- This article is about the mobile game. For the console/PC game, see Sonic Forces.
Sonic Forces: Speed Battle, also known as Sonic Forces (Mobile),[4] Sonic Forces - Racing Battle,[5] or Sonic Forces - Running Battle,[6] is an online battle-racing game in the Sonic the Hedgehog series. It was developed by Sega Europe and Hardlight for Android and iOS mobile devices to promote Sonic Forces.[1] It was soft-launched by Sega on the App Store (and eventually Google Play) on September 12, 2017, with the official release following on November 2, 2017 for iOS and on November 15, 2017 for Android.[7]
Gameplay[]
The gameplay of Sonic Forces: Speed Battle is very similar to that of Sonic Dash and Sonic Dash 2: Sonic Boom, with a competition element from Sonic Rivals added to it. Instead of being an endless runner, it is a basic runner where players each choose a character and race against each other online in real-time on one of many finite tracks selected at random, based upon City, Green Hill, Sky Sanctuary, Mystic Jungle, Planet Wisp, Golden Bay, and Emerald City. During races, players can collect up to 100 Gold Rings (which serve to increase their movement speed) and dodge obstacles as they progress to reach the goal (represented by the "Phantom Ruby Prototype"). Getting hit with any obstacles will cause the player to lose Rings and slow down momentarily. After a race, the players will keep the Rings they have collected.
While racing, the playable characters are always running forward automatically. At the same time, the players can use the Spin Jump and Slide moves to dodge obstacles and destroy enemies. They can also interact with other paths, normally utilizing Grind Rails.
At the end of the race, players can earn Battle Chests which grant a range of Cards to a particular character. In addition, the first and second place finishers receive a Victory Chest which can be unlocked to earn larger bonuses, such as a large number of Rings or Cards for multiple characters each. Red Star Rings are featured as a premium currency which can be obtained from Free Chests or purchased using real money which can be used to purchase additional Rings, Chests or instantly unlock Victory Chests that are already acquired. A Free Chest is distributed to the player every eight hours and can be found in the Store tab, under the "Lightning Deals" section. Players can view each other's Trophies in the online leader boards.
Based on which position they finish the race in, players will then gain or lose Trophies, a numerical matchmaking ranking system akin to an Elo rating system in other competitive games. This matchmaking gameplay mechanic is part of the "Tier" system, which determines which courses the player can play on and the number of rewards the player can earn from Chests.
Characters are unlocked over time by collecting the enough number of Cards required per rarity, they are split into five different rarities: Common, Rare, Super Rare, Special, and Challenger (the latter two only being obtainable during events). Each character has different levels of Speed (the highest speed the player can reach), Acceleration (how fast the player can reach top speed), and Strength (how much speed they lose when taking damage from rivals or obstacles) stats, as well as an unique selection of power-ups that can be obtained from Item Boxes along the racecourses. These items can be used for the players' own benefit or against their opponents.
Collecting enough Cards for a character after it was unlocked will allow the player to level it up using Gold Rings, which improves the racer's items and the number of Rings they start the race with.
By upgrading characters, players are awarded with XP, which will increase their level:
Lv. | Player XP |
---|---|
1 | 0 |
2 | 20 |
3 | 50 |
4 | 75 |
5 | 100 |
6 | 225 |
7 | 450 |
8 | 700 |
9 | 1,000 |
10 | 2,000 |
11 | 4,000 |
12 | 5,000 |
13 | 7,000 |
14 | 14,000 |
15 | 22,000 |
When a player's level increases, their Ring Boost and Attack Resistance also increase. Ring Boost increases the maximum amount of speed the player can gain by collecting Rings. The higher the player's Ring Boost is, the faster they can go. Attack Resistance, on the other hand, decreases the effect attacks from other players have on the player's character. The higher the player's Attack Resistance is, the greater the reduction will be.
Missions[]
Every 8 hours, players will be given a new random mission (up to three of which can be left uncompleted at a time) which awards Rings or Red Star Rings, and Cards for upgrading characters. These missions range from tasks such as "Destroy 30 Badniks" to "Star Runner" missions, which require playing five races with a specific character.
Seasons[]
Seasons are month-long events that take place in Sonic Forces: Speed Battle. First unlocked in Tier 4, they can be entered by finishing a race in first place at least 3 times during that season and will award a Chest with a certain amount of cards at the end of the month, with the number of cards increasing the higher the player's Tier. Upon reaching the first prestige Tier (Tier 8) at 4000 Trophies, any Trophies earned past that number will be converted into Prestige points at the end of the season and reset back to 4000. These points are shown on a separate leader board, which only updates at the end of each season.
Upgrades[]
It is possible to make upgrades to the characters to improve their attributes and items when enough Cards have been collected. Each character can be upgraded a total of sixteen times. The rarity of a character determines how many Cards and Rings will be required to upgrade it to the next level, as well as how much XP the character will award.
Rarity costs[]
Lv. | Outcome | Cards required | Rings required | Player XP |
---|---|---|---|---|
1 | Unlock | 90 | N/A | |
2 | Boost Item upgraded | 30 | 100 | 10 |
3 | Starting Rings: 5 | 50 | 400 | 20 |
4 | Trap Item upgraded | 90 | 900 | 30 |
5 | Starting Rings: 10 | 140 | 1,600 | 40 |
6 | Projectile Item upgraded | 200 | 2,500 | 50 |
7 | Starting Rings: 15 | 300 | 3,600 | 70 |
8 | Boost Item upgraded | 450 | 5,000 | 90 |
9 | Starting Rings: 20 | 650 | 6,600 | 110 |
10 | Trap Item upgraded | 900 | 8,600 | 130 |
11 | Starting Rings: 25 | 1,300 | 11,300 | 150 |
12 | Projectile Item upgraded | 1,700 | 14,600 | 170 |
13 | Starting Rings: 30 | 2,250 | 18,600 | 200 |
14 | Boost Item upgraded | 2,950 | 23,300 | 240 |
15 | Starting Rings: 35 | 3,700 | 28,000 | 280 |
16 | Trap Item upgraded | 4,600 | 33,300 | 320 |
Lv. | Outcome | Cards required | Rings required | Player XP |
---|---|---|---|---|
1 | Unlock [note 1] | 60 | N/A | |
2 | Boost Item upgraded | 10 | 200 | 20 |
3 | Starting Rings: 15 | 20 | 900 | 40 |
4 | Trap Item upgraded | 40 | 1,800 | 60 |
5 | Starting Rings: 20 | 70 | 3,700 | 80 |
6 | Projectile Item upgraded | 120 | 6,000 | 100 |
7 | Starting Rings: 25 | 200 | 9,000 | 140 |
8 | Boost Item upgraded | 300 | 12,700 | 180 |
9 | Starting Rings: 30 | 400 | 18,700 | 220 |
10 | Trap Item upgraded | 500 | 26,200 | 260 |
11 | Starting Rings: 35 | 600 | 33,700 | 300 |
12 | Projectile Item upgraded | 700 | 41,200 | 340 |
13 | Starting Rings: 40 | 800 | 48,700 | 400 |
14 | Boost Item upgraded | 900 | 60,000 | 480 |
15 | Starting Rings: 45 | 1,000 | 75,000 | 560 |
16 | Trap Item upgraded | 1,100 | 90,000 | 640 |
