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Main page History and app.Misc.

Game appearances[]

Sonic the Hedgehog (1991)[]

Its one of these endings huh

Animals in the ending of the 16-bit version of Sonic the Hedgehog (1991).

In the 16-bit version of Sonic the Hedgehog (1991), the Animals made their debut as minor characters. In this game, the Animals of South Island got captured by Dr. Robotnik, who used them to power his first generation of Badniks - all as a part of a plot to collect the Chaos Emeralds. Upon finding the Animals in trouble, Sonic the Hedgehog set out to rescue them by stopping Robotnik.[1][2] Also, during the ending cinematic that is shown after completing the game, several Animals will gather in Green Hill Zone where they can be seen dancing around, celebrating Sonic's victory.

In gameplay, the player can free Animals by destroying Badniks or opening Capsules. Each Badnik contains only one Animal while Capsules contain a large amount of them. There are always two types of Animals per Zone. The Animals seen in the game and where they can be found are as follows:

Sprite Name Zone(s)
S2 cucky
Cucky Spring Yard Zone, Scrap Brain Zone
S2 flicky
Flicky Green Hill Zone, Star Light Zone
S2 pecky
Pecky Labyrinth Zone, Scrap Brain Zone
S1 picky
Picky Spring Yard Zone, Star Light Zone
S2 pocky
Pocky Green Hill Zone, Scrap Brain Zone
S2 ricky
Ricky Marble Zone
S2 rocky
Rocky Marble Zone, Labyrinth Zone, Scrap Brain Zone

In the 8-bit version of Sonic the Hedgehog (1991), the Animals appear during gameplay. The player can in this game open the metal cages that appear at the end of the third Acts of most Zones in order to release a swarm of Animals from them. Like in the 16-bit version, there are always two types of Animals per Zone. The Animals seen in the game and where they can be found are as follows:

Sprite Name Zone(s)
S2 cucky
Cucky Bridge Zone, Jungle Zone
S2 flicky
Flicky Green Hill Zone
S2 pecky
Pecky Labyrinth Zone
S1 picky
Picky Bridge Zone
S2 pocky
Pocky Green Hill Zone
S2 ricky
Ricky Jungle Zone
S2 rocky
Rocky Labyrinth Zone

Sonic the Hedgehog 2 (8-bit)[]

In Sonic the Hedgehog 2 (8-bit), the Animals are mentioned in the narrative. In this game, the Animals of South Island got captured by Dr. Robotnik when the doctor enacted another plan for world domination. After learning of the kidnapping of the Animals (and Tails), Sonic set out to rescue them.[3]

In gameplay, the player can free Animals by opening Prison Eggs. Like in the previous title, there are always two types of Animals per Zone. The Animals seen in the game and where they can be found are as follows:

Sprite Name Zone(s)
S2 cucky
Cucky Sky High Zone, Gimmick Mountain Zone
S2 flicky
Flicky Under Ground Zone, Sky High Zone, Gimmick Mountain Zone
S2 pecky
Pecky Aqua Lake Zone
S2 pocky
Pocky Under Ground Zone, Green Hills Zone
S2 ricky
Ricky Green Hills Zone
S2 rocky
Rocky Aqua Lake Zone


Sonic the Hedgehog 2[]

No, not to the Oil Ocean!

Sonic exempting captured Animals from a capsule, from Sonic the Hedgehog 2.

In Sonic the Hedgehog 2, and its numerous ports and remasters, the Animals played a minor role in the game's narrative. Five new Animals were also introduced. This time around, Dr. Robotnik went about capturing the Animals of West Side Island and used them as power sources for new Badnik workers which he needed to finish the Death Egg.[2] A group of Animals also appear during the ending cinematic where they can be seen watching the (supposed) destruction of the Death Egg from West Side Island. In Sonic's ending a group of Flickies fly behind the Tornado; in Tails', Cuckies are the ones that fly; and in Super Sonic's ending, a swarm of Lockies fly along with the heroes.

Like in Sonic the Hedgehog (1991), the player can free Animals by destroying Badniks or opening Capsules in gameplay. Each Badnik contains only one Animal while Capsules contain a large amount of them. Also like in that game, there are also always two types of Animals per Zone in Sonic the Hedgehog 2. The Animals seen in the game and where they can be found are as follows:

Sprite Name Zone(s)
S2 becky
Becky Casino Night Zone
S2 cucky
Cucky Mystic Cave Zone, Sky Chase Zone
S2 flicky
Flicky Emerald Hill Zone, Aquatic Ruin Zone, Casino Night Zone
S2 locky
Locky Chemical Plant Zone, Hill Top Zone, Metropolis Zone, Wing Fortress Zone
S2 rat
Micky Mystic Cave Zone, Hidden Palace Zone
S2 pecky
Pecky Aquatic Ruin Zone, Oil Ocean Zone
S2 pocky
Pocky Chemical Plant Zone
S2 ricky
Ricky Emerald Hill Zone
S2 rocky
Rocky Hidden Palace Zone, Oil Ocean Zone
S2-Turtle
Tocky Sky Chase Zone
S2 wocky
Wocky Hill Top Zone, Metropolis Zone, Wing Fortress Zone

Picky's and Cucky's graphics are loaded in Death Egg Zone. However, since Death Egg Zone contains no Badniks or Capsules, they do not appear. Because of this, Picky goes entirely unused, despite having an official illustration for the game.

In 3D Sonic the Hedgehog 2, the Nintendo 3DS remake of the game, all twelve Animals (including Picky) appear in the new credits sequence for the port, which can be selected from the main menu. In this sequence the type of Badniks the Animals are found within often differs from the main game.

Sonic the Hedgehog CD[]

In Sonic the Hedgehog CD, Animals appear on Little Planet. In gameplay, there are Metal Sonic holograms in the past of each Zone in the game that displays Metal Sonic harassing the Animals. Apparently, because of this, the Animals were afraid of Sonic when he visited Little Planet.[4] Destroying this projector will make the Animals roam the Zone the projector was destroyed in. Animals will also roam the good future of the zones regardless of whether the Metal Sonic hologram was destroyed or not.

