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Sonic Wiki Zone
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'''Glitches''' are mistakes and errors in games caused by overlooked software data. Various Sonic games have a selection of them, and a list of articles with notes on them can be found below. While some are unintentionally useful or even entertaining to some, others may be harmful to the player's games, gaming systems, or their save files, though detrimental ones are often referred to as Bugs.
 
'''Glitches''' are mistakes and errors in games caused by overlooked software data. Various Sonic games have a selection of them listed below. While some are unintentionally useful or even entertaining to some, others may be harmful to the player's games, gaming systems, or their save files, though detrimental ones are often referred to as Bugs.
 
 
Unless otherwise noted, all glitch names are conjectural. Many of them have not been confirmed by Sega.
 
   
 
==List of games with noted glitches==
 
==List of games with noted glitches==
 
*[[Sonic the Hedgehog (1991)/Glitches|''Sonic the Hedgehog'' (1991)]]
 
*[[Sonic the Hedgehog (1991)/Glitches|''Sonic the Hedgehog'' (1991)]]
 
*[[Sonic the Hedgehog (8-bit)/Glitches|''Sonic the Hedgehog'' (8-bit)]]
 
*[[Sonic the Hedgehog (8-bit)/Glitches|''Sonic the Hedgehog'' (8-bit)]]
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*[[Sonic the Hedgehog 2 (8-bit)/Glitches|''Sonic the Hedgehog 2'' (8-bit)]]
 
*''[[Sonic the Hedgehog 2/Glitches|Sonic the Hedgehog 2]]''
 
*''[[Sonic the Hedgehog 2/Glitches|Sonic the Hedgehog 2]]''
 
*''[[Sonic the Hedgehog CD/Glitches|Sonic the Hedgehog CD]]''
 
*''[[Sonic the Hedgehog CD/Glitches|Sonic the Hedgehog CD]]''
 
*''[[Sonic the Hedgehog 3 & Knuckles/Glitches|Sonic the Hedgehog 3 & Knuckles]]''
 
*''[[Sonic the Hedgehog 3 & Knuckles/Glitches|Sonic the Hedgehog 3 & Knuckles]]''
*[[Knuckles the Echidna in Sonic the Hedgehog 2#Glitches|Knuckles the Echidna in Sonic the Hedgehog 2]]
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*'' [[Knuckles the Echidna in Sonic the Hedgehog 2/Glitches|Knuckles the Echidna in Sonic the Hedgehog 2]]''
 
*''[[Sonic the Hedgehog 3/Glitches|Sonic the Hedgehog 3]]''
 
*''[[Sonic the Hedgehog 3/Glitches|Sonic the Hedgehog 3]]''
*[[Sonic the Hedgehog Spinball#Glitches|Sonic the Hedgehog Spinball]]
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*''[[Sonic the Hedgehog Spinball/Glitches|Sonic the Hedgehog Spinball]]''
*''[[Knuckles' Chaotix#Glitches|Knuckles' Chaotix]]
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*''[[Knuckles' Chaotix/Glitches|Knuckles' Chaotix]]''
*''[[Sonic World#Glitches|Sonic Jam]]''
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*''[[Sonic Jam/Glitches|Sonic Jam]]''
*''[[Sonic 3D Blast#Glitches|Sonic 3D Blast]]''
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*''[[Sonic 3D Blast/Glitches|Sonic 3D Blast]]''
 
*''[[Sonic Adventure/Glitches|Sonic Adventure]]''
 
*''[[Sonic Adventure/Glitches|Sonic Adventure]]''
 
*''[[Sonic Adventure 2/Glitches|Sonic Adventure 2]]''
 
*''[[Sonic Adventure 2/Glitches|Sonic Adventure 2]]''
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*''[[Sonic Advance/Glitches|Sonic Advance]]''
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*''[[Sonic Advance 2/Glitches|Sonic Advance 2]]''
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*''[[Sonic Advance 3/Glitches|Sonic Advance 3]]''
 
*''[[Sonic Heroes/Glitches|Sonic Heroes]]''
 
*''[[Sonic Heroes/Glitches|Sonic Heroes]]''
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*''[[Shadow the Hedgehog (game)/Glitches|Shadow the Hedgehog]]''
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*''[[Sonic Rush/Glitches|Sonic Rush]]''
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*''[[Sonic Riders: Zero Gravity/Glitches|Sonic Riders: Zero Gravity]]''
 
*[[Sonic the Hedgehog (2006)/Glitches|''Sonic the Hedgehog'' (2006)]]
 
