Sonic J is a mobile action 2D platformer game developed by Sega. It was released in early 2001 for Motorola phones.[1]
Gameplay[]
In Sonic J, the player plays as Sonic running though the available Zone while collecting Rings.
The top of the screen displays a Ring counter on the left and a timer on the right.
Objects[]
Items[]
Characters[]
Playable characters[]
Development[]
Sonic J was first announced at the JavaOne press conference on June 6, 2000 by Sega and Motorola, as part of a deal between the two companies that would see the former produce several J2ME-based games for the latter's new cellular phones.[1][3][4] Several other games, Sonic's Bomb Squad, Sonic Head On and Sonic Logic, were also announced.[4][3]
Trivia[]
- The game is similar to the 2001 Sonic Cafe Sonic the Hedgehog game, as both feature minimal graphics and a simple Zone.
Gallery[]
Screenshots[]
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Magazines[]
Miscellaneous[]
References[]
- ↑ 1.0 1.1 1.2 1.3 Sega Goes Handheld...Again. IGN (June 5, 2000). Retrieved on November 2, 2020.
- ↑ Quian, John R. (October 2000). "Electronics: Play Phones". Popular Science: 37.
- ↑ 3.0 3.1 "DC Phone Home". Official Dreamcast Magazine (11): 9. June 2000. Archived from the original.
- ↑ 4.0 4.1 Sega's First Cellular Games. IGN (June 6, 2000). Retrieved on October 27, 2020.