Lv. | Outcome | Cards required | Rings required | Player XP |
---|---|---|---|---|
1 | Unlock [note 2] [note 3] | 30 | N/A | |
2 | Boost Item upgraded | 6 | 400 | 40 |
3 | Starting Rings: 25 | 8 | 2,500 | 80 |
4 | Trap Item upgraded | 12 | 5,000 | 120 |
5 | Starting Rings: 30 | 20 | 9,000 | 160 |
6 | Projectile Item upgraded | 40 | 16,000 | 200 |
7 | Starting Rings: 35 | 60 | 24,000 | 280 |
8 | Boost Item upgraded | 80 | 32,000 | 360 |
9 | Starting Rings: 40 | 100 | 50,000 | 440 |
10 | Trap Item upgraded | 130 | 70,000 | 520 |
11 | Starting Rings: 45 | 160 | 85,000 | 600 |
12 | Projectile Item upgraded | 200 | 100,000 | 680 |
13 | Starting Rings: 50 | 240 | 130,000 | 800 |
14 | Boost Item upgraded | 280 | 160,000 | 960 |
15 | Starting Rings: 55 | 330 | 200,000 | 1,120 |
16 | Trap Item upgraded | 400 | 240,000 | 1,280 |
Lv. | Outcome | Cards required | Rings required | Player XP |
---|---|---|---|---|
1 | Unlock [note 2] | 300 | N/A | |
2 | Boost Item upgraded | 30 | 1,000 | 40 |
3 | Starting Rings: 25 | 60 | 5,000 | 80 |
4 | Trap Item upgraded | 90 | 15,000 | 120 |
5 | Starting Rings: 20 | 120 | 30,000 | 160 |
6 | Projectile Item upgraded | 150 | 60,000 | 200 |
7 | Starting Rings: 25 | 180 | 100,000 | 280 |
8 | Boost Item upgraded | 210 | 150,000 | 360 |
9 | Starting Rings: 30 | 240 | 200,000 | 440 |
10 | Trap Item upgraded | 270 | 250,000 | 520 |
11 | Starting Rings: 35 | 300 | 300,000 | 600 |
12 | Projectile Item upgraded | 350 | 400,000 | 680 |
13 | Starting Rings: 40 | 400 | 500,000 | 800 |
14 | Boost Item upgraded | 450 | 600,000 | 960 |
15 | Starting Rings: 45 | 500 | 800,000 | 1,120 |
16 | Trap Item upgraded | 600 | 1,000,000 | 1,280 |
Lv. | Outcome | Cards required | Rings required | Player XP |
---|---|---|---|---|
1 | Unlock [note 2] | 300 | N/A | |
2 | Trap Item upgraded | 30 | 1,000 | 40 |
3 | Starting Rings: 25 | 60 | 5,000 | 80 |
4 | Starting Rings: 30 | 90 | 15,000 | 120 |
5 | Boost Item upgraded | 120 | 30,000 | 160 |
6 | Starting Rings: 35 | 150 | 60,000 | 200 |
7 | Starting Rings: 40 | 180 | 100,000 | 280 |
8 | Trap Item upgraded | 210 | 150,000 | 360 |
9 | Starting Rings: 45 | 240 | 200,000 | 440 |
10 | Starting Rings: 50 | 270 | 250,000 | 520 |
11 | Boost Item upgraded | 300 | 300,000 | 600 |
12 | Starting Rings: 55 | 350 | 400,000 | 680 |
13 | Starting Rings: 60 | 400 | 500,000 | 800 |
14 | Trap Item upgraded | 450 | 600,000 | 960 |
15 | Starting Rings: 65 | 500 | 800,000 | 1,120 |
16 | Starting Rings: 70 | 600 | 1,000,000 | 1,280 |
Lv. | Outcome | Cards required | Rings required | Player XP |
---|---|---|---|---|
1 | Unlock | 300 | N/A | |
2 | Boost Item upgraded | 30 | 1,000 | 40 |
3 | Starting Rings: 10 | 60 | 5,000 | 80 |
4 | Trap Item upgraded | 90 | 15,000 | 120 |
5 | Starting Rings: 15 | 120 | 30,000 | 160 |
6 | Projectile Item upgraded | 150 | 60,000 | 200 |
7 | Starting Rings: 20 | 180 | 100,000 | 280 |
8 | Boost Item upgraded | 210 | 150,000 | 360 |
9 | Starting Rings: 25 | 240 | 200,000 | 440 |
10 | Trap Item upgraded | 270 | 250,000 | 520 |
11 | Starting Rings: 30 | 300 | 300,000 | 600 |
12 | Projectile Item upgraded | 350 | 400,000 | 680 |
13 | Starting Rings: 35 | 400 | 500,000 | 800 |
14 | Boost Item upgraded | 450 | 600,000 | 960 |
15 | Starting Rings: 40 | 500 | 800,000 | 1,120 |
16 | Trap Item upgraded | 600 | 1,000,000 | 1,280 |
Lv. | Outcome | Cards required | Rings required | Player XP |
---|---|---|---|---|
1 | Unlock [note 2] | 500 | N/A | |
2 | Boost Item upgraded | 20 | 500 | 50 |
3 | Starting Rings: 25 | 50 | 2,500 | 100 |
4 | Trap Item upgraded | 100 | 8,000 | 150 |
5 | Starting Rings: 30 | 170 | 16,000 | 200 |
6 | Projectile Item upgraded | 250 | 32,000 | 250 |
7 | Starting Rings: 35 | 350 | 50,000 | 350 |
8 | Boost Item upgraded | 500 | 80,000 | 450 |
9 | Starting Rings: 40 | 700 | 120,000 | 550 |
10 | Trap Item upgraded | 1,000 | 150,000 | 650 |
11 | Starting Rings: 45 | 1,400 | 180,000 | 750 |
12 | Projectile Item upgraded | 1,900 | 240,000 | 900 |
13 | Starting Rings: 50 | 2,500 | 300,000 | 1,050 |
14 | Boost Item upgraded | 3,200 | 400,000 | 1,200 |
15 | Starting Rings: 55 | 4,000 | 550,000 | 1,350 |
16 | Trap Item upgraded | 5,000 | 750,000 | 1,600 |
|
Item upgrades[]
Icon | Item | Upgrades | |
---|---|---|---|
No. | Changes | ||
Audio Assault | 1 | Increased chance of x2 | |
2 | Increased chance of x3 | ||
Balkiry | 1 | More rivals are targeted | |
2 | |||
3 | |||
Bashosen | 1 | Increased chance of x2 | |
2 | Increased chance of x3 | ||
Blizzard Bomb | 1 | Damage increased | |
2 | |||
Bullet Punch | 1 | Damage increased | |
2 | |||
Chao Attack | 1 | Damage increased | |
2 | |||
Chao Guardians | 1 | Increased chance of x2 | |
2 | Increased chance of x3 | ||
Chaos Slash | 1 | Increased chance of x3 | |
2 | |||
Chopper Chomp | 1 | Increased chance of x2[note 1] | |
2 | Damage increased | ||
3 | Increased chance of x3 | ||
Cyan Laser | 1 | Damage increased | |
2 | |||
Dark Blast | 1 | Damage increased | |
2 | |||
Drac-O'-Lantern | 1 | Damage increased | |
2 | |||
Dragon Breath | 1 | Damage increased | |
2 | |||
Dragon Dance | 1 | Damage increased | |
2 | |||
Dragon Smoke | 1 | Damage increased | |
2 | |||
Energy Cannon | 1 | Damage increased | |
2 | More shots are fired | ||
Fearless Strike | 1 | Damage increased | |
2 | Increased chance of x2 | ||
Fire Whirl | 1 | Damage increased | |
2 | |||
Fireball | 1 | Increased chance of x2[note 2] | |
2 | Increased chance of x3 | ||
3 | Guaranteed x2[note 3] | ||
Firework Flurry | 1 | Increased chance of x3 | |
2 | Damage increased | ||
Frozen Chopper Chomp | 1 | Increased chance of x2 | |
2 | Increased chance of x3 | ||
Gail Meteor | 1 | Increased chance of x2 | |
2 | |||
Gathered Flame | 1 | Damage increased | |
2 | |||
Grimions | 1 | Damage increased | |
2 | |||
Hammer Slam | 1 | Increased chance of x2 | |
2 | |||
Hard Rock | 1 | Damage increased | |
2 | |||
Harvest Time | 1 | Damage increased | |
2 | |||
Ice Wave | 1 | Width increased to three lanes[note 4] | |
2 | Damage increased | ||
3 | |||
Jump Scare | 1 | Damage increased | |
2 | |||
Knight Smite | 1 | Damage increased | |
2 | Increased chance of x2 | ||
Laevatein Lunge | 1 | Increased chance of x2 | |
2 | |||
Lightning | 1 | Guaranteed x2 | |
2 | Guaranteed x3 | ||
Lightning Bolt | 1 | Increases chance of x2 | |
2 | Increases chance of x3 | ||
Love Struck | 1 | Duration increased | |
2 | |||
Missile Launch | 1 | More missiles are fired per use | |
2 | |||
3 | |||
Moto-Bug | 1 | Increased chance of x2[note 5] | |
2 | Increased chance of x3 | ||
3 | Damage increased[note 6] | ||
Phantom Dagger | 1 | Increases chance of x2 | |
2 | Increases chance of x3 | ||
Power Surge | 1 | Damage increased | |
2 | |||
Psychic Strike | 1 | Damage increased | |
2 | |||
Psychic Surprise | 1 | Damage increased | |
2 | |||
Psy-Chlone | 1 | Number of clones increased | |
2 | |||
Rainbow Blast | 1 | Width increased to three lanes | |
2 | Damage increased | ||
Reality Warp | 1 | Width increased to three lanes | |
2 | Middle lane height increased | ||
Red Dragon | 1 | Damage increased | |
2 | |||
Savage Throw | 1 | Speed increased | |
2 | |||
Sharp Shelter | 1 | Damage increased | |
2 | More rivals are targeted | ||
Shockwave | 1 | Increases chance of x2 | |
2 | Increases chance of x3 | ||
Snowball | 1 | Increases chance of x2 | |
2 | Increases chance of x3 | ||
Solo Hit | 1 | Damage increased | |
2 | More traps are dropped | ||