*[[Sonic the Hedgehog (2006)/Glitches|''Sonic the Hedgehog'' (2006)]]
*''[[Sonic Unleashed/Glitches|Sonic Unleashed]]
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*''[[Sonic Unleashed/Glitches|Sonic Unleashed]]''
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*''[[Sonic and the Black Knight/Glitches|Sonic and the Black Knight]]''
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*''[[Sonic Classic Collection/Glitches|Sonic Classic Collection]]''
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*''[[Sonic & Sega All-Stars Racing/Glitches|Sonic & Sega All-Stars Racing]]''
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*''[[Mario & Sonic at the Olympic Winter Games/Glitches|Mario & Sonic at the Olympic Winter Games]]''
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*''[[Sonic Colors/Glitches|Sonic Colors]]''
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*''[[Mario & Sonic at the London 2012 Olympic Games/Glitches|Mario & Sonic at the London 2012 Olympic Games]]''
 
*''[[Sonic Generations/Glitches|Sonic Generations]]''
 
*''[[Sonic Generations/Glitches|Sonic Generations]]''
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*''[[Sonic the Hedgehog 4: Episode II/Glitches|Sonic the Hedgehog 4: Episode II]]''
 
  +
*''[[Sonic & All-Stars Racing Transformed/Glitches|Sonic & All-Stars Racing Transformed]]''
==''Sonic Advance''==
 
  +
*''[[Sonic Lost World/Glitches|Sonic Lost World]]''
*'''Amy through the floor''':
 
  +
*''[[Sonic Boom: Rise of Lyric/Glitches|Sonic Boom: Rise of Lyric]]''
In [[Neo Green Hill Zone]], sometimes when running down the large hill as Amy with the [[Lightning Shield]], she'll fall through the ground and die.
 
  +
*''[[Sonic Boom: Fire & Ice/Glitches|Sonic Boom: Fire & Ice]]''
 
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*''[[Sonic Dash/Glitches|Sonic Dash]]''
*'''Pushed off the wall''':
 
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*''[[Sonic Dash 2: Sonic Boom/Glitches|Sonic Dash 2: Sonic Boom]]''
When climbing a wall as Knuckles, if he is crushed by a moving block at a right angle, he'll be either pushed above or below the block and off the wall.
 
  +
*''[[Sonic Mania/Glitches|Sonic Mania]]''
 
  +
*''[[Sonic Forces: Speed Battle/Glitches|Sonic Forces: Speed Battle]]''
*'''Path swapper glitch''':
 
Players using Sonic, Knuckles, or Amy can crouch near certain loops with their back to them, wait for the camera to go down and move with the camera locked on that position, causing the map to lose its solidity. This can be reverted by triggering a path swapper, which is not easy to do with the ground not being solid as a result of the glitch. This glitch is useful to time attack Angel Island Zone Act 1 as Knuckles. The Acts affected by this glitch are Neo Green Hill Act 1, Secret Base Act 1 and Angel Island Act 1.
 
 
*'''Tiny Chao Garden ring transfer error''':
 
The original releases of ''Sonic Advance'' in all regions have a rather severe bug: deleting the main game's save file does not delete the [[Tiny Chao Garden]] data, but once the player does so, Rings earned in the main game do not transfer over to the Tiny Chao Garden. There are two ways to revert this; either the player must use a video game enhancer such as GameShark, or collect the same number of Rings that had been collected before the game data was deleted. This was fixed in v1.1 (only released in Japan), and in the ''Sonic Advance'' and ''[[Sonic Pinball Party]]'' combo pack.
 
 
==''[[Sonic Advance 2]]''==
 
*'''Immortality''':
 
Rarely, if a player dies, they may not lose any lives.
 
 
*'''Graphical error''':
 
If a player grabs a [[Lightning Shield]] and then an [[invincibility]] item, Rings will still be absorbed, but the shield will not appear until the invincibility wears off.
 
 
==''[[Sonic Advance 3]]''==
 
*'''Ghost leader''':
 
[[File:Sonic Advance 3 is rather buggy-0|thumb|right|200px]]
 
As displayed on the right, it's possible for the leader to "sink" into the floor while using Tails' Tag Action. It is unknown what the exact conditions for this to happen are, but it is speculated by the user who recorded the glitch that it happens during specific frames of animation. This glitch can cause the player to fall off a ledge as shown close to the end of the video. This glitch is potentially lethal, particularly when trying to avoid death pits.
 
 
*'''Speedtrap''':
 
A normal reaction to most systems when handling too many objects is to drop the framerate without skipping. This slowdown, while mostly absent in this game, can be a useful exploit in most cases, although there are exceptions where it can hinder the player's progress and cost a few lives. A prime example is Chaos Angel Zone Act 3, where a badnik comes right before sideways spikes. If the player's partner and the badnik are on the same screen, the slowdown will prevent the player from avoiding the spikes ahead.
 
