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Sonic Wiki Zone
Sonic Wiki Zone
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{{Tab
 
{{Tab
|tab1 = Main page
+
|title1 = Main page
 
|tab2 = Gallery
 
|tab2 = Gallery
  +
|bg = greentab
 
}}
 
}}
 
{{Infobox level
 
{{Infobox level
 
|title = Game Land
 
|title = Game Land
|image = [[File:Worldmap 08.png|242px]]
+
|image = Worldmap 08.png
 
|game = ''[[Sonic Colors]]'' {{Only}}
 
|game = ''[[Sonic Colors]]'' {{Only}}
 
|description = Play as a Virtual Hedgehog in Eggman's Sonic Simulator in Game Land. Experience all the action in 2 player co-op where you can use Combined Color Power to have twice the fun.<ref>[http://www.sega.com/soniccolors/ Sonic Colors English Website]</ref>
 
|description = Play as a Virtual Hedgehog in Eggman's Sonic Simulator in Game Land. Experience all the action in 2 player co-op where you can use Combined Color Power to have twice the fun.<ref>[http://www.sega.com/soniccolors/ Sonic Colors English Website]</ref>
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*[[Egg Pawn]]
 
*[[Egg Pawn]]
 
*[[Sandworm]]
 
*[[Sandworm]]
*[[Spina]]
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*[[Spinner]]
 
}}
 
}}
 
{{Quote left|Welcome to Game Land, home of the ever popular Sonic Simulator. Waste time with your pathetic friends in Multiplayer Mode.|[[Doctor Eggman|Dr. Eggman]]}}
 
{{Quote left|Welcome to Game Land, home of the ever popular Sonic Simulator. Waste time with your pathetic friends in Multiplayer Mode.|[[Doctor Eggman|Dr. Eggman]]}}
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==Trivia==
 
==Trivia==
 
*The Sonic Simulator was first leaked by Amazon's Japanese website showing a picture of [[Virtual Hedgehog]]s running in a colorless world, but it was removed soon after.
 
*The Sonic Simulator was first leaked by Amazon's Japanese website showing a picture of [[Virtual Hedgehog]]s running in a colorless world, but it was removed soon after.
*The music in this level is entirely 8-bit. When a Color Power is used (i.e. the [[Yellow Drill]]), an 8-bit version of "[[Reach for the Stars]]" plays.
+
*The music for this level is entirely 8-bit. When a Color Power is used (i.e. the [[Yellow Drill]]), an 8-bit version of "[[Reach for the Stars]]" plays.
*Some references to the classic zones appear in the game. For example, in Game Land 3 Act 2, a section has platforms that move very similarly to the ones in the [[Scrap Brain Zone]]. The layout of that one area of the stage is also similar in that regard. Also, a certain level has a layout almost identical to that of the [[Spring Yard Zone]].
+
*References to classic Zones appear in the game. For example, the layout of Game Land 1 Act 1 mirrors Green Hill Zone Act 1, as does Game Land 2 Act 1 mirrors Marble Zone Act 1. In Game Land 3 Act 2, a section has platforms that move very similarly to the ones in the [[Scrap Brain Zone]]. The layout of that one area of the stage is also similar in that regard. Also, a certain level has a layout almost identical to that of the [[Spring Yard Zone]].
 
*In some levels, there is a [[Question Capsule|question mark capsule]], which is actually a trap placed by [[Doctor Eggman|Eggman]]. If collected, a floating Eggman head with a heart aura will appear, shooting mines at the player(s) periodically. In some cases, it holds two kinds of Wisps, such as the Yellow and [[Cyan Wisp|Cyan]] Wisps.
 
*In some levels, there is a [[Question Capsule|question mark capsule]], which is actually a trap placed by [[Doctor Eggman|Eggman]]. If collected, a floating Eggman head with a heart aura will appear, shooting mines at the player(s) periodically. In some cases, it holds two kinds of Wisps, such as the Yellow and [[Cyan Wisp|Cyan]] Wisps.
 
*The player's Mii wears a plush hedgehog body.
 
