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Game appearances[]

Sonic the Hedgehog (1991)[]

Statictv
It makes sure that you don't lose them.

Super Ring and Invincibility Item Boxes, from the 16-bit version of Sonic the Hedgehog (1991).

The Item Box first appeared in the 16-bit version of Sonic the Hedgehog (1991), where it is called the Video Monitor[1] (アイテムボックス[2] Aitemu Bokkusu?, lit. "Item Box"). In this game, the Item Boxes are presented as simple, gray cubic televisions with a base below them, a red button on their lower left, and a static screen that displays the icon of the power-up the Item Box contains.

In gameplay, the Item Boxes can only be opened by attacking them. The Item Box power-ups featured in this game are as follows:

Sprite Name Notes
English Japanese
InvincibleStH16Bit
Invincible[1] Invincible (無敵 Muteki?)[2] N/A
Extra life 01
One-Up[1] 1 up[2] N/A
SpeedBootsStH1
Power Sneakers[1] High Speed (ハイスピード Haisupīdo?)[2] N/A
Shield
Shield[1] Barrier (バリア Baria?)[2] N/A
Monitor classic
Super Ring[1] Big 10 Ring (ビッグ10リング Biggu 10 ringu?)[2] N/A
S Monitor in CD
"S" N/A An unused S Item Box hidden in the game's files. It is only viewable via hacking and does nothing in gameplay. In the 2013 remake of the game, it gives the player 50 rings and activates a super transformation.
Tv goggles
N/A N/A An unused Item Box hidden in the game's files. This power-up's purpose is unknown and its functionality was not programmed into the final game; it can only be implemented through hacking and does nothing. In the 2013 remake of the game though, this power-up can be placed in Debug Mode, where it behaves like the Shield, but only underwater.
Tv eggman
N/A N/A An unused Item Box hidden in the game's files. In the 2013 remake, it functions like an Eggman Mark.
Statictv
N/A N/A Only available in Debug Mode. The Item Box itself is non-functional.
Sonic1iOS-spikemonitor
N/A N/A Only available in Debug Mode in the 2013 remake.
Sonic1iOS-emeraldmonitor
N/A N/A Only available in Debug Mode in the 2013 remake.
Sonic1iOS-shieldsmonitor
N/A N/A Only available in Debug Mode in the 2013 remake.
Sonic1iOS-exclamationmarkmonitor
N/A N/A An unused Item Box hidden in the 2013 remake's game files.
ItemboxStH8-bit

In the 8-bit version, the Item Box is referred to as the video monitor[3] (アイテムボックス[4] Aitemu Bokkusu?, lit. "Item Box"). In this game, they look like basic, gray cubic television sets with a base below them and a static screen that displays the icon of the power-up the Item Box contains.

In gameplay, the Item Boxes can only be opened by attacking them. The Item Box power-ups featured in this game are as follows:

Sprite Name
English Japanese
Arrow Monitor
Arrow Monitor[5] Point Marker (ポイントマーカー Pointomākā?)[6]
Continue
Continue Monitor[7] Continue (コンティニュー Kontinyū?)[8]
InvincibleStH8Bit
Invincible[3] Invincible (無敵 Muteki?)[6]
OneUpStH1GG
One-Up[3] 1 up[4]
PowerSneakersStH1GG
Power Sneakers[3] High Speed (ハイスピード Haisupīdo?)[4]
ShieldStH1GG
Shield[3] Barrier (バリア Baria?)[6]
SuperRingStH1GG
Super Ring[3] Big 10 Ring (ビッグ10リング Biggu 10 ringu?)[4]

Sonic the Hedgehog 2 (8-bit)[]

ItemboxStH28bit

In Sonic the Hedgehog 2 (8-bit), the Item Box is referred to as the Monitor[9] (アイテムボックス[10] Aitemu Bokkusu?, lit. "Item Box"). In this game, their design is again that of a cubic television with a base below them and a static screen that displays the icon of the power-up the Item Box contains.

In gameplay, Item Boxes appear more generally and can only be opened by attacking them. The Item Box power-ups featured in this game are as follows:

Sprite Name Notes
English Japanese
OneUpStH2GG
1-Up[11] 1up[12] N/A
InvincibleStH28Bit
Invincibility[9] Invincible (無敵 Muteki?)[12]
PowerSneakersStH2GG
Power Sneakers[9] High Speed (ハイスピード Haisupīdo?) The Sega Master System version of Sonic the Hedgehog 2 contains a single Power Sneakers power-up in Aqua Lake Zone Act 2, which is removed and replaced with a Super Ring in the Sega Game Gear version.
SuperRingStH2GG
Super Ring[9] Big 10 Ring (ビッグ10リング Biggu 10 ringu?)[10] N/A
QuestionMarkStH2GG
N/A N/A An unused Item Box hidden in the game's files.
MarkerStH2GG
N/A N/A An unused Item Box hidden in the game's files.
ContinueStH2GG
N/A A Continue Monitor exists in Crystal Egg Zone. However, it is masked by foreground scenery so the image is never seen.
Grey Speed Shoes
N/A N/A An unused Item Box hidden in the game's files.

Sonic the Hedgehog 2[]

Static
Why need shield if I can pass this zone so easily

An Item Box that contains a Shield, from Sonic the Hedgehog 2.

In Sonic the Hedgehog 2, the Item Box is referred to as the monitor[13] (アイテムボックス[14] Aitemu Bokkusu?, lit. "Item Box") and is said to contain "Super Items".[13] In the multiplayer mode of the game however, they are referred to as Item Boxes.[15] In this game, they appear as gray cubic television sets with a base below them, a red button on their lower right, and a static screen that displays the icon of the power-up the Item Box contains.

In gameplay, the Item Boxes can only be opened by attacking them. As well as that, the player can hit a Item Box suspended in the air from below in order to make it drop to the ground, but it can also crush the player. Also, in multiplayer mode, each of the players has a chance to win the round depending on how many Item Boxes they break. Knuckles in Sonic 2 features identical Item Box power-ups as well. The Item Box power-ups featured in this game are as follows:

Sprite Name Notes
English Japanese
InvincibleStH216Bit
Invincible[13] Invincible (無敵 Muteki?)[14] N/A
S2 Sprite 1UpSonic
S2 Sprite 1UpTails
OneUpKnucklesStH216Bit
One-Up[13] 1 up[14] N/A
PowerSneakersStH216Bit
Power Sneakers[13] High Speed (ハイスピード Haisupīdo?)[14] N/A
ShieldStH216Bit
Shield[13] Barrier (バリア Baria?)[14] N/A
SuperRingStH216Bit
Super Ring[13] Big 10 Ring (ビッグ10リング Biggu 10 ringu?)[14] N/A
Teleport Monitor
Teleporter[16] Teleportation (テレポテーション Terepotēshon?)[17] Only available in 2P mode. Can be placed in main game using Debug Mode.
Random
N/A N/A Only available in 2P mode. Noticeably, all monitors in 2P mode feature the "?" power-up. Also, in Options, the player can toggle the behavior of the "?" monitors to either grant all the power-ups in the game or grant Teleporter only.
RobotnikStH216Bit
N/A Eggman Mark (エッグマンマーク?)[17] Only available in 2P mode.
Static
N/A N/A An unused Item Box hidden in the game's files. It functions like an Eggman Mark when broken.
Sonic2iOS-supermonitor
N/A N/A The "S" monitor that is only available in Debug Mode in the 2013 remake. It gives the player 50 rings and activates a super transformation.
Sonic2iOS-shieldsmonitor
N/A N/A Only available in Debug Mode in the 2013 remake.
Sonic2iOS-emeraldmonitor
N/A N/A Only available in Debug Mode in the 2013 remake.
Sonic2iOS-springmonitor
N/A N/A An unused Item Box hidden in the 2013 remake's game files.

