extra [[Lives|life]], and the picture of Tails gives a [[continue]].
 
  +
!Requirements
  +
!Image
  +
!Reward
  +
|-
  +
|Dr. Eggman<ref name="StH8Bit"/>
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|(Default)
  +
|[[file:S18bitsign-Eggman.png|center]]
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|The player does not get a reward.
  +
|-
  +
|Ring<ref name="StH8Bit"/>
  +
|Lose 2 Lives
  +
|[[file:S18bitsign-Ring.png|center]]
  +
|The player receives ten extra [[Ring]]s.
  +
|-
  +
|One-Up<ref name="StH8Bit"/>
  +
|Collect 15 Rings<sup>Master System</sup>
  +
Lose 3 Lives<sup>Game Gear</sup>
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|[[file:S18bitsign-Sonic.png|center]]
  +
|The player receives a [[1-Up]].
  +
|-
  +
|Exclamation Point<ref name="StH8Bit"/>
  +
|Collect 50 Rings
  +
|[[file:S18bitsign-emark.png|center]]
  +
|The player is transported to the [[Special Stage (Sonic the Hedgehog) (8-bit)|Special Stage]]
  +
|}
  +
  +
Regular Zones aside, the Bonus Panels also appear at the end of the Special Stages.
  +
  +
===''Sonic the Hedgehog 2'' (8-bit)===
  +
[[File:What could be there.png|left]]
  +
In [[Sonic the Hedgehog 2 (8-bit)|''Sonic the Hedgehog 2'' (8-bit)]], the Goal Plate is named {{Nihongo|'''Bonus Panel'''<ref name="StH28Bit">''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]'' ([[Sega Game Gear]]) United States instruction booklet, [[Media:S2GGM5.png|pg. 9]].</ref>|ボーナスプレート<ref>''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]'' ([[Sega Game Gear]]) Japanese instruction booklet, [[Media:S2GGJ09.png|pg. 16]].</ref>|Bōnasu Purēto|lit. "Bonus Plate"}} or '''TurnsTile'''.<ref name="DXPrima"/> is featured at the end of each Zone's first and second Act. In this game, the post section on the Goal Plate has red, blue and gray colored stripes. Like in [[Sonic the Hedgehog (8-bit)|''Sonic the Hedgehog'' (8-bit)]], the Goal Plate starts out by displaying a picture of a red question mark on a yellow background but will fly into the air once the player passes it, spin, and land with a picture showing on the front. Depending on the picture it shows, the player may or may not be given a reward:
  +
  +
{|class="wikitable" width="500px"
  +
!Name
  +
!Requirements
  +
!Image
  +
!Reward
  +
|-
  +
|Dr. Eggman<ref name="StH28Bit"/>
  +
|(Default)
  +
|[[file:S28bitsign-Eggman.png|center]]
  +
|The player does not get a reward.
  +
|-
  +
|Ring<ref name="StH28Bit"/>
  +
|Have 0 Rings
  +
|[[file:S28bitsign-ring.png|center]]
  +
|The player receives ten extra [[Ring]]s.
  +
|-
  +
|Sonic<ref name="StH28Bit"/>
  +
|Lose 2 Lives
  +
|[[file:S28bitsign-Sonic.png|center]]
  +
|The player receives a [[1-Up]].
  +
|-
  +
|Tails<ref name="StH28Bit"/>
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|Collect 77 Rings
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|[[file:S28bitsign-Tails.png|center]]
  +
|The player receives a [[Continue]].
  +
|}
  +
  +
===''Sonic the Hedgehog 2'' (16-bit)===
  +
[[File:Sonic_Origins Sonic 2 Goal_Plate.jpg|thumb|225px|A Goal Plate, from ''[[Sonic Origins]]''.]]
  +
In [[Sonic the Hedgehog 2|''Sonic the Hedgehog 2'' (16-bit)]], its various ports and remasters, and the [[Lock-on technology|lock-on]] game ''[[Knuckles in Sonic 2]]'', the Goal Plate's appearance and function stay much the same, with its front displaying the typical image of [[Doctor Eggman|Dr. Eggman]] by default.
  +
  +
In this game, the Goal Plates are only seen at the end of each [[Zone]]'s first Act (except for [[Metropolis Zone]], where it appears at the end of the Zone's first and second Act). The Goal Plate is also not seen in [[Sky Chase Zone]], [[Wing Fortress Zone]], or [[Death Egg Zone (Sonic the Hedgehog 2)|Death Egg Zone]], which have only one Act each. After running past the Goal Plate, its picture will change to one of the characters currently being controlled.
  +
<gallery widths="200" position="center" hideaddbutton="true">
  +
Soon that smile coagulates.png|The Goal Plate before passing it
  +
S2sign-Sonic.png|The Goal Plate after passing it with [[Sonic the Hedgehog|Sonic]]
  +
S2sign-Tails.png|The Goal Plate after passing it with [[Miles "Tails" Prower|Tails]]
  +
S2sign-Tails2.png|An alternate Goal Plate after passing it with [[Miles "Tails" Prower|Tails]]
  +
S2sign-Knuckles.png|The Goal Plate after passing it with [[Knuckles the Echidna|Knuckles]] (''[[Knuckles in Sonic 2|Knuckles in Sonic 2]]'')
  +
</gallery>
   
 
===''Sonic the Hedgehog CD''===
 
===''Sonic the Hedgehog CD''===
[[File:Come to the present, we got some cookies here.png|thumb|200px|Signpost as it is seen in ''[[Sonic the Hedgehog CD]]''.]]
+
[[File:Come to the present, we got some cookies here.png|thumb|right|225px|A Goal Plate, from ''[[Sonic the Hedgehog CD]]''.]]
[[File:This game deserves thumbs down according to him.png|left]]The goal plate is also featured in ''[[Sonic the Hedgehog CD]]'', retaining the same function from the original ''Sonic the Hedgehog''. In this game, signposts are situated at the end of the first and second zones of each round. The posts now have wide initialization support at the bottom. Before rotating, the goal plate depicts [[Doctor Robotnik]] giving the player a thumbs down. After rotating, the goal plate depicts Sonic smiling and giving the player a thumbs up. If the player has 50 rings, he or she is able to enter the [[Special Stage (Sonic CD)|Special Stage]] via the [[Giant Ring|giant ring]] floating in midair to the right of the signpost. Before the signpost, the player also runs past a [[Goal Signpost|smaller post stating "Goal" on its plate]].
+
In ''[[Sonic the Hedgehog CD]]'', the Goal Plate, referred to here as the '''Goal sign''',<ref>''[[Sonic the Hedgehog CD]]'' ([[Sega CD]]) United States instruction booklet, [[Media:Scd09.png|pg. 19]].</ref> retains its function from the original ''[[Sonic the Hedgehog (1991)|Sonic the Hedgehog]]''. In this game, the Goal Plates are situated at the end of the first and second Zone of each [[Round]]. The Goal Plates also now have wide initialization support on the bottom. Before getting passed, the Goal Plate will depict [[Doctor Eggman|Dr. Eggman]] giving the player a thumbs down. After passing the Goal Plate however, it will depict [[Sonic the Hedgehog|Sonic]] smiling and giving the player a thumbs up. If the player has fifty [[Ring]]s when they reach the Goal Plate, they are able to enter the [[Special Stage (Sonic CD)|Special Stage]] via the [[Giant Ring]] floating in midair on the right of the Goal Plate.
  +
  +
<gallery widths="200" position="center" hideaddbutton="true">
  +
This game deserves thumbs down according to him.png|The Goal Plate before passing it
  +
SCD-Sonic.png|The Goal Plate after passing it
  +
</gallery>
  +
  +
Before the Goal Plate, the player also runs past a [[Goal Signpost]], which is a smaller post with the word "Goal" on its plate.
   
 
===''Sonic Chaos''===
 
===''Sonic Chaos''===
[[File:What's with that Flicky's face.png|thumb|170px|left|The player's speed gets calculated above the goal plate in ''[[Sonic Chaos]]''.]]
+
[[File:What's with that Flicky's face.png|thumb|225px|right|The player's speed being calculated above the Goal Plate, from ''[[Sonic Chaos]]''.]]
  +
[[File:Smilling Chaos.png|left]]
[[File:Smilling Chaos.png|right]]Goal Plates appear once more, this time at the end of the first and second acts of each zone in ''[[Sonic Chaos]]''. It is depicted with design similar to the one it had in ''Sonic the Hedgehog 2''. When the player runs past the signpost (with Robotnik's picture on it), it flies up into the air, rotates, and lands with a different picture. The player's overall speed, which apparently is based on the completion time of the act, is seen tallied above the goal plate in kilometers per hour. The highest overall speed possible is 999&nbsp;km/h. If the counter has three same numbers (for exp. 555&nbsp;km/h), the player earns an extra life. If the bonus panel ends up showing back plate after rotating, the player must spin it again.
 
  +
In ''[[Sonic Chaos]]'', the Goal Plate is referred to as '''Doctor Robotnik's panel'''<ref>''[[Sonic Chaos]]'' ([[Sega Game Gear]]) United States instruction booklet, pg. 8.</ref>|ボーナスプレート<ref name="SCJap">''[[Sonic Chaos|Sonic & Tails]]'' ([[Sega Game Gear]]) Japanese instruction booklet, pg. 16.</ref> or the {{nihongo|'''Bonus Plate'''<ref name="scEU">''[[Sonic Chaos]]'' ([[Sega Game Gear]]) European instruction booklet, pg. 30.</ref>|Bōnasu Purēto}}. In this game, they appear at the end of the first and second Act of each Zone. There, they start out by showing an image of [[Doctor Eggman|Dr. Eggman]]. In this game, the Goal Plate is depicted with a design similar to the one it had in ''[[Sonic the Hedgehog 2]]''.
   
  +
When the playable character runs past the Goal Plate, it will fly up into the air, rotate, and land with a new picture depicted on it. In addition, the player's overall speed, which is apparently based on the completion time of the Act, is seen tallied above the Goal Plate in kilometers per hour. The highest overall speed possible is 999&nbsp;km/h. If the counter has three same numbers (eg. 555&nbsp;km/h), the player earns a [[life]].
A random picture is displayed when the signpost lands, and certain pictures give certain bonuses. The picture of a [[Flicky]] gives nothing and the picture of a ring gives 10 extra rings. If the player is playing as Sonic, the picture of Sonic gives an extra life and the picture of Tails gives a continue. If the player is playing as Tails, the picture of Sonic gives a continue and the picture of Tails gives an extra life.
 
   
  +
A picture is displayed when the Goal Plate lands, and certain pictures give certain bonuses:
===''Sonic the Hedgehog 3 & Knuckles''===
 
  +
{|class="wikitable"
[[File:Keep doing that whole day.png|thumb|Sonic and Tails gain points from a goal plate in ''[[Sonic the Hedgehog 3]].'']]
 
  +
!rowspan="2"|Name
[[File:The same smile returns.png|left]]Signposts make another appearance in ''[[Sonic the Hedgehog 3]]'', its sequel ''[[Sonic & Knuckles]]'' and the lock-on ''[[Sonic the Hedgehog 3 & Knuckles]]'', in which goal plates are no longer situated on the ground at the end of an act. Instead, they drop down from the top of the screen following the defeat of the first act's sub-boss (and, in most [[zone]]s, at the position of the sub-boss when it was destroyed). Robotnik's face is never shown on the goal plate, as it is already rotating when it appears, but a picture of the playable character is shown on the goal plate when it lands and stops rotating.
 