*The player's Mii wears a plush hedgehog body.
 
*This is the only place in the game besides [[Asteroid Coaster]] where the [[Sandworm]] appears.
 
*This is the only place in the game besides [[Asteroid Coaster]] where the [[Sandworm]] appears.
*The theme of the Sonic Simulator is an 8-bit remix of Dr. Eggman's theme from [[Sonic the Hedgehog (2006)|''Sonic the Hedgehog'' (2006)]], which is also used in ''[[Sonic Unleashed]]'' and ''Sonic Colors''.
+
*The theme for the Sonic Simulator is an 8-bit remix of Dr. Eggman's theme from [[Sonic the Hedgehog (2006)|''Sonic the Hedgehog'' (2006)]], which is also used in ''[[Sonic Unleashed]]'' and ''Sonic Colors''.
 
*As the Sonic Simulator is the means by which the player obtains the Chaos Emeralds, it can be considered the ''Sonic Colors'' version of the [[Special Stage]].
 
*As the Sonic Simulator is the means by which the player obtains the Chaos Emeralds, it can be considered the ''Sonic Colors'' version of the [[Special Stage]].
 
**This only applies to the [[Wii]] version, as the DS version has actual Special Stages.
 
**This only applies to the [[Wii]] version, as the DS version has actual Special Stages.
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|[[Hideaki Kobayashi]]
 
|[[Hideaki Kobayashi]]
 
|}
 
|}
  +
 
==Video==
 
==Video==
 
===Wii===
 
===Wii===
{{#tag:tabber|
+
<tabber>
 
Area 1 = [[File:Sonic Colors PC Game Land Area 1 Dolphin Emulator 1080 60FPS|200px|left]]
 
Area 1 = [[File:Sonic Colors PC Game Land Area 1 Dolphin Emulator 1080 60FPS|200px|left]]
  +
|-|
{{!}}-{{!}}
 
 
 
 
Area 2 = [[File:Sonic Colors PC Game Land Area 2 Dolphin Emulator 1080 60FPS|200px|left]]
 
Area 2 = [[File:Sonic Colors PC Game Land Area 2 Dolphin Emulator 1080 60FPS|200px|left]]
  +
|-|
{{!}}-{{!}}
 
 
 
 
Area 3 = [[File:Sonic Colors PC Game Land Area 3 Dolphin Emulator 1080 60FPS|200px|left]]
 
Area 3 = [[File:Sonic Colors PC Game Land Area 3 Dolphin Emulator 1080 60FPS|200px|left]]
  +
|-|
{{!}}-{{!}}
 
 
 
 
Area 4 = [[File:Sonic Colors PC Game Land Area 4 Dolphin Emulator 1080 60FPS|200px|left]]
 
Area 4 = [[File:Sonic Colors PC Game Land Area 4 Dolphin Emulator 1080 60FPS|200px|left]]
  +
|-|
{{!}}-{{!}}
 
 
 
 
Area 5 = [[File:Sonic Colors PC Game Land Area 5 Dolphin Emulator 1080 60FPS|200px|left]]
 
Area 5 = [[File:Sonic Colors PC Game Land Area 5 Dolphin Emulator 1080 60FPS|200px|left]]
  +
|-|
{{!}}-{{!}}
 
 
 
 
Area 6 = [[File:Sonic Colors PC Game Land Area 6 Dolphin Emulator 1080 60FPS|200px|left]]
 
Area 6 = [[File:Sonic Colors PC Game Land Area 6 Dolphin Emulator 1080 60FPS|200px|left]]
  +
|-|
{{!}}-{{!}}
 
 
 
 
Area 7 = [[File:Sonic Colors PC Game Land Area 7 Dolphin Emulator 1080 60FPS|200px|left]]
 
Area 7 = [[File:Sonic Colors PC Game Land Area 7 Dolphin Emulator 1080 60FPS|200px|left]]
  +
</tabber>
{{!}}-{{!}}
 