Like in previous games, there are always two types of Animals per Round. The Animals seen in the game and where they can be found are as follows:

Sprite Name Round(s)
S2 flicky
Flicky Palmtree Panic, Quartz Quadrant
S2 pecky
Pecky Wacky Workbench
S2 pocky
Pocky Collision Chaos, Stardust Speedway
S2 ricky
Ricky Palmtree Panic, Quartz Quadrant
Puffin
Robin Wacky Workbench
Sheep
Sheep Metallic Madness
Canary
N/A Collision Chaos, Stardust Speedway
Dove
Metallic Madness
Fish1
Tidal Tempest
Fish2

Sonic Spinball[]

In the 16-bit version of Sonic Spinball, the Animals played another small role in the plot. This time, Dr. Robotnik constructed the Veg-O-Fortress for the purpose of transforming all of Planet Mobius' Animals into robots. Once Sonic learned of that, he mounted an assault on the Veg-O-Fortress and began setting the Animals free.[5]

In gameplay, Flickies, Cuckies, Lockies and an unnamed red bird all appear in each of the four main levels where they pop out of destroyed Badniks. Exclusive to The Machine, the player can also free the aforementioned Animals from the animal prisons and the Veg-O-Machine. In addition, a Flicky and a Wocky also appear in the first and third Bonus Stage. These Animals are imprisoned in either purple or grey canisters in the first Bonus Stage or a regular Capsule in the third Bonus Round. The player's objective in these Rounds is to break these containers and free the Animals inside.

In the 8-bit version of Sonic Spinball, the Animals played virtually the exact same role in the plot as in the 16-bit version.[6] In gameplay in this release of the game, only the Flickies and Cuckies appear. These two types of Animals appear in each of the four main levels where they pop out of destroyed Badniks. Exclusive to The Machine, the player can also free the aforementioned Animals from the animal prisons.

Sonic Chaos[]

STsign-Flicky

In Sonic Chaos, a picture of a regular Flicky is randomly displayed on the Goal Plates when passing them. If this happens, the player will not receive any reward.

Sonic the Hedgehog 3 & Knuckles[]

Sonic the Hedgehog 3[]

In Sonic the Hedgehog 3, the Animals of Angel Island were shown for the first time. In this game, this island's Animals were turned into Badniks by Dr. Robotnik, who needed a robotic workforce to relaunch the Death Egg.[7]

Like in previous Sega Mega Drive games, the player can free Animals by destroying Badniks or opening Capsules in gameplay. Each Badnik contains only one Animal while Capsules contain a large amount of them. Like in previous games, there are also always two types of Animals per Zone. The Animals seen in the game and where they can be found are as follows:

Sprite Name Zone(s)
STH3 cucky
Cucky Angel Island Zone, Marble Garden Zone, Launch Base Zone
STH3 flicky
Flicky Angel Island Zone, Marble Garden Zone, Carnival Night Zone, Launch Base Zone
STH3 pecky
Pecky IceCap Zone
STH3 pocky
Pocky Hydrocity Zone, Carnival Night Zone
STH3 rocky
Rocky Hydrocity Zone, Icecap Zone

Sonic & Knuckles[]

In Sonic & Knuckles, the Animals reprised their roles from Sonic the Hedgehog 3. During the opening of Knuckles' storyline in particular, one can see Animals playing around next to Knuckles until an Eggrobo drops a bomb in their clearing. Also, during the good ending for Sonic and Tails in the game, there will be unnamed seagull-like Animals that fly next to Sonic and Tails as they depart Angel Island.

Like before, the player can free Animals by destroying Badniks or opening Capsules in gameplay. Each Badnik contains only one Animal while Capsules contain a large amount of them. Like in previous games, there are also always two types Animals per Zone. The Animals seen in the game and where they can be found are as follows:

Sprite Name Zone(s)
STH3 cucky
Cucky Mushroom Hill Zone, Sandopolis Zone, Lava Reef Zone, Sky Sanctuary Zone, Death Egg Zone
STH3 flicky
Flicky Flying Battery Zone, Lava Reef Zone
STH3 pocky
Pocky Sandopolis Zone, Sky Sanctuary Zone
S2 ricky
Ricky Mushroom Hill Zone, Flying Battery Zone, Death Egg Zone

During Sonic and Tails' version of Sky Sanctuary Zone, there will be Animals fleeing from Eggrobos inside the Zone's towers.

Sonic the Hedgehog Triple Trouble[]

ST2sign-Flicky

In Sonic the Hedgehog Triple Trouble, a picture of a regular Flicky is randomly displayed on the Goal Plates when passing them. Much like in Sonic Chaos, if the Goal Plate shows the Flicky picture, the player will not receive any reward.

Tails Adventure[]

In Tails Adventure, the Flicky birds native to Cocoa Island made a few appearances during the opening and ending sequence of the game. Also, in the game's storyline, a particular Flicky told Tails about the Battle Kukku Empire and its dictator leader when they arrived on Cococa Island to find the Chaos Emeralds.[8]

Sonic 3D Blast[]

Sonic3DFlickies

The eponymous Flickies of Flicky Island, from Sonic 3D Blast.

In Sonic 3D Blast, a mysterious and more varied breed of Flicky Animals found around Flicky Island is introduced. These Flickies, which originate from another dimension, are said to be the key to finding the Chaos Emeralds. After Dr. Robotnik learned of these creatures, he began transforming them into Badniks so they could search for the Chaos Emeralds for him.[9] When Sonic arrived on the island, the native Flickies teamed up with him to stop Robotnik.

In this game, there are four breeds of Flickies. The player's objective is to locate all five Flickies in an area and deposit them in a Giant Ring. Flickies can be released by destroying Badniks or pods, though they will wander around until Sonic (the playable character) touches them. They will then follow Sonic like ducklings, allowing the player to bring them to a Giant Ring. Liberated Flickies trail behind Sonic in a straight row: if the line touches an enemy or obstacle, the inflicted Flicky breaks away (along with any Flicky behind it) and fly around aimlessly until the player recollects them. If Sonic himself takes damage, all the collected Flickies disperse. The Flicky's breed determines how it behaves when flying loose.