Soul Surge | 1 | Increased chance of x2 | |
2 | Increased chance of x3 | ||
Steal | 1 | Increased level of stolen items | |
2 | |||
Strike Out | 1 | Damage increased | |
2 | Duration increased | ||
Swarming Darkness | 1 | Increased chance of x2 | |
2 | Increased chance of x3 | ||
3 | Increased chance of x2 | ||
Tail Strike | 1 | Increased chance of x2 | |
2 | |||
Trap Shot | 1 | Increased chance of x2 | |
2 | |||
Whirlwind | 1 | Increased chance of x2 | |
2 | Damage increased | ||
Wild Card | 1 | Damage increased | |
2 | |||
Wipeout | 1 | Damage increased | |
2 | |||
|
Icon | Item | Upgrades | |
---|---|---|---|
No. | Changes | ||
Bam-Boost | 1 | Duration increased | |
2 | |||
3 | |||
Bass Boost | 1 | Speed increased | |
2 | |||
3 | |||
Beat Boost | 1 | Speed increased | |
2 | |||
3 | |||
Blazing Aura | 1 | Speed increased | |
2 | |||
3 | |||
Boo-Boost | 1 | Speed increased | |
2 | Damage increased | ||
3 | Speed increased | ||
Brutal Blitz | 1 | Guaranteed x2 | |
2 | Guaranteed x3 | ||
3 | Duration increased | ||
Bunny Boost | 1 | Speed increased | |
2 | Duration increased | ||
3 | Speed increased | ||
Chao Chase | 1 | Duration increased | |
2 | |||
3 | |||
4 | |||
Chaos Charge | 1 | Duration increased | |
2 | |||
3 | |||
Claw Boost | 1 | Duration increased | |
2 | |||
3 | |||
Confusion Boost | 1 | Duration increased | |
2 | Damage increased | ||
3 | Duration increased | ||
Cyborg Smash | 1 | Damage increased | |
2 | |||
3 | |||
Dark Embrace | 1 | Duration increased | |
2 | |||
3 | |||
Dragon Flight | 1 | Duration increased | |
2 | |||
3 | |||
Dual Wield Dash | 1 | Speed increased | |
2 | Increased chance of x3 | ||
3 | |||
Electro Boost | 1 | Duration increased | |
2 | |||
3 | |||
4 | Duration increased[note 1] | ||
EMP Boost | 1 | Duration increased | |
2 | |||
3 | Duration increased[note 2] | ||
Feral Dash | 1 | Speed increased | |
2 | |||
3 | |||
Festive Umbrella Boost | 1 | Duration increased | |
2 | |||
3 | |||
Fire Boost | 1 | Speed increased | |
2 | Damage increased | ||
3 | Speed increased | ||
Gift Wrapped | 1 | Speed increased | |
2 | |||
3 | |||
Gold Rush | 1 | Speed increased | |
2 | |||
3 | |||
Golden Boost | 1 | Duration increased | |
2 | |||
3 | |||
Green Hover | 1 | Duration increased | |
2 | |||
3 | |||
Home Run | 1 | Duration increased for bases | |
2 | |||
3 | Speed increased for final boost | ||
Ice Boost | 1 | Duration increased | |
2 | Damage increased | ||
3 | Duration increased | ||
Invincibility | 1 | Duration increased | |
2 | |||
3 | |||
Jingle Boost | 1 | Speed increased | |
2 | Damage increased | ||
3 | Speed increased | ||
Jungle Run | 1 | Damage increased | |
2 | |||
3 | |||
Magical Boost | 1 | Duration increased | |
2 | |||
3 | |||
Metal March | 1 | Damage increased | |
2 | Speed increased | ||
3 | Damage increased | ||
Meteor Charge | 1 | Duration increased | |
2 | Damage increased | ||
3 | Duration increased | ||
Phantom Dash | 1 | Damage increased | |
2 | |||
3 | |||
Power Sneakers | 1 | Duration increased | |
2 | |||
3 | |||
4 | Duration increased[note 3] | ||
Psychic Surge | 1 | Speed increased | |
2 | |||
3 | |||
Ring Portal | 1 | Duration increased | |
2 | |||
3 | |||
Rocket Boost | 1 | Duration increased | |
2 | |||
3 | |||
Slingshot Boost | 1 | Duration increased | |
2 | |||
3 | |||
Super Form | 1 | Duration increased | |
2 | Speed increased | ||
3 | |||
Tail Spring | 1 | Speed increased | |
2 | |||
3 | |||
Twin-Tail Boost | 1 | Speed increased | |
2 | |||
3 | |||
Umbrella Boost | 1 | Duration increased | |
2 | |||
3 | |||
Volt Bolt | 1 | Duration increased | |
2 | |||
3 | |||
Wind Boost | 1 | Duration increased | |
2 | |||
3 | |||
Wrench Rush | 1 | Speed increased | |
2 | |||
3 | |||
Icon | Item | Upgrades | |
---|---|---|---|
No. | Changes | ||
Bat Bomb | 1 | Increased chance of x3 | |
2 | Increased chance of x2 | ||
3 | Increased chance of x3 | ||
Booby Trap | 1 | Two item slots are affected | |
2 | All item slots are affected | ||
3 | Ransom cost increased | ||
Broadside | 1 | Damage increased | |
2 | |||
3 | |||
Brutal Barrier | 1 | Damage increased | |
2 | |||
3 | |||
Bubble Bomb | 1 | More bubbles are created | |
2 | |||
3 | Damage increased | ||
Captive Light | 1 | Duration increased for blinding effect | |
2 | |||
3 | |||
Chao-nado | 1 | Speed buff increased | |
2 | |||
3 | |||
Choc Lock | 1 | Damage increased | |
2 | |||
3 | |||
Confusion Mine | 1 | Damage increased | |
2 | |||
3 | |||
Crossed Wires | 1 | Damage increased | |
2 | |||
3 | Increased chance of x3 | ||
Cyclone Charge | 1 | Increased chance of x2 | |
2 | Speed buff increased | ||
3 | Damage increased | ||
Dead End | 1 | Increased chance of x3 | |
2 | Increased chance of x2 | ||
3 | |||
Deadly Replica | 1 | Damage increased | |
2 | |||
3 | More rivals are targeted | ||
EMP Shield | 1 | Damage increased | |
2 | |||
3 | |||
Explosive Mine | 1 | Damage increased | |
2 | |||
3 | |||
4 | Damage increased[note 1] | ||
Festive Forest | 1 | Damage increased | |
2 | |||
3 | |||
Firecracker | 1 | Damage increased | |
2 | |||
3 | |||
Flue Shot | 1 | Damage increased | |
2 | |||
3 | |||
Gift Trapped | 1 | More gifts are dropped | |
2 | |||
3 | |||
Hedge Maze | 1 | Damage increased | |
2 | |||
3 | |||
Honor Guard | 1 | Damage increased | |
2 | |||
3 | |||
Ice Mine | 1 | Damage increased | |
2 | |||
3 | |||
King's Judgement | 1 | Damage is dealt faster | |
2 | |||
3 | Damage increased | ||
Laser Blaster | 1 | More rivals are targeted | |
2 | |||
3 | Damage increased | ||
Lava Bomb | 1 | Damage increased | |
2 | |||
3 | |||
Lilytrap | 1 | Damage increased | |
2 | |||
3 | |||
Panda Mine-ium | 1 | Damage increased | |
2 | |||
3 | |||
Power Surge | 1 | Damage increased | |
2 | |||
3 | |||
Phantom Dagger | 1 | Increases chance of x2 | |
2 | Increases chance of x3 | ||
3 | |||
Pink Spikes | 1 | Damage increased | |
2 | |||
3 | |||
Pyro-Mine | 1 | Damage increased | |
2 | |||
3 | |||
Rocky Road | 1 | Damage increased | |
2 | |||
3 | |||
Sonic-in-the-box | 1 | Damage increased | |
2 | |||
3 | |||
Slow Burn | 1 | Damage increased | |
2 | |||
3 | |||
Spear Trap | 1 | Damage increased | |
2 | |||
3 | |||
Stalking Shade | 1 | Increases chance of x2 | |
2 | Increases chance of x3 | ||
Star Trail | 1 | More stars are dropped | |
2 | Damage increased | ||
3 | |||
Storm Cloud | 1 | Damage increased | |
2 | |||
3 | |||
Tail Strike | 1 | Increased chance of x2 | |
2 | |||
3 | |||
Tornado | 1 | Damage increased | |
2 | |||
3 | |||
Tricky Towers | 1 | Damage increased | |
2 | |||
3 | |||
Whirlwind Wallop | 1 | Increased chance of x2 | |
2 | Damage increased | ||
3 | |||
Zap Trap | 1 | More rivals are targeted | |
2 | |||
3 | Damage increased | ||
|
Objects[]
Items[]
- Chest (only appearance)
- Item Box
- Audio Assault (first appearance)
- Balkiry (first appearance)
- Bam-Boost (first appearance)
- Bashosen (first appearance)
- Bass Boost (first appearance)
- Bat Bomb (first appearance)
- Beat Boost (first appearance)
- Blazing Aura (first appearance)
- Blizzard Bomb (first appearance)
- Boo-Boost (first appearance)
- Booby Trap (first appearance)
- Broadside (first appearance)
- Brutal Barrier (first appearance)
- Brutal Blitz (first appearance)
- Bubble Bomb (first appearance)
- Bullet Punch (first appearance)
- Bunny Boost (first appearance)
- Captive Light (first appearance)
- Chao Attack (first appearance)
- Chao Chase (first appearance)