  +
!rowspan="2"|Requirements
  +
!rowspan="2"|Image
  +
!colspan="2"|Reward
  +
|-
  +
!Sonic
  +
!Tails
  +
|-
  +
|{{Nihongo|Flip side|裏返し<ref name="SCJap"/>|Uragaeshi}}
  +
|Collect 28 Rings
  +
|[[file:STsign-back.png|center]]
  +
|colspan="2"|The player gets to spin the Goal Plate again.
  +
|-
  +
|{{Nihongo|[[Ring]]<ref name="scEU"/>|リング<ref name="SCJap"/>|Ringu}}
  +
|Collect 19 Rings
  +
|[[file:STsign-ring.png|center]]
  +
|colspan="2"|The player receives ten extra [[Ring]]s.
  +
|-
  +
|{{Nihongo|[[Flicky]]<ref name="scEU"/>|フリッキー<ref name="SCJap"/>|Furikki}}
  +
|(Default)
  +
|[[file:STsign-Flicky.png|center]]
  +
|colspan="2"|The player does not get a reward.
  +
|-
  +
|{{Nihongo|[[Sonic the Hedgehog|Sonic]]<ref name="scEU"/>|ソニック<ref name="SCJap"/>|Sonikku}}
  +
|Spin from a Flip Sign
  +
|[[file:STsign-Sonic.png|center]]
  +
|The player receives a [[1-Up]].
  +
|The player receives a [[Continue]].
  +
|-
  +
|{{Nihongo|[[Miles "Tails" Prower|Tails]]<ref name="scEU"/>|テイルス<ref name="SCJap"/>|Teirusu}}
  +
|Spin from a Flip Sign
  +
|[[file:STsign-Tails.png|center]]
  +
|The player receives a [[Continue]].
  +
|The player receives a [[1-Up]].
  +
|}
   
  +
===''Sonic 3 & Knuckles''===
The player can also earn extra points by jumping into the bottom of the signpost while it is in the air, knocking it upward. Every time the player bounces the signpost upward, he or she gains 100 bonus points. Making the signpost land in certain locations will cause a monitor to appear, containing either [[Super Ring|rings]] or one of elemental [[shield]]s. The act ends when the signpost touches the ground.
 
  +
[[File:Keep doing that whole day.png|thumb|225px|[[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]] gaining points from a Goal Plate, from ''[[Sonic the Hedgehog 3]].'']]
  +
In ''[[Sonic the Hedgehog 3]]'', its sequel ''[[Sonic & Knuckles]]'' and the [[Lock-on technology|lock-on]] game ''[[Sonic 3 & Knuckles]]'', the Goal Plates make another appearance. In this game, the Goal Plates are no longer situated on the ground at the end of an Act. Instead, they come twirling down from the top of the screen following the defeat of the first Act's sub-boss (and, in most [[Zone]]s, at the position of the sub-boss when it was destroyed).
   
  +
Jumping into the Goal Plate while it is in the air causes it to bounce back up into the air. Every time the player bounces the Goal Plate upward, they gain 100 bonus [[point]]s. If the Goal Plate happens to touch the ground in one of three specific spots, it will cause a secret [[Item Box]] to appear, containing either [[Super Ring]]s or one of the three elemental [[shield]]s. This means that the player can start the next Act with ten or twenty [[Ring]]s, or they can be collected before the score tally if it would result in an extra life (having 90-99 or 190-199 Rings). Making an Item Box appear also causes the Goal Plate to bounce back up into the air. When it lands on solid ground again, the face of the character being played will appear on the Goal Plate, which will end the Act. Also, while it is possible to catch a glimpse of [[Doctor Eggman|Eggman]] on the Goal Plate during this process, it is impossible to have the Goal Plate land on his visage.
===''Sonic Triple Trouble''===
 
[[File:Thumbs up, soldier!.png|thumb|Bonus panel as seen in ''[[Sonic the Hedgehog Triple Trouble]]''.]]
 
[[File:Robotnik wants you to worship for him.png|left]]Signposts, once more referred to as "Bonus Panels",<ref>''[[Sonic the Hedgehog Triple Trouble]]'' ([[Sega Game Gear]]) United States instruction manual pg. 11.</ref> made an appearance in ''[[Sonic the Hedgehog Triple Trouble]]'', featured at the end of first and second acts of each zone. These bonus panels have a grey post with a blue winder below the plate. As in ''Sonic Chaos'', the player must run past the bonus panel again if it shows the plate's back.
 
   
  +
In the games' Competition mode on the other hand, the Goal Plates are constantly situated on the ground. Also, after it has been spun by the first playable character to pass it, it will display the face of that character.
Before rotation, the goal plate depicts Dr. Robotnik. Once the player passes the signpost, it flies up in the air, spins, and lands with a random picture. Depending on the picture it shows, the player may or may be given a reward:
 
  +
<gallery widths="200" position="center" hideaddbutton="true">
  +
The same smile returns.png|The Goal Plate before passing it
  +
S3sign-Sonic.png|The Goal Plate after passing it with [[Sonic the Hedgehog|Sonic]]
  +
S3sign-Tails.png|The Goal Plate after passing it with [[Miles "Tails" Prower|Tails]]
  +
S3sign-Knuckles.png|The Goal Plate after passing it with [[Knuckles the Echidna|Knuckles]]
  +
</gallery>
   
  +
===''Sonic the Hedgehog Triple Trouble''===
*'''Flicky''': A picture of a [[Flicky]]. The player does not get a reward.
 
  +
[[File:Thumbs up, soldier!.png|thumb|225px|right|A Goal Plate, from ''[[Sonic the Hedgehog Triple Trouble]]''.]]
*'''Ring''': A picture of a [[Ring]]. The player receives ten extra Rings.
 
  +
[[File:Robotnik wants you to worship for him.png|left]]
*'''Knuckles''': A picture of [[Knuckles the Echidna]]. They player receives a [[Continue]].
 
  +
In ''[[Sonic the Hedgehog Triple Trouble]]'', the Goal Plate, which is referred to as the {{Nihongo|'''Bonus Panel'''<ref name="Triple Trouble">''[[Sonic the Hedgehog Triple Trouble]]'' ([[Sega Game Gear]]) United States instruction booklet, pg. 11.</ref>|ボーナスプレート<ref name="ttJP">''[[Sonic the Hedgehog Triple Trouble|Sonic & Tails]]'' ([[Sega Game Gear]]) Japanese instruction booklet, pg. 18</ref>|Bōnasu Purēto|lit. "Bonus Plate"}} once more, made yet another reappearance. In this game, they are featured at the end of first and second Act of each [[Zone]]. These Goal Plates have a gray post with a blue winder below the plate.
*'''Sonic''': A picture of [[Sonic the Hedgehog]]. If playing as Sonic, the player receives an extra [[1-Up]]. If playing as Tails, the player receives 10,000 bonus points.
 
  +
*'''Tails''': A picture of [[Miles "Tails" Prower]]. If playing as Tails, the player receives an extra [[1-Up]]. If playing as Sonic, the player receives 10,000 bonus points.
 
  +
To begin with, the Goal Plate will depict an image of [[Doctor Eggman|Dr. Eggman]]. Once the player passes the Goal Plate though, it will fly up in the air, spin, and land with a picture displayed on it. Depending on the picture it shows, the player may or may not be given a reward:
*'''Chaos Emerald''': A picture of a [[Chaos Emerald]]. The player receives fifty extra Rings at the beginning of the next Act.
 
  +
{|class="wikitable"
*'''Blank''': A picture of a plate. The player gets to spin the Bonus Panel again.
 
  +
!rowspan="2"|Name
  +
! colspan="2" |Requirements
  +
!rowspan="2"|Image
  +
!colspan="2"|Reward
  +
|-
  +
!Sonic
  +
!Tails
  +
!Sonic
  +
!Tails
  +
|-
  +
|Flicky<ref name="Triple Trouble"/>
  +
| colspan="2" |(Default)
  +
|[[file:ST2sign-Flicky.png|center]]
  +
|colspan="2"|The player does not get a reward.
  +
|-
  +
|Ring<ref name="Triple Trouble"/>
  +
| colspan="2" |Spin from a Blank sign
  +
|[[file:ST2sign-ring.png|center]]
  +
|colspan="2"|The player receives ten extra [[Ring]]s.
  +
|-
  +
|Knuckles<ref name="Triple Trouble"/>
  +
| colspan="2" |Have 0 Lives and 0 Rings
  +
|[[file:ST2-Knuckles.png|center]]
  +
|colspan="2"|The player receives a [[Continue]].
  +
|-
  +
|Sonic<ref name="Triple Trouble"/>
  +
|Collect over 50 Rings
  +
|Have 0 Rings
  +
(50% Chance)
  +
|[[file:ST2sign-Sonic.png|center]]
  +
|The player receives a [[1-Up]].
  +
|The player receives 10,000 bonus [[point]]s.
  +
|-
  +
|Tails<ref name="Triple Trouble"/>
  +
|Have 0 Rings
  +
(50% Chance)
  +
|Collect over 50 Rings
  +
|[[file:ST2sign-Tails.png|center]]
  +
|The player receives 10,000 bonus [[point]]s.
  +
|The player receives a [[1-Up]].
  +
|-
  +
|Chaos Emerald<ref name="Triple Trouble"/>
  +
| colspan="2" |End with the ones place with a 0
  +
|[[file:ST2sign-Emerald.png|center]]
  +
|colspan="2"|The player starts out with fifty [[Ring]]s at the beginning of the next Act.
  +
|-
  +
|Blank<ref name="Triple Trouble"/>
  +
| colspan="2" |Collect 55 or 85 Rings
  +
|[[file:ST2sign-back.png|center]]
  +
|colspan="2"|The player gets to spin the Goal Plate again.
  +
|}
   
 
===''Sonic Drift 2''===
 
===''Sonic Drift 2''===
  +
[[File:That Metal Sonic's gonna stare me again!.png|left]]
[[File:That Metal Sonic's gonna stare me again!.png|left]]At the end of every race in ''[[Sonic Drift 2]]'', when the player wins the race, a signpost drops down from the top of the screen to mark the finish line. Signposts now have a simple grey design with a [[Sega]] logo on its back. When the goal plate lands, it depicts a picture of the character currently controlled by the player.
 
  +
In ''[[Sonic Drift 2]]'', when the player wins the race, a Goal Plate will drop down from the top of the screen to mark the finish line. Goal Plates in this game have a simple gray design with a [[Sega]] logo on its back. When the Goal Plate lands, it will depict a picture of the character currently controlled by the player.
   
 
===''Knuckles' Chaotix''===
 
===''Knuckles' Chaotix''===
[[File:This adventure don't go well.png|thumb|left|Signpost as it appears in ''[[Knuckles' Chaotix]]''.]]
+
[[File:This adventure don't go well.png|thumb|left|225px|A Goal Plate, from ''[[Knuckles' Chaotix]]''.]]
[[File:Now that's fancy looking.png|right]]''[[Knuckles' Chaotix]]'' features completely different-looking signposts. These signposts have a sharp red post and a three-dimensional feel. Also, unlike other games, signposts are now featured at the end of four acts in each zone, while the fifth act of each zone usually ends after defeating a boss. A signpost is also seen at the end of [[Isolated Island]], which has only one act. Special rings leading to the Special Stage float above the signpost if the player has 50 rings when he or she completes the act. If the player does not jump into the ring in time, it will disappear.
+
In ''[[Knuckles' Chaotix]]'', completely different-looking Goal Plates are featured. These Goal Plates have a sharp red post and a three-dimensional feel. Also, unlike other games, Goal Plates are now featured at the end of the four first Acts in each Zone, while the fifth Act of each Zone usually ends after defeating a boss. A Goal Post also appears at the end of [[Isolated Island]], which has only one Act. [[Giant Ring]]s leading to the [[Special Stage (Knuckles' Chaotix)|Special Stage]] also float above the Goal Plate if the player has fifty [[Ring]]s when they complete the Act. If the player does not jump into the Giant Ring in time though, it will disappear.
   
