Sonic News Network

Know something we don't about Sonic? Don't hesitate in signing up today! It's fast, free, and easy, and you will get a wealth of new abilities, and it also hides your IP address from public view. We are in need of content, and everyone has something to contribute!

If you have an account, please log in.

READ MORE

Sonic News Network
Advertisement
Sonic News Network
Main Page Gallery
For the vehicle in Sonic the Hedgehog (2006), see Glider. For Ray the Flying Squirrel's method of flying, see Air Glide.

Glide (滑空 Kakkū?), also known as the Mid-Air Glide (滑空飛行 Kakkūhikō?, lit. "Glide Flight"), Power Glide, or Gliding Jump, is one of Knuckles the Echidna's signature moves. It first appeared in Sonic & Knuckles where it was first used by Knuckles, but has since been performed by several other users as well. It is a technique where the user glides gently through the air in semi-flight.

Description

Knuckles gliding in Knuckles' Chaotix.

In contrast to popular belief, Glide is not a technique that grants the user unbound flight through the air, but rather manipulates one's fall through midair.

To perform Glide, the user must be positioned in midair, either from a jump or a fall over an edge. The user then manipulates the air currents around them which makes it possible for the user to both slow down the rate of the descent from the fall and to move significant horizontal distances while descending. It is much farther than what they could reach with a normal jump or fall, but they cannot move upwards. This is usually done by the player by pressing the jump or Action button while in midair and using the direction controls to move. The user will then continue to glide until they latch onto a wall, land safely on solid ground, or stop on purpose. If the user should stop gliding while in the air (by releasing the button that caused the Glide), they will begin to drop normally through the air. The Glide can be resumed however, by pressing the button that caused the Glide again.

The ways to manipulate the air currents varies from user to user. Knuckles uses his dreadlocks to trap air under them and Rouge does it by using her wings to move through the air. Tails uses his two tails to stay in the air and is weighed down by the two pairs of boxing gloves he wears, which he also uses to attack enemies. Since most users of the Glide can also climb on walls, this move is perfectly suited for exploring the surroundings. Tails, Emerl and E-121 Phi are the only characters who cannot climb after they have glided into a wall.

For users such as Knuckles, the Glide can also be used offensively. By extending his spiked fists in front of him while gliding, Knuckles can damage any unprotected enemy his fists come in contact with. (This is named the Grinder Attack in Sonic Battle.) If any other of his body parts comes in contact with the enemy however, he will take damage.

Tails' variation of this move functions differently; the player must hold the left or right button to make sure Tails moves forward. Otherwise, Tails will quickly fall to the ground.

Game appearances

Sonic the Hedgehog 3 & Knuckles

Knuckles performing the Glide, from Sonic & Knuckles.

Glide first appears in Sonic & Knuckles and its lock-on addition Sonic the Hedgehog 3 & Knuckles, where it is referred to as Glide[1] and Gliding Knuckles Attack[1], and is usable by Knuckles the Echidna, Super Knuckles, and Hyper Knuckles.

To perform the Glide in gameplay, the player has to hold A Button (Sega Genesis).svg/B Button (Sega Genesis).svg/C Button (Sega Genesis).svg during a Spin Jump. While performing the Glide in this game, the player will travel horizontally in the direction they are facing, all while slowly descending, until the player either lets go of A Button (Sega Genesis).svg/B Button (Sega Genesis).svg/C Button (Sega Genesis).svg, or the user touches the ground or a wall (the latter of which will make them perform Climb/Gliding Shockwave Attack). The Glide is also capable of damaging any enemies or bosses that it touches during its performance.

Additionally, Knuckles will occasionally use the Glide to attack the player during his boss fight.

Knuckles the Echidna in Sonic the Hedgehog 2

In Knuckles the Echidna in Sonic the Hedgehog 2, the Glide returns as a move usable by Knuckles the Echidna. In gameplay, it functions identically to its previous appearance, being performed by holding A Button (Sega Genesis).svg/B Button (Sega Genesis).svg/C Button (Sega Genesis).svg during a Spin Jump.

While performing the Glide in this game, the player will travel horizontally in the direction they are facing, all while slowly descending, until the player either lets go of A Button (Sega Genesis).svg/B Button (Sega Genesis).svg/C Button (Sega Genesis).svg, or the user touches the ground or a wall (the latter of which will make them perform Climb). The Glide is also capable of damaging any enemies or bosses that it touches during its performance.