}}
 
 
{{-}}
 
{{-}}
 
 
===Nintendo DS===
 
===Nintendo DS===
{{#tag:tabber|
+
<tabber>
 
Area 1 = [[File:Sonic Colors DS Versus Mode Area 1 - Tropical Resort 1080p 60FPS|200px|left]]
 
Area 1 = [[File:Sonic Colors DS Versus Mode Area 1 - Tropical Resort 1080p 60FPS|200px|left]]
  +
|-|
{{!}}-{{!}}
 
 
 
 
 
Area 2 = [[File:Sonic Colors DS Versus Mode Area 2 - Sweet Mountain 1080p 60FPS|200px|left]]
 
Area 2 = [[File:Sonic Colors DS Versus Mode Area 2 - Sweet Mountain 1080p 60FPS|200px|left]]
  +
|-|
{{!}}-{{!}}
 
 
 
 
 
Area 3 = [[File:Sonic Colors DS Versus Mode Area 3 - Starlight Carnival 1080p 60FPS|200px|left]]
 
Area 3 = [[File:Sonic Colors DS Versus Mode Area 3 - Starlight Carnival 1080p 60FPS|200px|left]]
  +
|-|
{{!}}-{{!}}
 
 
 
 
 
Area 4 = [[File:Sonic Colors DS Versus Mode Area 4 - Planet Wisp 1080p 60FPS|200px|left]]
 
Area 4 = [[File:Sonic Colors DS Versus Mode Area 4 - Planet Wisp 1080p 60FPS|200px|left]]
  +
|-|
{{!}}-{{!}}
 
 
 
 
 
Area 5 = [[File:Sonic Colors DS Versus Mode Area 5 - Aquarium Park 1080p 60FPS|200px|left]]
 
Area 5 = [[File:Sonic Colors DS Versus Mode Area 5 - Aquarium Park 1080p 60FPS|200px|left]]
  +
|-|
{{!}}-{{!}}
 
 
 
 
 
Area 6 = [[File:Sonic Colors DS Versus Mode Area 6 - Asteroid Coaster 1080p 60FPS|200px|left]]
 
Area 6 = [[File:Sonic Colors DS Versus Mode Area 6 - Asteroid Coaster 1080p 60FPS|200px|left]]
  +
</tabber>
{{!}}-{{!}}
 
}}
 
 
{{-}}
 
{{-}}
   

Revision as of 17:38, 6 August 2019

Main page Gallery

Welcome to Game Land, home of the ever popular Sonic Simulator. Waste time with your pathetic friends in Multiplayer Mode.


Dr. Eggman

Game Land (ゲームランド Gēmu Rando?) (widely known as Sonic Simulator or Sonic Sim) is the location of the Sonic Simulator multiplayer stages in Sonic Colors. It is available to play alone in Single Player, or with friends in Multiplayer. The stages are represented by the Chaos Emeralds, each of which sports three stages of its color, totaling 21 stages. Designed in the style of retro arcade games, Game Land features 8-bit versions of each stage's main theme and holds several challenging obstacles best attempted cooperatively. Only the Virtual Hedgehog and Miis are playable.

Description

Wii

The mode is unlocked by collecting Special Rings throughout the in-game stages. Unlocking them is optional and therefore, it does not play a role in the game's story. This mode is selected on the menu screen.

Game Land is divided into seven worlds (Game Land 1, Game Land 2, etc.) with three Acts each. Each world represents a Chaos Emerald, which is collected at the end of the third Act of that world. Each world has a simple tiled layout and a solid background with floating shapes, the color of which depends on the color of the Chaos Emerald it represents. Each world features 8-bit versions of each stage's main theme (Game Land 1 has an 8-bit version of Tropical Resort Act 1's theme, Game Land 2 has an 8-bit version of Sweet Mountain Act 1's theme, etc.).

There are three different ways to play: the "1 Player" option means that the player plays alone, switching between the two Virtual Hedgehogs at any time; the "1.5 Player" option means that the second player can drop in or out at anytime, with unlimited tries; the final option, "2 Player", means that two players play through the level together.