Before it is spun, the signpost shows the head of the plate, which depicts a yellow Robotnik silhouette on a black background. After the player touches the signpost and it spins for a while, the front side is revealed to have a green background, a white spiky center, and the word "CLEAR" in the middle written in yellow, blue, and red letters.
+
Before it is spun, the Goal Plate shows the head of the plate, which depicts a yellow [[Doctor Eggman|Dr. Eggman]] silhouette on a black background. After the player has touched the Goal Plate however, the front side is revealed, which depicts a green background, a white spiky center, and the word "CLEAR" in the middle written in yellow, blue, and red letters.
  +
<gallery widths="200" position="center" hideaddbutton="true">
  +
Chaotix-Eggman.png|The Goal Plate before passing it
  +
Chaotix-Clear.png|The Goal Plate after passing it
  +
</gallery>
   
 
===''Sonic Blast''===
 
===''Sonic Blast''===
[[File:My face looks just as pixelated as me.png|thumb|Bonus panel as it appears in ''[[Sonic Blast]]''.]]
+
[[File:My face looks just as pixelated as me.png|thumb|225px|right|A Goal Plate, from ''[[Sonic Blast]]''.]]
  +
[[File:Oh great, then do not show anything.png|left]]
[[File:Gsign-Eggman.png|left]]Signposts appear in the first and second acts of each zone in ''[[Sonic Blast]]'', taking on a similar look from ''Sonic Triple Trouble'' with the blue winder at the bottom of plate despite being more lighter. Before the plate is spun, the front side of the plate is revealed to be empty. As in ''Sonic Triple Trouble'', a random picture is shown on the back of the goal plate after it is spun. An image of Robotnik does nothing, a picture of a ring awards the player ten extra rings, and an image of a Chaos Emerald earns the player a continue. If the player is playing as Sonic, the image of Sonic gives an extra life and the image of Knuckles gives thirty extra rings. If the player is playing as Knuckles, the image of Sonic gives thirty extra rings and the image of Knuckles gives an extra life. The plate may also show an image of [[Super Sonic]], which gives both an extra life and 30 rings.
 
  +
In ''[[Sonic Blast]]'', the Goal Plate gimmick goes by the name {{nihongo|'''Bonus Plate'''|ボーナスプレート<ref name="Blast">''[[Sonic Blast|G Sonic]]'' ([[Sega Game Gear]]) Japanese instruction booklet, pg. 17.</ref>|Bōnasu Purēto}}. In this game, the Goal Plates appear at the end of the first and second Act of each [[Zone]]. This time around. they take on a similar look from ''[[Sonic the Hedgehog Triple Trouble]]'' with the blue winder at the bottom of plate, although the winder appears lighter in coloration by comparison.
   
  +
Before the Goal Plate is passed, its front side is shown to be empty. A random picture is shown on the back of the Goal Plate after the player has passed it. Depending on the picture it shows, the player may or may not be given a reward:
[[Yellow Desert Zone]] Act 2 has a signpost set on the left side of the entire act.
 
  +
{|class="wikitable"
  +
!rowspan="2"|Name
  +
!rowspan="2"|Image
  +
!colspan="2"|Reward
  +
|-
  +
!Sonic
  +
!Knuckles
  +
|-
  +
|Sonic Plate<ref name="Blast"/>
  +
|[[file:Gsign-Sonic.png|center]]
  +
|The player receives a [[1-Up]].
  +
|The player receives thirty extra [[Ring]]s.
  +
|-
  +
|Knuckles Plate<ref name="Blast"/>
  +
|[[file:Gsign-Knuckles.png|center]]
  +
|The player receives thirty extra [[Ring]]s.
  +
|The player receives a [[1-Up]].
  +
|-
  +
|Emerald Plate<ref name="Blast"/>
  +
|[[file:Gsign-Emerald.png|center]]
  +
|colspan="2"|The player receives a [[Continue]].
  +
|-
  +
|Super Sonic Plate<ref name="Blast"/>
  +
|[[file:Gsign-SuperSonic.png|center]]
  +
|colspan="2"|The player receives both a [[1-Up]] and thirty [[Ring]]s.
  +
|-
  +
|10 Ring Plate<ref name="Blast"/>
  +
|[[file:Gsign-ring.png|center]]
  +
|colspan="2"|The player receives ten extra [[Ring]]s.
  +
|-
  +
|Eggman Plate<ref name="Blast"/>
  +
|[[file:Gsign-Eggman.png|center]]
  +
|colspan="2"|The player does not get a reward.
  +
|}
   
  +
[[Yellow Desert Zone]] Act 2 has a Goal Plate set on the left side of the entire Act.
===''Sonic Pocket Adventure''===
 
[[File:SPAsign-Sonic.png|left]]The goal plate is also shown in ''[[Sonic the Hedgehog Pocket Adventure]]''. Appearing at the end of the first act of most zones, the goal plate drops down to the ground after the player runs past the end and rotates for a few seconds before revealing an image of Sonic on the yellow plate, as in ''Sonic the Hedgehog 3''. This makes ''Sonic Pocket Adventure'' the only game in the [[Sonic the Hedgehog series|''Sonic the Hedgehog'' series]] in which a picture of Eggman is not shown on a goal plate. A giant ring appears on the right side of the goal plate if the player has 50 rings at the end of the act. Jumping into the giant ring earns the player a trip to the [[Special Stage]].
 
   
===''Sonic Advance''===
+
=== ''Sonic Advance'' ===
[[File:And now this sign dares to warn about robots.png|thumb|[[Amy Rose]] running past the signpost in ''[[Sonic Advance]]''.]]
+
[[File:And now this sign dares to warn about robots.png|thumb|right|225px|[[Amy Rose|Amy]] about to pass a Goal Plate, from ''[[Sonic Advance]]''.]]
[[File:After that day, Eggman gave up and move on to goal rings and other stuff.png|left]]Goal plates are seen once more, this time in ''[[Sonic Advance]].'' They appear at the end of the first act of most zones in the game but this time, they are shown to be grey with the [[Eggman Empire]] symbol on one side. The image on the back is not shown because the camera follows the player as the score is tallied. There is no goal plate in [[Egg Rocket Zone]], as the player completes the Zone by jumping inside a turbine at the top of the rocket.
+
In ''[[Sonic Advance]]'', the Goal Plates appear once more. This time around, the Goal Plate is referred to as the {{nihongo|'''Clear Panel'''|クリアパネル|Kuria Paneru}}. In this game, they appear at the end of the first Act of most [[Zone]]s; there is no Goal Plate in [[Egg Rocket Zone]], as the player completes this Zone by jumping inside a turbine at the top of the rocket.
  +
  +
In ''Sonic Advance'', the Goal Plates are gray with the [[Eggman Empire]]'s logo on one side. The image on the back is not shown because the camera follows the playable character as the score is tallied, meaning the player does not get to see if anything else may come up. In VS. Mode however, the player's character stops by the Goal Plate as it reveals a two-fingered "peace" sign.
  +
<gallery widths="200" position="center" hideaddbutton="true">
  +
After that day, Eggman gave up and move on to goal rings and other stuff.png|The Goal Plate before passing it
  +
SonicAdvance-Signpost-Clear.png|The Goal Plate after passing it in VS. Mode
  +
</gallery>
   
 
===''Sonic and the Black Knight''===
 
===''Sonic and the Black Knight''===
A variation of the goal plate is featured in most levels of ''[[Sonic and the Black Knight]]''. These signposts take a plain wooden design, and state GOAL on the plate. As the player only has to run in front of it to complete the level, the sign does not spin and the other side is not seen.
+
In ''[[Sonic and the Black Knight]]'', a variation of the Goal Plate is featured at the end of most Missions. These Goal Plates feature a plain wooden design, and say "GOAL" on the plate. Because the player only has to run in front of this Goal Plate to complete most Missions however, the sign does not spin and the other side is not seen. It is only on rare occasions that the playable character runs past the Goal Plate, at which point it will reveal a knightly emblem on its flip side.
   
 
===''Sonic the Hedgehog 4''===
 
===''Sonic the Hedgehog 4''===
[[File:Sonic 4 Ep.II Goal Plate.jpg|thumb|200px|Signpost and giant ring in ''[[Sonic the Hedgehog 4: Episode II]]''.]]
+
====''Sonic the Hedgehog 4: Episode I''====
Goal Plates return in the first, second and third acts of each zone in [[Sonic the Hedgehog 4: Episode I|both]] [[Sonic the Hedgehog 4: Episode II|episodes]] of ''[[Sonic the Hedgehog 4]]''. They retain a simple gray appearance with different plate pictures in each act (see next paragraph). In ''Episode II'', there is a wide initialization support at the bottom of the signpost, as in ''Sonic CD''. A giant ring floats to the right of the signpost in the first and second acts of each zone if the player has managed to collect and hold on to 50 rings. The only first acts that do not feature signposts are [[Sky Fortress Zone]] and [[Death Egg mk.II Zone]].
+
In ''[[Sonic the Hedgehog 4: Episode I]]'', the Goal Plate appears at the end of the first, second and third Act of most [[Zone]]s. In this game, they retain a simple gray appearance with different plate pictures. Much like in previous games, an image of [[Doctor Eggman|Eggman]] on a black background is displayed on the front of the plate before the player passes it. After the player passes it, the plate will reveal an image of [[Sonic the Hedgehog|Sonic]] on a yellow background. Also, if the player possesses at least fifty [[Ring]]s when reaching the Goal Plate, a [[Giant Ring]] leading into the [[Special Stage (Sonic the Hedgehog 4: Episode I)|Special Stage]] will appear in the air on the right of the Goal Plate.
  +
<gallery widths="100px" position="center" hideaddbutton="true">
  +
S4sign-Eggman.png|The Goal Plate before passing it in ''[[Sonic the Hedgehog 4: Episode I|Episode I]]''
  +
S4sign-Sonic.png|The Goal Plate after passing it in ''[[Sonic the Hedgehog 4: Episode I|Episode I]]''
  +
</gallery>
   
In ''Sonic the Hedgehog 4: Episode I'', Eggman poses on the plate before it is spun. After spinning for while, the plate reveals an image of Sonic. The same is true for ''[[Sonic the Hedgehog 4: Episode II]]'' in Single Player mode, though in Multiplayer Mode, an image of Tails appears should he touch the Goal Plate first. In ''[[Sonic the Hedgehog 4: Episode Metal|Episode Metal]]'', however, Sonic poses on the plate before it is spun and the image changes to Metal Sonic after it is spun.
+
In ''[[Sonic the Hedgehog 4: Episode Metal|Episode Metal]]'', an image of Sonic on a yellow background is depicted on the Goal Plate before it is spun. This image changes to a picture of [[Metal Sonic]] on a green background after the Goal Plate is spun.
  +
<gallery widths="100px" position="center" hideaddbutton="true">
  +
SonicEpisodeMetalPlate.png|The Goal Plate before passing it in ''[[Sonic the Hedgehog 4: Episode Metal|Episode Metal]]''
  +
MetalSonicEpisodeMetalPlate.png|The Goal Plate after passing it in ''[[Sonic the Hedgehog 4: Episode Metal|Episode Metal]]''
  +
</gallery>
  +
  +
====''Sonic the Hedgehog 4: Episode II''====
  +
[[File:Sonic 4 Ep.II Goal Plate.jpg|thumb|225px|A Goal Plate and [[Giant Ring]], from ''[[Sonic the Hedgehog 4: Episode II]]''.]]
  +
In ''[[Sonic the Hedgehog 4: Episode II]]'', the Goal Plate appears at the end of the first three Acts of most [[Zone]]s, except [[Sky Fortress Zone]] and [[Death Egg mk.II Zone]]. In terms of design, they are identical to how they appeared in ''[[Sonic the Hedgehog 4: Episode I]]'', except there is a wide initialization support at the bottom of the Goal Plates, like in ''[[Sonic the Hedgehog CD]]''.
  +
  +
In this game, the Goal Plates start out by showing an image of [[Doctor Eggman|Dr. Eggman]] on a purple background. After passing them though, the Goal Plate will reveal a new picture. In Single Player mode, this picture will be an image of [[Sonic the Hedgehog|Sonic]] on a yellow background. In Multiplayer Mode though, this picture will be an image of [[Miles "Tails" Prower|Tails]] on a blue background (if Tails touches the Goal Plate first). Also, if the player has at least fifty [[Ring]]s when getting to the Goal Plate, a [[Giant Ring]] leading into the [[Special Stage (Sonic the Hedgehog 4: Episode II)|Special Stage]] will appear on the Goal Plate's right side.
  +
<gallery widths="100px" position="center" hideaddbutton="true">
  +
EggmanEpisode2Plate.png|The Goal Plate before passing it
  +
SonicEpisode2Plate.png|The Goal Plate after passing it with [[Sonic the Hedgehog|Sonic]]
  +
TailsEpisode2Plate.png|The Goal Plate after passing it with [[Miles "Tails" Prower|Tails]] (Multiplayer Mode)
  +
</gallery>
   