- Chao Guardians (first appearance)
- Chao-nado (first appearance)
- Chaos Charge (first appearance)
- Chaos Slash (first appearance)
- Choc Lock (first appearance)
- Chopper Chomp (first appearance)
- Claw Boost (first appearance)
- Confusion Boost (first appearance)
- Confusion Mine (first appearance)
- Crossed Wires (first appearance)
- Cyan Laser (first appearance)
- Cyborg Smash (first appearance)
- Cyclone Charge (first appearance)
- Dark Blast (first appearance)
- Dark Embrace (first appearance)
- Dead End (first appearance)
- Deadly Replica (first appearance)
- Drac-O'-Lantern (first appearance)
- Dragon Breath (first appearance)
- Dragon Dance (first appearance)
- Dragon Flight (first appearance)
- Dragon Smoke (first appearance)
- Dual Wield Dash (first appearance)
- Electro Boost (first appearance)
- EMP Boost (first appearance)
- EMP Shield (first appearance)
- Energy Cannon (first appearance)
- Explosive Mine (first appearance)
- Fearless Strike (first appearance)
- Feral Dash (first appearance)
- Festive Forest (first appearance)
- Festive Umbrella Boost (first appearance)
- Fire Boost (first appearance)
- Fire Whirl (first appearance)
- Fireball (first appearance)
- Firecracker (first appearance)
- Firework Flurry (first appearance)
- Flue Shot (first appearance)
- Frozen Chopper Chomp (first appearance)
- Gail Meteor (first appearance)
- Gathered Flame (first appearance)
- Gift Trapped (first appearance)
- Gift Wrapped (first appearance)
- Gold Rush (first appearance)
- Golden Boost (first appearance)
- Green Hover (first appearance)
- Grimions (first appearance)
- Hammer Slam (first appearance)
- Hard Rock (first appearance)
- Harvest Time (first appearance)
- Hedge Maze (first appearance)
- Home Run (first appearance)
- Honor Guard (first appearance)
- Ice Boost (first appearance)
- Ice Mine (first appearance)
- Ice Wave (first appearance)
- Invincibility
- Jingle Boost (first appearance)
- Jump Scare (first appearance)
- Jungle Run (first appearance)
- King's Judgement (first appearance)
- Knight Smite (first appearance)
- Laevatein Lunge (first appearance)
- Laser Blaster (first appearance)
- Lava Bomb (first appearance)
- Lightning (first appearance)
- Lightning Bolt (first appearance)
- Lilytrap (first appearance)
- Love Struck (first appearance)
- Magical Boost (first appearance)
- Metal March (first appearance)
- Meteor Charge (first appearance)
- Missile Launch (first appearance)
- Moto-Bug (first appearance)
- Panda Mine-ium (first appearance)
- Phantom Dagger (first appearance)
- Phantom Dash (first appearance)
- Pink Spikes (first appearance)
- Power Sneakers
- Power Surge (first appearance)
- Psy-Chlone (first appearance)
- Psychic Strike (first appearance)
- Psychic Surge (first appearance)
- Psychic Surprise (first appearance)
- Pyro-Mine (first appearance)
- Rainbow Blast (first appearance)
- Reality Warp (first appearance)
- Red Dragon (first appearance)
- Ring Portal (first appearance)
- Rocket Boost (first appearance)
- Rocky Road (first appearance)
- Savage Throw (first appearance)
- Sharp Shelter (first appearance)
- Shield
- Shockwave (first appearance)
- Slingshot Boost (first appearance)
- Slow Burn (first appearance)
- Snowball (first appearance)
- Solo Hit (first appearance)
- Sonic-in-the-box (first appearance)
- Soul Surge (first appearance)
- Spear Trap (first appearance)
- Speed Break (first appearance)
- Stalking Shade (first appearance)
- Star Trail (first appearance)
- Steal (first appearance)
- Storm Cloud (first appearance)
- Strike Out (first appearance)
- Super Form (first appearance)
- Swarming Darkness (first appearance)
- Tail Spring (first appearance)
- Tail Strike (first appearance)
- Tornado (first appearance)
- Trap Shot (first appearance)
- Tricky Towers (first appearance)
- Twin-Tail Boost (first appearance)
- Umbrella Boost (first appearance)
- Volt Bolt (first appearance)
- Whirlwind (first appearance)
- Whirlwind Wallop (first appearance)
- Wild Card (first appearance)
- Wind Boost (first appearance)
- Wipeout (first appearance)
- Wrench Rush (first appearance)
- Zap Trap (first appearance)
- Phantom Ruby prototype (first appearance)
- Red Star Ring
- Ring
- Trophy (only appearance)
Gimmicks and obstacles[]
Characters[]
Playable characters[]
Common[]
Character | Stats | Items | Added in | ||
---|---|---|---|---|---|
Projectile | Boost | Trap | |||
Amy Rose |
Speed: 9/10 Acceleration: 5/10 Strength: 7/10 |
Lightning | Ice Boost | Ice Mine | Soft launch |
Charmy Bee |
Speed: 7/10 Acceleration: 8/10 Strength: 4/10 |
Whirlwind | Wind Boost | Tornado | Soft launch |
Classic Sonic |
Speed: 9/10 Acceleration: 5/10 Strength: 5/10 |
Moto-Bug | Invincibility | Tornado | Version 1.0.1 (1 November 2017) |
Knuckles the Echidna |
Speed: 7/10 Acceleration: 4/10 Strength: 9/10 |
Fireball | Invincibility | Explosive Mine | Soft launch |
E-123 Omega |
Speed: 8/10 Acceleration: 6/10 Strength: 7/10 |
Moto-Bug | Electro Boost | Explosive Mine | Soft launch |
Silver the Hedgehog |
Speed: 6/10 Acceleration: 6/10 Strength: 6/10 |
Whirlwind | Confusion Boost | Tornado | Version 1.0.1 (1 November 2017) |
Sonic the Hedgehog |
Speed: 10/10 Acceleration: 5/10 Strength: 3/10 |
Fireball | Power Sneakers | Ice Mine | Soft launch |
Miles "Tails" Prower |
Speed: 8/10 Acceleration: 8/10 Strength: 5/10 |
Moto-Bug | Wind Boost | Tornado | Soft launch |
Rare[]
Character | Stats | Items | Added in | ||
---|---|---|---|---|---|
Projectile | Boost | Trap | |||
Blaze the Cat |
Speed: 8/10 Acceleration: 4/10 Strength: 8/10 |
Fire Whirl | Fire Boost | Lava Bomb | Version 1.4.0 (17 January 2018) |
Cream the Rabbit |
Speed: 9/10 Acceleration: 9/10 Strength: 4/10 |
Chao Attack | Bunny Boost | Chao-nado | Version 1.5.0 (22 February 2018) |
Espio the Chameleon |
Speed: 9/10 Acceleration: 8/10 Strength: 6/10 |
Whirlwind | Confusion Boost | Confusion Mine | Soft launch |
Jet the Hawk |
Speed: 10/10 Acceleration: 5/10 Strength: 5/10 |
Bashosen | Wind Boost | Tornado | Version 2.1.0 (10 July 2018) |
Rouge the Bat |
Speed: 9/10 Acceleration: 8/10 Strength: 6/10 |
Whirlwind | Confusion Boost | Booby Trap | Soft launch |
Storm the Albatross |
Speed: 9/10 Acceleration: 6/10 Strength: 10/10 |
Whirlwind | Wind Boost | Zap Trap | Version 2.5.0 (14 November 2018) |
Tangle the Lemur |
Speed: 7/10 Acceleration: 5/10 Strength: 10/10 |
Tail Strike | Tail Spring | Tail Strike | Version 2.19.0 (7 July 2020) |
Vector the Crocodile |
Speed: 9/10 Acceleration: 8/10 Strength: 8/10 |
Fireball | Invincibility | Bubble Bomb | Soft launch |
Wave the Swallow |
Speed: 9/10 Acceleration: 6/10 Strength: 7/10 |
Whirlwind | Wrench Rush | Explosive Mine | Version 2.3.0 (6 September 2018) |
Whisper the Wolf |
Speed: 8/10 Acceleration: 6/10 Strength: 7/10 |
Cyan Laser | Green Hover | Pink Spikes | Version 2.19.0 (7 July 2020) |
Super Rare[]
Character | Stats | Items | Added in | ||
---|---|---|---|---|---|
Projectile | Boost | Trap | |||
Big the Cat |
Speed: 7/10 Acceleration: 7/10 Strength: 10/10 |
Chopper Chomp |
Umbrella Boost |
Lilytrap | Version 1.8.0 (10 May 2018) |
Chaos |
Speed: 10/10 Acceleration: 5/10 Strength: 9/10 |
Ice Wave | Ice Boost | Ice Mine | Version 1.0.1 (1 November 2017) |
Dr. Eggman |
Speed: 9/10 Acceleration: 7/10 Strength: 6/10 |
Balkiry | Rocket Boost | Honor Guard | Version 3.5.0 (23 February 2021) |
E-102 Gamma |
Speed: 8/10 Acceleration: 8/10 Strength: 6/10 |