Sonic the Hedgehog Triple Trouble

In Sonic the Hedgehog Triple Trouble, the Glide is performed by Knuckles the Echidna during the game's intro and the ending scene, although it is not usable in gameplay.

Knuckles' Chaotix

Knuckles performing the Glide, from Knuckles' Chaotix.

In Knuckles' Chaotix, the Glide appears as a move usable by Knuckles the Echidna, where it is performed by holding C Button (Sega Genesis).svg during a Spin Jump.

While performing the Glide in this game, the player will travel horizontally in the direction they are facing, all while slowly descending, until the player either lets go of C Button (Sega Genesis).svg, or the user touches the ground or a wall (the latter of which will make them perform Climb). Additionally, the Glide is also capable of damaging any enemies or bosses that it touches during its performance.

Unlike its previous appearances, however, should the player let go of C Button (Sega Genesis).svg while gliding, Knuckles will return to his spinning animation, although he will not be able to glide again during the same Spin Jump.

Sonic the Fighters

Sonic 3D Blast

In Sega Saturn version of Sonic 3D Blast, Knuckles is seen briefly gliding on the mid-air while carrying Sonic to the starting point of the Special Stage.

Sonic Blast

Knuckles performing the Glide, from Sonic Blast.

In Sonic Blast, the Glide is referred to as the Knuckles Sliding Attack[2] and is usable by Knuckles the Echidna, where it is performed by holding Game Gear I Button.png/Game Gear II Button.png during a Spin Jump.

While performing the Glide in this game, the player will travel horizontally in the direction they are facing, all while slowly descending, until the player either lets go of Game Gear I Button.png/Game Gear II Button.png, or the user touches the ground or a wall (the latter of which will make them perform Climb). Additionally, the Glide is also capable of damaging any enemies or bosses that it touches during its performance.

Sonic R

Sonic Adventure

Knuckles performing the Glide, from Sonic Adventure DX: Director's Cut.

In Sonic Adventure and its enhanced port Sonic Adventure DX: Director's Cut, the Glide appears as a move usable by Knuckles the Echidna, where it is performed by holding DreamcastA.png/A Button GameCube v2.png during a Spin Jump.

While performing the Glide in this game, the player will travel horizontally in the direction they are facing, all while slowly descending, until the player either lets go of DreamcastA.png/A Button GameCube v2.png, or the user touches the ground or a wall (the latter of which will make them perform Climb). Additionally, the Glide is also capable of damaging any enemies or bosses that it touches during its performance.

Should the player let go of DreamcastA.png/A Button GameCube v2.png while gliding in these games, Knuckles will return to his spinning animation, and the player will be allowed to use Glide again by pressing DreamcastA.png/A Button GameCube v2.png. Also, during his[[Character Conflict], Knuckles will perform the Glide to chase down the player in mid-air.

Sonic the Hedgehog Pocket Adventure

In Sonic the Hedgehog Pocket Adventure, the Glide appears as a move used by Knuckles the Echidna during his boss fight. When performing the Glide in this game, Knuckles glides from one side of the arena to the other, damaging Sonic should he come in contact with him.

Sonic Adventure 2

Knuckles performing the Glide, from Sonic Adventure 2: Battle.

In Sonic Adventure 2 and its enhanced port Sonic Adventure 2: Battle, the Glide appears as a move usable by Knuckles the Echidna, Rouge Tikal, and Chaos where it is performed by holding DreamcastA.png/A Button GameCube v2.png during a Spin Jump or a Dig.

While performing the Glide in this game, the player will travel horizontally in the direction they are facing, all while slowly descending, until the player either lets go of DreamcastA.png/A Button GameCube v2.png, or the user touches the ground or a wall (the latter of which will make them perform Climb). Additionally, the Glide is also capable of damaging any enemies or bosses that it touches during its performance.

Should the player let go of DreamcastA.png/A Button GameCube v2.png while gliding in this game, Knuckles will return to his spinning animation, and the player will be allowed to use Glide again by pressing DreamcastA.png/A Button GameCube v2.png. Both Knuckles and Rouge will also use the Glide against the player during their respective boss battles.