Sonic the Hedgehog CD[]

ItemboxCD

In Sonic the Hedgehog CD, the Item Box is referred to as the monitor[18] (アイテムボックス[19] Aitemu Bokkusu?, lit. "Item Box") again. In this game, they appear as gray cubic television sets with a base below them, a red button on their lower left, and a static screen that displays the icon of the power-up the Item Box contains.

In gameplay, Item Boxes appear normally and can only be opened by attacking them. Also, in the game's Special Stages, if the player blows up one of the UFOs, the player will sometimes receive certain Item Box power-ups. The Item Box power-ups featured in this game are as follows:

Sprite Name Notes
English Japanese
OneUpStHCD
1-UP[18] 1 up[19] N/A
InvincibleStHCD
Invincible[18] Invincible (無敵 Muteki?)[19] N/A
PowerSneakersStHCD
Power Sneakers[18] High Speed (ハイスピード Haisupīdo?)[19] N/A
ShieldStHCD
Shield[18] Barrier (バリア Baria?)[19] N/A
SuperRingStHCD
Super Ring[18] Ring 10 (リング10 Ringu 10?)[19] N/A
S Monitor in CD
"S" N/A An unused Item Box hidden in the game's files. Gives Sonic Invincibility and Power Sneakers (the latter's music will play when opened). Can be placed in Debug Mode in the 2011 remake, with no alterations in music when opened.
BlueRingStHCD
N/A N/A An unused Item Box hidden in the game's files. The Item Box itself is non-functional. Opening it plays the Goal Post sound effect.
TimeBonusStHCD
N/A N/A An unused Item Box hidden in the game's files. It has no effect other than freezing certain level elements (animation, etc.) when opened. Can be placed in Debug Mode in the 2011 remake, although it does nothing in the remake.

Sonic Chaos[]

ItemboxChaos
And so the life gets easier..

An Item Box containing the Rocket Shoes, from Sonic Chaos.

In Sonic Chaos, the Item Box is referred to as the video monitor[20] (アイテムボックス[21] Aitemu Bokkusu?, lit. "Item Box"). In this game, their design is again that of a cubic television with a base below them and a static screen that displays the icon of the power-up the Item Box contains.

In gameplay, the Item Boxes can only be opened by attacking them. The Item Box power-ups featured in this game are as follows:

Sprite Name Notes
English Japanese
ExtraLife1SChaos
ExtraLife2SChaos
Extra Life[20] 1UP[21] N/A
InvincibleSChaos
Invincible[20] Invincible (無敵 Muteki?)[21] N/A
PowerRingSChaos
N/A Speed Shoes (スピードシューズ Supīdoshūzu?)[21] N/A
RocketShoesSChaos
Rocket Shoes[20] Rocket Shoes (ロケットシューズ Rokettoshūzu?)[21] N/A
SuperRingSChaos
Super Ring[20] 10 Ring (10リング 10 Ringu?)[21] N/A
Time Stop
N/A Time Stop (タイムストップ Taimu Sutoppu?)[21] Only available in Special Stages.

Sonic 3 & Knuckles[]

ItemboxS3&K
You got the all.

Item Boxes with various power-ups, from Sonic 3 & Knuckles.

In Sonic the Hedgehog 3, Sonic & Knuckles, and the lock-on game Sonic 3 & Knuckles, the Item Box is referred to as the monitor[22][23] (アイテムボックス[24][25] Aitemu Bokkusu?, lit. "Item Box") and is said to contain "Sonic Power Ups" in Western instruction booklets,[22] although they do not explicitly name the objects said power-ups come from. In these games, the Item Boxes have a slightly different design. Rather than resembling cubic television sets, they look like light gray Macintosh Color Classics with a red, blue and yellow button on their lower half, right above the disk drive. However, they retain the static screen that displays the icon of the power-up the Item Box contains.

In gameplay, the Item Boxes can only be opened when attacked. The Item Box power-ups featured in these games are as follows:

Sprite Name Notes
English Japanese
Extra Life
One-UpTailsStH3
One-UpKnucklesStH3
AmySonic31upMonitor
1-Up[26] 1UP[24] N/A
Fire Shield Thumb
Flame Shield[22] Flame Barrier (フレイムバリア Fureimubaria?)[24] N/A
Sonic 3 Stars
Invincibility[22] Invincible (無敵 Muteki?)[24] N/A
Electric Shield Thumb
Lightning Shield[26] Thunder Barrier (サンダーバリア Sandābaria?)[24] N/A
Robotnik
Robotnik[26] N/A
Sonic 3 Ring
Super Ring[22] Big 10 Ring (ビッグ10リング Biggu 10 ringu?)[24] N/A
Speed Shoes
Super Shoes[27] High Speed (ハイスピード Haisupīdo?)[24] N/A
Bubble Shield Thumb
Water Shield[22] Aqua Barrier (アクアバリア Akuabaria?)[24] N/A
Smonitor
SStH3
"S" N/A Only available in Debug Mode.
TeleportSonic3Monitor
N/A N/A Only available in Debug Mode in the Sonic Origins version.
HyperRingSonic3Monitor
N/A N/A Only available in Debug Mode in the Sonic Origins version.
ShieldSonic3Monitor
N/A N/A Only available in Debug Mode or via Sound Test cheats in the Sonic Origins version.
RandomSonic3Monitor
N/A N/A Only available in Debug Mode or via Sound Test cheats in the Sonic Origins version.
ClockSonic3Monitor
N/A N/A An unused Item Box hidden in the Sonic Origins files.
ElementToggleSonic3Monitor
N/A N/A An unused Item Box hidden in the Sonic Origins files.
ChaosEmeraldToggleSonic3Monitor
N/A N/A An unused Item Box hidden in the Sonic Origins files.
SpringSonic3Monitor
N/A N/A An unused Item Box hidden in the Sonic Origins files.

In addition to the Item Boxes appearing normally in gameplay, the player can make a Item Box pop out of the ground if they make the Goal Plate fall down in a certain spot. This Item Box will contain either a Super Ring or one of the three elemental shields. Also, when the player enters the first and second Bonus Stages, the power-ups from Single Player mode can be collected from multiple colored floating orbs.