If the player collects all seven Chaos Emeralds, the Flickies will take Sonic to the Final Fight after clearing the Panic Puppet Zone boss. After defeating Robotnik, the Flickies will then guide Sonic back to Flicky Island where they thank him for his help.

Sonic R[]

In Sonic R, the four varieties of Flickies from Sonic 3D Blast can be seen around the starting line of Resort Island.

Sonic Adventure[]

In Sonic Adventure and its enhanced port Sonic Adventure DX: Director's Cut, there are fifteen brand new Animals, which can be released from Badniks and Capsules in gameplay. In this game however, the Animals serve an additional purpose. First of all, the Animals are color coded according to their stats for five different categories. Secondly, the player can collect and bring Animals to Chao Gardens, where the player can give them to a Chao and raise said Chao's stats according to the equivalent of the Animal given to it.

Every Action Stage has five different types of Animals, regardless of the playable character. Three of these Animals match the Action Stage's theme (for example, Emerald Coast has all the swimming types, Windy Valley has all the flying types, etc.), another from some other specific stat, and finally a last one from the "random" category. When an Animal is released from its prison, it will be surrounded by a green light sphere for a short time. Also, in a Chao Garden, the Animals will have a sparkle around them that disappears after giving them to a Chao. Once an Animal loses its sparkle, the Animal itself will disappear after a while.

The Animals seen in the game, their attributes, and where they can be found are as follows:

Color Type Icon Name Action Stage(s)
Green Running Sadventure rip deer Deer Twinkle Park, Speed Highway, Final Egg, Hot Shelter
Sadventure rip kangaroo Kangaroo Twinkle Park, Speed Highway, Final Egg
Sadventure rip bunny Rabbit Twinkle Park, Speed Highway, Final Egg, Emerald Coast, Casinopolis
Purple Flying Sadventure rip parrot Parrot Windy Valley, Casinopolis, Sky Deck
Sadventure rip peacock Peacock Windy Valley, Casinopolis, Sky Deck, Speed Highway
Swallow Robin Windy Valley, Casinopolis, Sky Deck, Red Mountain
Red Power Sa1 elephant Elephant Red Mountain, Lost World, Twinkle Park
Sa1 gorilla Gorilla Red Mountain, Lost World, Icecap, Final Egg
Sa1 lion Lion Red Mountain, Lost World, Sky Deck
Yellow Swimming Sa1 penguin Penguin Emerald Coast, Icecap, Lost World, Hot Shelter
Sa1 seal Seal Emerald Coast, Icecap, Hot Shelter
Sa1 otter Otter Emerald Coast, Icecap, Hot Shelter, Windy Valley
Blue Random Sa1 koala Koala Emerald Coast, Casinopolis, Twinkle Park, Speed Highway
Sa1 mole Mole Windy Valley, Icecap, Red Mountain, Lost World, Final Egg
Skunk SA Skunk Sky Deck, Hot Shelter

Besides the collectible Animals in the game, a family of Flickys also play a role in the game's plot. Amy caught a blue Flicky named Birdie after he fell from the sky. Soon after, E-100 ZERO gave chase to both. Later in the game, Birdie showed Amy a picture of his parents, whom had been captured by Dr. Robotnik. It turned out the two in the picture were entrapped in the robots E-101 Beta and E-102 Gamma, serving as their power sources. Fortunately Amy managed to reunite the three of them after E-101 and E-102 were destroyed. The red Flicky that inhabited Gamma later reappeared as Sonic prepared to fight Perfect Chaos.

Sonic Adventure 2[]

In Sonic Adventure 2 and Sonic Adventure 2: Battle, there are a total of twenty-one different Animals, all of which can be collected and used to raise Chao like in Sonic Adventure. Eight of them debuted in Sonic Adventure, while the rest of them are brand new. In gameplay, the player can release them from Badnik-type enemies and the second and third Chao Container in an Action Stage. One can also find them in different locations around the stages, like inside pipes and Cages.

In this game, there are two new Animal categories in addition to the five existing ones, and there are always five specific Animal types in each stage. Four of these are common Animals (which fall into the Running, Flying, Power and Swimming category), which are found with nor restrictions and in the second Chao container of a stage. The fifth and final one on the other hand is always a rare or special Animal (which fall into the Ghost and Legendary category, with the exception of the Bat which is treated as common), which can be found either in hidden or difficult-to-reach locations and the stage's third Chao Container.

The number of Animals in a stage is always the same (twenty in High-Speed Action stages, fifteen in Lock-on Shooting Stages, and ten in Hunting Stages). Collecting them all will award an extra life. However, there are several stages where there are more or less Animals than there should be (one notable case is Security Hall); Cannon's Core does not have a proper tally and Green Hill has no wandering Animals at all.

The Animals seen in the game, their attributes, and where they can be found are as follows:

Color Type Icon Name Action Stage(s)
Green Running Boar Boar Pumpkin Hill, Mission Street, Eternal Engine, Radical Highway, Lost Colony, Cannon's Core (Rouge)
Cheetah Cheetah Wild Canyon, Pumpkin Hill, Green Forest, Radical Highway, Weapons Bed, Cosmic Wall, Cannon's Core (Sonic, Knuckles, Rouge)
Rabbit Rabbit City Escape, Green Forest, Mission Street, Death Chamber, Meteor Herd, Iron Gate, Lost Colony, Cosmic Wall, Cannon's Core (Sonic), Green Hill
Purple Flying Condor Condor Wild Canyon, Aquatic Mine, Pyramid Cave, Eternal Engine, Final Rush, Security Hall, Sky Rail; Cannon's Core (Rouge)
Parrot Parrot Green Forest, Eternal Engine, Sand Ocean, Egg Quarters, Security Hall, White Jungle, Mad Space, Cannon's Core (Sonic)
Peacock Peacock Wild Canyon, Metal Harbor, Pyramid Cave, Final Rush, Dry Lagoon, Sand Ocean, White Jungle, Mad Space
Red Power Bear Bear Crazy Gadget, Egg Quarters, White Jungle, Sky Rail, Cannon's Core (Tails, Eggman)
Gorilla Gorilla Prison Lane, Mission Street, Death Chamber, Iron Gate, Egg Quarters, Mad Space, Cannon's Core (Tails), Green Hill
Tiger Tiger Prison Lane, Hidden Base, Death Chamber, Crazy Gadget, Iron Gate, Security Hall, Sky Rail, Final Chase
Yellow Swimming Penguinface Penguin Metal Harbor, Aquatic Mine, Hidden Base, Meteor Herd, Final Rush, Dry Lagoon, Final Chase, Green Hill
Seal Seal Metal Harbor, Aquatic Mine, Meteor Herd, Crazy Gadget, Radical Highway, Weapons Bed, Cannon's Core (Tails, Knuckles)
Seaotter Otter Prison Lane, Hidden Base, Dry Lagoon, Weapons Bed, Cosmic Wall, Final Chase, Cannon's Core (Knuckles, Eggman)
Blue Special Raccoon Raccoon City Escape, Metal Harbor, Green Forest, Eternal Engine, Radical Highway, Lost Colony, Security Hall, Mad Space, Cannon's Core (Knuckles, Eggman), Green Hill
Sheep Sheep City Escape, Wild Canyon, Prison Lane, Mission Street, Pyramid Cave, Meteor Herd, Final Rush, Dry Lagoon, Sand Ocean, Weapons Bed, Sky Rail, Cosmic Wall
Skunk Skunk City Escape, Aquatic Mine, Hidden Base, Death Chamber, Crazy Gadget, Iron Gate, Egg Quarters, White Jungle, Final Chase; Cannon's Core (Sonic, Tails, Rouge)
Silver Ghost Bat Bat Pumpkin Hill, Pyramid Cave, Sand Ocean, Lost Colony
Halffish Half Fish Pumpkin Hill, Green Forest, Hidden Base, Egg Quarters
Skeleton dog Skeleton Dog Pumpkin Hill, Pyramid Cave, Death Chamber, Sand Ocean, Lost Colony
Gold Legendary Dragon Dragon Wild Canyon, Aquatic Mine, Eternal Engine, Final Rush, Iron Gate, White Jungle, Cannon's Core (Sonic)
Phoenix Phoenix Metal Harbor, Mission Street, Meteor Herd, Crazy Gadget, Weapons Bed, Security Hall, Sky Rail, Mad Space, Final Chase, Cannon's Core (Eggman)
Unicorn Unicorn City Escape, Prison Lane, Dry Lagoon, Radical Highway, Cosmic Wall, Green Hill

Sonic Advance series[]

Sonic Advance[]

Advance Special Ending Full

Animals in the game's ending, from Sonic Advance.

In Sonic Advance, Animals reprise their roles from the earlier games in the series by being power sources for Badniks. In addition, during the ending cinematic that appears after clearing The Moon Zone, several types of Animals, alongside with Tails, Knuckles, and Amy, awaited Sonic's return from the moon.

In gameplay, the player can free Animals by destroying Badniks or opening capsules. Each Badnik contains only one Animal while capsules contain a large amount of them. Unlike earlier games however, the Badniks in each Zone of Sonic Advance are powered by one of three Animals instead of one out of two. Also, each capsule contains four types of Animals, most of which usually cannot be found elsewhere in their respective Zones. The Animals seen in the game and where they can be found are as follows:

Sprite Name Zone(s)
Badnik Capsule
Advance1deer
Deer Egg Rocket Zone, Cosmic Angel Zone Casino Paradise Zone
Advance1elephant
Elephant Angel Island Zone N/A
Advance1gorilla
Gorilla Angel Island Zone Neo Green Hill Zone, Secret Base Zone
Advance1kangaroo
Kangaroo Neo Green Hill Zone Neo Green Hill Zone, Angel Island Zone
Advance1koala
Koala Neo Green Hill Zone N/A
Advance1lion
Lion Casino Paradise Zone, Angel Island Zone
Advance1mole
Mole Secret Base Zone, Egg Rocket Zone, Cosmic Angel Zone
Advance1parrot
Parrot Casino Paradise Zone Neo Green Hill Zone, Secret Base Zone, Casino Paradise Zone, Ice Mountain Zone, Angel Island Zone
Advance1peacock
Peacock
Casino Paradise Zone
Advance1penguin
Penguin
Ice Mountain Zone
Advance1rabbit
Rabbit Egg Rocket Zone, Cosmic Angel Zone Ice Mountain Zone
Advance1swallow
Robin Secret Base Zone Neo Green Hill Zone, Secret Base Zone, Casino Paradise Zone, Ice Mountain Zone, Angel Island Zone
Advance1a
Sea Otter Neo Green Hill Zone, Ice Mountain Zone N/A
Advance1seal
Seal Ice Mountain Zone
Advance1skunk
Skunk Secret Base Zone Secret Base Zone, Angel Island Zone

Sonic Advance 2[]

In Sonic Advance 2, Animals returned to their roles from the earlier Sonic titles in the series by being organic batteries for Badniks. In the game's story line, Flickies appear after the final boss is defeated. In the following cutscene, some Flickies break free from a Capsule containing Vanilla and witness Sonic rescue her as she falls from the sky.

In gameplay, the player can free Animals by destroying Badniks. Each Badnik contains only one Animal. Unlike most other games in the Sonic series however, the Badniks in each Zone of Sonic Advance 2 are powered by one of three Animals instead of one out of two. The Animals seen in the game and where they can be found are as follows:

Sprite Name Zone(s)
Advance2deer
Deer Techno Base
Advance2elephant
Elephant Sky Canyon
Advance2gorilla
Gorilla
Advance2kangaroo
Kangaroo Leaf Forest, Egg Utopia
Advance2koala
Koala
Advance2lion
Lion Music Plant, Sky Canyon
Advance2mole
Mole Hot Crater, Techno Base
Advance2parrot
Parrot Music Plant
Advance2penguin
Penguin Ice Paradise
Advance2peacock
Peacock Music Plant
Advance2rabbit
Rabbit Techno Base
Advance2swallow
Robin Hot Crater
Advance2a
Sea Otter Leaf Forest. Ice Paradise, Egg Utopia
Advance2seal
Seal Ice Paradise
Advance2skunk
Skunk Hot Crater

Sonic Advance 3[]

In Sonic Advance 3, Flickies appear in both the normal and true ending of the game, flying around at Altar Emerald after the earth has been restored to its normal state.