 
*'''Instant Acceleration''':
 
When playing as Tails with Sonic as the player's partner, if they charge their Tag Action, they must press jump, release jump, pause, release "R", and un-pause. Upon re-entry, the player will be fired much farther than normal.
 
 
==''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]''==
 
*'''ARK wall jump glitch''':
 
In any level aboard the [[Space Colony ARK|ARK]], the player can [[Homing Attack]] any wall near an automatic door, then wall jump towards the door. The door will open before the player can touch it and [[Shadow the Hedgehog|Shadow]] will perform an extra long wall jump.
 
 
*'''Spotlight glitch''':
 
To perform this glitch, the player should find a spotlight in [[Digital Circuit]] that points down into an abyss. In a very difficult to perform instance, if the player jumps into the abyss and the spotlight shines on them while Shadow says "Damn, not here!" he will fly back upwards, although a life will still be lost.
 
 
*'''Protector of the ARK''':
 
This glitch can only be performed in [[The Doom]] stage. When the player has healed 9 out of the 10 researchers for the Hero Mission, they should pick up a [[Heal Cannon]] and fill up the Hero gauge (preferably by putting out fires). When it is full, the player must rush over to the area with the researcher, fire the Heal Cannon at the researcher and perform [[Chaos Control]] at the same time. The level will be cleared, but the screen will stay white for an unusually long amount of time. Shadow will repeatedly say "Damn!" or "Damn! Not Here!" while also saying "I will protect the people of the ARK!" or similar.
 
 
*'''Reverse flight''':
 
In the segment of [[Space Gadget]] where Shadow must grind on a long-winded rail in order to reach the Chaos Emerald, if he manages to use Chaos Control there at the proper time, Shadow will fly forward as usual. Once he hits one of the boost rings, he will fly backward instead.
 
 
*'''[[Central City]] crash''':
 
In Central City on the Nintendo GameCube version, jumping at the right time when Black Doom says five will cause the game to crash.
 
 
==''[[Sonic Rush]]''==
 
*'''Death ride''':
 
During Night Carnival Zone in Blaze's Story, the player will find themselves trying to outrun a giant wheel that quickly catches up to them if they are not careful, and will take away one life upon contact. In most cases, boosting is all that is needed to avoid it, but on exception happens in a section where the player runs down a hill just to perform a narrow U-turn that makes them run on the ceiling. That single exception hides a cruel glitch with Blaze: No matter how fast the player goes, the wheel catches her at the very edge of that turn, crushing her right away. If the player manages to go frame by frame, they will see she stands up on thin air for a brief period of time, which moves her hitbox up and into the range of the wheel. Thankfully, the player can avoid this by jumping off the hill soon after the chase begins, hovering until the wheel is gone from their sight, and then running downhill normally.
 
 
==''[[Sonic Riders: Zero Gravity]]''==
 
*'''Endless dive''':
 
In [[MeteoTech Sparkworks]], if the player uses the [[Big Bang]] Extreme Gear and a close start dash to get GP and Attack mode before quickly running to the Spring shortcut, the player will collide with the door as it has yet not been opened and will dive away from the track and eventually the entire map.
 
 
==''[[Sonic and the Black Knight]]''==
 
*'''Soul snag''':
 
When using [[Sonic the Hedgehog's Soul Surge]], if there's a chest or indestructible object in the way, Sonic will stay locked onto the enemy but won't hit it, allowing him to max out the hit chain at 99 hits.
 
 
==''[[Sonic Classic Collection]]''==
 
*'''Game Over distortion''':
 
Sometimes when Knuckles' lives reach 0 in Sonic the Hedgehog 2, the resulting Game Over screen will somehow appear distorted.
 
 
*'''Background and framerate issues''':
 
When playing as Sonic or Knuckles in Sonic the Hedgehog 2, the framerate will slow down and the background will not be able to keep up, and will also flash. This is the only game on Sonic Classic Collection with these issues.
 
 
*'''Running death''':
 
Occasionally, when Knuckles drowns in [[Chemical Plant Zone (Sonic the Hedgehog 2)|Chemical Plant Zone]] Act 2 (if the player doesn't make it in time), Knuckles will die and keep running as he falls down.
 
 
==''[[Sonic & Sega All-Stars Racing]]''==
 
*'''Disappearing racer''':
 
If too many items hit the player at once, their character disappears for 5–10 seconds.
 
 
*'''Falling through the floor''':
 
If the player drives at a particular speed before driving over a gap with a platform on the other side in a location where the floor is thin enough (eg. Curien Mansion), their character will be halfway through the floor and will fall through entirely after about 5–10 seconds.
 