The Competition Mode features different kinds of power-ups, which include Super Shoes, Lead Sneakers, Rings, Bananas, Self-Propelled Bombs, Springs and Changes. Competition Mode does not feature Item Boxes, as the power-ups are collected immediately from small bubbles.

Sonic Drift series[]

Sonic Drift[]

In Sonic Drift, the Item Boxes resemble cubic television sets with a base below them and a full-colored screen that indicates the type of power-up they contain.

In gameplay, the Item Boxes appear along the racetracks and are obtained once the playable characters make contact with them. The Item Box power-ups featured in this game are as follows:

Sprite Name
English Japanese
High-Speed
N/A High Speed (ハイスピード Haisupīdo?)[28]
Invincibility-Muteki
N/A Invincible (無敵 Muteki?)[28]

Sonic Drift 2[]

In Sonic Drift 2, like in Sonic Drift, the Item Boxes resemble cubic television sets with a base below them and a full-colored screen that indicates the type of power-up they contain.

In gameplay, the Item Boxes appear along the racetracks and are obtained once the playable characters make contact with them. However, to utilize an Item Box's effects in this game, the player has to press up on Controlpadds after obtaining said Item Box power-up. The Item Box power-ups featured in this game are as follows:

Sprite Name
English Japanese
DashboxDrift2
Dash[29] Dash Box (ダッシュBOX) Dasshu bokkusu?)[30]
MutekiboxDrift2
Invincible[29] Invincible Box (無敵BOX Muteki bokkusu?)[30]
Drift 2 YellowMonitor
Jump[29] Jump Box (ジャンプBOX Janpu bokkusu?)[30]
Drift 2 BlackMonitor
Mine[29] Mine Box (機雷BOX Kirai bokkusu?)[30]

Sonic the Hedgehog Triple Trouble[]

Rocket Shoes
Yeah, time to fly!

A Rocket Shoes Item Box, from Sonic the Hedgehog Triple Trouble.

In Sonic the Hedgehog Triple Trouble, the Item Box is referred to as the monitor[31] (アイテム[32] Aitemu?, lit. "Item"). In this game, their design is again that of a cubic television with a base below them and a screen that displays the icon of the power-up the Item Box contains.

In gameplay, the Item Boxes can only be opened by attacking them. The Item Box power-ups featured in this game are as follows:

Sprite Name Notes
English Japanese
One-UpSonicSTripleTrouble
One-UpTailsSTripleTrouble
1-UP[31] 1UP[33] N/A
Chaos Emerald Item Box
Chaos Emerald[31] Warp Gate (ワープゲート Wāpugēto?)[33] Only available in the first and second Acts of a Zone.
InvincibleSTripleTrouble
Invincibility[31] Invincible (無敵 Muteki?)[33] N/A
Tailsmonitor
Hyper Heli-Tails[34] High Speed Heli-Tails (ハイスピードヘリテール Haisupīdoheritēru?)[35] Only available to Tails.
Snowboard Game Gear
Jet Board[36] Snowboard (スノーボード Sunōbōdo?)[32] Only available in Robotnik Winter Zone for Sonic.
MarkerTripleTrouble
Marker[34] Marker (マーカー Mākā?)[33] N/A
Pogo Spring
Pogo Spring[36] Hopping (ホッピング Hoppingu?)[32] N/A
PowerSneakersSTripleTrouble
Power Sneakers[31] High Speed Shoes (ハイスピードシューズ Haisupīdoshūzu?)[35] N/A
Screw Shoes
Propeller Shoes[36] Screw Shoes (スクリューシューズ Sukuryūshūzu?)[35] Only available in Tidal Plant Zone for Sonic.
Rocket Shoes
Rocket Shoes[36] Rocket Shoes (ロケットシューズ Rokettoshūzu?)[35] Only available to Sonic.
SuperRingSTripleTrouble
Super Ring[31] 10 Ring (10リング 10 Ringu?)[33] N/A
Time
Time Bonus[34] Time (タイム Taimu?)[33] Only available in platforming Special Stages.

Knuckles' Chaotix[]

ItemboxChaotix

In Knuckles' Chaotix, the Item Box is referred to as the Monitor[37] (アイテムボックス[38] Aitemu Bokkusu??, lit. "Item Box") yet again. In this game, they appear as gray cubic television sets with a wide base below them, a red button and two black buttons on their lower edge, and a static screen that displays the icon of the power-up the Item Box contains.

In gameplay, the player can only obtain the power-up inside a Item Box by attacking it. The Item Box power-ups featured in this game are as follows:

Sprite Name Notes
English Japanese
Change-Animated
Change[37] Change (チェンジ Chenji?)[39] N/A
CombiCatcherKnucklesChaotic
Combi Catcher[40] Combi (コンビ Konbi?)[41] Only available in Bonus Stages.
Combine Ring
Combine Ring[37] Combine Ring (コンバインリング Konbainringu?)[38] N/A
Grow
Grow[37] Big (ビッグ Biggu?)[42] N/A
InvincibleChaotix
Invincible[37] Invincible (無敵 Muteki?)[42] N/A
PowerSneakersKnucklesChaotic
Power Sneakers[37] High Speed (ハイスピード Haisupīdo?)[42] N/A
ShieldKnucklesChaotic
Shield[37] Barrier (バリア Baria?)[42] N/A
Shrink
Shrink[37] Small (スモール Sumōru?)[42] N/A
StageSelectKnucklesChaotic
Stage Select[43] Slot (スロット Surotto?)[41] Only available in Bonus Stages.
SuperRingKnucklesChaotic
Super Ring[37] Ring 10 (リング10 Ringu 10?)[38] N/A
Swap
Swap[37] Swap (スワップ Suwappu?)[39] N/A
Unused1KnucklesChaotic
N/A N/A An unused Item Box hidden in the game's files.
Unused2KnucklesChaotic
N/A N/A An unused Item Box hidden in the game's files.

Tails Adventure[]

In Tails Adventure, the Item Box does not appear as a gameplay element in the levels. Instead, one can be seen it in the upper left corner of gameplay HUD, where it shows the amount of Rings that player has.

Sonic 3D Blast[]

Itembox3DBlast
I'm going to gold now.

A Gold Shield TV, from Sonic 3D Blast.

In Sonic 3D Blast, the Item Box is referred to as the TV.[44] In this game, the Item Boxes are featured in an isometric perspective and are presented as gray cubic television sets with a base below them and a static screen that displays the icon of the power-up the Item Box contains.