Sonic Rush[]

Wocky Rush

Animals in Sonic's ending, from Sonic Rush.

In Sonic Rush, the Animals reprise their role from the first main titles where they are used as batteries for Badniks. The game also introduces three new, unnamed Animals. Also, during the ending cinematic for Sonic's scenario in Sonic Rush, a Wocky, a pink Pocky and blue Flickies appear alongside Sonic's friends to celebrate Sonic's victory over Eggman Nega.

In gameplay, the player can free Animals by destroying Badnik-type enemies. Each Badnik contains only one Animal. Unlike earlier games however, Sonic Rush always has three types of Animals per Zone. Aside from popping out of Badniks, some Animals also appear on a few occasions as a part of the environment. The Animals seen in the game and where they can be found are as follows:

Sprite Name Zone(s)
Elephantsprite
Elephant Night Carnival
Flickysprite
Flicky Leaf Storm (enviroment)
Gorillasprite
Gorilla Leaf Storm
Kangaroosprite
Kangaroo Mirage Road
Koalasprite
Koala Dead Line
Lionsprite
Lion Leaf Storm
Molesprite
Mole Mirage Road
Sealsprite
Seal Water Palace
Skunksprite
Skunk Dead Line
Parrotsprite
Parrot Leaf Storm, Night Carnival, Altitude Limit
Peacocksprite
Peacock Altitude Limit
Penguinsprite
Penguin Water Palace
Rabbitsprite
Rabbit
Swallowsprite
Robin Altitude Limit
Camel-Sonic-Rush
N/A Mirage Road
Cat-Sonic-Rush
Night Carnival
Monkey-Animal-Sonic-Rush
Dead Line
Fish1sprite
Water Palace (enviroment)
Fish2sprite

When the player performs an Advanced Trick, several Animals will briefly jump up from the bottom of the screen. The better the Advanced Trick, the more Animals will appear.

Sonic the Hedgehog 4[]

Sonic the Hedgehog 4: Episode I[]

In Sonic the Hedgehog 4: Episode I, five of the original seven Animals from the original Sonic the Hedgehog reprise their roles from the first Sonic titles, where they are used as batteries for Badniks. Also, during the ending cinematic that is shown after completing the game, several Animals will gather in Splash Hill Zone where they can be seen dancing around, celebrating Sonic's victory.

In gameplay, the player can free Animals by destroying Badniks or opening Capsules. Each Badnik contains only one Animal while Capsules contain a large amount of them. Like in earlier games, there are always two types of Animals per Zone. The Animals seen in the game and where they can be found are as follows:

Image Name Zone(s)
DashCucky
Cucky Casino Street Zone, Mad Gear Zone
DashFlicky
Flicky Splash Hill Zone, Lost Labyrinth Zone
DashPecky2
Pecky Lost Labyrinth Zone
DashPicky
Picky Casino Street Zone
DashPocky
Pocky Splash Hill Zone, Mad Gear Zone

Sonic the Hedgehog 4: Episode II[]

In Sonic the Hedgehog 4: Episode II, the Animals from Sonic the Hedgehog 4: Episode I repeated their roles from the previous game.

In gameplay, the player can free Animals by destroying Badniks or opening Capsules. Each Badnik contains only one Animal while Capsules contain a large amount of them. Like in the previous title, there are always two types of Animals per Zone. The Animals seen in the game and where they can be found are as follows:

Image Name Zone(s)
DashCucky
Cucky Oil Desert Zone, Sky Fortress Zone
DashFlicky
Flicky Sylvania Castle Zone, Sky Fortress Zone
DashPecky2
Pecky Sylvania Castle Zone, White Park Zone
DashPicky
Picky Oil Desert Zone
DashPocky
Pocky White Park Zone

Sonic Generations[]

Cucky-Picky-Flicky-Pecky

The statue of the Animals, from the console/PC version of Sonic Generations.

In the console/PC version of Sonic Generations, Flicky, Picky, Cucky and Pecky made a return. These Animals appear as a part of the Rescue the Animals! and Rescue the Animals 2! Challenge Acts where the player must free a set number of Animals from Capsules before reaching the Goal Plate. A statue of the four Animals can also be unlocked in the game's Statue Room.

Sonic Lost World[]

Why am I even here

Knuckles and Amy taking care of Animals, from the Wii U version of Sonic Lost World.

In the Wii U version, PC version, and Nintendo 3DS version of Sonic Lost World, the seven original Animals from the original Sonic the Hedgehog played a minor role in the plot. It is also shown here that they inhabit the Lost Hex. Using the Deadly Six, Eggman began hunting for Animals to make a new army of Badnik. It was during an attempt to stop Eggman from kidnapping some Animals that Sonic and Tails stumbled upon the Lost Hex, which hosted factories where mass production of Badniks involving Animals being taken from Capsules and inserted into the robots took place. Meanwhile, back on Earth, Amy and Knuckles would look after some stray Animals. Also, in the after-credits cutscene, where Eggman laid half-buried in the ground after falling from the Lost Hex, a roaming Pocky mistook Eggman's mustache for a plant and ate half of it before getting scared off by the doctor.

Like in the early Sonic games, the player can in both the Wii U and Nintendo 3DS version of the game free Animals in gameplay by destroying enemies and opening Capsules. Most enemies contain only one Animal each while Capsules contain a large amount of them. Unlike the early games however, there are always three types of Animals per Zone (except the Wii U version's Sky Road Zone 3 which only has Flickes).

In the Wii U version, there are extra mechanics tied to the Animals. Here, every Animal the player rescues gets collected; collecting enough Animals will unlock the fourth Zone in every world, thus allowing the player to progress through the game. Besides the aforementioned methods to collecting Animals, the player can also open mini-Capsules dotted around the game's Zones in order to collect Animals. The Wii U version also features:

Due to the removal of the Circus from the PC version, the Animal requirements for unlocking Zones are lower than the Wii U version's.