Missile Launch |
Electro Boost | Laser Blaster | Version 4.6.0 (6 July 2022) |
Metal Sonic |
Speed: 9/10 Acceleration: 6/10 Strength: 7/10 |
Steal | Electro Boost | Explosive Mine | Version 1.0.1 (1 November 2017) |
Shadow the Hedgehog |
Speed: 10/10 Acceleration: 9/10 Strength: 3/10 |
Lightning | Power Sneakers | Storm Cloud | Soft launch |
Tikal |
Speed: 10/10 Acceleration: 6/10 Strength: 5/10 |
Chao Guardians |
Chao Chase | Captive Light | Version 2.18.0 (2 June 2020) |
Zavok |
Speed: 7/10 Acceleration: 9/10 Strength: 10/10 |
Fireball | Fire Boost | Explosive Mine | Version 1.0.1 (1 November 2017) |
Zazz |
Speed: 7/10 Acceleration: 10/10 Strength: 5/10 |
Moto-Bug | Electro Boost | Star Trail | Version 2.2.0 (31 July 2018) |
Zeena |
Speed: 8/10 Acceleration: 9/10 Strength: 7/10 |
Blizzard Bomb | Electro Boost | Explosive Mine | Version 2.15.0 (10 December 2019) |
Special[]
Character | Stats | Items | Added in | ||
---|---|---|---|---|---|
Projectile | Boost | Trap | |||
Super Shadow |
Speed: 10/10 Acceleration: 9/10 Strength: 3/10 |
Lightning | Super Form | Storm Cloud | Version 4.8.0 (1 September 2022) |
Classic Super Sonic |
Speed: 9/10 Acceleration: 5/10 Strength: 5/10 |
Moto-Bug | Super Form | Tornado | Version 4.21.0 (3 October 2023) |
Super Silver |
Speed: 6/10 Acceleration: 6/10 Strength: 6/10 |
Whirlwind | Super Form | Tornado | Version 4.18.0 (8 June 2023) |
Super Sonic |
Speed: 10/10 Acceleration: 5/10 Strength: 3/10 |
Fireball | Super Form | Ice Mine | Version 3.8.0 (22 June 2021) |
Darkspine Sonic |
Speed: 9/10 Acceleration: 6/10 Strength: 6/10 |
Gathered Flame |
Speed Break | Slow Burn | Version 4.8.0 (1 September 2022) |
Excalibur Sonic |
Speed: 10/10 Acceleration: 5/10 Strength: 7/10 |
Soul Surge | Meteor Charge | King's Judgement |
Version 2.20.0 (25 August 2020) |
Sir Gawain |
Speed: 9/10 Acceleration: 5/10 Strength: 10/10 |
Gail Meteor | Dual Wield Dash |
Explosive Mine | Version 4.4.0 (10 May 2022) |
Paladin Amy |
Speed: 8/10 Acceleration: 7/10 Strength: 9/10 |
Knight Smite | Invincibility | Whirlwind Wallop |
Version 4.7.0 (20 July 2022) |
Sir Percival |
Speed: 8/10 Acceleration: 10/10 Strength: 8/10 |
Laevatein Lunge |
Blazing Aura | Lava Bomb | Version 3.8.0 (22 June 2021) |
Chrono Silver |
Speed: 7/10 Acceleration: 7/10 Strength: 10/10 |
Psy-Chlone | EMP Boost | Zap Trap | Version 4.22.0 (19 October 2023) |
Sir Galahad |
Speed: 9/10 Acceleration: 6/10 Strength: 8/10 |
Psychic Strike | Psychic Surge | Confusion Mine | Version 4.20.0 (15 August 2023) |
Sir Lancelot |
Speed: 10/10 Acceleration: 6/10 Strength: 6/10 |
Chaos Slash | Chaos Charge | Storm Cloud | Version 3.5.0 (23 February 2021) |
Dragon Hunter Lancelot |
Speed: 10/10 Acceleration: 7/10 Strength: 7/10 |
Red Dragon | Chaos Charge | Storm Cloud | Version 4.17.0 (11 May 2023) |
Boscage Maze Sonic |
Speed: 10/10 Acceleration: 5/10 Strength: 7/10 |
Sharp Shelter | Jungle Run | Lilytrap | Version 4.15.0 (23 February 2023) |
Thorn Rose |
Speed: 7/10 Acceleration: 6/10 Strength: 9/10 |
Hammer Slam | Jungle Run | Hedge Maze | Version 4.18.0 (8 June 2023) |
Knuckles the Dread |
Speed: 8/10 Acceleration: 5/10 Strength: 8/10 |
Fireball | Invincibility | Broadside | Version 4.18.0 (8 June 2023) |
Tails Nine |
Speed: 9/10 Acceleration: 9/10 Strength: 9/10 |
Energy Cannon |
Metal March | Explosive Mine | Version 4.13.0 (14 December 2022) |
Popstar Amy |
Speed: 10/10 Acceleration: 7/10 Strength: 6/10 |
Solo Hit | Wind Boost | Tornado | Version 4.16.0 (30 March 2023) |
Rockstar Rouge |
Speed: 10/10 Acceleration: 6/10 Strength: 8/10 |
Hard Rock | Electro Boost | Storm Cloud | Version 4.16.0 (30 March 2023) |
DJ Vector |
Speed: 9/10 Acceleration: 7/10 Strength: 8/10 |
Audio Assault | Beat Boost | Storm Cloud | Version 3.7.0 (12 May 2021) |
Punk Zazz |
Speed: 9/10 Acceleration: 6/10 Strength: 10/10 |
Audio Assault | Bass Boost | Tornado | Version 3.7.0 (12 May 2021) |
Treasure Hunter Knuckles |
Speed: 10/10 Acceleration: 4/10 Strength: 9/10 |
Lightning | Gold Rush | Rocky Road | Version 3.0.0 (7 October 2020) |
Elite Agent Rouge |
Speed: 10/10 Acceleration: 6/10 Strength: 5/10 |
Moto-Bug | Gold Rush | Bat Bomb | Version 3.0.0 (7 October 2020) |
Panda Amy |
Speed: 8/10 Acceleration: 6/10 Strength: 8/10 |
Bashosen | Bam-Boost | Panda Mine-ium |
Version 4.20.0 (15 August 2023) |
Unicorn Cream |
Speed: 9/10 Acceleration: 10/10 Strength: 4/10 |
Rainbow Blast | Magical Boost | Chao-nado | Version 3.9.0 (12 August 2021) |
Jester Sonic |
Speed: 9/10 Acceleration: 6/10 Strength: 3/10 |
Wild Card | Confusion Boost | Sonic-in-the-box | Version 4.25.0 (4 March 2024) |
Lantern Silver |
Speed: 7/10 Acceleration: 10/10 Strength: 6/10 |
Firework Flurry |
Confusion Boost |
Pyro-Mine | Version 2.9.0 (13 February 2019) |
Lucky Whisper |
Speed: 8/10 Acceleration: 9/10 Strength: 6/10 |
Cyan Laser | Golden Boost | Pink Spikes | Version 4.1.0 (20 January 2022) |
Lunar Blaze |
Speed: 9/10 Acceleration: 7/10 Strength: 7/10 |
Dragon Dance | Fire Boost | Pyro-Mine | Version 2.8.0 (23 January 2019) |
Dragonfire Sonic |
Speed: 9/10 Acceleration: 6/10 Strength: 5/10 |
Dragon Breath | Dragon Flight | Firecracker | Version 4.24.0 (23 January 2024) |
Dragonclaw Tails |
Speed: 8/10 Acceleration: 9/10 Strength: 6/10 |
Dragon Smoke | Claw Boost | Firecracker | Version 4.24.0 (23 January 2024) |
Valentine Rouge |
Speed: 9/10 Acceleration: 7/10 Strength: 8/10 |
Love Struck | Confusion Boost | Choc Lock | Version 4.24.0 (23 January 2024) |
Spring Cream |
Speed: 9/10 Acceleration: 10/10 Strength: 4/10 |
Chao Attack | Bunny Boost | Hedge Maze | Version 2.10.1 (11 April 2019) |
All-Star Amy |
Speed: 10/10 Acceleration: 4/10 Strength: 8/10 |
Strike Out | Home Run | Tornado | Version 2.11.0 (19 June 2019) |
Slugger Sonic |
Speed: 10/10 Acceleration: 5/10 Strength: 6/10 |
Strike Out | Home Run | Ice Mine | Version 2.11.0 (19 June 2019) |
Tropical Storm |
Speed: 9/10 Acceleration: 7/10 Strength: 8/10 |
Wipeout | Wind Boost | Storm Cloud | Version 2.12.0 (24 July 2019) |
Tidal Wave |
Speed: 9/10 Acceleration: 9/10 Strength: 5/10 |
Wipeout | Wrench Rush | Ice Mine | Version 2.12.0 (24 July 2019) |
Ice Slicer Jet |
Speed: 10/10 Acceleration: 7/10 Strength: 5/10 |
Trap Shot | Ice Boost | Ice Mine | Version 2.13.0 (17 September 2019) |
Linebacker Omega |
Speed: 9/10 Acceleration: 4/10 Strength: 8/10 |
Savage Throw | Invincibility | Brutal Barrier | Version 4.1.0 (20 January 2022) |
Quarterback Zavok |
Speed: 8/10 Acceleration: 7/10 Strength: 10/10 |
Savage Throw | Brutal Blitz | Lava Bomb | Version 3.3.0 (13 January 2021) |
Reaper Metal Sonic |
Speed: 9/10 Acceleration: 5/10 Strength: 9/10 |
Harvest Time | Ice Boost | Dead End | Version 2.14.0 (23 October 2019) |
Witch Rouge |
Speed: 10/10 Acceleration: 7/10 Strength: 7/10 |
Drac-O'- Lantern |
Wind Boost | Booby Trap | Version 2.4.0 (22 October 2018) |
Vampire Shadow |
Speed: 10/10 Acceleration: 8/10 Strength: 4/10 |
Drac-O'- Lantern |
Electro Boost | Storm Cloud | Version 2.4.1 (28 October 2018) |
Sonic the Werehog |
Speed: 6/10 Acceleration: 5/10 Strength: 9/10 |
Dark Blast | Feral Dash | Storm Cloud | Version 3.10.0 (1 September 2021) |
Mummy Knuckles |
Speed: 6/10 Acceleration: 6/10 Strength: 9/10 |
Jump Scare | Boo-Boost | Spear Trap | Version 4.21.0 (3 October 2023) |
Elf Classic Sonic |
Speed: 10/10 Acceleration: 7/10 Strength: 6/10 |