In gameplay, the Item Boxes can only be opened by attacking them. The Item Box power-ups featured in this game are as follows:

Sprite Name
English Japanese
BlueShieldS3DBlast
Blue Shield[44] Blue Barrier (ブルーバリア Burūbaria?)[45]
ExtraLifeS3DBlast
Extra Life[44] Sonic 1UP (ソニック1UP Sonikku 1UP?)[45]
Gold Shield
Gold Shield[44] Gold Barrier (ゴールドバリア Gōrudobaria?)[45]
RedShieldS3DBlast
Red Shield[44] Red Barrier (レッドバリア Reddobaria?)[45]
S3DInvincibleSprite
N/A Invincible (無敵 Muteki?)[45]
PowerSneakersS3DBlast
N/A High Speed (ハイスピード Haisupīdo?)[45]
SuperRingS3DBlast
N/A 10 Rings (リング10コ Ringu 10 ko?)[45]

Sonic Blast[]

RandomBlast

In Sonic Blast, the Item Box is referred to as the TV[46] (アイテムボックス[47] Aitemu Bokkusu?, lit. "Item Box"). In this game, the Item Boxes are once more presented as gray cubic television sets with a base beneath them and a screen that displays the icon of the power-up the Item Box contains.

In gameplay, the Item Boxes can only be opened by attacking them. The Item Box power-ups featured in this game are as follows:

Sprite Name Notes
English Japanese
KnucklesTVBlast
Knuckles icon[48] Knuckles 1up (ナックルズ1up Nakkuruzu 1up?)[49] Sonic gets nothing when opening this Item Box.
ShieldBlast
Shield[46] Barrier (バリア Baria?)[49] N/A
ShoesBlast
Shoes[46] Speed Boots (スピードブーツ Supīdobūtsu?)[49] N/A
SonicTVBlast
Sonic icon[48] Sonic 1up (ソニック1up Sonikku 1up?)[49] Knuckles gets nothing when opening this Item Box.
RandomBlast
N/A ???[49] N/A
RingTVBlast
N/A 10 Ring (10リング 10 Ringu?)[49] N/A
EggmanTVBlast
N/A Eggman (エッグマン Eggman?)[49] N/A
InvincibilityBlast
N/A Invincible (ムテキ Muteki?) N/A
MarkerBlast
N/A Marker (マーカー Mākā?)[49] N/A

Sonic Adventure[]

Item-Box-Sonic-Adventure-Art

Two types of Item Boxes, from Sonic Adventure.

In Sonic Adventure and its enhanced port Sonic Adventure DX: Director's Cut, the power-up container is referred to as the Item Box[50] (アイテムボックス[51] Aitemu Bokkusu?). In this game, rather than resembling computer/TV monitors, the Item Boxes were redesigned to resemble glass capsules with a red lid on the top and bottom and the rotating icon of the Item Boxes' power-up floating inside them. This makes them visible from more angles, and would be a design shared with future 3D Sonic titles.

In gameplay, the Item Boxes can be opened when touched by the playable character. Also, if the player is using Sonic, he can target the Item Boxes with the Homing Attack. In addition, when an Item Box is broken, the icon for the power-up it contained will be shown on the bottom of the screen. The Item Box power-ups featured in this game are as follows:

Icon Name
English Japanese
SAdventure10Rings
5 Rings[50] 5 Ring (5リング 5 Ringu?)[51]
Ten Ring Bonus
10 Rings[50] 10 Ring (10リング 10 Ringu?)[51]
Extra Life 03
SAdventure101-UPTails
SAdventure101-UPKnuckles
SAdventure101-UPAmy
SAdventure101-UPGamma
SAdventure101-UPBig
SAdventure1-UPMetalSonic
Extra Life[50] 1UP[51]
Power Sneakers Adventure
High-Speed Shoes[50] High Speed (ハイスピード Haisupīdo?)[51]
Invincible
Invincibility[50] Invincible (無敵 Muteki?)[51]
SAdventureMagneticShield
Magnetic Shield[50] Magnetic Barrier (磁力バリア Jiryoku baria?)[51]
SAdventureBomb
Smart Bomb[52] Explosion (エクスプロージョン Ekusupurōjon?)[53]
Question Mark Ring Bonus
Random Rings[50] Random Ring (ランダムリング Randamu ringu?)[51]
Barrier
Shield[50] Barrier (バリア Baria?)[51]

Sonic Adventure 2[]

Item Box Adventure 2

An Item Box, from Sonic Adventure 2.

In Sonic Adventure 2 and its enhanced port Sonic Adventure 2: Battle, the power-up container is referred to as the Item Box[54] (アイテムボックス[55] Aitemu Bokkusu?). In this game, the Item Boxes resemble glass capsules with a red lid on the top and bottom and the icon of the Item Boxes' power-up floating inside them. Sonic Adventure 2 also introduces the Floating Item Boxes, variants of the Item Boxes which resemble red balloons.

In gameplay, the Item Boxes can be opened when touched by the playable character. Also, the player can target the Item Boxes with the Homing Attack. In addition, when an Item Box is broken, the icon for the power-up it contained will be shown on the bottom of the screen. The Item Box power-ups featured in this game are as follows:

Icon Name
SA2 SA2:B SA2
(2012)
English Japanese
SAdventure2-5Rings
SAdventure2-5Rings
Five Rings (SA2-2012)
5 Rings[54] 5 Ring (5リング 5 Ringu?)[55]
SAdventure2-10Rings
SAdventure2-10Rings
Ten Rings (SA2-2012)
10 Rings[54] 10 Ring (10リング 10 Ringu?)[55]
SAdventure2-20Rings
SAdventure2-20Rings
Twenty Rings (SA2-2012)
20 Rings[54] 20 Ring (20リング 20 Ringu?)[55]
SAdventure2-Bomb
SAdventure2-Bomb
Bomb (SA2-2012)
Bomb[54] Explosion (エクスプロージョン Ekusupurōjon?)[55]
Sonic 1UP (SA2)
Knuckles 1UP (SA2)
Tails 1UP (SA2)
Shadow 1UP (SA2)
Rouge 1UP (SA2)
Eggman 1UP (SA2)
Sonic 1UP (SA2B)
Knuckles 1UP (SA2B)
Tails 1UP (SA2B)
Shadow 1UP (SA2B)
Rouge 1UP (SA2B)
Eggman 1UP (SA2B)
Sonic1UP (SA2-2012)
Knuckles 1UP (SA2-2012)
Tails 1UP (SA2-2012)
Shadow 1UP (SA2-2012)
Rouge 1UP (SA2-2012)
Eggman 1UP (SA2-2012)
Extra Life[54] 1UP[55]
Health-Icon-Sonic-Adventure-2
Health-Icon-Sonic-Adventure-2
Health (SA2-2012)
Health[54] Life (ライフ Raifu?)[55]
Power Sneakers Adventure 2
Power Sneakers Adventure 2
Power Sneakers (SA2-2012)
High-Speed Shoes[54] High Speed (ハイスピード Haisupīdo?)[55]
SAdventure2Invincible
SAdventure2Invincible
Invincible (SA2-2012)
Invincibility[54] Invincible (無敵 Muteki?)[55]
Lightning Shield Adventure 2
Lightning Shield Adventure 2
Magnetic Shield (SA2-2012)
Magnetic Shield[54] Magnetic Barrier (磁力バリア Jiryoku baria?)[55]
ShieldSA2
ShieldSA2
Shield (SA2-2012)
Shield[54] Barrier (バリア Baria?)[55]
Sa2 item box blank

A "blank" Item Box, from Sonic Adventure 2.