Zone Unlock requirement
Wii U PC
Windy Hill Zone 4
100
Desert Ruins Zone 4
300
Tropical Coast Zone 4 1000 800
Frozen Factory Zone 4 1500 1100
Silent Forest Zone 4 3000 1400
Sky Road Zone 4 4000 1700
Lava Mountain Zone 4 5000 1900
Hidden World Zone 4 7000 2300

The Animals seen in the various version of Sonic Lost World and where they can be found are as follows:

Image Name Zone(s)
Wii U/PC Nintendo 3DS
DashCucky
Cucky Windy Hill Zone 1 and 4; Desert Ruins Zone 2 and 4; Frozen Factory Zone 3 and 4; Silent Forest Zone 1 and 4; Sky Road Zone 1; Lava Mountain Zone 2 and 3; Hidden World Zone 1, 3 and 4 Windy Hill; Desert Ruins; Sky Road; Lava Mountain
DashFlicky
Flicky Windy Hill Zone 1; Desert Ruins Zone 1, 2 and 4; Tropical Coast Zone 1 and 3; Silent Forest Zone 1, 2 and 4; Sky Road Zone 2 and 3; Hidden World Zone 3 and 4 Windy Hill; Desert Ruins; Tropical Coast; Frozen Factory; Silent Forest; Sky Road; Lava Mountain
DashPecky2
Pecky Windy Hill Zone 3; Desert Ruins Zone 3; Tropical Coast Zone 1, 2 and 3; Frozen Factory Zone 1, 2 and 4; Silent Forest Zone 3; Sky Road Zone 4; Lava Mountain Zone 2; Hidden World Zone 1 and 4 Frozen Factory
DashPicky
Picky Windy Hill Zone 1, 2 and 3; Desert Ruins Zone 2; Tropical Coast Zone 2 and 4; Frozen Factory Zone 1 and 3; Silent Forest Zone 1 and 2; Sky Road Zone 2; Lava Mountain Zone 3 Desert Ruins; Silent Forest
DashPocky
Pocky Windy Hill Zone 2 and 3; Desert Ruins Zone 1; Tropical Coast Zone 1 and 4; Frozen Factory Zone 3; Silent Forest Zone 2 and 4; Sky Road Zone 1 and 4; Lava Mountain Zone 3; Hidden World Zone 3 Windy Hill; Lava Mountain
DashRicky2
Ricky Windy Hill Zone 4; Desert Ruins Zone 1, 3 and 4; Tropical Coast Zone 2; Frozen Factory Zone 2; Silent Forest Zone 3; Sky Road Zone 1, 2 and 4; Hidden World Zone 1 Tropical Coast; Sky Road
DashRocky
Rocky Windy Hill Zone 2 and 4; Desert Ruins Zone 3; Tropical Coast Zone 3 and 4; Frozen Factory Zone 1, 2 and 4; Silent Forest Zone 3; Lava Mountain Zone 2 Tropical Coast; Frozen Factory; Silent Forest

Sonic Mania[]

In Sonic Mania, and its expansion Sonic Mania Plus, the seven Animals from the original Sonic the Hedgehog returned, along with the additional five Animals introduced in Sonic the Hedgehog 2. Like every other character in the game, the Animals shown here come from Classic Sonic's world.

Similar to the Sega Genesis titles, the player can free Animals by destroying Badniks or opening Capsules in gameplay. Also, only two types of Animals appear in most Zones; the exceptions to this being Press Garden Zone in the un-updated version of Sonic Mania (which only features Flickies), and Stardust Speedway Zone (which features different pairings of Animals between Act 1 and 2). Several kinds of Animals also appear at once when the Metal Sonic hologram is destroyed in Stardust Speedway Zone Act 2. Several Animals also appear in the intro cutscenes for Knuckles's Mania Mode and for Sonic Mania Plus' Encore Mode.

The Animals seen in the game and where they can be found are as follows:

Sprite Name Zone(s)
Sonic Mania (v1.00-v1.03) Sonic Mania (v1.05.0713) / Sonic Mania Plus
Beckymania
Becky Stardust Speedway Zone (Metal Sonic hologram only) Press Garden Zone, Stardust Speedway Zone (Metal Sonic hologram only)
Cuckymania
Cucky Metallic Madness Zone Stardust Speedway Zone (Metal Sonic hologram only), Lava Reef Zone, Metallic Madness Zone
Flickymania
Flicky Green Hill Zone, Chemical Plant Zone, Flying Battery Zone, Press Garden Zone, Stardust Speedway Zone, Lava Reef Zone Green Hill Zone, Flying Battery Zone, Stardust Speedway Zone, Lava Reef Zone
Lockymania
Locky Stardust Speedway Zone (Metal Sonic hologram only), Mirage Saloon Zone Chemical Plant Zone, Stardust Speedway Zone (Metal Sonic hologram only), Mirage Saloon Zone
Mickeymania
Micky
Studiopolis Zone
Peckymania
Pecky
Studiopolis Zone, Stardust Speedway Zone (Metal Sonic hologram only), Oil Ocean Zone
Pig mania
Picky Stardust Speedway Zone (Metal Sonic hologram only), Titanic Monarch Zone Stardust Speedway Zone Act 2, Titanic Monarch Zone
Pockymania
Pocky Green Hill Zone, Stardust Speedway Zone Act 2, Hydrocity Zone, Mirage Saloon Zone, Metallic Madness Zone Green Hill Zone, Chemical Plant Zone, Press Garden Zone, Stardust Speedway Zone (Metal Sonic hologram only), Hydrocity Zone, Mirage Saloon Zone, Metallic Madness Zone
Rickeymania
Ricky Chemical Plant Zone, Flying Battery Zone, Stardust Speedway Zone Act 1, Lava Reef Zone Flying Battery Zone, Stardust Speedway Zone Act 1, Stardust Speedway Zone Act 2 (Metal Sonic hologram only)
Rockymania
Rocky
Stardust Speedway Zone (Metal Sonic hologram only), Hydrocity Zone, Oil Ocean Zone
Tockymania
Tocky
Stardust Speedway Zone (Metal Sonic hologram only), Titanic Monarch Zone
Wockymania
Wocky
Stardust Speedway Zone (Metal Sonic hologram only)
TrueEndTGA

Animals during the "& Knuckles" ending, from Sonic Mania.