 
===''Sonic Generations''===
 
===''Sonic Generations''===
[[File:Green Hill Sign Post.jpg|thumb|200px|The Goal Post as it appears in console version of ''[[Sonic Generations]]''.]]
+
[[File:Green Hill Sign Post.jpg|thumb|225px|left|A Goal Plate, from the console/[[PC]] version of ''[[Sonic Generations]]''.]]
  +
In the console/[[PC]] version and the [[Nintendo 3DS]] [[Sonic Generations (Nintendo 3DS)|version]] of ''[[Sonic Generations]]'', the Goal Plate appears at the end of each [[Zone|stage]]. In the console/PC version of the game, this gimmick is referred to as both the '''Goal Post'''<ref name="SGenerations" /> and '''Goal Plate'''.<ref name="SGStatue Room" /> In both versions of the game, the Goal Plates appear at the end of the first Act of every stage.
Goal Posts<ref>''[[Sonic Generations]]'' ([[PlayStation 3]]) United States instruction manual pg. 11.</ref> (also called as '''Goal Plates'''<ref>[[:File:Goal Plate statue back.png|Goal Plate's statue in the console versions of ''Sonic Generations''.]]</ref>) appear in both versions of ''[[Sonic Generations]]'' at the end of the first act of every stage. In the console version of the game, the Goal Plates are very similar to those in original ''Sonic the Hedgehog'', and include an extra animation for Sonic's plate. The handheld version's Goal Plates show Modern Eggman on one side of the plate, but the console version's Goal Plates show Classic Doctor Robotnik instead. In the handheld version, hitting the goal post every ten times without letting it touch the ground awards the player with multiples of ten rings.
 
   
  +
In both versions of the game, the Goal Plate is very similar to those in the original ''[[Sonic the Hedgehog (1991)|Sonic the Hedgehog]]''; it is a simple gray sign that shows an image of Eggman until the player passes it, after which it will show an image of [[Sonic the Hedgehog|Classic Sonic]]. The Goal Plates also include an extra animation for Sonic's side of the plate on the console/PC version. It is also worth noting that the Nintendo 3DS version's Goal Plates show [[Doctor Eggman|Modern Eggman]], but the console/PC version's Goal Plates show Classic Eggman instead. Also, in the 3DS version, hitting the Goal Plate every ten times without letting it touch the ground awards the player with multiples of ten [[Ring]]s.
In console version of ''Sonic Generations'', there are two [[Challenge Act]]s that involve taking the Goal Plate to the end of the mission. In both missions, if the Goal Plate lands on the ground or on a platform for a short amount of time, it adds five seconds to the player's overall time. After that, if Sonic doesn't hit the Goal Plate, Classic Eggman (still on the goal plate) laughs at the player.
 
   
  +
In the console/PC version of ''Sonic Generations'', there are two [[Goal Post Juggle|Challenge]] [[Goal Post Juggle 2|Acts]] that involve taking the Goal Plate to the end of the Act. In both [[Challenge Act]]s, if the Goal Plate lands on the ground or on a platform for a short amount of time, it will add five seconds to the player's overall time. After that, if Sonic does not hit the Goal Plate, Classic Eggman (still on the Goal Plate) will laugh at the player.
===''Sonic Jump'' games===
 
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<gallery widths="100px" position="center" hideaddbutton="true">
Signposts are also seen in ''[[Sonic Jump]]'', ''[[Sonic Jump 2]]'' and the [[Sonic Jump (2012)|2012 remake of ''Sonic Jump'']]. The goal plate is situated at the end of each act, which is at the very top of the stage. The player must land on the surface on which the goal plate is situated in order to spin the signpost and complete the act. The signpost also appears in ''[[Sonic Jump Fever]]'' although it only appears in the zone once the timer runs out.
 
  +
Goal Plate statue back.png|The Goal Plate before passing it<br/>(console/[[PC]])
  +
Goal Plate statue.png|The Goal Plate after passing it<br/>(console/[[PC]])
  +
EggmanGenerations3DSPlate.png|The Goal Plate before passing it<br/>([[Nintendo 3DS]])
  +
SonicGenerations3DSPlate.png|The Goal Plate after passing it<br/>([[Nintendo 3DS]])
  +
</gallery>
   
 
===''Sonic Mania''===
 
===''Sonic Mania''===
[[File:PGARDEN1-24.png|thumb|200px|right|The Goal Plate in ''[[Sonic Mania]]''.]]
+
[[File:PGARDEN1-24.png|thumb|225px|left|A Goal Plate, from ''[[Sonic Mania]]''.]]
In ''[[Sonic Mania]]'', the Goal Plate appears at the end of Act 1 of each [[Zone]] after defeating the sub-boss. In some Zones, they will fall from the top of the screen like in ''Sonic the Hedgehog 3'' and ''Sonic & Knuckles''. Other Zones have them placed on the ground, and they will spin into the air when touched while running at sufficient speed like in the Master System and Game Gear games. As in ''Sonic the Hedgehog 3'', the Goal Plate can be touched in mid-air before landing for 100 [[point]]s and will reveal hidden monitors if it lands in specific spots. The act ends once the Goal Panel lands, showing a portrait of the playable character that briefly gestures in victory.
+
In ''[[Sonic Mania]]'' and its expansion, ''[[Sonic Mania Plus]]'', the signpost gimmick (referred to as the '''Goal Plate'''<ref>''[[Sonic Mania]]'' ([[PC]]) English digital instruction booklet, "[[Media:SMENG012.jpg|Playing the Game]]."</ref>) appears at the end of Act 1 of each [[Zone]] after defeating the sub-boss. In some Zones, they will fall from the top of the screen, like in ''[[Sonic 3 & Knuckles]]''. In other Zones, like [[Studiopolis Zone]], they are placed on the ground. These ground-bound Goal Plates, which depict an image of [[Doctor Eggman (Classic)|Dr. Eggman]] by default, will spin into the air when touched by the characters while they are running at sufficient speed, like in the 8-bit games. Like in ''Sonic 3 & Knuckles'', the Goal Plates can be touched in mid-air before landing for 100 bonus [[point]]s and will reveal hidden [[Item Box]]es if they land in a specific spot. The Act ends once its Goal Plate lands, upon which it will show a portrait of the playable character that briefly gestures in victory.
  +
  +
In the games' Competition mode on the other hand, the Goal Plates are constantly situated on the ground. Also, after it has been spun by the first playable character to pass it, it will display the face of the that character.
  +
<gallery widths="200px" position="center" hideaddbutton="true">
  +
SMGoalPlateEggman.png|The Goal Plate before passing it
  +
SMGoalPlateSonic.png|The Goal Plate after passing it with [[Sonic the Hedgehog|Sonic]]
  +
SMGoalPlateTails.png|The Goal Plate after passing it with [[Miles "Tails" Prower|Tails]]
  +
SMGoalPlateKnuckles.png|The Goal Plate after passing it with [[Knuckles the Echidna|Knuckles]]
  +
MightyGoalPlate.png|The Goal Plate after passing it with [[Mighty the Armadillo|Mighty]]
  +
RayGoalPlate.png|The Goal Plate after passing it with [[Ray the Flying Squirrel|Ray]]
  +
</gallery>
   
 
===''Sonic Forces''===
 
===''Sonic Forces''===
  +
In ''[[Sonic Forces]]'', the Goal Plates appear at the end of the [[Stage]]s for [[Sonic the Hedgehog|Classic Sonic]] that do not count as boss battle Stages. Like in the original ''[[Sonic the Hedgehog (1991)|Sonic the Hedgehog]]'', the front displays the face of [[Doctor Eggman (Classic)|Dr. Eggman]] on an orange background until the player runs past it. This will reveal a picture of Classic Sonic on a yellow background. The Goal Plates also include an extra animation for Classic Sonic's side of the plate.
The Goal Posts are scheduled to make an appearance in ''[[Sonic Forces]]''.
 