In multiplayer mode, two players control Virtual Hedgehogs (or Miis), playing through the level cooperatively. There are also several gameplay mechanics not available in single player mode. "Assist" allows one player to press the WiiDSA/Snnwii2buttondisco/Snnwiidsybuttondisco in order to turn into an invulnerable hovering orb that follows the other player. When both players use the same Wisp's Color Power simultaneously within a certain distance, they access a "Combined Form" in which they form a different, more powerful Color Power.

After collecting all seven Chaos Emeralds by playing all 21 levels in the Sonic Simulator, the Super Sonic option becomes available in the options menu.

DS version

In the Nintendo DS version of the game, Game Land does not have a Sonic Simulator, but instead allows the player to play stages in Time Attack mode, race against the CPU or friends via Nintendo Wi-Fi Connection, and play Special Stages that the player has already completed.

Trivia

  • The Sonic Simulator was first leaked by Amazon's Japanese website showing a picture of Virtual Hedgehogs running in a colorless world, but it was removed soon after.
  • The music for this level is entirely 8-bit. When a Color Power is used (i.e. the Yellow Drill), an 8-bit version of "Reach for the Stars" plays.
  • References to classic Zones appear in the game. For example, the layout of Game Land 1 Act 1 mirrors Green Hill Zone Act 1, as does Game Land 2 Act 1 mirrors Marble Zone Act 1. In Game Land 3 Act 2, a section has platforms that move very similarly to the ones in the Scrap Brain Zone. The layout of that one area of the stage is also similar in that regard. Also, a certain level has a layout almost identical to that of the Spring Yard Zone.
  • In some levels, there is a question mark capsule, which is actually a trap placed by Eggman. If collected, a floating Eggman head with a heart aura will appear, shooting mines at the player(s) periodically. In some cases, it holds two kinds of Wisps, such as the Yellow and Cyan Wisps.
  • The player's Mii wears a plush hedgehog body.
  • This is the only place in the game besides Asteroid Coaster where the Sandworm appears.
  • The theme for the Sonic Simulator is an 8-bit remix of Dr. Eggman's theme from Sonic the Hedgehog (2006), which is also used in Sonic Unleashed and Sonic Colors.
  • As the Sonic Simulator is the means by which the player obtains the Chaos Emeralds, it can be considered the Sonic Colors version of the Special Stage.
    • This only applies to the Wii version, as the DS version has actual Special Stages.
  • There are floating, pink heart-shaped medals hidden in each of the Acts known as Egg Medals. Though they are akin to Special Rings, collecting these medals only gives a decent-sized points bonus, and has no other effect on the gameplay.
  • Depending on which kind of gameplay the player is using (1 Player, 1.5 Player, 2 Player), the player's Mii can be stuck in an endless Spin Dash.
  • When the player moves the cursor over at the Game Land zone in the Wii version, he/she may sometimes listen to Eggman's clip as the "Game Plant" instead of "Game Land."
  • The skybox of all stages of Game Land are cuboid in shape.
  • If the player press certain buttons on the controller, the Virtual Hedgehog will change color.
  • In the game files, it is discovered that there are six unused stages of the Sonic Simulator. Though the player can return them to gameplay by hacking, most of them are impossible to clear however.[2]

Music

Song Name Music Track Length Composer/Performer
Game Land 1 2:06 Tomoya Ohtani
Game Land 2 2:01 Kenichi Tokoi
Game Land 3 2:12 Tomoya Ohtani
Game Land 4 2:40 Kenichi Tokoi
Game Land 5 2:46 Tomoya Ohtani
Game Land 6 2:14 Kenichi Tokoi
Game Land 7 2:24 Tomoya Ohtani
Game Land - Color Power 0:47 Tomoya Ohtani
Game Land - Stage Clear 0:13 Hideaki Kobayashi
Game Land - Result Screen 0:51 Hideaki Kobayashi

?

Video

Wii


Nintendo DS


References

  1. Sonic Colors English Website
  2. Sonic Colors (Wii). The Cutting Room Floor. Retrieved on 12 November 2015.

External links



Main article · Script · Credits · Glitches · Beta elements · Gallery · Re-releases (Ultimate)