Sonic Advance series

Sonic Advance

Knuckles performing the Glide, from Sonic Advance.

In Sonic Advance, the Glide appears as a move usable by Knuckles the Echidna, where it is performed by holding GameboyA.png during a Spin Jump while not submerged in water.

When performing the Glide in this game, the player will travel horizontally in the direction they are facing, all while slowly descending, until the player either lets go of the button, or the user touches the ground or a wall (the latter of which will make them perform Climb). Additionally, the Glide is also capable of damaging any enemies or bosses that it touches during its performance.

Should the player Glide into the water in this game, said Glide will immediately be transformed into the Breast Stroke.

Sonic Advance 2

In Sonic Advance 2, the the Glide appears as a move usable by Knuckles the Echidna, where it is performed by holding GameboyA.png during a Spin Jump while not submerged in water.

When performing the Glide in this game, the player will travel horizontally in the direction they are facing, all while slowly descending, until the player either lets go of the button, or the user touches the ground or a wall (the latter of which will make them perform Climb). Additionally, the Glide is also capable of damaging any enemies or bosses that it touches during its performance.

Should the player Glide into water in this game, said Glide will immediately be cancelled out, returning the player to their spinning animation.

Sonic Advance 3

In Sonic Advance 3 the Glide appears as a move usable by Knuckles the Echidna (when partnered with Cream or Amy) and Tails (when partnered with Knuckles), where it is performed by holding GameboyA.png during a Spin Jump while not submerged in water.

When performing the Glide in this game, the player will travel horizontally in the direction they are facing, all while slowly descending, until the player either lets go of the button, or the user touches the ground or a wall (the latter of which will make them perform Climb if the playable character is Knuckles). Additionally, the Glide is also capable of damaging any enemies or bosses that it touches during its performance.

Should the player Glide into water in this game, said Glide will immediately be transformed into the Breast Stroke. Unique to this game, several aspects of the Glide also change depending on which partner the player selects; when partnered with Tails, Knuckles gains the Double Mid-Air Glide; when partnered with Cream, Knuckles can perform a Homing Attack by pressing GameboyB.png whilst gliding; and when partnered with Sonic, Knuckles can perform the Mid-Air Dash Glide.

Sonic Pinball Party

In Sonic Pinball Party, Knuckles is shown performing his gliding position during the intro animation of while popping out alongside the other characters in the game.

Sonic the Hedgehog (2006)

Sonic and the Black Knight

Sonic Mania

Knuckles performing the Glide, from Sonic Mania.

In Sonic Mania and its expansion Sonic Mania Plus, the Glide appears as a move usable by Knuckles the Echidna and Super Knuckles, where it is performed by holding PSSquareButton.png/PSXButton.png/PSObutton.png (PlayStation 4), Switch y.png/Switch a.png/Switch b.png (Nintendo Switch), or X button.png/A button.png/B button.png during a Spin Jump.

When performing the Glide in this game, the player will travel horizontally in the direction they are facing, all while slowly descending, until the player either lets go of the aforementioned button, or the user touches the ground or a wall (the latter of which will make them perform Climb). Additionally, the Glide is also capable of damaging any enemies or bosses that it touches during its performance.

Variants

Breast Stroke

Main article: Breast Stroke

Breast Stroke is a move performed by Knuckles when underwater. The move functions similarly to Glide. Knuckles can latch on walls while performing the Breast Stroke; however, Knuckles cannot damage enemies and will suffer damage if collided into.

Double Mid-Air Glide

Main article: Double Mid-Air Glide

The Double Mid-Air Glide is a move usable by Knuckles in Sonic Advance 3 when partnered with Tails. The move is executed in exactly the same way as the Glide, except Knuckles gains some extra height before executing the move.

Grinder Attack

Main article: Grinder Attack

Grinder Attack is Knuckles' Air Action in Sonic Battle. When used, Knuckles glides forwards, damaging any opponents he collides with.

Mid-Air Dash Glide

Main article: Mid-Air Dash Glide

The Mid-Air Dash Glide is is a move usable by Knuckles in Sonic Advance 3 when partnered with Sonic. When using this move, Knuckles does an offensive dash through midair by charging forward head-first.