 
This may also apply in Casino Park tracks, if the player has too many collisions on the twisty sections of the track.
 
 
*'''"What happened to all the color?"''':
 
When using the DS Download Play to race someone without the game, the game will sometimes remove all textures from the person who sent the game to the other person to play.
 
 
*'''Icy roads''':
 
In the DS version at times, mostly coming up to forks in the road when the player drifts, they won’t get any momentum moving them sideways, and thus will crash into the wall.
 
 
*'''Seaside jump-a-too''':
 
Sometimes if the player lands a small distance before the road in [[Lost Palace]] (in the Palace segment), their racer will jump into the air again.
 
 
*'''Rear view shrink n' grow''':
 
When the player looks back in the DS version, they may experience a size glitch, where the player becomes big, small, and then normal size.
 
 
*'''Hatcher's tire is missing!!!''':
 
In the DS version while drifting to the right in Billy Hatcher's car, if the player looks closely, they can see that the frontal tire is missing.
 
 
*'''Ascending without a ramp''':
 
Sometimes, after landing a jump, the racer will jump again.
 
 
*'''The escape blimp''':
 
Sometimes when the Bonanza Bros. go All-Star, the Escape Blimp will be up front and immobile.
 
 
*'''Stranded on an obstacle''':
 
Sometimes, if the player accidentally crashes into an obstacle from the track and hits reverse, they will not reverse. They will continue to remain still upon retrying until their racer actually reverses.
 
 
*'''Item re-election''':
 
Sometimes when a player hits an Item Capsule, they will receive the item but it will then change to a different one.
 
 
*'''Super shortcut in Ocean Ruin''':
 
In the first section of the stage, if the player gets the All-Star move, they should move to one rock and use the move. The player will then warp to the final pipe of the stage.
 
 
*"'''Stop following me!"''':
 
Sometimes if the player is driving a floating vehicle (Metal Sonic, Ulala...) and jumps, the shadow of the vehicle will still be underneath it as if there was solid ground directly below them.
 
 
==''[[Mario & Sonic at the Olympic Winter Games]]''==
 
*'''Sad faced winner''':
 
In the Dream Snowboard Cross and Dream Gliding events, Sonic characters have a sad face for some strange reason. This can be seen if the player wins in Dream Snowboard Cross' Party Games variation.
 
 
*'''Rail-leap''':
 
If the player lands correctly on a rail after the bridge section in the Dream Snowboard cross event, the character will make an additional jump.
 
 
*'''Through everything''':
 
Players can go through some objects, such as the Finish board in Snowboard Cross. The same glitch happens in prequel DS version, where the player can fly through hot air balloons.
 
 
==''[[Sonic Colors]]''==
 
*'''Beyond the End in [[Aquarium Park]]''':
 
In [[Aquarium Park]] Act 3, the player should grab an [[Orange Rocket|Orange Wisp]] close to the area where Sonic will find a [[Purple Frenzy|Purple Wisp]]. They should then grab the Purple Wisp, then the Orange Wisp again (which will have been dropped). When the player reaches the bottom, they must boost forward, [[Stomp]], and then use the Orange Wisp before Sonic hits the ground. If done correctly, the player should shoot up into the ceiling. Finally, they need to go back into the water (this should give the player underwater physics everywhere), then jump and boost until Sonic goes past the [[Goal Ring]]. From there, the player needs to quickly boost ahead, as they will only have a short amount of time left before Sonic "drowns". The player must jump into water, then out again to get oxygen. Sonic can then continue to the next Goal Ring.
 
 
*'''The hedgehog has landed''':
 
In [[Asteroid Coaster]] Act 1, Sonic encounters a number of loops while riding the roller coaster. On the second loop, the player should jump sideways halfway through the loop and Sonic will fall onto an asteroid below. Sonic can walk around on the asteroid until he falls off.
 
 
*'''Cutting in line''':
 
In Asteroid Coaster Act 1, there are many fences that seem to be made of a string of rings. It is impossible to pass them. However, if Sonic double-jumps and boosts (in the air) towards the fence (if he can face it), he can then cross to the other side of the fence. This glitch will not work if he cannot face the fence.
 
 
*'''Behind the opening glitch''':
 
[[File:Sonic Colors (Wii) Asteroid Coaster - Act 5 - Behind the Start and Sliding Glitch|right|200x200px]]
 
In the very beginning of Asteroid Coaster Act 5, when Sonic goes to dive down into the platforms, there are two Egg Pawns beside one. If the player manages to jump up and defeat two of the Egg Pawns while very close to the side of the platform the robots were at, Sonic can jump to the vertical-like hall to enter a beta area of some sort. While there is nothing there, the area is only accessible upon performing this glitch.
 
