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Once every 50 years, that Black Comet passes by this planet. Do you think those Black Creatures are somehow connected with that comet?

Sonic the Hedgehog, Shadow the Hedgehog

Final Haunt is a stage in Shadow the Hedgehog. It is set aboard the Black Comet. Final Haunt is one of the five sixth stages and can be reached by completing the Hero mission of Space Gadget or the Hero mission of Lost Impact.


After heeding Maria's plea and defeating the Artificial Chaos at Lost Impact, or beating Sonic the Hedgehog in a race for the cyan Chaos Emerald in Space Gadget, Shadow and Sonic are aboard Space Colony ARK, and Sonic spots the Black Comet. Sonic fills in Shadow on what the Black Comet is and wonders if the Black Creatures are somehow related to the Comet. Shadow senses the presence of aliens aboard the Comet and then Sonic and Shadow race to the Comet. Shadow and Sonic apparently used Tails' shuttle to fly across. Once aboard, the player can choose to either help Sonic find Black Doom at the core of the comet in his inner sanctum; as they follow his giant holographic broadcasts to hunt the alien prophet down, or aid Doom's Eye to fulfill a different mission - activate all four defensive shields to secure the Comet against G.U.N.'s counterattack.

If Shadow chooses to aid Sonic in finding Black Doom, they confront the Black Arms' prophetic leader in his inner sanctum to stop his invasion once and for all as Shadow intends to keep his promise to Maria. If Shadow chooses to aid Doom's Eye with sealing Black Doom's inner sanctum off from the impending counterattack by G.U.N., Sonic confronts Shadow alongside the G.U.N. Commander in the Diablon, shocked that Shadow would turn traitor when they had the Black Arms on their last legs, only for Shadow to reveal he only betrayed them in order to prove he was the stronger hedgehog in a final showdown with Sonic.


The following weapons can be found in Final Haunt:

Key Locations

  1. Located behind the second checkpoint on the bottom level. It is contained within a cage that is guarded by two Black Assassins that must be defeated in order to claim the key.
  2. Pass through the large loop after the third checkpoint. When reaching the room with the Black oaks, go up the right ramp and destroy the rock to reveal the key.
  3. Don't activate the second Shield! just continue forward, the key is located in the back of that room to the right in a secret area.
  4. Activate the second shield when reaching the area with the large craft and the black arms cannon. Then, look to the left.
  5. Just after the secret door, Light Dash up to the next area, and ride the platform to the path on the other side with the key.



Guide Mission Objective Tips
Shadow the Hedgehog - Dark Mission - Doom's Eye.png Activate all the Black Comet's shields! Activate the four shields. A shield is activated when it is attacked and the red ball is on top. Just do not shoot the switches again or they shut off.


Rank Score
A Rank (Mini) (Shadow the Hedgehog).png
≥ 18000
B Rank (Mini) (Shadow the Hedgehog).png
C Rank (Mini) (Shadow the Hedgehog).png
D Rank (Mini) (Shadow the Hedgehog).png
E Rank (Mini) (Shadow the Hedgehog).png
< 5000

Leads to: Sonic & Diablon


Guide Mission Objective Tips
Shadow the Hedgehog - Hero Mission - Sonic.png Find Black Doom! Reach the Goal Ring. Because the stage is swarming with Black Arms, filling up the Hero Gauge should be simple. In fact, some rooms need to be cleared of Black Arms before Shadow can even continue.

Use nearby Vacuum Pods to pull blocks out of the walls and stop lasers.

Do not hit any of the switches for the Dark mission, as this will block off the goal ring and force the player to double-back to hit the switches again to shut them off.


Rank Score
A Rank (Mini) (Shadow the Hedgehog).png
≥ 25000
B Rank (Mini) (Shadow the Hedgehog).png
C Rank (Mini) (Shadow the Hedgehog).png
D Rank (Mini) (Shadow the Hedgehog).png
E Rank (Mini) (Shadow the Hedgehog).png
< 8000

Leads to: Black Doom

Secret Doors

In this level there are quite a few secret doors however, behind all the doors are the same objects: Cell Cannon turrets. The first two have the turrets right behind them, with good cover to protect them from being destroyed by the energy shots from the Black Arms gun ships. The second two lead to springs that bounce up to where the turrets have been deployed for dealing with the gunships that appear in that area.


  • This is only stage where players do not need a time bonus to get an A rank for the Hero mission, provided you kill every Black Arms soldier/gunship you can find.
    • Similarly, doing the opposite for the Dark mission is viable for an A rank, as there are no "Hero" enemies to kill, so you can get to the final checkpoint for the dark mission, die intentionally to reset your hero score to 0, then activate the last shield and the time bonus will get you an A rank. Though you can use the Heal Gun you get ironically by beating this stage in story mode to get a good Dark Score. It's unnecessary though.
  • Many parts of the stages Black Comet and The Last Way are identical to Final Haunt, with the former flooded with toxic liquid and the latter having some of its doors inaccessible requiring the use of Chaos Control.
  • When Sonic meets Shadow, he says "Well, Shadow, looks like we've reached the climax of this little game." but the subtitles read "Well, Shadow, looks like we've reached the climax of our little game."
  • When the player gets to the Red Slime, Doom's Eye and the subtitles incorrectly say to "get in" while Sonic also incorrectly says "get in" but the subtitles correctly say "on".
  • Completing the Dark mission grants the player an ending that is considered a dark ending despite being on the Pure Hero route. This is the only level in the game where the player can get an ending that has a different morality then the route they are on.


Name Artist(s) Length Music Track
"Final Haunt" Jun Senoue 2:27



Shadow the Hedgehog Stage 6-5 Final Haunt (Dark Mission no com)


Shadow the Hedgehog Stage 6-5 Final Haunt (Hero Mission no com)


Shadow the Hedgehog - Expert Mode 22 Final Haunt

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