Triangle Dive

Main article: Triangle Dive

Triangle Dive is a team move performed by Team Sonic and Team Dark in Sonic Heroes. This move is performed in a similar manner to the regular Glide, except that several characters join into the execution of the move. When using the Triangle Dive, the team members join together in a united formation that lets them all glide through midair.

Hyper Knuckles

When Hyper Knuckles glides, if he hits a wall, shaking will occur and all the enemies on screen will be destroyed by the impact.[3] This is dubbed the "Gliding Shock Wave Attack" by fans.

In other media

Sonic the Comic

Knuckles gliding, from Sonic the Comic #53. Art by Richard Elson.

In the Sonic the Comic comic series and its spin-offs published by Fleetway Editions, Knuckles rarely glides, but unlike his game counterpart, Knuckles keeps his arms sideways instead of in front of him. Other than that, it seems to work the same way as it does in the games.

Sonic the Hedgehog: The Movie

Knuckles using Glide in Sonic the Hedgehog: The Movie.

In Sonic the Hedgehog: The Movie, Knuckles is shown using Glide on several occasions. However, it is more reminiscent of levitation, as Knuckles is able to hover in a stationary position while in midair and glide upward without even assuming his gliding pose.

Sonic X

Knuckles the Echidna gliding in Sonic X.

In Sonic X, the glide is only used by Knuckles the Echidna. It is only showcased in the first and second seasons. Its performance and functions are the same as in the games.

IDW Publishing

Main article: Glide (IDW)

In the Sonic the Hedgehog comic series and its spin-offs published by IDW Publishing, the Glide is a move most commonly used by Knuckles. It first appeared in Sonic the Hedgehog #3 when Knuckles had to enter a fortified warehouse.

Trivia

  • In the 2D-side scrolling games, there is a trick that allows Knuckles to gain height when beginning to glide. The player must press the jump button just as he jumps onto an enemy or a Monitor.
  • Apparently, the Glide appears to be a personal invention in Knuckles’ case rather than an ability shared by all echidnas from Sonic’s world (with the exception of Tikal in the Multiplayer from Sonic Adventure 2). In Sonic Chronicles: The Dark Brotherhood, echidnas such as Shade and the rest of the Nocturnus Clan seemingly lack the ability to glide, while they are shown being able to scale walls.

References

  1. 1.0 1.1 Sonic & Knuckles (Sega Mega Drive) United States instruction booklet, pg. 7.
  2. Sonic Blast (Sega Game Gear) United States instruction booklet, p. 5.
  3. Teitelbaum, Michael (November 1995). Sonic & Knuckles. Troll Communications Llc. ISBN 978-0816737819.
Navigation Templates to Glide


Main article | Staff | Manuals | Glitches (Sonic 2, Knuckles in Sonic 2) | Beta elements | Gallery | Prereleases (Nick Arcade | Simon Wai) | Re-releases (2006 | 2013 | 3D | Sega Ages)

Main articles (Sonic 3, Sonic & Knuckles, Sonic 3 & Knuckles, Sonic & Knuckles Collection) | Staff (Sonic 3, Sonic & Knuckles, Sonic & Knuckles Collection) | Manuals (Sonic 3, Sonic & Knuckles) | Glitches (Sonic 3, Sonic 3 & Knuckles, Sonic & Knuckles Collection) | Beta elements (Sonic 3, Sonic & Knuckles, Sonic 3 & Knuckles) | Galleries (Sonic 3, Sonic & Knuckles, Sonic & Knuckles Collection)

Main article | Scripts (Sonic, Tails, Knuckles, Amy, Big, Gamma, Super Sonic) | Staff | Glitches | Beta elements | Gallery | Re-releases (DX | 2010)

Main article | Scripts (Hero, Dark, Last) | Staff | Glitches | Beta elements | Gallery | Re-releases (Battle | 2012)

Main article | Staff | Glitches | Beta elements | Gallery | Re-releases (SonicN | Android)

Main article | Staff | Glitches | Beta elements | Gallery

Main article | Staff | Glitches | Gallery

Main article | Script (Sonic, Shadow, Silver, Last) | Staff | Manuals | Glitches | Beta elements | Gallery

Main article | Staff | Glitches | Beta elements | Gallery | Re-releases (Plus)
Advertisement