  +
<gallery widths="100px" position="center" hideaddbutton="true">
  +
SF CEggmanGoalplate.png|The Goal Plate before passing it
  +
SF CSonicGoalplate.png|The Goal Plate after passing it
  +
</gallery>
  +
  +
===''Sonic Frontiers''===
  +
[[File:SFrontiers Fishing Goal Plate.png|thumb|225px|right|The Goal Plate hooked in [[Northern Fishing Spot]], from ''[[Sonic Frontiers]]'']]
  +
In ''[[Sonic Frontiers]]'', the Goal Plate is a collectible item that can be obtained via the [[Fishing Spot]] minigame.<ref name="Goal-Plate-Western-Note">{{Cite game|dev1=[[Sonic Team]]|date=8 November 2022|game=Sonic Frontiers|system=PlayStation 5|publisher=[[Sega]]|area=[[Western Fishing Spot]]|quote='''Notification''': Excellent! It's a Goal Plate! Got 6 tokens!}}</ref> In this game, the Goal Plate resembles its appearance from the console/[[PC]] version of ''[[Sonic Generations]]'' and ''[[Sonic Forces]]'', featuring [[Doctor Eggman (Classic)|Classic Dr. Eggman]] in a brown background but it has less details. Hooking a Goal Plate will grant different amount of [[Treasure Token]]s when caught in different Fishing Spot: 6 tokens in [[Western Fishing Spot]]<ref name="Goal-Plate-Western-Note" /> and 12 tokens in [[Northern Fishing Spot]].<ref name="Goal-Plate-Northern-Note">{{Cite game|dev1=[[Sonic Team]]|date=8 November 2022|game=Sonic Frontiers|system=PlayStation 5|publisher=[[Sega]]|area=[[Northern Fishing Spot]]|quote='''Notification''': Excellent! It's a Goal Plate! Got 12 tokens!}}</ref>
  +
  +
During [[Sage]]'s interaction with [[Sonic the Hedgehog|Sonic]], on [[Chaos Island]], she asks him about what is his end goal, which she means about what does he want to accomplish. Sonic, looking slightly confused and misunderstood to question for "what is his literal end goal", responds that it varies. He says that sometimes it's a Goal Plate, and othertimes it's a [[Goal Ring]].<ref name="End-Goal">{{Cite game|dev1=[[Sonic Team]]|date=8 November 2022|game=Sonic Frontiers|system=PlayStation 5|publisher=[[Sega]]|cutscene=[[Sonic the Hedgehog|Sonic]] and [[Sage]]'s interaction about his "end goal", in [[Chaos Island]]|quote='''Sage''': What is your end goal? '''Sonic''': It varies. Sometimes it's a spinning sign, sometimes it's a [[Goal Ring|big ol' ring]].}}</ref>
  +
  +
== Other game appearances ==
  +
  +
===''Sonic the Hedgehog Pocket Adventure''===
  +
[[File:SPAsign-Sonic.png|left]]
  +
In ''[[Sonic the Hedgehog Pocket Adventure]]'', the Goal Plate appears at the end of the first Act of most [[Zone]]s. In this game, the Goal Plate drops down to the ground after the player runs past the end, where it rotates for a few seconds before revealing an image of [[Sonic the Hedgehog|Sonic]] on a yellow background, much like in ''[[Sonic the Hedgehog 3]]''. This makes ''Sonic the Hedgehog Pocket Adventure'' the only game in the [[Sonic the Hedgehog series|''Sonic the Hedgehog'' series]] in which a picture of [[Doctor Eggman|Eggman]] is not shown on a Goal Plate. A [[Giant Ring]] leading into the [[Special Stage (Sonic Pocket Adventure)|Special Stage]] also appears on the right side of the Goal Plate if the player is holding fifty [[Ring]]s at the end of the Act.
  +
  +
===''Sonic Jump'' series===
  +
====''Sonic Jump''====
  +
In ''[[Sonic Jump]]'', the Goal Plates are situated at the end of each Act, which is at the very top of the stage. The player must land on the surface on which the Goal Plate is situated in order to spin the Goal Plate and complete the Act. In this game, the front of the Goal Plates is identical to how it appeared in ''[[Sonic Advance]]''. After spinning however, the Goal Plates will show a gray image of [[Sonic the Hedgehog|Sonic]].
  +
<gallery widths="200" position="center" hideaddbutton="true">
  +
SonicJumpBackSide.png|The Goal Plate before reaching it
  +
SonicJumpFrontSide.png|The Goal Plate after reaching it
  +
</gallery>
  +
  +
====''Sonic Jump 2''====
  +
In ''[[Sonic Jump 2]]'', the Goal Plates are found at the end of the game's Acts where they behave like they did in ''[[Sonic Jump]]''. In this game, the Goal Plates depict an image of [[Doctor Eggman|Dr. Eggman]] on a yellow background before they are spun, and an image of [[Sonic the Hedgehog|Sonic]] on a yellow background after they are spun.
  +
<gallery widths="100px" position="center" hideaddbutton="true">
  +
SonicJump2BackSide.png|The Goal Plate before reaching it
  +
SonicJump2FrontSide.png|The Goal Plate after reaching it
  +
</gallery>
  +
  +
====''Sonic Jump'' (2012)====
  +
In the [[Sonic Jump (2012)|2012 remake]] of ''[[Sonic Jump]]'', the Goal Plates are found at the top of the Acts (not including the Boss Acts) where they behave like they did in previous ''Sonic Jump'' games. In this game, the Goal Plates depict an image of [[Doctor Eggman|Dr. Eggman]] before they are spun, and an image of the playable character after they are spun.
  +
  +
====''Sonic Jump Fever''====
  +
In ''[[Sonic Jump Fever]]'', the Goal Plates appear once more, although they only appear in the Zone once the timer runs out. In this game, the Goal Plates depict an image of [[Doctor Eggman|Dr. Eggman]] by default. However, unlike in other games, the Goal Plates will not spin and change image when the player gets to the end of an Act.
  +
  +
===''Sonic Runners Adventure''===
  +
[[File:GoalPostSRunnersAdventure.png|225px|right|thumb|A Goal Plate, from ''[[Sonic Runners Adventure]]''.]]
  +
In ''[[Sonic Runners Adventure]]'', the Goal Plate goes unnamed and appears at the end point of finite and looped levels. This time around, the Goal Plates depict the [[Eggman Empire]]'s decal on a red background before they are spun, and an image of [[Sonic the Hedgehog|Sonic]]'s head on a blue background after they are spun. In looped levels however, the Goal Plates can be passed multiple times before passing them will end the level, with a number appearing on the Goal Plates that lowers every time the Goal Plates are passed. This number indicates how many laps are left in the level; when there are less than one lap left, the Goal Plates will depict the Eggman Empire's decal. Also, if the player possesses a [[Bonus item]] when reaching the Goal Plate, the playable character will be taken to the [[Bonus level]].
  +
<gallery widths="100px" position="center" hideaddbutton="true">
  +
GoalPostSRunnersAdventureFinish.png|The Goal Plate before passing it
  +
GoalPostSRunnersAdventureGoal.png|The Goal Plate after passing it
  +
GoalPostSRunnersAdventureLooped.png|The Goal Plate indicating the remaining laps
  +
</gallery>
   
 
==Variants==
 
==Variants==
===Time Warp Plate===
+
===Time Warp sign===
{{main|Time Warp Plate}}
+
{{main|Time Warp sign}}
  +
{|align="left"
'''Time Warp Plates''' are signposts found only in ''Sonic CD''. Unlike normal signposts, these variants can be found at various places in the first and second zones of each round. There are two versions of the Time Warp Plate: one's plate reads "Past" and the other's plate reads "Future". This indicates whether or not the player will travel back to the pst or ahead to the future. After running past a Time Warp Plate, the player must build enough momentum to travel in time.
 
  +
|[[File:Past Time Warp Plate.png|center]]
  +
|[[File:Future Time Warp Plate.png|center]]
  +
|}
  +
The '''Time Warp sign''' is a variation of the Goal Plate that allows travel between a Zone's different time periods. Unlike normal Goal Plates, these variants can be found at various places in the first and second Zone of each [[Round]]. There are two versions of the Time Warp sign: one's plate reads "Past" and the other's plate reads "Future". This indicates whether or not the player will travel back to the past or ahead to the future of a Zone. After running past a Time Warp sign, the player must maintain momentum for a couple of seconds to travel through time. They first appeared in ''[[Sonic the Hedgehog CD]]''.
   
 
===Goal Signpost===
 
===Goal Signpost===
 
{{main|Goal Signpost}}
 
{{main|Goal Signpost}}
  +
[[File:Goal Signpost.png|left]]
The '''goal signpost''' is another variation of the signpost. This variant is also seen only in ''Sonic CD''. It appears moments before the player reaches the signpost. Time travelling is prevented on the right side of the post. The goal signpost indicates that the player is about to finish the level and locks the screen, preventing the player from backtracking the zone.
 
  +
The '''Goal Signpost''' is another variation of the Goal Plate. It appears moments before the player reaches the Goal Plate. [[Time Warp sign|Time travelling]] is prevented on the right side of the signpost. The Goal Signpost indicates that the player is about to finish the Zone and lock the screen, preventing the player from backtracking the Zone. They first appeared in ''[[Sonic the Hedgehog CD]]''.
  +
  +
==In other media==
  +
===Miscellaneous===
  +
====''Sonic X''====
  +
{{Main|Goal Plate (Sonic X)}}
  +
In the ''[[Sonic X]]'' franchise, the Goal Plate was a type of post found in several places on [[Earth (Sonic X)|Earth]] and beyond.
   
 
==Unused content==
 
==Unused content==
In earlier game appearances, there is unused content related to the signpost inside the games' coding, including other signpost pictures that can be seen in the game. Some signpost pictures are slightly different at a pre-release version of the game. The unused content is as follows:
+
In earlier [[Sonic the Hedgehog series|''Sonic the Hedgehog'' games]], there is unused content related to the Goal Plate inside the games' coding, including Goal Plate pictures different from those that can be seen in the final game. Some Goal Plate pictures are slightly different due to being from a pre-release version of their respective games.
*The [[Sonic the Hedgehog 2 (Nick Arcade prototype)|Nick Arcade prototype of ''Sonic the Hedgehog 2'']] has completely different signpost plates of Sonic and Tails, who look directly to the viewer, similarly to the Robotnik one.
+
*The [[Sonic the Hedgehog 2 (Nick Arcade prototype)|''Nick Arcade'' prototype]] of ''[[Sonic the Hedgehog 2]]'' features completely different Goal Plates of Sonic and Tails who look directly at the viewer, similarly to the Eggman one in the final game.
*Sonic's pose in signpost in ''Sonic CD 510'' prototype is slightly different, while having a nicer look and different hand pose at the same time.
+
*Sonic's pose on the Goal Plates in the ''Sonic CD 510'' prototype is slightly different: he is shown to have a nicer look and a different hand pose at the same time.
  +
*In even earlier prototypes of ''Sonic CD'' (particularly the 0.02 prototype), the Goal Plate notably said "You Say!" instead and didn't spin.
*By using Game Genie codes ASCA-AAHC + ASCA-BA9Y in ''Sonic the Hedgehog 3'' allows the player use Knuckles, who however turns out the be just like Sonic. However, the signpost at the first act changes to Knuckles with Sonic's palette. This is also able to do by glitching and restarting the game in locked-on versions of ''Sonic the Hedgehog 3 & Knuckles''.
 
  +
*By using Game Genie codes ASCA-AAHC + ASCA-BA9Y in ''[[Sonic the Hedgehog 3]]'', the player can use Knuckles, who turns out to be just like Sonic. However, the Goal Plate in the first Act changes to Knuckles with Sonic's color palette. This can also be accomplished by glitching and restarting the game in the locked-on versions of ''[[Sonic 3 & Knuckles]]''.
*''Sonic Triple Trouble'' would have featured a plate with Fang posing on a red background. The purpose of this plate variation is unknown.
 
  +
*''[[Sonic the Hedgehog Triple Trouble]]'' would have featured a plate with [[Fang the Sniper]] posing on a red background. The purpose of this plate variation is unknown.
   
 
===Gallery===
 
===Gallery===
 
{{Gallery start}}
 
{{Gallery start}}
<gallery>
+
<gallery widths="200">
S2bsign-Sonic.png|Sonic signpost in the [[Sonic the Hedgehog 2 (Nick Arcade prototype)|Nick Arcade prototype of ''Sonic the Hedgehog 2'']].
+
S2bsign-Sonic.png|The Sonic signpost in the [[Sonic the Hedgehog 2 (Nick Arcade prototype)|''Nick Arcade'' prototype of ''Sonic the Hedgehog 2'']].
S2bsign-Tails.png|Tails signpost in the Nick Arcade prototype of ''Sonic the Hedgehog 2''.
+
S2bsign-Tails.png|The Tails signpost in the Nick Arcade prototype of ''Sonic the Hedgehog 2''.
SCDbeta-Sonic.png|Sonic signpost from ''[[Sonic the Hedgehog CD]]''' 510 prototype.
+
SCDbeta-Sonic.png|The Sonic signpost from the ''[[Sonic the Hedgehog CD]]'' 510 prototype.
S3sign-Knuckles2.png|Blue Knuckles signpost in ''[[Sonic the Hedgehog 3]]''.
+
S3sign-Knuckles2.png|The Blue Knuckles signpost in ''[[Sonic the Hedgehog 3]]''.
What you think you doing there Fang.png|Unused Fang signpost from ''[[Sonic the Hedgehog Triple Trouble]]''.
+
What you think you doing there Fang.png|The unused Fang signpost from ''[[Sonic the Hedgehog Triple Trouble]]''.
 
</gallery>
 
</gallery>
 
{{Gallery end}}
 
{{Gallery end}}
   
 
==Trivia==
 
==Trivia==
[[File:sonic171.jpg|thumb|180px|Sonic holding a direction sign for Eggman in ''[[Sonic X]]''.]]
+
[[File:Knuckles 101 0001 RT.jpg|thumb|225px|A makeshift Goal Plate, from [[Knuckles (TV series)|''Knuckles'' (TV series)]].]]
  +
*In most of the Classic games and ''[[Sonic Advance]]'', if the player moves beyond the Goal Plate in the air, the plate still starts rotating around. However, in the 8-bit titles, the player is able to move to the right side of the Goal Plate without causing it to spin.
*Similar wooden signs are seen in the episode [[Eggman for President]] from the ''[[Sonic X]]'' anime, in which main characters hold the signs for [[Doctor Eggman (Sonic X)|Eggman]], [[Decoe]] and [[Bocoe]]. They answer correctly the questions posed by [[Chris]], [[Miles "Tails" Prower (Sonic X)|Tails]] and [[Amy Rose (Sonic X)|Amy]], but fail to answer [[Sonic the Hedgehog (Sonic X)|Sonic]]'s question "Who's the coolest guy around? Me or You?", thus getting sent to the jail.
 