Moto-Bug | Ice Boost | Flue Shot | Version 2.6.0 (29 November 2018) |
Jingle Belle Amy |
Speed: 9/10 Acceleration: 5/10 Strength: 8/10 |
Ice Wave | Ice Boost | Gift Trapped | Version 3.2.0 (14 December 2020) |
Snowdrift Sonic |
Speed: 10/10 Acceleration: 4/10 Strength: 6/10 |
Snowball | Gift Wrapped | Festive Forest | Version 4.23.0 (5 December 2023) |
Nutcracker Silver |
Speed: 10/10 Acceleration: 5/10 Strength: 8/10 |
Psychic Surprise |
Jingle Boost | Ice Mine | Version 4.0.0 (10 November 2021) |
Santa Big |
Speed: 9/10 Acceleration: 9/10 Strength: 7/10 |
Frozen Chopper Chomp |
Festive Umbrella Boost |
Flue Shot | Version 2.7.0 (12 December 2018) |
Baby Sonic |
Speed: 9/10 Acceleration: 8/10 Strength: 2/10 |
Whirlwind | EMP Boost | Storm Cloud | Version 2.16.0 (29 January 2020) |
Movie Sonic |
Speed: 10/10 Acceleration: 6/10 Strength: 5/10 |
Whirlwind | Ring Portal | Zap Trap | Version 2.16.0 (29 January 2020) |
Longclaw |
Speed: 8/10 Acceleration: 10/10 Strength: 6/10 |
Lightning | Wind Boost | Cyclone Charge | Version 2.17.0 (28 April 2020) |
Movie Tails |
Speed: 6/10 Acceleration: 10/10 Strength: 6/10 |
Whirlwind | Twin-Tail Boost |
EMP Shield | Version 4.3.0 (31 March 2022) |
Movie Super Sonic |
Speed: 10/10 Acceleration: 6/10 Strength: 5/10 |
Whirlwind | Super Form | Zap Trap | Version 4.5.0 (6 June 2022) |
LEGO® Sonic |
Speed: 10/10 Acceleration: 5/10 Strength: 3/10 |
LEGO® Fireball |
Power Sneakers | LEGO® Ice Mine |
Version 4.19.0 (25 July 2023) |
LEGO® Amy |
Speed: 9/10 Acceleration: 5/10 Strength: 7/10 |
LEGO® Lightning |
Ice Boost | LEGO® Ice Mine |
Version 4.19.0 (25 July 2023) |
LEGO® Tails |
Speed: 8/10 Acceleration: 8/10 Strength: 5/10 |
LEGO® Moto-Bug |
Wind Boost | LEGO® Tornado |
Version 4.19.0 (25 July 2023) |
Chuck |
Speed: 10/10 Acceleration: 5/10 Strength: 3/10 |
Lightning Bolt | Slingshot Boost | Tricky Towers | Version 4.25.0 (4 March 2024) |
Challenger[]
Character | Stats | Items | Added in | ||
---|---|---|---|---|---|
Projectile | Boost | Trap | |||
Red |
Speed: 9/10 Acceleration: 7/10 Strength: 5/10 |
Shockwave | Slingshot Boost | Tricky Towers | Version 4.25.0 (4 March 2024) |
Infinite |
Speed: 10/10 Acceleration: 10/10 Strength: 6/10 |
Reality Warp | Phantom Dash | Deadly Replica | Version 4.0.0 (10 November 2021) |
Warlock Infinite |
Speed: 9/10 Acceleration: 8/10 Strength: 8/10 |
Phantom Dagger | Phantom Dash | Phantom Dagger | Version 4.21.0 (3 October 2023) |
Mephiles the Dark |
Speed: 8/10 Acceleration: 7/10 Strength: 10/10 |
Swarming Darkness |
Dark Embrace | Stalking Shade |
Version 4.10.0 (27 September 2022) |
Movie Knuckles |
Speed: 9/10 Acceleration: 3/10 Strength: 9/10 |
Fearless Strike | Ring Portal | Spear Trap | Version 4.3.0 (31 March 2022) |
Surge the Tenrec |
Speed: 10/10 Acceleration: 9/10 Strength: 5/10 |
Power Surge | Volt Bolt | Power Surge | Version 4.22.0 (19 October 2023) |
Rusty Rose |
Speed: 9/10 Acceleration: 5/10 Strength: 10/10 |
Bullet Punch | Cyborg Smash | Crossed Wires | Version 4.13.0 (14 December 2022) |
Grim Sonic |
Speed: 9/10 Acceleration: 7/10 Strength: 5/10 |
Grimions | Electro Boost | Crossed Wires | Version 4.23.0 (5 December 2023) |
LEGO® Dr. Eggman |
Speed: 9/10 Acceleration: 7/10 Strength: 6/10 |
LEGO® Balkiry |
LEGO® Rocket Boost |
LEGO® Honor Guard |
Version 4.19.0 (25 July 2023) |
Non-playable characters[]
Enemies[]
Tracks[]
The tracks are based on known locations from Sonic Forces, such as the City, Mystic Jungle, and the version of Green Hill with sandy pyramid valleys. Sky Sanctuary and Planet Wisp, despite not being in Sonic Forces, are also present.
Current tracks[]
Location | Icon | Track | Tier requirement | Difficulty |
---|---|---|---|---|
Green Hill | Pyramid Valley | 1 (Default) |
Easy | |
Corkscrew Canyon | 3 (500 Trophies) |
Medium | ||
Parched Palms | 5 (1500 Trophies) |
Hard | ||
Temple Gate | 1 (Default) |
Easy | ||
Celestial Skyway | 2 (100 Trophies) |
Medium | ||
Pinnacle Peaks | 4 (1000 Trophies) |
Medium | ||
Ancient Isles | 5 (1500 Trophies) |
Hard | ||
Spiral Heights | 6 (2250 Trophies) |
Hard | ||
City | Sunset Bridge | 2 (100 Trophies) |
Easy | |
Splash Highway | 3 (500 Trophies) |
Medium | ||
Viaduct Valley | 5 (1500 Trophies) |
Hard | ||
Red Gate Bay | 6 (2250 Trophies) |
Hard | ||
Mystic Jungle | Lambent Grove | 3 (500 Trophies) |
Medium | |
Electric Arbor | 4 (1000 Trophies) |
Hard | ||
7 (3000 Trophies) |
Hard | |||
Glowing Grotto | 8 (4000 Trophies) |
Hard | ||
Golden Bay[note 1] | Street Retreat | 1 (Default) |
Easy | |
Suburban Speedway | 5 (1500 Trophies) |
Medium | ||
High Hill Park | 7 (3000 Trophies) |
Hard | ||
Planet Wisp[note 2] | Mining Mayhem | 3 (500 Trophies) |
Medium | |
Mining Mayhem R | 7 (3000 Trophies) |
Reversed | ||
Emerald City[note 3] | Downtown Dash | 2 (100 Trophies) |
Easy | |
Emerald Market Blitz | 4 (1000 Trophies) |
Medium | ||
Big City Sprint | 6 (2250 Trophies) |
Hard |
Removed tracks[]
Location | Icon | Track | Tier requirement | Difficulty |
---|---|---|---|---|
Green Hill | Sandy Hills | 2 (100 Trophies) |
Medium | |
Desert Falls | 4 (1000 Trophies) |
Hard | ||
Parched Palms R | 7 (3000 Trophies) |
Reversed | ||
Pyramid Valley R | 7 (3000 Trophies) |
Reversed | ||
Sky Sanctuary | Celestial Skyway R | 7 (3000 Trophies) |
Reversed | |
Temple Gate R | 8 (4000 Trophies) |
Reversed | ||
City | Red Gate Ruins | 7 (3000 Trophies) |
Hard | |
Splash Highway R | 7 (3000 Trophies) |
Reversed | ||
Red Gate Bay R | 8 (4000 Trophies) |
Reversed | ||
Mystic Jungle | Tangled Tunnels | 5 (1500 Trophies) |
Hard |
Development[]
Sonic Forces: Speed Battle was first in development in June 2016 after analyzing the latest capabilities of present-day phones.[8] It began as a prototype by Hardlight, checking if synchronous gameplay would work as well as they expected.[8][9] These early prototypes used existing tech and games as testing grounds for the gameplay, like Sonic Dash 2: Sonic Boom.[9] The game was originally planned for the Sonic Boom franchise, using the main cast of characters from Team Sonic.
From the beginning of the project, Hardlight wanted the game to have flexible levels for more expansive gameplay. For this, they developed a modular system that allowed them to create any track piece they wanted. Hardlight also wanted, right from the start, for the game to be a skill-based, global multiplayer. While relying on the classic staples in the Sonic series, branching paths on the tracks were added to make the game more exciting and unique. Extra care was also made to ensure the levels fit the mobile environment. During development, the staff focused on making the tracks feel appropriate before polishing their design.[10]
Hardlight pitched their idea to Sonic Team back in 2016 when the latter was looking for a mobile game. After discussing with Takashi Iizuka, the teams settled on what would become Sonic Forces: Speed Battle. Hardlight subsequently expanded their team while working on the environments and metagame. After being in development for about a year, Sonic Forces: Speed Battle received a soft launch so Hardlight could test the game and work out the remaining bugs before the global launch.[9] The game was scheduled to have three Zones with twelve tracks for its global launch, with more Zones being planned on being developed.[10] It was revealed on 16 March 2018 that Mystic Jungle would appear as a new Zone in an upcoming update.