 
==''[[Mario & Sonic at the London 2012 Olympic Games]]''==
 
*'''Between day and night''':
 
If the player completes thefirst two missions in London Party as fast the as they can, they will have limited time to enter to third mission. If while talking to a person during the day the game changes to night, the process will freeze, leaving the scenery stuck between day and night.
 
 
*'''Boo the trader ''':
 
When getting Page Trade while having other pages of the sticker book filled, the player will win the game if the last spot on the page has this effect under the "?".
 
 
*'''Drive through''':
 
In the Cycling event, it is possible to knock the opponent to the audience by colliding with them when finishing the event.
 
 
*'''Barricade hover''':
 
In "Stay on the Marathon Highway", players can "Hover" on the 5 barricades without getting damaged if they land correctly.
 
 
*'''"Outta my way!"''':
 
Large characters in badminton doubles can cause the point to go to the opponent if they are in front of the player who passes the badminton, causing them to hit the character in the back.
 
 
*'''Flipfrog''':
 
When receiving the "Reverse Rotation effect" and Leapfrogging in Dream Hurdles, the character will perform it by flipping during the move.
 
 
==''[[Sonic the Hedgehog 4: Episode II]]''==
 
*'''Double Tails''':
 
[[File:Let's Glitch The Sonic 4 Saga|thumb]]
 
While playing a stage, the player should reach the Goal, cross it, and start a [[Rolling Combo]] [[Tag Action]]. If they look closely, they will see that there are 2 Tails in the game.
 
 
*'''Halting forever''':
 
In [[Sky Fortress Zone]] Act 2, if the player stops suddenly on a hill after running at a high speed at a precise moment, Sonic will stay in his "halting" animation forever. He won't fall to the bottom until a minute or two passes.
 
 
*'''Stuck on the wall''':
 
In [[Sylvania Castle Zone]] Act 1, the player should use the Rolling Combo, go through the water-running section and jump at a certain time. Sonic and Tails will then get stuck on a wall. If the player deactivates the move, they will be out of the glitch.
 
 
*'''Air submarine''':
 
In [[White Park Zone]] Act 3 or Sylvania Castle Zone Acts 1-3, using the [[Submarine Combo]] at a specific point where the water level is low will cause Sonic and Tails to perform the submarine combo while Tails is outside the water.
 
 
==''[[Sonic & All-Stars Racing Transformed]]''==
 
*'''Menu islands glitch''':
 
Fairly often in the game's menus, the yellow glow from the Samba De Amigo island appears on another island instead.
 
 
*'''Game crash''':
 
In the Xbox 360 version of the game, the game will randomly crash on occasion (usually at the loading screen and in Seasonal Shrines). A title update fixed this problem.
 
 
*'''Boats on the road''':
 
There is a glitch where vehicles sometimes transform into a boat while on the road.
 
 
*'''Collision glitch''':
 
When racing alongside another racer, the player’s car may suddenly and randomly bounce off of the racer they came in contact with, sending them flying into a wall or even off of the stage.
 
 
*'''Shinobi Time Attack crash''':
 
If the player retries, the game may crash upon completion.
 
 
*'''Jet set gravity!''':
 
Usually on Graffiti City, if the player falls down at a high speed, their racer will float for a short period of time.
 
 
*'''The road to eternity''':
 
Occasionally when finishing an online race, the player will have to keep driving even while the countdown is ticking, will lose the race, and receive a DNF even though they successfully completed the race.
 
 
*'''Start menu being mean''':
 
If the player presses start and then down on the D-pad or analog stick rapidly, they can select Continue. If they select it, the game will ask them to restart. If the player keeps going down, the option they select will have the same effect as the option below it. This can be fixed by pressing up on the D-pad or analog stick.
 
 
*'''Burning Depths door glitch''':
 
In the [[Nintendo 3DS]] version of ''Sonic & All-Stars Racing Transformed'' on the first lap of the [[Burning Depths]] track, there's a section where the track splits into two paths that eventually come back together by a door. The door will sometimes not open, thus forcing the player to reset the track.
 
 
*'''All-Stars need no stunts''':
 
In the 3DS version after using an All-Star move, the player's character will be unable to perform stunts until they transform into plane mode again. This is a problem on all courses that do not feature plane mode, except for Sunshine Tour and Roulette Road, since they have no jumps.
 
 
*'''Possessed water''':
 
In the 3DS version of the game when landing a trick in water, based on the size of the characters boat mode they will spin out, flail around, and even get turned around completely. This happens more often to Amy and other characters with wide boat forms.
 