*In ''Sonic the Hedgehog'', ''Sonic the Hedgehog 2'' and ''Sonic Advance'', if the player moves beyond the signpost in the air, the plate of the signpost still starts rotating around  However, in Game Gear titles, the player is able to move to the right side of the signpost without causing it to spin.
+
*In ''[[Sonic the Hedgehog CD]]'', [[Collision Chaos]] Zone 2 is the only [[Round]] in which two Goal Plates are present, as there are two [[goal]]s that the player can finish the Zone with.
*In ''Sonic the Hedgehog CD'', [[Collision Chaos]] Zone 2 is the only level in which there are two Goal Plates; hence, there are two goals the player can finish the Zone with. 
+
*In the original ''Sonic 1'', Dr. Eggman's yellow cape is not seen on the Goal Plate. This is corrected in the [[Sonic the Hedgehog (2013)|2013 remaster]].
  +
*''[[Sonic Blast]]'' is the only time in which [[Super Sonic]] makes an appearance on a Goal Plate.
*In both versions of the original ''Sonic the Hedgehog'', Robotnik's yellow cape is not seen on the goal plate.
 
  +
*A makeshift Goal Plate with [[Knuckles the Echidna (Paramount)|Knuckles]]' face on it is featured in his self-titled [[Knuckles (TV series)|television series]].
*''Sonic Blast'' is the only game among all [[Game Gear]]/[[Master System]] titles in which Super Sonic has made an appearance on a bonus panel.
 
   
 
==References==
 
==References==
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{{Sonic 1 info}}
 
{{Sonic 1 info}}
 
{{Sonic 1 (8-bit) info}}
 
{{Sonic 1 (8-bit) info}}
{{Sonic 2 info}}
 
 
{{Sonic 2 (8-bit) info}}
 
{{Sonic 2 (8-bit) info}}
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{{Sonic 2 info}}
 
{{CD info}}
 
{{CD info}}
 
{{Chaos info}}
 
{{Chaos info}}
{{Sonic 3 & Knuckles info}}
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{{Sonic 3 info}}
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{{& Knuckles info}}
 
{{Triple Trouble info}}
 
{{Triple Trouble info}}
 
{{Drift 2 info}}
 
{{Drift 2 info}}
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{{Black Knight info}}
 
{{Black Knight info}}
 
{{Sonic 4 Episode I info}}
 
{{Sonic 4 Episode I info}}
{{Episode II info}}
 
 
{{Generations info}}
 
{{Generations info}}
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{{Generations (3DS) info}}
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{{Sonic 4 Episode II info}}
 
{{Jump 2012 info}}
 
{{Jump 2012 info}}
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{{Runners Adventure info}}
 
{{Mania info}}
 
{{Mania info}}
 
{{Forces info}}
 
{{Forces info}}
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{{Frontiers info}}}}
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[[pl:Tabliczka mety]]
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[[ru:Сайнпост]]
 
[[Category:Gimmicks and obstacles]]
 
[[Category:Gimmicks and obstacles]]
 
[[Category:Sonic the Hedgehog (1991)]]
 
[[Category:Sonic the Hedgehog (1991)]]
 
[[Category:Sonic the Hedgehog (8-bit)]]
 
[[Category:Sonic the Hedgehog (8-bit)]]
[[Category:Sonic the Hedgehog 2]]
 
 
[[Category:Sonic the Hedgehog 2 (8-bit)]]
 
[[Category:Sonic the Hedgehog 2 (8-bit)]]
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[[Category:Sonic the Hedgehog 2 (16-bit)]]
 
[[Category:Sonic the Hedgehog CD]]
 
[[Category:Sonic the Hedgehog CD]]
 
[[Category:Sonic Chaos]]
 
[[Category:Sonic Chaos]]
 
[[Category:Sonic the Hedgehog 3]]
 
[[Category:Sonic the Hedgehog 3]]
 
[[Category:Sonic & Knuckles]]
 
[[Category:Sonic & Knuckles]]
[[Category:Sonic Triple Trouble]]
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[[Category:Sonic the Hedgehog Triple Trouble]]
 
[[Category:Sonic Drift 2]]
 
[[Category:Sonic Drift 2]]
 
[[Category:Knuckles' Chaotix]]
 
[[Category:Knuckles' Chaotix]]
 
[[Category:Sonic Blast]]
 
[[Category:Sonic Blast]]
[[Category:Sonic Pocket Adventure]]
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[[Category:Sonic the Hedgehog Pocket Adventure]]
 
[[Category:Sonic Advance]]
 
[[Category:Sonic Advance]]
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[[Category:Sonic Jump]]
 
[[Category:Sonic and the Black Knight]]
 
[[Category:Sonic and the Black Knight]]
 
[[Category:Sonic the Hedgehog 4: Episode I]]
 
[[Category:Sonic the Hedgehog 4: Episode I]]
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[[Category:Sonic Generations (console/PC)]]
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[[Category:Sonic Generations (Nintendo 3DS)]]
 
[[Category:Sonic the Hedgehog 4: Episode II]]
 
[[Category:Sonic the Hedgehog 4: Episode II]]
[[Category:Sonic Generations]]
 
 
[[Category:Sonic Jump (2012)]]
 
[[Category:Sonic Jump (2012)]]
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[[Category:Sonic Jump Fever]]
 
[[Category:Sonic Runners Adventure]]
 
[[Category:Sonic Runners Adventure]]
 
[[Category:Sonic Mania]]
 
[[Category:Sonic Mania]]
 
[[Category:Sonic Forces]]
 
[[Category:Sonic Forces]]
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[[Category:Fishing Spot items]]
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[[Category:Sonic Superstars]]]]

Latest revision as of 21:32, 18 April 2024

This is a Sonic Wiki Zone Featured Article
Main page Gallery

A plate that lets you know you've reached the goal. Running past one fills you with a sense of accomplishment.


— Fish-o-pedia description, Sonic Frontiers

The Goal Plate,[1] also known as the Clear Panel (クリアパネル Kuria Paneru?), Bonus Panel[2] (ボーナスプレート Bōnasu Purēto?, lit. "Bonus Plate") or Goal Post,[3] is a gimmick that appears in the Sonic the Hedgehog series. Surmised, Goal Plates are simple-looking gray signs with an image on each side. Their purpose is to mark the end of a level. In gameplay, the face of the Goal Plate will spin when the player passes through it. Afterward, the Goal Pate will stop spinning and reveal a new image, indicating the completion of the Act or Zone.

As of Sonic Adventure 2, the Goal Plates have been superseded by other types of goals, though they still continue to appear in various titles.

Description

Goal Plates usually consist of a gray signpost which rests upon a spinning plate. They can have many different images on them.

Goal Plates can typically be found at the end of the first, second and sometimes third Act of a stage. In other games, they appear at the end of certain levels that are not counted as Acts. The Goal Plate, in the early titles for the Sega Mega Drive, are usually set on a linear route. Upon passing the Goal Plate, the player will have finished its level. Passing the Goal Plate will, at the same time, cause the face of the Goal Plate to start spinning for a while. Afterward, it will show a new image, indicating the completion of the level. While the images shown on the Goal Plate may vary from game to game, they usually have an image of Dr. Eggman on one side and an image of the character being played as, which is revealed as the sign is passed, on the other. It is unknown, however, if these images are normal or mechanized, since the 8-bit titles reveal some Goal Plates with an empty, back plate. This implies that the picture on the front plate changes while spinning.

Since its introduction, several games has added different gimmicks to the Goal Plate which can be utilized by the player. Sometimes, the pictures on Goal Plates are also seen moving.

After several main series appearances, the Goal Plates were replaced by Capsules and eventually Goal Rings (as of Sonic Adventure 2). Despite that, Goal Plates have made several appearances later on, such as in Sonic the Hedgehog 4: Episode I and Sonic Generations.

Game appearances

Sonic the Hedgehog (1991)

Sonic 1 Goal Plate

Sonic having passed a Goal Plate, from the 16-bit version of Sonic the Hedgehog (1991).

The Goal Plate was first featured in the 16-bit version of Sonic the Hedgehog (1991). In this game, Goal Plates are situated at the end of the first and second Act of each Zone. The front displays the face of Dr. Eggman until the player runs past it. This causes the Goal Plate to spin, and the image on the sign to change to a picture of Sonic. Both of these pictures have yellow backgrounds. If the player has over fifty Rings when reaching the Goal Plate, a Giant Ring leading into the Special Stage will appear on the right of the Goal Plate. If the playable character does not jump into the Giant Ring before the Goal Plate stops spinning however, they will automatically run off of the screen and lose the chance to enter the Special Stage.

Sonic the Hedgehog (8-bit)

Just wait you'll see how messed up Sonic is on next plate XD

In the 8-bit version of Sonic the Hedgehog (1991), the Goal Plate is known as the Bonus Panel[2] (ボーナスプレート Bōnasu Purēto?, lit. "Bonus Plate") or the turnstile.[4] In this game, Bonus Panels appear at the end of the first two Acts of each Zone. By default, they show a red question mark on a yellow background. When the player moves past the Bonus Panel however, it flies into the air and spins. The Bonus Panel will then fall down and stop spinning, after which it will display a picture. Depending on the picture shown, the player may or may not be given a certain reward:

Name Requirements Image Reward
Dr. Eggman[2] (Default)
S18bitsign-Eggman
The player does not get a reward.
Ring[2] Lose 2 Lives
S18bitsign-Ring
The player receives ten extra Rings.
One-Up[2] Collect 15 RingsMaster System

Lose 3 LivesGame Gear

S18bitsign-Sonic
The player receives a 1-Up.
Exclamation Point[2] Collect 50 Rings
S18bitsign-emark
The player is transported to the Special Stage

Regular Zones aside, the Bonus Panels also appear at the end of the Special Stages.

Sonic the Hedgehog 2 (8-bit)

What could be there

In Sonic the Hedgehog 2 (8-bit), the Goal Plate is named Bonus Panel[5] (ボーナスプレート[6] Bōnasu Purēto?, lit. "Bonus Plate") or TurnsTile.[4] is featured at the end of each Zone's first and second Act. In this game, the post section on the Goal Plate has red, blue and gray colored stripes. Like in Sonic the Hedgehog (8-bit), the Goal Plate starts out by displaying a picture of a red question mark on a yellow background but will fly into the air once the player passes it, spin, and land with a picture showing on the front. Depending on the picture it shows, the player may or may not be given a reward:

Name Requirements Image Reward
Dr. Eggman[5] (Default)
S28bitsign-Eggman
The player does not get a reward.
Ring[5] Have 0 Rings
S28bitsign-ring
The player receives ten extra Rings.
Sonic[5] Lose 2 Lives
S28bitsign-Sonic
The player receives a 1-Up.
Tails[5] Collect 77 Rings
S28bitsign-Tails
The player receives a Continue.

Sonic the Hedgehog 2 (16-bit)

Sonic Origins Sonic 2 Goal Plate

A Goal Plate, from Sonic Origins.

In Sonic the Hedgehog 2 (16-bit), its various ports and remasters, and the lock-on game Knuckles in Sonic 2, the Goal Plate's appearance and function stay much the same, with its front displaying the typical image of Dr. Eggman by default.