After reaching the ending of the "& Knuckles" mode in Sonic Mania, a shot of a group of excited Animals listening to Knuckles' retelling of the game's events will be shown.

Sonic Forces[]

AnimalsForces

Animals being freed, from Sonic Forces.

In Sonic Forces, the seven original Animals can be found inside Capsules, together with a Rental Avatar, in blue SOS Missions. The objective of these missions is to rescue the Animals using either Sonic, Classic Sonic, the Avatar or Shadow. After the Animals and the Rental Avatar have been freed from their Capsule, the player has to complete their stage to complete the SOS Mission.

There are always three types of Animals per SOS Mission. Which Animals it will be is chosen at random.

Sonic Frontiers[]

Animals appear in the Cyber Space stages of the The Final Horizon campaign, where they are one of the three main collectables alongside the Number Rings and Silver Moon Rings. Every Cyber Space stage has 2 to 3 Animals hidden throughout the level. Upon approaching an Animal, the Animal will jump onto Sonic's back and must be escorted to a dropoff zone located nearby. While carrying an Animal, Sonic cannot use any of his abilities except for running and jumping. If Sonic receives knockback or interacts with an object such as a Spring or Dash Panel, he will drop the Animal and must pick it up again; alternatively, Animals can be manually dropped with the Slide/Stomp button. Rescuing all of the Animals in a stage rewards a Lookout Koco.

Sonic Superstars[]

Animals make an appearance in Sonic Superstars, primarily appearing in a similar role as in previous games, having been kidnapped by Dr. Eggman, with the help of Fang. The game's setting, the Northstar Islands, is home to a variety of giant-sized animals, which appear trapped inside of Dr. Eggman's larger robots, such as the Mosasaurus and the rest of the game's mid-bosses. Giant variants of Cucky, Flicky, Pecky, Picky, and Rocky appear throughout the game, and are either seen after defeating a mid-boss, or if the player obtains a fruit on the roulette-style Capsules at the end of the last act in each zone. In addition to the rescuable animals, several other giant-sized species of fauna native to the Northstar Islands appear throughout the game, including a massive red snake, as well as a yeti that aids the player in Frozen Base Zone which appears to be friends with Trip.

Giant variants of Ricky and Pocky are shown in the game's artbook, but do not appear in the actual game.

Other game appearances[]

Sonic the Hedgehog's Gameworld[]

In Sonic the Hedgehog's Gameworld, the seven original Animals from the original Sonic the Hedgehog appeared alongside Sonic, Tails and Amy. In this title, they make several cameo appearance throughout the game and its mini-games, their likeness being used for image icons, figures, etc.

Sonic the Hedgehog The Screen Saver[]

Sss pic 53

Animals in a piece of artwork, from Sonic the Hedgehog The Screen Saver.

In Sonic the Hedgehog The Screen Saver, the seven original Animals from the original Sonic the Hedgehog make a number of small cameos in several of the game's artwork images as some of Sonic's friends.

Sonic Jam[]

In Sonic Jam, various standard-looking Flickies can be seen flying around in the Sonic World. These Flickies come in four different colors; blue, green, purple and orange. The "Friends" category of the game's Character House features illustrations from Sonic the Hedgehog 2 of Pocky, Flicky, Pecky, Ricky, Picky, Rocky and Cucky. Illustrations of the other Sonic the Hedgehog 2 Animals from the same set are not included, even though some of them were featured in the "Sega TV Game Genga Gallery" (セガ TVゲーム 原画ギャラリー Sega TV gēmu genga gyararī?) art book.

Sonic the Hedgehog Pocket Adventure[]

Animal-Friends-Sonic-Pocket-Adventure

Animals in the game's ending, from Sonic the Hedgehog Pocket Adventure.

In Sonic the Hedgehog Pocket Adventure, the Animals reprise their roles from the first main titles where they are captured by Dr. Robotnik and used to power his Badniks. Also, in the game's perfect ending (after clearing Chaotic Space Zone) a Flicky, Ricky, Pecky, Picky, Pocky and Cucky can be seen cheering over Sonic's victory.

In gameplay, Flickies and Rickies can be found in every Zone in the game (except Last Utopia Zone and Chaotic Space Zone) where they pop out of destroyed Badniks or opened Capsules. Each Badnik contains only one Animal while Capsules contain a large amount of them.

Sonic Pinball Party[]

SPinballPartyEnding

Animals, from Sonic Pinball Party.

In Sonic Pinball Party, the Animals played a role in the game's Story mode. In this game, Dr. Eggman had begun capturing the Animals coming to Casinopolis so he could turn them into his robotic slaves. To save his Animal friends, Sonic entered the Egg Cup Tournament. Once Sonic completes the game's Story mode, a shot of the rescued Animals leaving Casinopolis together with Sonic's friends is shown.

In gameplay, a Flicky, a Deer and a Rabbit can be spotted in the lower left corner of the Sonic pinball table.

Mario & Sonic series[]

Mario & Sonic at the Olympic Games[]

In Mario & Sonic at the Olympic Games, Flickies, Cuckies, Peckies, and Pickies appear as non-playable characters in both the Wii and Nintendo DS version of the game. They can be seen amongst the audience during different events, where they cheer on the competitors.

Mario & Sonic at the Olympic Winter Games[]

Flicky-at-vancouver

A Flicky, from Mario & Sonic at the Olympic Winter Games.

In Mario & Sonic at the Olympic Winter Games, Flickies, Cuckies, Peckies, and Pickies appear as non-playable characters in both the Wii and Nintendo DS version of the game. In these games, these Animals reappear as members of the audience that watch the different events from the sidelines while cheering for the participants.

Mario & Sonic at the London 2012 Olympic Games[]

In the Wii version and Nintendo 3DS version of Mario & Sonic at the London 2012 Olympic Games, Flickies, Cuckies, Peckies, and Pickies appear as non-playable characters. In these titles, the Animals once again resume their role as spectators in the various events, watching and cheering for the competitors from the background.