 
*'''Going past transformation gates''':
 
While driving, the player should stop before the transformation gate (without going through it), turn around and position themselves facing backward while being as close to the transformation gate as possible. The 'Wrong way' sign will then appear, and after some time, the character will respawn in front of the transformation gate without going through it. This is the only way that a character can be in a transport form they normally shouldn't be in. (A boat in a car section, a plane in a boat section etc.) This may be fixed in some versions of the game throughout recent patches.
 
 
*'''Locked in glitch''':
 
Sometimes, in the PS3 version on the Race of Ages course, the warp game before the end of each lap refuses to function. Instead, there will be an invisible wall there. If the player tries reversing, it will respawn them near the wall, leaving them "locked into" the tunnel segment. This glitch can be fixed by restarting the race.
 
 
==''[[Sonic Lost World]]''==
 
*'''Super Sonic has two mouths (Rendering Bug)''':
 
[[File:Super Sonic Lost World-0.png|thumb|150px|Super Sonic's mouth error from Sonic Lost World]] The Wii U/PC version of ''Sonic Lost World'' contains a rendering bug that leaves [[Super Sonic]] with a mouth on both sides of his muzzle.
 
 
*'''30 FPS setting bugs''':
 
[[File:Sonic Lost World PC - 30FPS Glitches|thumb|200px]]
 
In the PC version, using the 30 FPS setting has a lot of bugs. The bizarre effects include:
 
**After autorun sections, Sonic will still be autorunning, and when Sonic uses the Bounce Attack insane gravity glitches will ensue.
 
**In [[Tropical Coast]] Zone 3, jumping at the right time on the second rail will cause Sonic to jump very high and die.
 
**In [[Windy Hill]] Zone 4, when Sonic takes the normal path that contains the Springs in the first section, a glitch will cause Sonic to glitch through the second set of Springs and then die.
 
**When Sonic frees a butterfly it will glitch out, and he will be stuck there.
 
**When Sonic homing attacks the [[Galaga Bee]]s, Sonic will be stuck there for a few seconds and then get hit.
 
**In [[Desert Ruins]] Zone 3, the loop doesn't function properly and Sonic will fall in the incorrect position when he runs on the loop. This can be fixed by using the [[Spin Dash]].
 
**The [[Cyan Laser]] is broken, as it goes in unusual directions, and glitches the gravity.
 
 
*'''Cyan Laser stops time flow''':
 
This glitch can stop the flow of time within the game. It works on any level in the Wii U version that has both the [[Cyan Laser]] and the [[Hint Ring]].
 
 
To perform this, the player should go to an area that shows the Hint Ring and activate the Cyan Laser. They then must hold down the Jump Button and the Hint Ring icon on the Wii U GamePad, then press the Home Button. The player should now let go of the buttons and resume the software. If done correctly, the Hint screen will appear on the Wii U GamePad and the Cyan Laser will release on the same frame. When the player exits the Hint Screen, the Cyan Laser will fire, and the flow of time will stop. Sonic will no longer be able to interact with any objects in the Zone, but he can still lock onto Badniks and Springs. Springs will not work, but Badniks can still be destroyed.
 
 
*'''Desert Ruins Zone 2 insane gravity glitches''':
 
In Desert Ruins Zone 2, after the last flower cannon in the Wii U/PC version, the second honeycomb has a spot that changes gravity. If the player jumps off of that side and performs a [[Bound Jump]], they will get insane gravity glitches. The results are different every time it happens:
 
**The camera may spin around and launch Sonic outside of the Zone (usually, Sonic will get sniped downwards into the killplane at the bottom of the Zone a few seconds afterward).
 
**Sonic may fall for a minute or two and then die.
 
**Sonic may go downwards into the killplane outside of the trigger zone when gliding towards [[Zomom]].
 
**Sonic may go upwards into the killplane.
 
**Sonic may land on an invisible floor, only to be sniped downwards into the killplane at the bottom of the Zone upon touching a certain spot.
 
**Sonic may smack himself into a honeycomb and die.
 
 
*'''Tornado warp''':
 
In Desert Ruins Zone 4 on the Wii U/PC in the second Tornado section, should the player [[Double Jump]] onto a wall at a great height and then stay on this wall, the camera will stay at Sonic's height, allowing the player to see the inside of the Tornado as it passes by. Should the player stay on the wall until the Tornado reaches the end of the section, Sonic will be warped to a random location in the Zone.
 