Achievements[]
Name | Description | Rewards |
---|---|---|
We can do this! | Reach Tier 3 | 500 pts |
You're too slow! | Win 10 Battles | 500 pts |
This is happenin'! | Reach Tier 4 | 1000 pts |
Long time no see | Unlock 5 Runners | 1000 pts |
You think you can keep up with me? | Win 50 Battles | 1000 pts |
You've got this Sonic! | Reach Tier 5 | 2500 pts |
Get a load of this! | Perform 10 Runner Upgrades | 2500 pts |
Welcome to the next level | Unlock 10 Runners | 2500 pts |
You think you can beat me? | Win 250 Battles | 2500 pts |
One more last fist bump | Reach Tier 6 | 5000 pts |
The more the merrier! | Perform 50 Runner Upgrades | 5000 pts |
Now we're talking! | Unlock 15 Runners | 5000 pts |
The ultimate lifeform | Win 1000 Battles | 5000 pts |
All systems, full power! | Perform 150 Runner Upgrades | 10000 pts |
Reach for the stars | Reach Tier 7 | 10000 pts |
Reception[]
The reception for Sonic Forces: Speed Battle since its launch has had a range of quite positive to mixed. The head of Hardlight, Chris Southall, stated that the game "exceeded expectations" shortly after launch. The game has a 4.4/5 star rating on the Google Play Store with over 450 thousand ratings, and a rating of 4.6/5 stars on the App Store with over 40 thousand ratings. It has a rating of 4/5 stars on Amazon with nearly 15 thousand ratings. It currently has a Metacritic rating of 7.2 based on 26 ratings.[11] The game has been praised for being fun, challenging, and entertaining, while being criticized for being multiplayer only.[11]
The online battle-racing game also earned a spot on the '#10 Top games' category on the Google Play Store. Additionally, Sonic Forces: Speed Battle has received individual ratings for various aspects of the game on the Google Play Store. These include: Gameplay (4.5 stars), Graphics (4.6), and Controls (4.4).
According to Ric Cowley of Pocket Gamer, "Sonic Forces: Speed Battle is a lot of fun to play, though it's probably best off experienced in short bursts," while noting, "there's a ton of grinding before you open up new levels, and after the hundredth run on the same two stages, you might start to grow a little tired of the experience."[12]
Two weeks after its launch period, the iOS version of Sonic Forces: Speed Battle had gained 2 million downloads.[13] As of 16 March 2018, the game has over 12 million downloads. It managed to exceed 10,000,000 downloads on the Google Play Store. On 21 April 2020, the game passed the 50 million download milestone.[14] On 30 September 2021, the game passed the 100 million download milestone.[15]
Soundtrack[]
The soundtrack of Sonic Forces: Speed Battle consists of reused tracks from Sonic Forces and past games for the most part:
Staff[]
- Hardlight Staff: Alastair Graham, Andrew Paul, Andrew McMillan, Antony Lavelle, Ashley Khan, Billie McMillan, Chris Southall, Claire Chamielec, Claudia Farre, Daniel Darnbrough, David Foster, Dawid Esterhuizen, Gordon Theobald, Harinder Sangha, Ian Sullivan, Jacob Jensen, Jan Strajnar, James Back, Joel Atkinson, Joseph Stone, Liam Rüdel, Lisa Waldron, Louis Macan, Laura Back, Lubomir Baran, Louis McLaughlin, Lucy Lavelle, Luke Boscott, Marc-Etienne Beinio, Mark Milton, Matt Allan, Neall Jones, Neil Armstrong, Neil Topham, Nia Knibbs Vaughan, Nick Adams, Paul Twynholm, Richard Smith, Richard Sugden, Rebecca Thompson, Rob Ruck, Ryan Simpson, Scott Griffiths, Scott Orchard, Simon Foster, Shaun Lawrence, Stephanie Brooke-Harris, Stuart Grant, Tom Gaulton, Thomas Quartly, Tom Woodward, Yordan Gyurchev
- Thanks: Adrian Klimczak, Anthony Lewis, Csaba Berenyi, Inna Slepstova, James Booth, Miklos Hajma, Oleg Salyakhov, Richard Tawn, Rick Nath, Simon Dew. Thank you to all at SEGA, our contractors and our fans.
- Special Thanks: Iizuka Takashi
- Presented by: Sega
- Developed by: Hardlight
Trivia[]
- Prior to the version 1.0.1 update, the game files as well as a teaser image posted in the in-game's news bulletin hinted that Silver, Classic Sonic, Metal Sonic, Zavok, and Chaos were going to be added as playable characters at a future date.
- Excluding the Avatar, who is a customizable character, Orbot and Cubot are the only major characters from Sonic Forces that do not appear in this game.
- The initial main cast of the game (except for the inclusion of Amy) is the same as Sonic Runners Adventure, another mobile game released in 2017.
- Outside of cameos, this game marks the first appearance of:
- Storm, as well as Jet and Wave outside of the Mario & Sonic series, since Sonic Free Riders, released in 2010.
- This game also marks the first time Storm is playable outside the Sonic Riders series.
- Additionally, if Sir Lamorak from Sonic and the Black Knight is not counted, this marks the first game appearance of the Babylon Rogues outside of both the Sonic Riders series and the Mario & Sonic series.
- Gamma since Sonic Shuffle, released in the year 2000.
- Super Shadow since Sonic & Sega All-Stars Racing, also released in 2010.
- Super Silver since Sonic the Hedgehog (2006), released in the same year.
- Mephiles since Sonic Runners, released in 2015.
- Storm, as well as Jet and Wave outside of the Mario & Sonic series, since Sonic Free Riders, released in 2010.
- This is the first game where Zeena and Infinite are playable characters.
- This is the first game since Sonic Battle in which Chaos is a playable character.
- Prior to the version 2.13.0 update, the music that played for every track aside from the ones in Mystic Jungle was the "Lost Valley" theme.
- The titles of the game's achievements are references to known phrases in the Sonic series.
- "You're too slow" is one of Sonic's catchphrases in Super Smash Bros. Brawl.
- "You think you can keep up with me?" is one of Dr. Eggman's lines of dialogue when racing against Tails in Speed Highway from Sonic Adventure.
- "You think you can beat me?" is derived from one of Robotnik's phrases, "Do you think you can beat me?" when playing in the two-player mode in Sonic Adventure 2.
- "The ultimate lifeform" is a title that belongs to Shadow the Hedgehog.
- "Long time no see" is a phrase that has been constantly used throughout the series, namely Sonic Adventure, Sonic Adventure 2, Sonic Heroes, Shadow the Hedgehog, Sonic the Hedgehog (2006), Sonic Riders: Zero Gravity, and Sonic Forces itself.
- "Welcome to the next level" is a throwback to the tagline used in Sega commercials between 1992-1994.
- Sonic also said this line in Shadow the Hedgehog.
- "Now we're talking!" is a line stated by Sonic upon seeing the Black Bull in Shadow the Hedgehog.
- "Get a load of this!" is one of the lines used by Robotnik in the Egg Walker and Egg Viper boss battles from Sonic Adventure.
- "The more the merrier" is derived from Eggman's lines of dialogue, "You know what they say... The more the merrier!", during his boss battle in Mad Matrix from Shadow the Hedgehog.
- "All systems, full power!" is one of the phrases Robotnik states during his Egg Hornet boss battle in Sonic Adventure.
- "This is happenin'!" is derived from Sonic's first line of dialogue in Sonic Adventure, "Ah, yeah! This is happenin'!"
- "You've got this Sonic!" is a line spoken by Shadow in Sonic Generations when cheering him on to fight against the Time Eater.
- "One more last fist bump" is a line from the song "Fist Bump".
- "Reach for the stars" is the name of the theme song for Sonic Colors.
- Some of the characters have their official artwork for the game derived and repurposed from existing artwork of other games in the Sonic series:
- Sonic, Tails, Classic Sonic, Chaos, Shadow, Metal Sonic and Zavok's artworks resemble their Sonic Forces artworks.
- Knuckles' artwork also resembles his Sonic Forces artwork, but rather than looking sideways like in the original, he is facing to the front.
- Amy, Charmy, Omega, Espio, Rouge, Vector, Wave, Gamma, Tikal, Froggy, Mephiles and all of the Special characters have entirely new artwork made for this game.
- Silver's artwork is based off of his Sonic the Hedgehog (2006) artwork.
- Blaze, Cream, Cheese, Jet and Big's artworks are repurposed from existing 3D stock artwork of them.
- Storm's artwork resembles his Sonic Free Riders artwork.
- Tangle and Whisper's artworks are based off of their official concept artwork from the IDW Publishing Sonic the Hedgehog comic series.¨
- Gamma's artwork resembles the pose he does on the character selection screen of Sonic Adventure.
- Zazz's artwork is based off of one his artworks made for Sonic Lost World.
- Zeena's artwork is reused from one of her artworks made for Sonic Lost World.
- Movie Sonic's artwork is based off of promotional artwork from the Sonic the Hedgehog film.
- Movie Tails' artwork resembles the artwork for Tails in Sonic the Hedgehog 4: Episode II.
- Despite having artwork made for Sonic Forces, Eggman and Infinite use new artwork for this game.
- Though, some of their original artwork could be seen in social media images.
- Sonic, Tails, Knuckles and Shadow's artworks seen in the game's splash and matchmaking screens are also reused from Sonic Forces.
