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Not to be confused with Flying Egg.

Flying Eggman[1] (フライングエッグマン[2] Furaingu Egguman?), also known as the Egg Bouncer,[3]is an object that appears in the Sonic the Hedgehog series. It is a modified Egg Mobile created by Dr. Eggman, which has been used against Sonic the Hedgehog and his allies on several occasions.

Description

Appearance

Flying Eggman, from Sonic the Hedgehog 2.

Flying Eggman looks identical to the standard Egg Mobile, except that it is surroundered by seven ball pods that orbit it.

Features and abilities

Flying Eggman is capable of flight. It can also drop one of its ball pods and turn it into a balloon version of itself. In addition, it can shoot yellow lasers.

Game appearances

Sonic the Hedgehog 2

In Sonic the Hedgehog 2, and its lock-on version Knuckles the Echidna in Sonic the Hedgehog 2, Flying Eggman is fought at the end of Casino Night Zone Act 2, as well as Boss Attack Zone in the 2013 re-release. In the original game, it is fought with Sonic and Tails. In Knuckles the Echidna in Sonic the Hedgehog 2 and the 2013 re-release, it can also be fought with Knuckles.

The battle takes place on a flat platform. Here, Flying Eggman will arrive with seven small spheres orbiting itself. These ball pods protect Flying Eggman, causing damage to the player if struck, and move in complicated patterns. To begin with, the Egg Mobile descends and moves from left to right along the floor, forcing the player to make difficult jumps over it. After this, it will hover in the center and cause its pods to whirl around in very large circles, which the player can avoid if standing to the very side. Immediately after this is the best time to attack as the pods briefly orbit the Egg Mobile just around the middle rather than whirling all around it.

If the player hits the main body of the Egg Mobile, one of the ball pods will detach and expand into an inflatable copy of the Egg Mobile, while Dr. Robotnik himself flies to the top of the screen, out of reach. The clone will float towards the player, and can be easily destroyed with a Spin Jump. Once the clone is destroyed, Dr. Robotnik drops down again and resumes his pattern. Once all of the ball pods/clones have been removed and destroyed, Dr. Robotnik will fly to one side of the screen and fire yellow laser blasts. Robotnik will keep doing this until the Egg Mobile is hit for the eighth and final time (seven hits are required to destroy the ball pods), which defeats Dr. Robotnik once again, who escapes and the player can press the switch on the capsule to complete the zone.

When Knuckles faces Flying Eggman in the locked-on version of Sonic the Hedgehog 2, the battle is notoriously difficult due to Knuckles' poor jumping skills. Unless the player uses Super Knuckles, it is almost impossible to defeat the boss without getting hit.

Sonic & Knuckles

Flying Eggman makes another appearance as the second recycled sub-boss in Sonic's version of Sky Sanctuary Zone in Sonic & Knuckles. Instead of Dr. Robotnik, Mecha Sonic pilots the Egg Mobile this time, with seven ball pods orbiting and protecting him.

The reappearance of this boss in Sky Sanctuary Zone uses exactly the same attack pattern, as the player has to deal with all seven ball pods and their fake clones, which this time resemble Mecha Sonic in the Eggman Mobile. Similarly, after this, Mecha Sonic moves to the corner while trying to shoot lasers from the machine. Like in Sonic the Hedgehog 2, the first seven hits come from hitting him and dealing with the clones and the last one finishes Mecha Sonic. The battle is much easier, as the player is now able to reach and hit Mecha Sonic, who floats around the top of the arena, while the fake ones float around elsewhere, no longer needing to be destroyed due to Mecha Sonic being within the reach of a Spin Jump. After defeating Mecha Sonic, who escapes again in his exploding Egg Mobile, a Warp Point appears in the arena's center that transports the player to the higher levels of Sky Sanctuary Zone.

