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The Float Types are generally floating orbs of water, with a grey/white mechanical head shaped like Chaos 0's sitting on top, making them resemble the Artificial Chaos P-100s. This head has Project Shadow's symbol on its forehead, light green pupil-less eyes, turquoise outlines, and a brainstem on the bottom.
Overview[]
In Sonic Adventure 2 and Sonic Adventure 2: Battle, Float Types are only found in the latter half of the games' storylines and within the last story, but are some of the strongest foes encountered. They are found in the following Stages:
In gameplay, the Float Types will either hover in a fixed point, or follow a default trajectory through the air. Either way, their flight abilities make them much harder to hit. These Artificial Chaos attack by quickly reaching out with long and extremely accurate tentacles in a circular pattern to stab the player, so while some are quite slow at turning, their attack makes up for it. A tip to avoid being hit is to be behind them, or use the Somersault in Sonic and Shadow's case. Alternatively, these variants may target the player with eye laser shots.
The Float Types' water bodies are invincible to attack, but attacking their heads will destroy them after one hit. Once properly targeted, the Float Types are easily destroyed. When destroyed, they award the player with two hundred points and drop their power source: a Chaos Drive.
Powers and abilities[]
Float Types are capable of firing lasers from their eyes and can extend tentacle-like stretches of water from their bodies (much like Chaos 0 itself), which are sharp enough to pierce their foes. They are also capable of flight and levitation. Their liquid body structure likewise renders the majority of their bodies impervious to conventional harm.
Weakness[]
The Float Types' only weak spot on their otherwise invulnerable bodies are their solid heads. If its head is damaged, the Float Type will be destroyed.
Trivia[]
In the original Dreamcast version of Sonic Adventure 2, the Float Types' liquid bodies had a transparent effect. In Sonic Adventure 2: Battle, the transparency effect was removed, making them appear to have a more "solid" appearance.
↑Prima Development (20 June 2001). "Enemies" (in English). Sonic Adventure 2: Prima's Official Strategy Guide. Prima Games. p. 17. ISBN 978-0761536147.
↑"Enemies" (in Japanese). Sonic Adventure 2 Hero/Dark Manual. SoftBank. 16 July 2001. pp. 25. ISBN 978-4797317152.