- Sonic's artwork was edited to make him smile instead of screaming like in the original.
- Lantern Silver's artwork shares the same pose as Silver's artwork for Team Sonic Racing, though the character was released before this game.
- Jingle Belle Amy's artwork shares the same pose as Amy's artwork for Sonic Adventure 2.
- Nutcracker Silver's artwork shares similarities with Silver's artwork for Sonic Free Riders.
- Super Sonic's artwork resembles his 3D artwork from Sonic Art Assets DVD.
- Darkspine Sonic's artwork resembles the pose he does after defeating Alf Layla wa-Layla in Sonic and the Secret Rings.
- One of Sir Percival's artworks resembles her artwork for Sonic and the Black Knight.
- Super Silver's artwork is modeled after his character bio artwork from Sonic Channel.
- One of Surge's pieces of artwork is modelled after her reveal concept artwork from the IDW Publishing Sonic the Hedgehog comic series.
- Sonic, Tails, Classic Sonic, Chaos, Shadow, Metal Sonic and Zavok's artworks resemble their Sonic Forces artworks.
- So far, Wave is the only character that was not teased before she was added to the game.
- Prior to Big's reveal, an update allowed players to randomly see Froggy at the end of stages. Now, Froggy can be seen at the end of the races if at least one player is using Big.
- As an April Fools joke in 2018, the official Hardlight Twitter made a spoof character bio for Aaron Webber.
- The sports-themed Special characters contain references in their outfits:
- Slugger Sonic has the number 91 on his jersey, referencing the release year of the original Sonic the Hedgehog.
- All-Star Amy has the number 93 on her jersey, referencing the release year for Sonic the Hedgehog CD.
- Ice Slicer Jet has the number 06 on the back of his jersey, referencing the release year for Sonic Riders.
- Quarterback Zavok has the number 13 on his jersey, referencing the release year for Sonic Lost World.
- Linebacker Omega has the number 23 painted on him, which references the last two digits of his serial number.
- In the initial teaser for Chrono Silver, an identification number reading 21-12-06 can be found. If read as a date, this becomes 21 December 2006; The japanese release date of Sonic the Hedgehog (2006).
- The podium banner, splash screen and event panel of Chrono Silver's event use a background that features a piece of artwork created for Crisis City.
- Baby Sonic and the Super characters are the only ones to have a different upgrade path from the other characters.
- Eggman and Gamma are the only characters that do not perform the Spin Jump. Instead, they merely perform a regular jump (in Gamma's case, the Hover technique is also performed).
- Classic Sonic (and by extension, Elf Classic Sonic) is the only character that performs the Spin Attack instead of the Slide.
- DJ Vector's hoodie references the famous clothing brand Supreme.
- So far, Bass Boost, Beat Boost, Hard Rock, Solo Hit and Super Form are the only power-ups to feature an unique jingle when using them.
- Super Sonic (and by extension Movie Super Sonic, Super Shadow and Super Silver) is the only character that cannot use the Shield power-up, just like in the various Sonic games he appears in.
- Currently, nine characters have unique entrance animations:
- When Tikal and Longclaw enter, a beam of light that emits from the sky appears above them.
- When Excalibur Sonic enters, his armor floats around while he begins running in his base form.
- When Eggman enters, he raises his fists in determination before lowering them again.
- When the Werehog enters, he begins running in his base form before getting struck by a lightning bolt.
- When Infinite (as well as Warlock Infinite) enters, he does a gesture with his hands while emitting a red aura, then releasing a wave of energy cubes. It resembles the animation he does at the beginning of his second boss fight in Sonic Forces.
- When Darkspine Sonic enters, he begins running in his base form before being engulfed in a fiery aura, thus transforming him.
- When Mephiles enters, he begins floating while an aura of darkness surrounds him.
- When Chrono Silver enters, he flashes white and becomes slightly transparent, like a hologram.
- Currently, three characters have special abilities that other characters do not have:
- Baby Sonic is the only character that does not need to slide under obstacles, though he still retains the mechanic to do so.
- Eggman is the only character that can freely float over bottomless pits.
- Gamma is able to stay in the air a little longer than everyone else while jumping thanks to his Hover technique.
- Currently, three characters have unique hurt animations:
- When Excalibur Sonic is hurt, he puts up a shield when he is hit as a reference to his vastly increased strength from Sonic and the Black Knight.
- When Infinite is hurt, he extends his arms while glitch-like effects cover his body.
- When Mephiles is hurt, he extends his arms while Invincibility-like sparkles cover his body.
- A promotional image for the game features a piece of uncredited fan-art of Omega by Nibroc Sarkaria as an icon for the progress bar. This was likely a placeholder.
- In the game's files, the name for a variant character of Tails called "Cupid Tails" can be found as a leftover asset from a long unused Event. It is unknown if it will be featured in the future.[16]
- At one point during development, Gamma was originally intended to preform the Spin Jump, but this was scrapped in favor of his unique Hover technique. Despite this, Gamma's model for using the Spin Jump can still be found in the game's files.
- When Chrono Silver was first announced, he was named 'Tech Knight Silver' in the game files, which is likely an early internal name.
- Similarly, Snowdrift Sonic was once known as 'Santa Sonic' internally.
- This game is the fifth time that Sonic and Super Sonic can appear on-screen together. The first four times are Sonic Shuffle, Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS and Wii U and Super Smash Bros. Ultimate, respectively.
- Excluding transformations, the alternate versions of the characters from Sonic Prime, the film series, and the storybook series, Amy currently has the second most variants of herself included in the game, standing at six (All-Star Amy, Jingle Belle Amy, Paladin Amy, Popstar Amy, LEGO® Amy, and Panda Amy). Sonic has the most variants, standing at nine (Classic Sonic, Elf Classic Sonic, Slugger Sonic, Boscage Maze Sonic, LEGO® Sonic, Classic Super Sonic, Snowdrift Sonic, Dragonfire Sonic and Jester Sonic).
- However, if the classic and modern incarnations are counted separately, the amount is reduced to 6:3 (Quantity ratio of Modern : Classic).
- Prior to 4.25.0 update, Darkspine Sonic has recently issue which is he had disabled in-game. He has been fixed and re-added in 4.25.1 update.
- Several of Silver's models lack the black lining around his eyes. It is noticeably prominent in the promotional trailer HARDlight released in 2024.
Videos[]
Notes[]
- ↑ Added as a promotion for the Sonic the Hedgehog film.
- ↑ Added as a promotion for Sonic Colors: Ultimate.
- ↑ Added as a promotion for the Sonic the Hedgehog 2 film.
References[]
- ↑ 1.0 1.1 1.2 Sonic Forces: Speed Battle. iTunes Store. Apple (US). Retrieved on 12 September 2017.
- ↑ Jenni (2 November 2017). Sonic Forces: Speed Battle Runs To iOS Devices. Siliconera. Archived from the original on 12 August 2020. Retrieved on 5 January 2022.
- ↑ Games VSC Rating Board. Video Standards Council Rating Board. Retrieved on 6 April 2021.
- ↑ Sonic Forces (Mobile). Sega. Retrieved on 21 November 2018.
- ↑ Sonic Forces - Racing Battle. App Store. Apple (US). Archived from the original on 29 October 2020. Retrieved on 28 October 2020.
- ↑ Sonic Forces - Running Battle. Play Store. Google. Archived from the original on 18 March 2022. Retrieved on 24 April 2022.
- ↑ Sega Europe on Twitter. Twitter (3 November 2017). Retrieved on 3 November 2017. "Have you played #SonicForces Speed Battle yet? You can get it FREE on iOS at http://sega.vg/DLXU30g7hlZ. (Android version coming Nov.16)"
- ↑ 8.0 8.1 WHO’S GOING TO RUN THE FASTEST?. Sega (20 September 2017). Retrieved on 22 September 2017.
- ↑ 9.0 9.1 9.2 Behind the Screens: Episode One. YouTube. Sega Europe (13 October 2017). Retrieved on 14 October 2017.
- ↑ 10.0 10.1 Behind the Screens: Episode Two. YouTube date=20 October 2017. Sega Europe. Retrieved on 20 October 2017.
- ↑ 11.0 11.1 SONIC FORCES: SPEED BATTLE. Metacritic. Archived from the original on 19 May 2021. Retrieved on 19 May 2021.
- ↑ Cowley, Ric (6 November 2017). Sonic Forces: Speed Battle review - A surprisingly fun multiplayer auto-runner. Pocket Gamer. Archived from the original on 9 October 2019.
- ↑ Lazarides, Tasos (16 November 2017). 'Sonic Forces: Speed Battle' Launches on Android Today, iOS Version Had 2 Million Downloads in 2 Weeks. Touch Arcade. Retrieved on 17 November 2017.
- ↑ Forde, Matthew (21 April 2020). Sonic Forces boosts through 50 million downloads globally. Pocket Gamer. Retrieved on 1 July 2020.
- ↑ SEGA HARDlight on Twitter. Twitter (30 September 2021). Retrieved on 30 September 2021. "100 MILLION DOWNLOADS!! From all of us at Team HARDlight, thank you for your support."
- ↑ SonicWindBlue on Twitter: "@SparksEchidna Sorry for being the bringer of bad news, but "Cupid Tails" is in the files for a very long time now and a leftover from cancelled content. He's not planned for this year, unfortunately." / Twitter