 
*'''Tornado strobe''':
 
If Sonic falls below Desert Ruins Zone 4 via the '''Tornado Warp''', or jumps below the second Spring in the second Tornado section before double jumping onto the nearby wall, and stays on this wall, then jumps below the Zone after a specific amount of time, Sonic will go beyond the killplane and he will eventually enter a plane of existence which is filled with rapidly flashing colors. Like the '''Casino Strobe''' (see below), this gives an epileptic seizure, but the strobe effect looks different, does not produce lag, and Sonic will keep on falling until he gets a Time Over.
 
 
*'''Tropical Coast Zone ? out of bounds''':
 
In Tropical Coast Zone ? on the Wii U/PC version after going [[skydiving]], if one were to hold left on the L-Stick or the Left Key after getting shot out of the [[Cannon]], Sonic will end up out of bounds. He will be stuck up above the Zone until he gets a Time Over.
 
 
*'''Casino strobe''':
 
[[File:Sonic Lost World-Sonic Lost World - Casino Strobe Glitch|thumb|200px]]
 
This is the first Sonic glitch that was discovered by accident to ever give the illusion of an [[wikipedia:Epileptic seizure|epileptic seizure]]. This glitch was patched as of version 3.0.0.
 
 
In [[Frozen Factory]] Zone 3 on the Wii U/PC versions when interacting with a bumper, there is a small chance that a strobe effect will appear on the Zone (which creates lag and color errors), and Sonic will be stuck in place until he gets a [[Time Over]]. This also happens in the pinball table containing the Zone's third [[Red Star Ring]].
 
 
*'''Mushroom clip''':
 
Sometimes in [[Silent Forest]] Zone 1 on the Wii U/PC version, when Sonic gets caught by a Mushroom thrown by a [[Madmole]], it will clip Sonic through the floor and he will die.
 
 
*'''[[Zavok (boss)|Zavok]] Cyan Laser collision glitch (3DS)''':
 
[[File:Sonic Lost World (3DS) - Zavok laser collision glitch (Sky Road Z4)|thumb|200px]]
 
During the [[Sky Road]] Boss Zone on the 3DS version of ''Sonic Lost World'', by using the Cyan Laser straight at [[Zavok]] when he is at the edge of the battlefield, Sonic will get stuck in Zavok, who will constantly take damage until he is defeated. This means that Zavok can be taken down in less than 15 seconds and allows for an easy '''S Rank''' and loads of [[Black Material (Sonic Lost World)|Black Material]].
 
 
*'''Super Sonic VS The Eggrobo''':
 
There is a glitch in the Wii U/PC version that allows the player to transform into Super Sonic during the final battle with the [[Eggrobo (Sonic Lost World)|Eggrobo]]. Super Sonic is allowed on any attack. To do this, the player must have all Red Star Rings previously collected, and then obtain fifty Rings (this can be done more swiftly if the player uses some Ring [[Item Box]]es from their inventory). As soon as the game becomes slow-motion for the attack, the player needs to hit the jump button for the Homing Attack before quickly pressing the Emeralds icon to activate Super Sonic.
 
 
Since Super Sonic was never programmed for autorun sections, he will not be moving forward and the Homing Attack will be the same as on foot, making it harder to reach [[Doctor Eggman|Dr. Eggman]] for the attack. The path is circular, thus making it easier to fall into the lava since the camera is stuck at the initial position for the attack. If Sonic lands a hit on the [[Egg Mobile]], he will revert back to normal.
 
 
To keep Super Sonic for the rest of the fight, the player must press the Emeralds icon when Sonic lands a hit on the same frame with precise timing. If activated correctly, the Eggrobo will become mostly invisible for a second.
 
 
==''[[Sonic Boom: Rise of Lyric]]''==
 
*'''Knuckles infinite jump''':
 
[[File:Sonic Boom- Rise of Lyric (Wii U) - Infinite Height Exploit (Sequence Breaks Are Doable)|thumb|200px]]
 
This glitch is fairly simple to replicate, however, it can only be done as [[Knuckles the Echidna (Sonic Boom)|Knuckles]]. The player needs to jump, press the Y button, pause, unpause and press the Y button again. Knuckles will never touch the ground, and instead, he will keep jumping each time the Y button is pressed, which can be used to skip a whole level. Utilizing this glitch can easily allow the player to skip hours of gameplay.
 
 
This glitch was patched after its discovery.
 
 
==''[[Sonic Boom: Fire & Ice]]''==
 
*'''Knuckles dig gliding glitch''':
 
While [[burrow]]ing as [[Knuckles the Echidna (Sonic Boom)|Knuckles]] underground, if Knuckles makes contact with an obstacle above him on the ground, he will be knocked backed far above the ground while still retaining his burrowing animation. This allows the player to fly above the arena freely in the same animation of how Knuckles digs under the ground, in the air.
 