In this game, the Goal Plates are only seen at the end of each Zone's first Act (except for Metropolis Zone, where it appears at the end of the Zone's first and second Act). The Goal Plate is also not seen in Sky Chase Zone, Wing Fortress Zone, or Death Egg Zone, which have only one Act each. After running past the Goal Plate, its picture will change to one of the characters currently being controlled.

Sonic the Hedgehog CD

Come to the present, we got some cookies here

A Goal Plate, from Sonic the Hedgehog CD.

In Sonic the Hedgehog CD, the Goal Plate, referred to here as the Goal sign,[7] retains its function from the original Sonic the Hedgehog. In this game, the Goal Plates are situated at the end of the first and second Zone of each Round. The Goal Plates also now have wide initialization support on the bottom. Before getting passed, the Goal Plate will depict Dr. Eggman giving the player a thumbs down. After passing the Goal Plate however, it will depict Sonic smiling and giving the player a thumbs up. If the player has fifty Rings when they reach the Goal Plate, they are able to enter the Special Stage via the Giant Ring floating in midair on the right of the Goal Plate.

Before the Goal Plate, the player also runs past a Goal Signpost, which is a smaller post with the word "Goal" on its plate.

Sonic Chaos

What's with that Flicky's face

The player's speed being calculated above the Goal Plate, from Sonic Chaos.

Smilling Chaos

In Sonic Chaos, the Goal Plate is referred to as Doctor Robotnik's panel[8]|ボーナスプレート[9] or the Bonus Plate[10] (Bōnasu Purēto?). In this game, they appear at the end of the first and second Act of each Zone. There, they start out by showing an image of Dr. Eggman. In this game, the Goal Plate is depicted with a design similar to the one it had in Sonic the Hedgehog 2.

When the playable character runs past the Goal Plate, it will fly up into the air, rotate, and land with a new picture depicted on it. In addition, the player's overall speed, which is apparently based on the completion time of the Act, is seen tallied above the Goal Plate in kilometers per hour. The highest overall speed possible is 999 km/h. If the counter has three same numbers (eg. 555 km/h), the player earns a life.

A picture is displayed when the Goal Plate lands, and certain pictures give certain bonuses:

Name Requirements Image Reward
Sonic Tails
Flip side (裏返し[9] Uragaeshi?) Collect 28 Rings
STsign-back
The player gets to spin the Goal Plate again.
Ring[10] (リング[9] Ringu?) Collect 19 Rings
STsign-ring
The player receives ten extra Rings.
Flicky[10] (フリッキー[9] Furikki?) (Default)
STsign-Flicky
The player does not get a reward.
Sonic[10] (ソニック[9] Sonikku?) Spin from a Flip Sign
STsign-Sonic
The player receives a 1-Up. The player receives a Continue.
Tails[10] (テイルス[9] Teirusu?) Spin from a Flip Sign
STsign-Tails
The player receives a Continue. The player receives a 1-Up.

Sonic 3 & Knuckles

Keep doing that whole day

Sonic and Tails gaining points from a Goal Plate, from Sonic the Hedgehog 3.

In Sonic the Hedgehog 3, its sequel Sonic & Knuckles and the lock-on game Sonic 3 & Knuckles, the Goal Plates make another appearance. In this game, the Goal Plates are no longer situated on the ground at the end of an Act. Instead, they come twirling down from the top of the screen following the defeat of the first Act's sub-boss (and, in most Zones, at the position of the sub-boss when it was destroyed).

Jumping into the Goal Plate while it is in the air causes it to bounce back up into the air. Every time the player bounces the Goal Plate upward, they gain 100 bonus points. If the Goal Plate happens to touch the ground in one of three specific spots, it will cause a secret Item Box to appear, containing either Super Rings or one of the three elemental shields. This means that the player can start the next Act with ten or twenty Rings, or they can be collected before the score tally if it would result in an extra life (having 90-99 or 190-199 Rings). Making an Item Box appear also causes the Goal Plate to bounce back up into the air. When it lands on solid ground again, the face of the character being played will appear on the Goal Plate, which will end the Act. Also, while it is possible to catch a glimpse of Eggman on the Goal Plate during this process, it is impossible to have the Goal Plate land on his visage.

In the games' Competition mode on the other hand, the Goal Plates are constantly situated on the ground. Also, after it has been spun by the first playable character to pass it, it will display the face of that character.

Sonic the Hedgehog Triple Trouble

Thumbs up, soldier!

A Goal Plate, from Sonic the Hedgehog Triple Trouble.

Robotnik wants you to worship for him

In Sonic the Hedgehog Triple Trouble, the Goal Plate, which is referred to as the Bonus Panel[11] (ボーナスプレート[12] Bōnasu Purēto?, lit. "Bonus Plate") once more, made yet another reappearance. In this game, they are featured at the end of first and second Act of each Zone. These Goal Plates have a gray post with a blue winder below the plate.

To begin with, the Goal Plate will depict an image of Dr. Eggman. Once the player passes the Goal Plate though, it will fly up in the air, spin, and land with a picture displayed on it. Depending on the picture it shows, the player may or may not be given a reward:

Name Requirements Image Reward
Sonic Tails Sonic Tails
Flicky[11] (Default)
ST2sign-Flicky
The player does not get a reward.
Ring[11] Spin from a Blank sign
ST2sign-ring
The player receives ten extra Rings.
Knuckles[11] Have 0 Lives and 0 Rings
ST2-Knuckles
The player receives a Continue.
Sonic[11] Collect over 50 Rings Have 0 Rings

(50% Chance)

ST2sign-Sonic
The player receives a 1-Up. The player receives 10,000 bonus points.
Tails[11] Have 0 Rings

(50% Chance)

Collect over 50 Rings
ST2sign-Tails
The player receives 10,000 bonus points. The player receives a 1-Up.
Chaos Emerald[11] End with the ones place with a 0
ST2sign-Emerald
The player starts out with fifty Rings at the beginning of the next Act.
Blank[11] Collect 55 or 85 Rings
ST2sign-back
The player gets to spin the Goal Plate again.

Sonic Drift 2

That Metal Sonic's gonna stare me again!

In Sonic Drift 2, when the player wins the race, a Goal Plate will drop down from the top of the screen to mark the finish line. Goal Plates in this game have a simple gray design with a Sega logo on its back. When the Goal Plate lands, it will depict a picture of the character currently controlled by the player.

Knuckles' Chaotix

This adventure don't go well

A Goal Plate, from Knuckles' Chaotix.

In Knuckles' Chaotix, completely different-looking Goal Plates are featured. These Goal Plates have a sharp red post and a three-dimensional feel. Also, unlike other games, Goal Plates are now featured at the end of the four first Acts in each Zone, while the fifth Act of each Zone usually ends after defeating a boss. A Goal Post also appears at the end of Isolated Island, which has only one Act. Giant Rings leading to the Special Stage also float above the Goal Plate if the player has fifty Rings when they complete the Act. If the player does not jump into the Giant Ring in time though, it will disappear.

Before it is spun, the Goal Plate shows the head of the plate, which depicts a yellow Dr. Eggman silhouette on a black background. After the player has touched the Goal Plate however, the front side is revealed, which depicts a green background, a white spiky center, and the word "CLEAR" in the middle written in yellow, blue, and red letters.

Sonic Blast

My face looks just as pixelated as me

A Goal Plate, from Sonic Blast.

Oh great, then do not show anything

In Sonic Blast, the Goal Plate gimmick goes by the name Bonus Plate (ボーナスプレート[13] Bōnasu Purēto?). In this game, the Goal Plates appear at the end of the first and second Act of each Zone. This time around. they take on a similar look from Sonic the Hedgehog Triple Trouble with the blue winder at the bottom of plate, although the winder appears lighter in coloration by comparison.

Before the Goal Plate is passed, its front side is shown to be empty. A random picture is shown on the back of the Goal Plate after the player has passed it. Depending on the picture it shows, the player may or may not be given a reward:

Name Image Reward
Sonic Knuckles
Sonic Plate[13]
Gsign-Sonic
The player receives a 1-Up. The player receives thirty extra Rings.
Knuckles Plate[13]
Gsign-Knuckles
The player receives thirty extra Rings. The player receives a 1-Up.
Emerald Plate[13]
Gsign-Emerald
The player receives a Continue.
Super Sonic Plate[13]
Gsign-SuperSonic
The player receives both a 1-Up and thirty Rings.
10 Ring Plate[13]
Gsign-ring
The player receives ten extra Rings.
Eggman Plate[13]
Gsign-Eggman
The player does not get a reward.

Yellow Desert Zone Act 2 has a Goal Plate set on the left side of the entire Act.

Sonic Advance

And now this sign dares to warn about robots

Amy about to pass a Goal Plate, from Sonic Advance.

In Sonic Advance, the Goal Plates appear once more. This time around, the Goal Plate is referred to as the Clear Panel (クリアパネル Kuria Paneru?). In this game, they appear at the end of the first Act of most Zones; there is no Goal Plate in Egg Rocket Zone, as the player completes this Zone by jumping inside a turbine at the top of the rocket.

In Sonic Advance, the Goal Plates are gray with the Eggman Empire's logo on one side. The image on the back is not shown because the camera follows the playable character as the score is tallied, meaning the player does not get to see if anything else may come up. In VS. Mode however, the player's character stops by the Goal Plate as it reveals a two-fingered "peace" sign.

Sonic and the Black Knight

In Sonic and the Black Knight, a variation of the Goal Plate is featured at the end of most Missions. These Goal Plates feature a plain wooden design, and say "GOAL" on the plate. Because the player only has to run in front of this Goal Plate to complete most Missions however, the sign does not spin and the other side is not seen. It is only on rare occasions that the playable character runs past the Goal Plate, at which point it will reveal a knightly emblem on its flip side.

Sonic the Hedgehog 4

Sonic the Hedgehog 4: Episode I

In Sonic the Hedgehog 4: Episode I, the Goal Plate appears at the end of the first, second and third Act of most Zones. In this game, they retain a simple gray appearance with different plate pictures. Much like in previous games, an image of Eggman on a black background is displayed on the front of the plate before the player passes it. After the player passes it, the plate will reveal an image of Sonic on a yellow background. Also, if the player possesses at least fifty Rings when reaching the Goal Plate, a Giant Ring leading into the Special Stage will appear in the air on the right of the Goal Plate.

In Episode Metal, an image of Sonic on a yellow background is depicted on the Goal Plate before it is spun. This image changes to a picture of Metal Sonic on a green background after the Goal Plate is spun.

Sonic the Hedgehog 4: Episode II

Sonic 4 Ep

A Goal Plate and Giant Ring, from Sonic the Hedgehog 4: Episode II.

In Sonic the Hedgehog 4: Episode II, the Goal Plate appears at the end of the first three Acts of most Zones, except Sky Fortress Zone and Death Egg mk.II Zone. In terms of design, they are identical to how they appeared in Sonic the Hedgehog 4: Episode I, except there is a wide initialization support at the bottom of the Goal Plates, like in Sonic the Hedgehog CD.

In this game, the Goal Plates start out by showing an image of Dr. Eggman on a purple background. After passing them though, the Goal Plate will reveal a new picture. In Single Player mode, this picture will be an image of Sonic on a yellow background. In Multiplayer Mode though, this picture will be an image of Tails on a blue background (if Tails touches the Goal Plate first). Also, if the player has at least fifty Rings when getting to the Goal Plate, a Giant Ring leading into the Special Stage will appear on the Goal Plate's right side.

Sonic Generations

Green Hill Sign Post

A Goal Plate, from the console/PC version of Sonic Generations.

In the console/PC version and the Nintendo 3DS version of Sonic Generations, the Goal Plate appears at the end of each stage. In the console/PC version of the game, this gimmick is referred to as both the Goal Post[3] and Goal Plate.[1] In both versions of the game, the Goal Plates appear at the end of the first Act of every stage.