Some times, the player will come across Item Boxes that have no floating icons inside them. These Item Boxes can be opened like any other, but they do not grant any kind of power-up.

Sonic Advance series[]

Sonic Advance[]

ItemboxSAdvance

In Sonic Advance, the Item Box is referred to as the box[56] (アイテムボックス[57] Aitemu Bokkusu?, lit. "Item Box"). In this game, they are presented as hexagon-shaped blue capsules with a red cap on the top and bottom and the icon of the power-up the Item Box contains emblazoned on the front.

In gameplay, the Item Boxes can only be opened by attacking them. Additionally, in a VS Race, the Item Boxes rotate between power-ups at a steady pace, while in Chao Hunt, boxes containing set items appear throughout the level, disappearing if nobody breaks them after enough time has passed. The Item Box power-ups featured in this game are as follows:

Sprite Name Notes
English Japanese
ItemboxSAdvance
5 Rings[56] 5 Ring (5リング 5 Ringu?)[57] N/A
TenRingSAdvance
10 Rings[56] 10 Ring (10リング 10 Ringu?)[57] N/A
RandomRingSAdvance
? Rings[56] Random Ring (ランダムリング Randamu ringu?)[57] N/A
BarrierSAdvance
Barrier[56] Barrier (バリア Baria?)[58] N/A
ExtraTrySonicSAdvance
ExtraTryTailsSAdvance
ExtraTryKnucklesSAdvance
ExtraTryAmySAdvance
Extra Try[56] 1up[58] N/A
InvincibleSAdvance
Invincible[56] Invincible (無敵 Muteki?)[56] N/A
MagneticBarrierSAdvance
Magnetic Barrier[56] Magnetic Barrier (磁力バリア Jiryoku baria?)[58]
SpeedShoesSAdvance
Speed Boots[56] High Speed (ハイスピード Haisupīdo?)[57] N/A
BlindSAdvance
N/A Blind (ブラインド Buraindo?)[59] Only available in VS Chao Hunt.
BrakeSAdvance
N/A Brake (ブレーキ Burēki?)[59] Only available in VS Race.
ConfusionSAdvance
N/A Confusion (混乱 Konran?)[59] Only available in VS Race and Chao Hunt.
TransparencySAdvance
N/A Transparency (透明 Tōmei?)[59] Only available in VS Chao Hunt.
WarpSAdvance
N/A Warp (ワープ Wāpu?)[59] Only available in VS Race.

Sonic Advance 2[]

ItemboxSAdvance2

In Sonic Advance 2, the Item Box is referred to as the box[60] (アイテムボックス[61] Aitemu Bokkusu?, lit. "Item Box") again, and are said to contain "Special Items'.[60] In this game, they are presented as round and blue capsules with a red cap on the top and bottom and the icon of the power-up the Item Box contains emblazoned on the front.

In gameplay, the Item Boxes can be opened by simply touching them with the playable character. In addition, in Multiplayer, the Item Boxes rotate between power-ups at a steady pace. The box power-ups featured in this game are as follows:

Sprite Name Notes
English Japanese
OneUpSonicSAdvance2
OneUpTailsSAdvance2
OneUpKnucklesSAdvance2
OneUpAmySAdvance2
OneUpCreamSAdvance2
1-Up[60] 1UP[61] N/A
FiveRingBonusSAdvance2
5 Ring Bonus[60] 5 Ring Bonus (5リングボーナス 5 Ringubōnasu?)[62] N/A
ItemboxSAdvance2
10 Ring Bonus[60] 10 Ring Bonus (10リングボーナス 10 Ringubōnasu?)[62] N/A
RandomRingBonusSAdvance2
Random Ring Bonus[60] Random Ring Bonus (ランダムリングボーナス Randamuringubōnasu?)[62] N/A
InvincibleSAdvance2
Invincibility[60] Invincible (無敵 Muteki?)[61] N/A
MaximumSpeedSAdvance2
Maximum Speed[60] MAX Speed (MAXスピード Makkusu supīdo?)[61] N/A
MagneticShieldSAdvance2
Ring Magnet[60] Magnetic Barrier (磁力バリア Jiryoku baria?)[61] N/A
ShieldSAdvance2
Shield[60] Barrier (バリア Baria?)[61] N/A
AttackSAdvance2
N/A Attack (アタック Atakku?)[63] Only available in Multi-Game Pak Mode.
SlowSAdvance2
N/A Brake (ブレーキ Burēki?)[63] Only available in Multi-Game Pak Mode.
ConfusionSAdvance2
N/A Confusion (混乱 Konran?)[63] Only available in Multi-Game Pak Mode.
MosaicShieldSAdvance2
N/A Mosaic (モザイク Mozaiku?)[63] Only available in Single-Game Pak Mode.
WarpSAdvance2
N/A Warp (ワープ Wāpu?)[63] Only available in Multi-Game Pak Mode.

Sonic Advance 3[]

ItemboxSAdvance3

In Sonic Advance 3, the Item Box is referred to as the Box[64] (アイテムボックス[65] Aitemu Bokkusu?, lit. "Item Box"). In this game, the Item Boxes are designed as blue and round glass capsules with a red cap on the top and bottom and the icon of the power-up the Item Box contains emblazoned on the front.

In gameplay, the Item Boxes can be opened by attacking them with the playable character. In addition, in Multi-Pak VS play, the Item Boxes rotate between power-ups at a steady pace. Occasionally, however, these Item Boxes will change into red and black ones with back and white upside-down power-up icons. Opening such Item Boxes will create a negative effect, such as the opponent(s) getting a boost or the player(s) being affected by power-ups meant to hinder the opponent(s). The Item Box power-ups featured in this game are as follows:

Sprite Name Notes
English Japanese
OneUPSonicSAdvance3
OneUPTailsSAdvance3
OneUPKnucklesSAdvance3
OneUPAmySAdvance3
OneUPCreamSAdvance3
1-Up[64] 1UP[65] N/A
FiveRingBonusSAdvance3
5 Ring Bonus[64] 5 Ring Bonus (5リングボーナス 5 Ringubōnasu?)[65] N/A
ItemboxSAdvance3
10 Ring Bonus[64] 10 Ring Bonus (10リングボーナス 10 Ringubōnasu?)[65] N/A
RandomRingBonusSAdvance3
Random Ring Bonus[64] Random Ring Bonus (ランダムリングボーナス Randamuringubōnasu?)[65] N/A
InvincibleSAdvance3sprite
Invincibility[64] Invincible (無敵 Muteki?)[65] N/A
MaximumSpeedSAdvance3
BadMaximumSpeedSAdvance3
Maximum Speed[64] MAX Speed (MAXスピード Makkusu supīdo?)[65] N/A
RingMagnetSAdvance3
Ring Magnet[64] Magnetic Barrier (磁力バリア Jiryoku baria?)[65] N/A
ShieldSAdvance3
Shield[64] Barrier (バリア Baria?)[65] N/A
ConfusionSAdvance3
BadConfusionSAdvance3
N/A Confusion (混乱 Konran?)[66] Only available in Multi-Pak Battle.
MinusRingSAdvance3
BadMinusRingSAdvance3
N/A Minus Ring (マイナスリング Mainasu ringu?)[66] Only available in Multi-Pak Battle.
MosaicSAdvance3
N/A Mosaic (モザイク Mozaiku?)[66] Only available in Single Pak Battle.
SlowSAdvance3
BadSlowSAdvance3
N/A Slow (スロー Surō?)[66] Only available in Multi-Pak Battle.
SwapSAdvance3
N/A Swap (入れ替え Irekae?)[66] Only available in Multi-Pak Battle.
TransparencySAdvance3
N/A Transparency (透明 Tōmei?)[66] Only available in Single Pak Battle.

Sonic Heroes[]

Item Box Heroes
Sonic Heroes Item Box

An Item Box, from Sonic Heroes.

In Sonic Heroes, the power-up container is referred to as the Item Box[67] (アイテムボックス[68] Aitemu Bokkusu?) yet again. In this game, they are designed as rotating triangular prisms with three screens to show the power-up's icon. The prisms themselves each rest on top of an orange and yellow disk.

In gameplay, the player can open Item Boxes by simply touching them with the playable character. Also, the player can target the Item Boxes with the Homing Attack and Thunder Shoot. In addition, when an Item Box is broken, the icon for the power-up it contained will be shown on the bottom of the screen. Some Item Boxes are also found inside Cages that only Power Type characters can break or inside Cases that can only be unlocked with Switches or by clearing out surrounding enemies. The Item Box power-ups featured in this game are as follows:

Icon Name
English Japanese
SH1up
1 UP[69] 1UP[70]
BarrierSHeroes
Barrier[69] Barrier (バリア Baria?)[70]
Wing
Fly Charge[69] Wing (ウイング Uingu?)[70]
Power sneaker
High Speed[69] High Speed (ハイスピード Haisupīdo?)[70]
InvincibleSHeroesSprites
Invincible[69] Invincible (無敵 Muteki?)[70]
Blue core
Yellow core
Red core
Power Core[69] Power Core (パワーコア Pawākoa?)[70]
RingsSHeroes1
RingsSHeroes2
RingsSHeroes3
Rings[69] Ring (リング Ringu?)[70]
Team blast ring
Team Blast Ring[69] Blast Gauge Up (ブラストゲージUP Burasutogēji UP?)[70]

Shadow the Hedgehog[]

Shth item box

An Item Box, from Shadow the Hedgehog.

In Shadow the Hedgehog, the power-up container is referred to as the Item Box[71] (アイテムBOX[72] Aitemu BOX?) yet again. In this game, the Item Boxes resemble round glass capsules with two orange lids on opposite sides of the capsules and the icon of the Item Boxes' power-up floating inside them.

In gameplay, many Item Boxes float indirectly in the air. In addition, the player can open an Item Box simply by touching it or by attacking it with a weapon. Also, when an Item Box is broken, the icon for the power-up it contained will be shown on the bottom of the screen. The Item Box power-ups featured in this game are as follows:

Icon Name
English Japanese
Shadow 1UP(ShTH)
1-UP[73] 1UP[74]
BarrierShadow
Barrier[73] Barrier (バリア Baria?)[74]
Damage Recover
Damage Recover[73] Damage Recovery (ダメージ回復 Damēji Kaifuku?)[75]
Heat Barrier
Heat Barrier[73] Heat Barrier (ヒートバリア Hīto Baria?)[74]
InvincibleShadowSprite
Invincible[73] Invincible (無敵 Muteki?)[75]
MagneticBarrierShatH
Magnetic Barrier[73] Magnet Barrier (マグネツバリア Magunetsu Baria?)[74]
Rings5ShatH
Rings10ShatH
Rings20ShatH
Rings[73] N/A

Sonic Rush[]

FiveRingBonusSRush

In Sonic Rush, the power-up container is referred to as the Item Box once more.[76] In this game, they are designed as cubic boxes with a blue coloration and the icon of the power-up the Item Box contains emblazoned on the front. The boxes themselves each rest on top of an orange disk, akin to those in Sonic Heroes.

In gameplay, the player can open Item Boxes by simply touching them with the playable character. Also, in Battle Play, the Item Boxes' contents randomly change at a steady pace, with their constantly changing power-up icons indicating which power-up is currently available. Likewise, when an Item Box is broken, the icon for the power-up it contained will be shown on the bottom of the screen that the playable character is on. The Item Box power-ups featured in this game are as follows:

Sprite Name Notes
English Japanese
OneUpSRush
1 UP[76] 1UP[77] N/A
FiveRingBonusSRush
5 Ring Bonus[76] 5 Ring Bonus (5リングボーナス 5 Ringubōnasu?)[77] N/A
RandomRingBonusSRush
Random Ring Bonus[76] Random Ring Bonus (ランダムリングボーナス Randamuringubōnasu?)[77] N/A
Attract[78] [79] Only available in Battle Play
BarrierSRush
Barrier[76] Barrier (バリア Baria?)[77] N/A
Confusion[78] [79] Only available in Battle Play
InvincibleSRushSprite
Invincible[76] Invincible (無敵 Muteki?)[77] N/A
MagneticBarrierSRush
Magnetic Barrier[76] Magnetic Barrier (磁力バリア Jiryoku baria?)[77] N/A
Max Tension Bonus Rush
Max Tension Bonus[76] Max Tension Bonus (MAXテンションボーナス Makkusu tenshonbōnasu?)[77] N/A
Max Tension Bonus[78] Max Tension Bonus (MAXテンションボーナス Makkusu tenshonbōnasu?)[79] Only available in Battle Play
Slow[78] Slow (スロー Surō?)[79] Only available in Battle Play
Tension Bonus Rush
Tension Bonus[76] Tension Bonus (テンションボーナス Tenshonbōnasu?)[77] N/A

Sonic Riders[]

In Sonic Riders, the power-up container is referred to as the Item Box[80] (アイテムBOX[81] Aitemu BOX?) yet again. In this game, the Item Boxes resemble glass capsules with a red lid on the top and bottom, like in Sonic Adventure 2. They all also have a blue icon depicting a yellow question mark floating inside them.

