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Sonic Wiki Zone

This article pertains to the beta elements from Sonic the Hedgehog (2013).

Unused animations[]

Unused strings relating to animations from Sonic the Hedgehog CD, with two of them having frames. The Super Peel Out is just like from Sonic the Hedgehog CD, except Tails uses his fast run animation while Knuckles has nothing. For the Corkscrew H animation, Sonic and Knuckles' versions use seemingly random parts of their sprite sheets but the animation values are actually from one of Christian Whitehead's previous fan game projects. As for Tails, his sprite sheet is just blank.

Including the animantions just mentioned, the unused strings include:

  • Bored!
  • Super Peel Out
  • Sliding
  • CorkScrew H
  • Corkscrew V

Unused sprites[]

Special Stage[]

Artwork Name Description
Sprite03
Sonic1iOS-zone7
Zone icons The Zone icons for Zones 1-6 are found in the original game, but the one for "Zone 7" is entirely new.
Sprite01
Sonic1iOS-SpecialStageTails1up
Sonic1iOS-SpecialStageKnuckles1up
1-up Icon The Sonic 1-Up icon is still present in the final game, but it also has Tails and Knuckles icons along with it.
Sprite02
"W" Icon A "W" icon from the original game. It does nothing.

Monitors[]

Artwork Name Description
Tv eggman
Eggman Mark Hurts the player.
Tv goggles
Goggles Gives Sonic goggles, which increases the time before Sonic drowns.
S Monitor in CD
S Grants the player their Super State when broken.
Sonic1iOS-spikemonitor
Spikes Breaking it plays the "hitting spikes" sound and toggles the behavior of Sonic getting hurt by spikes.
Sonic1iOS-shieldsmonitor
Elemental Shields May toggle the items option.
Sonic1iOS-emeraldmonitor
Chaos Emerald Breaking it plays the sparkle sound effect from Sonic the Hedgehog 2 for Super Sonic and toggles the maximum Chaos Emerald count.
Sonic1iOS-exclamationmarkmonitor
Exclamation Monitor The only monitor that is not used in Debug Mode.

Zone specific[]

Sprite Name Zone Description
Wreck
Checkered ball Green Hill Zone Can be placed in Debug Mode, but it is more functional than before. It breaks through walls, deflects projectiles, and crushes enemies when pushed into them.
Splats
Splats Green Hill Zone The unused Badnik from the original game. When placed in-game, it will hop around near of where the player placed it or in a set direction.
S1 - Totem
Totem pole faces Green Hill Zone Two totem pole faces
S1 - MissingTiles
Underground tiles Green Hill Zone Unused tiles for the underground segments of Green Hill Zone.
Sonic1Gen Sidespike
Horizontal Spikes Marble Zone Replaced with the vertical ones actually used, they are also slightly thinner. They still fully work upon placement.
Sonic 1 iOS ufo
UFO spawner Marble Zone Placing this in Debug Mode will cause UFOs to appear in the sky, which were seen in early versions of the game.
Goggles
Sonicgoggles Run
Sonic wearing goggles Labyrinth Zone Sonic will wear these if a Goggles Monitor is broken and it will increase the amount of time he can spend underwater without air.
S1 - EggMobileLegs
Robotnik's mech's legs Final Zone The left image shows the back of Robotnik's legs, which cannot be seen normally. The right image is what is normally seen in the final game.

Miscellaneous[]

Artwork Description
Sonic12013-SonicPeelout
Sonic's Super Peel Out from Sonic the Hedgehog CD.
SonicCD11-tailslifeicons
Leftover Tails life icons from the 2011 Sonic the Hedgehog CD port.
SCD lifeicon leftover
Leftover Sonic life icon from the 2011 Sonic the Hedgehog CD port.
SCD11 Placeholder
The default icon for sprites in the Retro Engine's level editor, which is usually used for objects that aren't spawned.
Sonic12013 demoScreen
Meant for private demos when the game was in early development.

External links[]

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