In both versions of the game, the Goal Plate is very similar to those in the original Sonic the Hedgehog; it is a simple gray sign that shows an image of Eggman until the player passes it, after which it will show an image of Classic Sonic. The Goal Plates also include an extra animation for Sonic's side of the plate on the console/PC version. It is also worth noting that the Nintendo 3DS version's Goal Plates show Modern Eggman, but the console/PC version's Goal Plates show Classic Eggman instead. Also, in the 3DS version, hitting the Goal Plate every ten times without letting it touch the ground awards the player with multiples of ten Rings.

In the console/PC version of Sonic Generations, there are two Challenge Acts that involve taking the Goal Plate to the end of the Act. In both Challenge Acts, if the Goal Plate lands on the ground or on a platform for a short amount of time, it will add five seconds to the player's overall time. After that, if Sonic does not hit the Goal Plate, Classic Eggman (still on the Goal Plate) will laugh at the player.

Sonic Mania

PGARDEN1-24

A Goal Plate, from Sonic Mania.

In Sonic Mania and its expansion, Sonic Mania Plus, the signpost gimmick (referred to as the Goal Plate[14]) appears at the end of Act 1 of each Zone after defeating the sub-boss. In some Zones, they will fall from the top of the screen, like in Sonic 3 & Knuckles. In other Zones, like Studiopolis Zone, they are placed on the ground. These ground-bound Goal Plates, which depict an image of Dr. Eggman by default, will spin into the air when touched by the characters while they are running at sufficient speed, like in the 8-bit games. Like in Sonic 3 & Knuckles, the Goal Plates can be touched in mid-air before landing for 100 bonus points and will reveal hidden Item Boxes if they land in a specific spot. The Act ends once its Goal Plate lands, upon which it will show a portrait of the playable character that briefly gestures in victory.

In the games' Competition mode on the other hand, the Goal Plates are constantly situated on the ground. Also, after it has been spun by the first playable character to pass it, it will display the face of the that character.

Sonic Forces

In Sonic Forces, the Goal Plates appear at the end of the Stages for Classic Sonic that do not count as boss battle Stages. Like in the original Sonic the Hedgehog, the front displays the face of Dr. Eggman on an orange background until the player runs past it. This will reveal a picture of Classic Sonic on a yellow background. The Goal Plates also include an extra animation for Classic Sonic's side of the plate.

Sonic Frontiers

SFrontiers Fishing Goal Plate

The Goal Plate hooked in Northern Fishing Spot, from Sonic Frontiers

In Sonic Frontiers, the Goal Plate is a collectible item that can be obtained via the Fishing Spot minigame.[15] In this game, the Goal Plate resembles its appearance from the console/PC version of Sonic Generations and Sonic Forces, featuring Classic Dr. Eggman in a brown background but it has less details. Hooking a Goal Plate will grant different amount of Treasure Tokens when caught in different Fishing Spot: 6 tokens in Western Fishing Spot[15] and 12 tokens in Northern Fishing Spot.[16]

During Sage's interaction with Sonic, on Chaos Island, she asks him about what is his end goal, which she means about what does he want to accomplish. Sonic, looking slightly confused and misunderstood to question for "what is his literal end goal", responds that it varies. He says that sometimes it's a Goal Plate, and othertimes it's a Goal Ring.[17]

Other game appearances

Sonic the Hedgehog Pocket Adventure

SPAsign-Sonic

In Sonic the Hedgehog Pocket Adventure, the Goal Plate appears at the end of the first Act of most Zones. In this game, the Goal Plate drops down to the ground after the player runs past the end, where it rotates for a few seconds before revealing an image of Sonic on a yellow background, much like in Sonic the Hedgehog 3. This makes Sonic the Hedgehog Pocket Adventure the only game in the Sonic the Hedgehog series in which a picture of Eggman is not shown on a Goal Plate. A Giant Ring leading into the Special Stage also appears on the right side of the Goal Plate if the player is holding fifty Rings at the end of the Act.

Sonic Jump series

Sonic Jump

In Sonic Jump, the Goal Plates are situated at the end of each Act, which is at the very top of the stage. The player must land on the surface on which the Goal Plate is situated in order to spin the Goal Plate and complete the Act. In this game, the front of the Goal Plates is identical to how it appeared in Sonic Advance. After spinning however, the Goal Plates will show a gray image of Sonic.

Sonic Jump 2

In Sonic Jump 2, the Goal Plates are found at the end of the game's Acts where they behave like they did in Sonic Jump. In this game, the Goal Plates depict an image of Dr. Eggman on a yellow background before they are spun, and an image of Sonic on a yellow background after they are spun.

Sonic Jump (2012)

In the 2012 remake of Sonic Jump, the Goal Plates are found at the top of the Acts (not including the Boss Acts) where they behave like they did in previous Sonic Jump games. In this game, the Goal Plates depict an image of Dr. Eggman before they are spun, and an image of the playable character after they are spun.

Sonic Jump Fever

In Sonic Jump Fever, the Goal Plates appear once more, although they only appear in the Zone once the timer runs out. In this game, the Goal Plates depict an image of Dr. Eggman by default. However, unlike in other games, the Goal Plates will not spin and change image when the player gets to the end of an Act.

Sonic Runners Adventure

GoalPostSRunnersAdventure

A Goal Plate, from Sonic Runners Adventure.

In Sonic Runners Adventure, the Goal Plate goes unnamed and appears at the end point of finite and looped levels. This time around, the Goal Plates depict the Eggman Empire's decal on a red background before they are spun, and an image of Sonic's head on a blue background after they are spun. In looped levels however, the Goal Plates can be passed multiple times before passing them will end the level, with a number appearing on the Goal Plates that lowers every time the Goal Plates are passed. This number indicates how many laps are left in the level; when there are less than one lap left, the Goal Plates will depict the Eggman Empire's decal. Also, if the player possesses a Bonus item when reaching the Goal Plate, the playable character will be taken to the Bonus level.

Variants

Time Warp sign

Main article: Time Warp sign
Past Time Warp Plate
Future Time Warp Plate

The Time Warp sign is a variation of the Goal Plate that allows travel between a Zone's different time periods. Unlike normal Goal Plates, these variants can be found at various places in the first and second Zone of each Round. There are two versions of the Time Warp sign: one's plate reads "Past" and the other's plate reads "Future". This indicates whether or not the player will travel back to the past or ahead to the future of a Zone. After running past a Time Warp sign, the player must maintain momentum for a couple of seconds to travel through time. They first appeared in Sonic the Hedgehog CD.

Goal Signpost

Main article: Goal Signpost
Goal Signpost

The Goal Signpost is another variation of the Goal Plate. It appears moments before the player reaches the Goal Plate. Time travelling is prevented on the right side of the signpost. The Goal Signpost indicates that the player is about to finish the Zone and lock the screen, preventing the player from backtracking the Zone. They first appeared in Sonic the Hedgehog CD.

In other media

Miscellaneous

Sonic X

Main article: Goal Plate (Sonic X)

In the Sonic X franchise, the Goal Plate was a type of post found in several places on Earth and beyond.

Unused content

In earlier Sonic the Hedgehog games, there is unused content related to the Goal Plate inside the games' coding, including Goal Plate pictures different from those that can be seen in the final game. Some Goal Plate pictures are slightly different due to being from a pre-release version of their respective games.

  • The Nick Arcade prototype of Sonic the Hedgehog 2 features completely different Goal Plates of Sonic and Tails who look directly at the viewer, similarly to the Eggman one in the final game.
  • Sonic's pose on the Goal Plates in the Sonic CD 510 prototype is slightly different: he is shown to have a nicer look and a different hand pose at the same time.
  • In even earlier prototypes of Sonic CD (particularly the 0.02 prototype), the Goal Plate notably said "You Say!" instead and didn't spin.
  • By using Game Genie codes ASCA-AAHC + ASCA-BA9Y in Sonic the Hedgehog 3, the player can use Knuckles, who turns out to be just like Sonic. However, the Goal Plate in the first Act changes to Knuckles with Sonic's color palette. This can also be accomplished by glitching and restarting the game in the locked-on versions of Sonic 3 & Knuckles.
  • Sonic the Hedgehog Triple Trouble would have featured a plate with Fang the Sniper posing on a red background. The purpose of this plate variation is unknown.

Gallery

Gallery

Trivia

Knuckles 101 0001 RT

A makeshift Goal Plate, from Knuckles (TV series).

  • In most of the Classic games and Sonic Advance, if the player moves beyond the Goal Plate in the air, the plate still starts rotating around. However, in the 8-bit titles, the player is able to move to the right side of the Goal Plate without causing it to spin.
  • In Sonic the Hedgehog CD, Collision Chaos Zone 2 is the only Round in which two Goal Plates are present, as there are two goals that the player can finish the Zone with.
  • In the original Sonic 1, Dr. Eggman's yellow cape is not seen on the Goal Plate. This is corrected in the 2013 remaster.
  • Sonic Blast is the only time in which Super Sonic makes an appearance on a Goal Plate.
  • A makeshift Goal Plate with Knuckles' face on it is featured in his self-titled television series.

References

  1. 1.0 1.1 Sonic Team (1 November 2011) Sonic Generations. PlayStation 3. Sega. Area/Level: Statue Room. "Goal Plate."
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Sonic the Hedgehog (Sega Game Gear) United States instruction booklet, pg. 8.
  3. 3.0 3.1 Sonic Generations (Xbox 360) United Kingdom instruction booklet, pg. 15.
  4. 4.0 4.1 Prima Development (17 June 2003). "Unlocking Minigames". Sonic Adventure DX: Director's Cut: Prima's Official Strategy Guide. Prima Games. pp. 141–149. ISBN 978-0761542865.
  5. 5.0 5.1 5.2 5.3 5.4 Sonic the Hedgehog 2 (Sega Game Gear) United States instruction booklet, pg. 9.
  6. Sonic the Hedgehog 2 (Sega Game Gear) Japanese instruction booklet, pg. 16.
  7. Sonic the Hedgehog CD (Sega CD) United States instruction booklet, pg. 19.
  8. Sonic Chaos (Sega Game Gear) United States instruction booklet, pg. 8.
  9. 9.0 9.1 9.2 9.3 9.4 9.5 Sonic & Tails (Sega Game Gear) Japanese instruction booklet, pg. 16.
  10. 10.0 10.1 10.2 10.3 10.4 Sonic Chaos (Sega Game Gear) European instruction booklet, pg. 30.
  11. 11.0 11.1 11.2 11.3 11.4 11.5 11.6 11.7 Sonic the Hedgehog Triple Trouble (Sega Game Gear) United States instruction booklet, pg. 11.
  12. Sonic & Tails (Sega Game Gear) Japanese instruction booklet, pg. 18
  13. 13.0 13.1 13.2 13.3 13.4 13.5 13.6 G Sonic (Sega Game Gear) Japanese instruction booklet, pg. 17.
  14. Sonic Mania (PC) English digital instruction booklet, "Playing the Game."
  15. 15.0 15.1 Sonic Team (8 November 2022). Sonic Frontiers. PlayStation 5. Sega. Area/level: Western Fishing Spot. "Notification: Excellent! It's a Goal Plate! Got 6 tokens!"
  16. Sonic Team (8 November 2022). Sonic Frontiers. PlayStation 5. Sega. Area/level: Northern Fishing Spot. "Notification: Excellent! It's a Goal Plate! Got 12 tokens!"
  17. Sonic Team (8 November 2022). Sonic Frontiers. PlayStation 5. Sega. Cutscene: Sonic and Sage's interaction about his "end goal", in Chaos Island. "Sage: What is your end goal? Sonic: It varies. Sometimes it's a spinning sign, sometimes it's a big ol' ring."
Navigation templates to Goal Plate


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