In gameplay, the Item Boxes can be opened by simply touching them with the playable character. There can appear up to more than eight Item Boxes in a row on the tracks and all of them give randomized power-ups, which are indicated by the question mark icon in them. In addition, when an Item Box is broken, the icon for the power-up it contained will be shown on the bottom of the screen. The Item Box power-ups featured in this game are as follows:

Icon Name
English Japanese
Air - 30 (Sonic Riders)
SRiders Airx50
SRiders Airx100
SRiders AirxMAX
Air[80] Air (エア Ea?)[81]
Explosion (Sonic Riders)
Explosion[80] Explosion (エクスプロージョン Ekusupurōjon?)[81]
SRiders HighSpeed
High Speed[80] High Speed (ハイスピード Haisupīdo?)[81]
InvincibleSRidersSprites
Invincible Barrier[80] Invincible (無敵 Muteki?)[81]
MagneticBarrierIconSRiders
Magnetic Barrier[80] Magnetic Barrier (磁力バリア Jiryoku baria?)[82]
Speed Down
Speed Down[80] Speed Down (スピードダウン Supīdodaun?)[82]
SRiders Rings10
SRiders Rings20
SRiders Rings30
SRiders Rings100
Rings[80] Ring (リング Ringu?)[81]
Question Item (Sonic Riders)
Question Item[80] Question (クエスチョン Kuesuchon?)[82]

Sonic the Hedgehog (2006)[]

Item Box Sonic 06

In Sonic the Hedgehog (2006), the power-up container is again referred to as the Item Box[83] (アイテムBOX[84] Aitemu Bokkusu?). In this game, the Item Boxes resemble ellipsoid glass capsules with a red top lid and a red foot each, and the icon of the Item Boxes' power-up floating inside them. They essentially share their appearance with their Sonic Adventure counterparts, but have more details to them.

Tails throwing an item box

Tails throwing an Item Box with Dummy Rings, from Sonic the Hedgehog (2006).

In gameplay, the playable character can break an Item Box simply by touching it. The player can also target an Item Box with the Homing Attack. In addition, when an Item Box is broken, the icon for the power-up it contained will be shown on the bottom of the screen. Also, unique to this game, after collecting a power-up from an Item Box, it will be left empty if the player returns to it after losing a life. The Item Box power-ups featured in this game are as follows:

Icon Name Notes
English Japanese
One-Up 06
1-Up[83] 1UP[84] N/A
Gauge Up
Gauge Up[83] Gauge Up (ゲージUP Gēji UP?)[84] N/A
Power Sneakers 06
High Speed[83] High Speed (ハイスピード Haisupīdo?)[84] N/A
Invincibility Sonic 06
Invincible[83] Invincible (無敵 Muteki?)[84] N/A
Rings5Sonic06
Rings10Sonic06
Rings20Sonic06
Rings[83] Ring (リング Ringu?)[84] N/A
Shield 2006
Shield[83] N/A An unused Item Box listed in the game's instruction booklet and hidden in the game's files.

In gameplay, Tails can as well throw Item Boxes as a part of his Dummy Ring-related attacks.

Other game appearances[]

Sonic Spinball (8-bit)[]

In Sonic Spinball (8-bit), Item Boxes appear as gray cubic television sets with a base below them. In this game, they are featured as hidden objects in small chambers in the corners of each level. In gameplay, Item Boxes can only be opened by attacking them. The Item Box power-ups featured in this game are as follows:

Sprite Name Notes
English Japanese
ContinueSpinball8-bit
Continue[85] N/A
LifeSpinball8-bit
Extra life[85] N/A
CheatSpinball8-bit
N/A These Item Boxes have the Japanese kanji for "look" (見る Miru?) on them. These variants contain hints to secret codes that can be used in the game.

Sonic Jam[]

Sonic-Jam-Sonic-World-Cards-Item-Box-Monitor

One of Secret Cards, from Sonic Jam.

In Sonic Jam, the Item Box is referred to as the Secret Card in-game. In this game, they use their design from Sonic 3 & Knuckles, making them resemble light grey (and flat) rectangular devices with a button on their lower half and a video screen on their upper half. On the Secret Card's screen, the word "CODE" scrolls from the right to the left on a red background.

In gameplay, Item Boxes appear as hidden objects in Sonic World. These Item Boxes include cheat codes for each of the four Sonic games included in the compilation. Also, one of the World Missions involves touching all seven Item Boxes within two minutes.

Sonic the Hedgehog Pocket Adventure[]

ItemboxPocketAdventure

In Sonic the Hedgehog Pocket Adventure, the power-up container is referred to as the item box[86] (アイテムボックス[87] Aitemu Bokkusu?). In this game, their design is again that of a cubic television with a base below them and a static screen that displays the icon of the power-up the Item Box contains.

In gameplay, the Item Boxes can only be opened by attacking them. The Item Box power-ups featured in this game are as follows:

Sprite Name
English Japanese
OneUpSPocketAdventure
1UP[86] 1UP[87]
InvincibleSPocketAdventure
Invincible Protect[86] Invincible (無敵 Muteki?)[87]
PowerSneakersSPocketAdventure
Power-Sneakers[86] High Speed (ハイスピード Haisupīdo?)[87]
ShieldSPocketAdventure
Shield[86] Barrier (バリア Baria?)[87]
SuperRingSPocketAdventure
Super Rings[86] Big 10 Ring (ビッグ10リング Biggu 10 ringu?)[87]

