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Sonic Wiki Zone
Sonic Wiki Zone
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*''[[Mario & Sonic at the London 2012 Olympic Games/Glitches|Mario & Sonic at the London 2012 Olympic Games]]''
 
*''[[Mario & Sonic at the London 2012 Olympic Games/Glitches|Mario & Sonic at the London 2012 Olympic Games]]''
   
==''[[Sonic the Hedgehog 4: Episode II]]''==
+
*''[[Sonic the Hedgehog 4: Episode II/Glitches|Sonic the Hedgehog 4: Episode II]]''
*'''Double Tails''':
 
[[File:Let's Glitch The Sonic 4 Saga|thumb]]
 
While playing a stage, the player should reach the Goal, cross it, and start a [[Rolling Combo]] [[Tag Action]]. If they look closely, they will see that there are 2 Tails in the game.
 
 
*'''Halting forever''':
 
In [[Sky Fortress Zone]] Act 2, if the player stops suddenly on a hill after running at a high speed at a precise moment, Sonic will stay in his "halting" animation forever. He won't fall to the bottom until a minute or two passes.
 
 
*'''Stuck on the wall''':
 
In [[Sylvania Castle Zone]] Act 1, the player should use the Rolling Combo, go through the water-running section and jump at a certain time. Sonic and Tails will then get stuck on a wall. If the player deactivates the move, they will be out of the glitch.
 
 
*'''Air submarine''':
 
In [[White Park Zone]] Act 3 or Sylvania Castle Zone Acts 1-3, using the [[Submarine Combo]] at a specific point where the water level is low will cause Sonic and Tails to perform the submarine combo while Tails is outside the water.
 
   
 
==''[[Sonic & All-Stars Racing Transformed]]''==
 
==''[[Sonic & All-Stars Racing Transformed]]''==

Revision as of 21:51, 29 March 2018

Glitches are mistakes and errors in games caused by overlooked software data. Various Sonic games have a selection of them listed below. While some are unintentionally useful or even entertaining to some, others may be harmful to the player's games, gaming systems, or their save files, though detrimental ones are often referred to as Bugs.

Unless otherwise noted, all glitch names are conjectural. Many of them have not been confirmed by Sega.

List of games with noted glitches

Sonic & All-Stars Racing Transformed

  • Menu islands glitch:

Fairly often in the game's menus, the yellow glow from the Samba De Amigo island appears on another island instead.

  • Game crash:

In the Xbox 360 version of the game, the game will randomly crash on occasion (usually at the loading screen and in Seasonal Shrines). A title update fixed this problem.

  • Boats on the road:

There is a glitch where vehicles sometimes transform into a boat while on the road.

  • Collision glitch:

When racing alongside another racer, the player’s car may suddenly and randomly bounce off of the racer they came in contact with, sending them flying into a wall or even off of the stage.

  • Shinobi Time Attack crash:

If the player retries, the game may crash upon completion.

  • Jet set gravity!:

Usually on Graffiti City, if the player falls down at a high speed, their racer will float for a short period of time.

  • The road to eternity:

Occasionally when finishing an online race, the player will have to keep driving even while the countdown is ticking, will lose the race, and receive a DNF even though they successfully completed the race.

  • Start menu being mean:

If the player presses start and then down on the D-pad or analog stick rapidly, they can select Continue. If they select it, the game will ask them to restart. If the player keeps going down, the option they select will have the same effect as the option below it. This can be fixed by pressing up on the D-pad or analog stick.

  • Burning Depths door glitch:

In the Nintendo 3DS version of Sonic & All-Stars Racing Transformed on the first lap of the Burning Depths track, there's a section where the track splits into two paths that eventually come back together by a door. The door will sometimes not open, thus forcing the player to reset the track.

  • All-Stars need no stunts:

In the 3DS version after using an All-Star move, the player's character will be unable to perform stunts until they transform into plane mode again. This is a problem on all courses that do not feature plane mode, except for Sunshine Tour and Roulette Road, since they have no jumps.

  • Possessed water:

In the 3DS version of the game when landing a trick in water, based on the size of the characters boat mode they will spin out, flail around, and even get turned around completely. This happens more often to Amy and other characters with wide boat forms.

  • Going past transformation gates:

While driving, the player should stop before the transformation gate (without going through it), turn around and position themselves facing backward while being as close to the transformation gate as possible. The 'Wrong way' sign will then appear, and after some time, the character will respawn in front of the transformation gate without going through it. This is the only way that a character can be in a transport form they normally shouldn't be in. (A boat in a car section, a plane in a boat section etc.) This may be fixed in some versions of the game throughout recent patches.

  • Locked in glitch:

Sometimes, in the PS3 version on the Race of Ages course, the warp game before the end of each lap refuses to function. Instead, there will be an invisible wall there. If the player tries reversing, it will respawn them near the wall, leaving them "locked into" the tunnel segment. This glitch can be fixed by restarting the race.

Sonic Mania

  • Spring Push Animation Glitch:

If the player hits a spring that pushes them while they remain in contact with the floor, they can push down to enter a Spin Dash and then hold the direction opposite of the one they are moving in to play the current character's pushing animation, even though they aren't pushing anything.[1]

  • No-Music Glitch:

Under certain circumstances after getting a 1-Up the "end level" music will play instead of the current level's theme. This causes the level's music to cease until it is changed (ie: a boss fight).

  • Pity Emerald:

For unknown circumstances in a Special Stage, the UFO can abruptly turn around and fly towards the player, immediately rewarding them the Chaos Emerald.

  • Super Sonic Blue:
BlueSS

If Sonic attempts to turn into Super Sonic, due to unknown circumstances, he may cease mid-transformation and stay stuck in his regular form. However, his quills and eyes will display similarities to Super Sonic, and other animations may change, such as the crouch. Sonic can still properly transform into Super Sonic after this. The theme music for Super Sonic will play when Sonic is in this state.

  • "You're probably wondering how I ended up in this situation":

After defeating Metal Sonic in Stardust Speedway Zone, his collision with the spiked wall may force him to remain in mid-air.

  • Edge of Glory?:

Similarly to Sonic the Hedgehog 2, if the player uses a Spin Dash or Drop Dash while riding the Tornado, it is possible to fall off and lose a life.

  • Tails just chillin':

When playing as Sonic and Tails in the final boss fight, if Tails is grabbed by both hands at the same time, the player will be stuck in the fight and forced to either restart or get a Time Over.

  • "They don't teach this in Ninja training":

It is possible to skip the Heavy Shinobi's boss battle with Sonic and Tails, by letting him freeze the Tails near the right-hand side of the stage to allow Sonic to bounce off of him. This will the player give access to the Capsule. As a side effect, the boss will continue fighting the player during the post-boss cutscene which can cause a softlock where the Phantom Ruby floats away.

  • Gliding through the dark sky:

In Flying Battery Act 2 as Knuckles, the player should go toward the end of the act where they run with anti-gravity spheres that push them upside down. From there, they should jump off while standing up and begin gliding. After some period of time, the player will perform somewhat of a level warp. The screen will scroll left, they will see inside assets with an outside background, and the ground will disappear. Afterwards, the player will be stuck at the far left of the stage in an invisible box.

References

  1. Sonic Mania - Spring Pushing-Animation Glitch. Youtube. Ribombee (15 August 2017). Retrieved on 17 August 2017.

External links