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MWAHAHAHA! See for yourself! Ahoy, Ghost Pirate! Blow the man down!


Captain Whisker, Sonic Rush Adventure

The Ghost Pirate (ゴーストパイレート Gōsutopairēto?) is a character that appears in the Sonic the Hedgehog series. It was a combat robot created by Dr. Eggman and Eggman Nega.

Appearance[]

The Ghost Pirate, as its name implies, is a robotic pirate that seems to be a combination between Captain Whisker and Johnny. It wears black pirate hat and ripped clothes, something a pirate would typically wear. It is mostly green, with some brown and orange stripes on its long and gray spikes located on its lower legs and lower arms. It has dark green spots on its legs and arms with peach colored clothes. It also has clawed feet that resembles a dinosaur and three clawed fingers. It also wields a cutlass in its right hand.

History[]

After Sonic, Tails, Blaze, and Marine find Captain Whisker at Haunted Ship, Whisker taunts Blaze, telling her to try and take the Jeweled Scepter from him. Whisker then unveils the Ghost Pirate and commands it to attack the heroes.[1] The Ghost Pirate was ultimately destroyed in the ensuing fight against Sonic and Blaze.

Personality[]

The Ghost Pirate appears to have a cruel sense of humor, as displayed when it successfully attacks Sonic or Blaze.

Powers and abilities[]

The Ghost Pirate can condense itself and move quickly enough to keep up with Sonic or Blaze while also being able to launch itself at high altitudes into the air. For offense, the Ghost Pirate displayed potent swordsmanship and is able to utilise pyrokinetic abilities, either spewing out fireballs or creating powerful vortexes of fire.

Relationships[]

Friends/Allies[]

Enemies[]

Battle[]


The Ghost Pirate is the boss of Haunted Ship and is the fourth boss overall in Sonic Rush Adventure. It can be fought by either Sonic or Blaze.

Boss guide[]

The battle arena takes place on board a pirate ship with a main deck serving as a grounded platform and a mounted yardarm being a mid-air platform which is slightly shorter than the main deck in length. There are two hooks hanging off from either end of the yard that suspends slightly above the main deck; the player may jump and grab the hook which will fling the player onto the yardarm.

The player will need to move between both platforms to avoid most of the Ghost Pirate's attacks although the Ghost Pirate will usually follow the player between attacks. The list of attacks it can perform are as follows:

  • The Ghost Pirate swings its cutlass and kick once. When his health is less than half full, it will also perform a downwards slash with its cutlass as a finisher.
  • The Ghost Pirate spews out fireballs from its mouth that trail slowly along the platforms (which will harm even Blaze).
  • The Ghost Pirate unleashes a vortex of fire in front of it from its mouth; if the Ghost Pirate uses the vortex while it is on the main deck, the vortex will pierce through the yardarm.
  • The Ghost Pirate can also fly high up into the air and slam down on the ship moments later. When it slams down, the player will be stunned unless they jump when it comes down and if the player is also standing on the yardarm, they will get knocked off of it.

The jewel inside the Ghost Pirate's chest serves as its weak spot, and when it is hit a few times, the jewel will detach itself and come to rest on the crow's nest and will stay there until it is hit a few times. Attacking the Ghost Pirate itself does not deal damage though if it is hit enough times, the Ghost Pirate will lie down motionlessly for a few moments before reforming itself. Repeat this process until its Boss Gauge is depleted.

When the jewel's health is completely depleted, the jewel will fly around the stage erratically until the player hits it one more time, ending the fight. Eventually, the jewel will slowly move to the crow's nest again; if the player does not hit the jewel before it reaches the crow's nest, the jewel will regain some of its health and the battle will continue.

Gallery[]

Artwork[]

Screenshots[]

Trivia[]

  • The Ghost Pirate is the only boss to be more human-like, unlike the other bosses.

References[]

  1. Sonic Team, Dimps (13 September 2007). Sonic Rush Adventure. Nintendo DS. Sega. Area/level: Haunted Ship. Cutscene: The Hair-Raising Ghost Pirate. "Whisker: Hmph! My, but you're persistent! If you want it that bad, TRY and take it! / Blaze: You think I can't?! / Sonic: Blaze, don't let him get you worked up! / Whisker: D'arr har har! This time, I've got a secret weapon! Now I'll see you to Davy Jones for sure! / Sonic: Those are some big words. Sure you're not just all talk? / Whisker: MWAHAHAHA! See for yourself! Ahoy, Ghost Pirate! Blow the man down! / Sonic & Blaze: !!! / Marine: Eeeeek! 'ere it comes!"
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