 
==''[[Sonic Dash]]''==
 
*'''Not so endless runner''':
 
Once the player has reached a certain distance, it will no longer possible to play outside tutorial mode. This has only been tested on Nokia smartphones in Brazil.
 
 
==''[[Sonic Dash 2: Sonic Boom]]''==
 
*'''Stuck running in one place''':
 
[[File:SD2SBGlitch.png|thumb|100px|Tails stuck in midair.]]
 
During the Holiday Event update of 2015, a small glitch would occur irregularly. Whenever a run would begin (or sometimes during a run at some point), the level's road would suddenly disappear and the playable character would be left running in one spot in midair, unable to execute any action or move forward. To escape this glitch, the player's only option is to restart the run.<ref>{{Cite web|url=https://www.youtube.com/watch?v=ivf-hHDXH90 |title=Sonic Dash 2: Sonic Boom Glitch |publisher=Ribombee |work=Youtube |date=16 December 2015 |accessdate=28 January 2017 }}</ref>
 
 
==''[[Sonic Mania]]''==
 
*'''Spring Push Animation Glitch''':
 
If the player hits a spring that pushes them while they remain in contact with the floor, they can push down to enter a [[Spin Dash]] and then hold the direction opposite of the one they are moving in to play the current character's pushing animation, even though they aren't pushing anything.<ref>{{Cite web|url=https://www.youtube.com/watch?v=KumIbGtwkYc |title=Sonic Mania - Spring Pushing-Animation Glitch |publisher=Ribombee |work=Youtube |date=15 August 2017 |accessdate=17 August 2017 }}</ref>
 
 
*'''No-Music Glitch''':
 
Under certain circumstances after getting a [[1-Up]] the "end level" music will play instead of the current level's theme. This causes the level's music to cease until it is changed (ie: a boss fight).
 
 
*'''Pity Emerald''':
 
For unknown circumstances in a Special Stage, the UFO can abruptly turn around and fly towards the player, immediately rewarding them the [[Chaos Emerald]].
 
 
*'''Super Sonic Blue''':
 
[[File:BlueSS.jpg|thumb|200px]]
 
If [[Classic Sonic|Sonic]] attempts to turn into [[Super Sonic (Classic Sonic's world)|Super Sonic]], due to unknown circumstances, he may cease mid-transformation and stay stuck in his regular form. However, his quills and eyes will display similarities to Super Sonic, and other animations may change, such as the crouch. Sonic can still properly transform into Super Sonic after this. The theme music for Super Sonic will play when Sonic is in this state.
 
 
*'''"You're probably wondering how I ended up in this situation"''':
 
After defeating [[Metal Sonic (Classic Sonic's world)|Metal Sonic]] in [[Stardust Speedway Zone (Sonic Mania)|Stardust Speedway Zone]], his collision with the spiked wall may force him to remain in mid-air.
 
 
*'''Edge of Glory?''':
 
Similarly to [[Sonic the Hedgehog 2]], if the player uses a [[Spin Dash]] or [[Drop Dash]] while riding the [[Tornado]], it is possible to fall off and lose a life.
 
 
*'''Tails just chillin<nowiki>'</nowiki>''':
 
When playing as Sonic and Tails in the final boss fight, if Tails is grabbed by both hands at the same time, the player will be stuck in the fight and forced to either restart or get a Time Over.
 
 
*"'''They don't teach this in Ninja training"''':
 
It is possible to skip the [[Heavy Shinobi]]'s boss battle with Sonic and Tails, by letting him freeze the Tails near the right-hand side of the stage to allow Sonic to bounce off of him. This will the player give access to the Capsule. As a side effect, the boss will continue fighting the player during the post-boss cutscene which can cause a softlock where the [[Phantom Ruby]] floats away.
 
 
*'''Gliding through the dark sky''':
 
In Flying Battery Act 2 as Knuckles, the player should go toward the end of the act where they run with anti-gravity spheres that push them upside down. From there, they should jump off while standing up and begin gliding. After some period of time, the player will perform somewhat of a level warp. The screen will scroll left, they will see inside assets with an outside background, and the ground will disappear. Afterwards, the player will be stuck at the far left of the stage in an invisible box.
 
 
==References==
 
{{Reflist}}
 
   
 
==External links==
 
==External links==
*{{WP link|Glitch#Video game glitches|Glitch}}
+
*{{WP link|Glitch#Video game glitches|Glitch}}[[Category:Glitches|*]]
 
[[Category:Lists]]
 
[[Category:Lists]]
[[Category:Glitches|*]]
 

Revision as of 14:43, 17 February 2020