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"Flying Eggman" redirects here. Not to be confused with Flying Egg.

The Egg Bouncer,[1] also known as the Flying Eggman[2] (フライングエッグマン[3] Furaingu Egguman?), is an object that appears in the Sonic the Hedgehog series. It is a modified Egg Mobile created by Dr. Eggman, which has been used against Sonic the Hedgehog and his allies on several occasions.

Description[]

Appearance[]

Metropolisboss-1-

The Egg Bouncer during the West Side Island incident, from Sonic the Hedgehog 2 (16-bit).

The Egg Bouncer looks identical to the standard Egg Mobile, except that it is surrounded by seven ball pods that orbit it.

Features and abilities[]

As an aircraft, the Egg Bouncer is capable of flight. It can also drop one of its ball pods and turn it into a decoy of itself. In addition, it can shoot yellow lasers.

Game appearances[]

Sonic the Hedgehog 2[]

Flying Eggman II[sic] is shielded with orbiting spheres that turn into decoys before falling back on a powerful laser.


— Description, Sonic the Hedgehog Encyclo-speed-ia

In Sonic the Hedgehog 2, its various ports and remasters, and the lock-on game Knuckles in Sonic 2, the Egg Bouncer[4] or the Flying Eggman (フライングエッグマン Furaingu Egguman?) is fought at the end of Metropolis Zone Act 3, as well as Boss Attack Zone in the 2013 remaster. In the original game, it is fought with Sonic and Tails. In Knuckles in Sonic 2 and the 2013 remaster, it can also be fought with Knuckles. In Sonic Origins Plus, it can also be fought with Amy.

The battle takes place on a flat platform. Here, the Egg Bouncer will arrive with seven small spheres orbiting itself. These ball pods protect the vehicle, causing damage to the player if struck, and move in complicated patterns. To begin with, the Egg Bouncer descends and moves from left to right along the floor, forcing the player to make difficult jumps over it. After this, it will hover in the center and cause its pods to whirl around in very large circles, which the player can avoid if standing at the boundaries of the stage. Immediately after this is the best time to attack as the pods briefly orbit the Egg Bouncer just around the middle rather than whirling all around it.

If the player hits the main body of the Egg Bouncer, one of the ball pods will detach and expand into an inflatable copy of the aircraft, while the Egg Bouncer itself flies to the top of the screen, out of reach. The clone will float towards the player, and can be easily destroyed with a Spin Attack-related move. Once the clone is destroyed, the Egg Bouncer drops down again and resumes the pattern. Once all of the ball pods/clones have been removed and destroyed, the vehicle will fly to one side of the screen and fire yellow laser blasts. The Egg Bouncer will keep doing this until it is hit for the eighth and final time (seven hits are required to destroy the ball pods), which defeats it, who escapes, and the player can press the switch on the capsule to complete the zone.

When Knuckles faces the Egg Bouncer, the battle is notoriously more difficult due to Knuckles' poor jumping skills when trying to jump over the aircraft when it is at the ground level. However, the boss is easier when faced with Amy, since her Jump Attack can be able to hit the mobile while it is at the top of the screen.

Music[]

Name Artist(s) Length Music track
"STH2 Boss 〜Mega Drive version〜" Masato Nakamura 2:14


Sonic & Knuckles[]

In Sonic & Knuckles, and the lock-on game Sonic 3 & Knuckles, the Egg Bouncer[1] appears as the second of three bosses in Sonic's and Tails' version of Sky Sanctuary Zone. Instead of Dr. Robotnik, Mecha Sonic Mk. II pilots the Egg Mobile this time, with seven ball pods orbiting and protecting him. It is the twelfth boss overall of Sonic's story in Sonic & Knuckles and the twenty-fourth boss of Sonic's and Tails' stories in Sonic the Hedgehog 3 & Knuckles. In Sonic & Knuckles, it is fought by Sonic. In Sonic the Hedgehog 3 & Knuckles, it can also be fought by Tails either alone or as Sonic's partner. It can also be fought by Knuckles if both Level Select and Debug Mode are enabled to allow him to play through Sonic's version of Sky Sanctuary Zone. In Sonic Origins Plus, it can also be fought with Amy.

The Egg Bouncer uses the same attack pattern as its predecessor, as the player has to deal with all seven ball pods and their fake clones, which this time resemble Mecha Sonic Mk. II in the Egg Mobile. Similarly, after this, Mecha Sonic Mk. II moves to the corner while trying to shoot lasers from the machine. Like in Sonic the Hedgehog 2, the first seven hits come from hitting him and dealing with the clones and the last one finishes Mecha Sonic Mk. II. The battle is much easier, as the player is now able to reach and hit Mecha Sonic Mk. II, who floats around the top of the arena, while the fake ones float around elsewhere, no longer needing to be destroyed due to Mecha Sonic Mk. II being within the reach of a Spin Jump. Furthermore, when playing as Sonic, the player can utilize the Insta-Shield to easily hit the Egg Mobile while protecting himself from getting hurt by the orbiting ball pods if the move is used at the right moment.