Notes[]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Sonic the Hedgehog (Sega Genesis) United States instruction booklet, pg. 6.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Sonic the Hedgehog (Sega Mega Drive) Japanese instruction booklet, pg. 19.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Sonic the Hedgehog (Sega Game Gear) United States instruction booklet, pg. 7.
  4. 4.0 4.1 4.2 4.3 Sonic the Hedgehog (Sega Game Gear) Japanese instruction booklet, pg. 12.
  5. Sonic the Hedgehog (Sega Game Gear) United States instruction booklet, pg. 6.
  6. 6.0 6.1 6.2 Sonic the Hedgehog (Sega Game Gear) Japanese instruction booklet, pg. 13.
  7. Sonic the Hedgehog (Sega Game Gear) United States instruction booklet, pg. 11.
  8. Sonic the Hedgehog (Sega Game Gear) Japanese instruction booklet, pg. 16.
  9. 9.0 9.1 9.2 9.3 Sonic the Hedgehog 2 (Sega Game Gear) United States instruction booklet, pg. 8.
  10. 10.0 10.1 Sonic the Hedgehog 2 (Sega Game Gear) Japanese instruction booklet, pg. 14.
  11. Sonic the Hedgehog 2 (Sega Game Gear) United States instruction booklet, pg. 9.
  12. 12.0 12.1 Sonic the Hedgehog 2 (Sega Game Gear) Japanese instruction booklet, pg. 15.
  13. 13.0 13.1 13.2 13.3 13.4 13.5 13.6 Sonic the Hedgehog 2 (Sega Genesis) United States instruction booklet, pg. 10.
  14. 14.0 14.1 14.2 14.3 14.4 14.5 Sonic the Hedgehog 2 (Sega Mega Drive) Japanese instruction booklet, pg. 22.
  15. Sonic the Hedgehog 2 (Sega Genesis) United States instruction booklet, pg. 21.
  16. Sonic the Hedgehog 2 (Sega Genesis) United States instruction booklet, pg. 20.
  17. 17.0 17.1 Sonic the Hedgehog 2 (Sega Mega Drive) Japanese instruction booklet, pg. 28.
  18. 18.0 18.1 18.2 18.3 18.4 18.5 Sonic the Hedgehog CD (Sega CD) United States instruction booklet, pg. 10.
  19. 19.0 19.1 19.2 19.3 19.4 19.5 Sonic the Hedgehog CD (Mega-CD) Japanese instruction booklet, pg. 19.
  20. 20.0 20.1 20.2 20.3 20.4 Sonic Chaos (Sega Game Gear) United States instruction booklet, pg. 8.
  21. 21.0 21.1 21.2 21.3 21.4 21.5 21.6 Sonic & Tails (Sega Game Gear) Japanese instruction booklet, pg. 17.
  22. 22.0 22.1 22.2 22.3 22.4 22.5 Sonic the Hedgehog 3 (Sega Genesis) United States instruction booklet, pg. 12.
  23. Sonic & Knuckles (Sega Genesis) United States instruction booklet, pg. 10.
  24. 24.0 24.1 24.2 24.3 24.4 24.5 24.6 24.7 Sonic the Hedgehog 3 (Sega Mega Drive) Japanese instruction booklet, pg. 18.
  25. Sonic & Knuckles (Sega Mega Drive) Japanese instruction booklet, pg. 22.
  26. 26.0 26.1 26.2 Sonic the Hedgehog 3 (Sega Genesis) United States instruction booklet, pg. 13.
  27. Sonic & Knuckles (Sega Genesis) United States instruction booklet, pg. 11.
  28. 28.0 28.1 Sonic Drift (Sega Game Gear) Japanese instruction booklet, pg. 23.
  29. 29.0 29.1 29.2 29.3 Sonic Drift 2 (Sega Game Gear) United States instruction booklet, pg. 13.
  30. 30.0 30.1 30.2 30.3 Sonic Drift 2 (Sega Game Gear) Japanese instruction booklet, pg. 23.
  31. 31.0 31.1 31.2 31.3 31.4 31.5 Sonic the Hedgehog Triple Trouble (Sega Game Gear) United States instruction booklet, pg. 8.
  32. 32.0 32.1 32.2 Sonic & Tails 2 (Sega Game Gear) Japanese instruction booklet, pg. 12.
  33. 33.0 33.1 33.2 33.3 33.4 33.5 Sonic & Tails 2 (Sega Game Gear) Japanese instruction booklet, pg. 19.
  34. 34.0 34.1 34.2 Sonic the Hedgehog Triple Trouble (Sega Game Gear) United States instruction booklet, pg. 9.
  35. 35.0 35.1 35.2 35.3 Sonic & Tails 2 (Sega Game Gear) Japanese instruction booklet, pg. 13.
  36. 36.0 36.1 36.2 36.3 Sonic the Hedgehog Triple Trouble (Sega Game Gear) United States instruction booklet, pg. 10.
  37. 37.0 37.1 37.2 37.3 37.4 37.5 37.6 37.7 37.8 37.9 Knuckles' Chaotix (Sega 32X) United States instruction booklet, pg. 18.
  38. 38.0 38.1 38.2 Chaotix (Super 32X) Japanese instruction booklet, pg. 29.
  39. 39.0 39.1 Chaotix (Super 32X) Japanese instruction booklet, pg. 31.
  40. Knuckles' Chaotix (Sega 32X) United States instruction booklet, pg. 20.
  41. 41.0 41.1 Chaotix (Super 32X) Japanese instruction booklet, pg. 34.
  42. 42.0 42.1 42.2 42.3 42.4 Chaotix (Super 32X) Japanese instruction booklet, pg. 30.
  43. Knuckles' Chaotix (Sega 32X) United States instruction booklet, pg. 19.
  44. 44.0 44.1 44.2 44.3 44.4 Sonic 3D Blast (Sega Genesis) United States instruction booklet, pg. 7.
  45. 45.0 45.1 45.2 45.3 45.4 45.5 45.6 Sonic 3D: Flickies' Island (Sega Mega Drive) Japanese instruction booklet, pg. 16.
  46. 46.0 46.1 46.2 Sonic Blast (Sega Game Gear) United States instruction booklet, pg. 8.
  47. G Sonic (Sega Game Gear) Japanese instruction booklet, pg. 14.
  48. 48.0 48.1 Sonic Blast (Sega Game Gear) United States instruction booklet, pg. 9.
  49. 49.0 49.1 49.2 49.3 49.4 49.5 49.6 49.7 G Sonic (Sega Game Gear) Japanese instruction booklet, pg. 16.
  50. 50.0 50.1 50.2 50.3 50.4 50.5 50.6 50.7 50.8 Sonic Adventure (Dreamcast) United States instruction booklet, pg. 11.
  51. 51.0 51.1 51.2 51.3 51.4 51.5 51.6 51.7 51.8 Sonic Adventure (Dreamcast) Japanese instruction booklet, pg. 13.
  52. Stratton, Bryan (17 June 2003). "Sonic the Hedgehog's Action Stages". Sonic Adventure DX: Director's Cut: Prima's Official Strategy Guide. Prima Games. p. 28. ISBN 978-0761542865.
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  54. 54.00 54.01 54.02 54.03 54.04 54.05 54.06 54.07 54.08 54.09 54.10 Sonic Adventure 2 (Dreamcast) United States instruction booklet, pg. 19.
  55. 55.00 55.01 55.02 55.03 55.04 55.05 55.06 55.07 55.08 55.09 55.10 Sonic Adventure 2 (Dreamcast) Japanese instruction booklet, pg. 26.
  56. 56.0 56.1 56.2 56.3 56.4 56.5 56.6 56.7 56.8 56.9 Sonic Advance (Game Boy Advance) United States instruction booklet, pg. 18.
  57. 57.0 57.1 57.2 57.3 57.4 Sonic Advance (Game Boy Advance) Japanese instruction booklet, pg. 28.
  58. 58.0 58.1 58.2 Sonic Advance (Game Boy Advance) Japanese instruction booklet, pg. 29.
  59. 59.0 59.1 59.2 59.3 59.4 (in Japanese) ソニックアドバンス必勝パーフェクトガイド. Aspect. 8 February 2002. p. 91. ISBN 978-4757209480.
  60. 60.0 60.1 60.2 60.3 60.4 60.5 60.6 60.7 60.8 60.9 Sonic Advance 2 (Game Boy Advance) United States instruction booklet, pg. 20.
  61. 61.0 61.1 61.2 61.3 61.4 61.5 Sonic Advance 2 (Game Boy Advance) Japanese instruction booklet, pg. 30.
  62. 62.0 62.1 62.2 Sonic Advance 2 (Game Boy Advance) Japanese instruction booklet, pg. 31.
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