Sonic the Hedgehog 4: Episode I

Flying Eggman has made a reappearance in Sonic the Hedgehog 4: Episode I, where it is the fourth boss of the game at Mad Gear Zone but with clear differences. The first part of the fight is just like in the previous games with slight exceptions. The Egg Mobile in the fight is much larger and the ball pods' movement around him is somewhat different. The player is now also able to hit Dr. Eggman directly without releasing off his copies, but the hitbox of the mobile is mostly protected by the ball pods, which the player may hit instead. If the player hits one of the ball pods, they'll come off and try to hit the player, but unlike Sonic the Hedgehog 2 and Sonic & Knuckles, the player will sustain damage if they try to destroy the copies.

If the player manages to hit Egg Mobile four times or destroys all of the ball pods, Eggman will run away by using large rockets below the mobile, while the player has to chase him. During the chase, Eggman himself will throw copies with different attributes. He will throw either normal ones, blue ones (that bounces much faster than normal) or a white-yellow one, that starts off small but expands in varying sizes twice as big as the Egg Mobile itself. Eggman will also throw iron balls to the route as well. After four hits by using Homing Attack on him, the battle ends, as Eggman escapes and the player heads to the Capsule.

The boss battle reappears later in E.G.G. Station Zone, as part of the boss rush before facing the final boss. It is mostly the same chase sequence with identical patterns, while the Egg Mobile can be taken down by doing four hits to him. During the last hit, large hatches on the spaceship starts to open up. After the defeating boss again, the player heads to the last Star Post and the final boss of the game.

Mario & Sonic at the Olympic Games Tokyo 2020

In Mario & Sonic at the Olympic Games Tokyo 2020, Flying Eggman appears as the boss of the third level of the Tokyo Sky Flight minigame.

In other media

Archie Comics

Sonic cornering Eggman in his Flying Eggman mecha, from Sonic the Hedgehog #229.

Flying Eggman is featured in Archie Comics's Sonic the Hedgehog #229, that is part of the Genesis arc, where Dr. Eggman use it to battle against Sonic the Hedgehog, who journeys through the Metropolis Zone to take him down. Before the fight, Sonic starts to remember the world and events before Genesis Wave due Eggman insulting him as "rodent". After this, Eggman releases all small clone duplicates from ball pods to chase Sonic.

Soon after this, other Freedom Fighters manages to shut down the power sources and shutting down all operations on Eggman's base. After noticing this by blackout of the room, Eggman decided to escape Wing Fortress Zone with his Eggmobile while leaving clones still chase Sonic, who will also break out the Metropolis Zone by jumping to the window and landing to the Tornado in time, that is piloted by Tails. They then start chase Eggman to the Wing Fortress Zone, where Sonic catches and hangs on the rocket ship, that Eggman uses it travel to the Death Egg Mark 2.

Gallery

Screenshots

Gallery

References

  1. Flynn, Ian; Sega (8 December 2021). Sonic the Hedgehog Encyclo-speed-ia. Dark Horse Books. p. 229. ISBN 978-1506719276. "Boss: Flying Eggman. Dr. Eggman trots out the balloon-decoy-launching mecha from Sonic the Hedgehog 2's Metropolis Zone, with a few variations to spice things up."
  2. (in Japanese) ソニックメガコレクション最強攻略ガイド. Shogakukan. 1 March 2003. p. 95. ISBN 978-4091060907.
  3. Flynn, Ian; Sega (8 December 2021). Sonic the Hedgehog Encyclo-speed-ia. Dark Horse Books. p. 55. ISBN 978-1506719276. "Boss: Mecha Sonic Mk. II. The new and improved model of the behemoth that Sonic destroyed in Sonic the Hedgehog 2. It attacks in three waves: - *In the Sonic the Hedgehog Egg Wrecker - *In the Sonic the Hedgehog 2 Egg Bouncer - *Personally, with high-speed dashes and bouncing Spin Attacks."

Main article | Staff | Manuals | Glitches | Beta elements | Gallery | Pre-releases (Nick Arcade, Simon Wai) | Re-releases (Knuckles in Sonic 2, 2006, 2013, 3D, Sega Ages)

Main article (Blue Sphere, Knuckles in Sonic 2, Sonic 3 & Knuckles) | Credits | Manuals | Beta elements | Gallery
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