After defeating Mecha Sonic Mk. II, who escapes again in his exploding Egg Mobile, a Warp Point appears in the arena's center that transports the player to the higher levels of Sky Sanctuary Zone. Unlike the Sonic the Hedgehog 2 version of the boss fight, all of the bouncing clones instantly disappear upon defeating the boss instead of lingering in the stage.

Trivia[]

  • If the player defeats this boss, then enters a Bonus Stage, then fall off into the lower sections of Sky Sanctuary Zone and return to the area where the boss was fought, the player will have to fight this boss again.
  • In the original version of Sonic & Knuckles and Sonic the Hedgehog 3 & Knuckles, the Act 2 boss BGM would play when encountering this boss. This has been changed in Sonic Origins, which now plays the Act 1 boss BGM when encountering this boss.
  • If fighting the boss as Knuckles via Level Select and Debug Mode, Knuckles will be unable to reach the Egg Bouncer if it is at the top of the screen, making the battle harder with Knuckles than with Sonic.

Music[]

Name Artist(s) Version Length Music Track
"Boss 2" Sega Sonic & Knuckles/Sonic 3 & Knuckles 1:14
Sonic & Knuckles Collection "FM Synthesizer" 1:09
"General MIDI" 1:05
"Boss 1" Sonic Origins 1:05


Sonic the Hedgehog 4: Episode I[]

Dr. Eggman trots out the balloon-decoy-launching mecha from Sonic The Hedgehog 2's Metropolis Zone, with a few variations to spice things up.


— Description, Sonic the Hedgehog Encyclo-speed-ia

In Sonic the Hedgehog 4: Episode I, the Egg Bouncer, this time known as the Flying Eggman,[2] is the fourth boss of the game at Mad Gear Zone but with clear differences. The first part of the fight is just like in the previous games with slight exceptions. The Egg Mobile in the fight is much larger and the ball pods' movement around him is somewhat different. The player is now also able to hit Dr. Eggman directly without releasing off his copies, but the hitbox of the mobile is mostly protected by the ball pods, which the player may hit instead. If the player hits one of the ball pods, they'll come off and try to hit the player, but unlike Sonic the Hedgehog 2 and Sonic & Knuckles, the player will sustain damage if they try to destroy the copies.

If the player manages to hit Egg Mobile four times or destroys all of the ball pods, Eggman will run away by using large rockets below the mobile, while the player has to chase him. During the chase, Eggman himself will throw copies with different attributes. He will throw either normal ones, blue ones (that bounces much faster than normal) or a white-yellow one, that starts off small but expands to a giant size twice as big as the Egg Mobile itself. Eggman will also throw iron balls to the route as well. After four hits by using Homing Attack on him, the battle ends, as Eggman escapes and the player heads to the Capsule.

The boss battle reappears later in E.G.G. Station Zone, as part of the boss rush before facing the final boss. It is mostly the same chase sequence with identical patterns, while the Egg Mobile can be taken down by doing four hits to him. During the last hit, large hatches on the spaceship starts to open up. After the defeating boss again, the player heads to the last Star Post and the final boss of the game.

Mario & Sonic at the Olympic Games Tokyo 2020[]

In Mario & Sonic at the Olympic Games Tokyo 2020, Flying Eggman appears as the boss of the third level of the Tokyo Sky Flight minigame.

In other media[]

Books and comics[]

Archie Comics[]

Flying Eggman Archie

Sonic cornering Dr. Eggman in the Egg Bouncer, from Sonic the Hedgehog #229.

In the Sonic the Hedgehog comic series and its spin-offs published by Archie Comics, the Egg Bouncer was used by Dr. Eggman to battle against Sonic in Metropolis Zone during Operation: Clean Sweep. However, the doctor was forced to flee after the Freedom Fighters managed to shut down the power sources and shutting down all operations in Metropolis Zone.

Gallery[]

Screenshots[]

Gallery

References[]

  1. 1.0 1.1 Flynn, Ian; Sega (8 December 2021). Sonic the Hedgehog Encyclo-speed-ia. Dark Horse Books. p. 55. ISBN 978-1506719276. "Boss: Mecha Sonic Mk. II. [...] It attacks in [...] the Sonic the Hedgehog 2 Egg Bouncer"
  2. 2.0 2.1 Flynn, Ian; Sega (8 December 2021). Sonic the Hedgehog Encyclo-speed-ia. Dark Horse Books. p. 229. ISBN 978-1506719276. "Boss: Flying Eggman. Dr. Eggman trots out the balloon-decoy-launching mecha from Sonic the Hedgehog 2's Metropolis Zone, with a few variations to spice things up."
  3. (in Japanese) ソニックメガコレクション最強攻略ガイド. Shogakukan. 1 March 2003. p. 95. ISBN 978-4091060907.
  4. Sonic Team (23 June 2022). Sonic Origins. Sega. Area/Level: Boss Rush (Sonic 2). "Boss Rush 8/10 - vs. Egg Bouncer"

Main article (Knuckles in Sonic 2) · Staff · Manuals · Glitches · Beta elements · Gallery · Pre-releases (Nick Arcade, Simon Wai) · Re-releases (2006, Dash!, Crash!, 2013, 3D, Sega Ages)

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