In the Nintendo 3DS version of the game, a badge showcasing a Flicky, Cucky, Pecky, and Picky can also be obtained from the badge machine.

Mario & Sonic at the Sochi 2014 Olympic Winter Games[]

In Mario & Sonic at the Sochi 2014 Olympic Winter Games, Flickies, Cuckies, Peckies, and Pickies appear as non-playable characters. In this game, they once again reprise their roles as spectators. They can be seen in the background of various events, where they cheer for the competitors.

Mario & Sonic at the Rio 2016 Olympic Games[]

In Mario & Sonic at the Rio 2016 Olympic Games, Flickies, Cuckies, Peckies, and Pickies appear as non-playable characters in the Wii U version, Nintendo 3DS version, and arcade version of the game. In this game, they once again appear as cheering spectators in the audience during different events.

Mario & Sonic at the Olympic Games Tokyo 2020[]

AnimalsM&S6

Animals during a 2D Event, from Mario & Sonic at the Olympic Games Tokyo 2020.

In Mario & Sonic at the Olympic Games Tokyo 2020, Flickies, Cuckies, Peckies, Pickies, Rickies, Rockies, and Pockies appear in both the Nintendo Switch and arcade version of the game. In these titles, the Animals mainly serve once again as members of the audience where they cheer on the playable characters. The regular 2020 events feature Flickies, Cuckies, Peckies, and Pickies, while the 1964 2D Events feature Flickies, Cuckies, Peckies, Pickies, Rickies, and Pockies, with Rockies serving as the referees.

In the Nintendo Switch version of the game, all seven Animals in the game appear as participants in the Marathon event. During this event, the Animals will serve as obstacles along the running route. Colliding with one will briefly slow down the playable character and slightly drain their stamina. Color-coded Pockies also appear in the Volleyball event as the teammates of Sonic, Tails, and Knuckles. Various Animals also play a number of roles in the story mode. In the 2D Events and inside the Tokyo '64 during the Nintendo Switch version's story mode in particular, the Animals possess their 16-bit sprite appearance from the Sega Mega Drive games they debuted in.

Sonic Jump (2012)[]

In Sonic Jump (2012), the Flicky, Pocky, Cucky, Picky and Pecky Animals played another role in the plot. In this game, Dr. Eggman went on another kidnapping spree of the aforementioned Animals, whom the doctor would imprison in cages and take along with him. Seeing the Animals in danger, Sonic and co. went after Eggman, and, after a long series of chases, managed to set the Animals free.

In gameplay, the player will encounter a cage with Animals after reaching the end of each Boss Act. Touching these cages will set the Animals inside free.

Sonic Dash[]

In Sonic Dash, Ricky, Pocky, Flicky, Rocky, Cucky and Pecky make an appearance in the game's update to version 4.0.0. In the game, players have to collect the Animals by destroying Badniks, and can then use them to rebuild the various Zones. Most playable characters have an affinity bonus towards certain Animals, which will double the amount of Animals saved while playing.

Super Smash Bros. for Wii U[]

In Super Smash Bros. for Wii U, the seven original Animals appear as background characters in the Windy Hill Zone stage. They also appear as a collectable trophy:

Name Picture Category Trophy Box Description Acquisition
NA PAL NA PAL
Fauna of Windy Hill Animals of Windy Hill Zone FaunaOfWindyHillZoneTrophyWiiU Stage 84: Dr. Eggman's Ambitions Windy Hill, a plain on the floating Lost Hex continent, is the first area in Sonic Lost World. It has giant windmills and mysterious caves and is home to a wide variety of animals...that Dr. Eggman has gone and used as a power source for his robot collection. Typical... Just destroy the robots and set those animals free. Random

Sonic Runners series[]

Sonic Runners[]

AnimalsRunners

Animals, from Sonic Runners.

In Sonic Runners, the seven original Animals from the first Sonic the Hedgehog played supporting roles to the main cast in the storyline. In this game, most individual Animals are referred to by their species' name. Over the course of the game, Team Sonic comes across the Animals several times, whom they usually save from Dr. Eggman and/or his lackeys. Occasionally, the Animals will also ask the team for help solving different problems, whether it be either Eggman-related trouble or more personal issues. Sometimes though, the Animals will help Team Sonic as well in their own ways.

In gameplay, the player can free Animals by destroying Badniks. Each Badnik contains only one Animal, which, when set free, will bounce a little further down the path before falling behind the player. If the player grabs the Animals as they pass by, the player will build up their Combo and earn 2,500 bonus points on the result screen for each Animal. Unlike earlier games however, there are always six types of Animals per stage. For some reason however, the Flickies do not appear in gameplay.

Sonic Runners Adventure[]

In Sonic Runners Adventure, the seven original Animals from the original Sonic the Hedgehog reprised their roles as power sources for Dr. Eggman's Badniks. During the game's storyline, Sonic and Tails came across some Flickies who provided them with some useful intel.

In gameplay, the player can free Animals by destroying Badniks. Each Badnik contains only one Animal which, when set free, will bounce out of the player's sight. Much like in the game's predecessor, there are always seven types of Animals per stage.

References[]

  1. Sonic the Hedgehog (Sega Mega Drive) Japanese instruction booklet, pgs. 7-10.
  2. 2.0 2.1 Sonic The Hedgehog 4. Sega. Archived from the original on 12 May 2013. Retrieved on 27 October 2017.
  3. Sonic the Hedgehog 2 (Sega Game Gear) Japanese instruction booklet, pg. 4.
  4. Sonic the Hedgehog CD (Sega CD) Japanese instruction booklet, pg. 33.
  5. Sonic Spinball (Sega Genesis) United States instruction booklet, pg. 2.
  6. Sonic Spinball (Sega Game Gear) United States instruction booklet, pg. 3.
  7. Sonic the Hedgehog 3 (Sega Mega Drive) Japanese instruction booklet, pgs. 4-6.
  8. Tails Adventure (Sega Game Gear) Japanese instruction booklet, pgs. 4-6.
  9. Sonic 3D Blast (Sega Genesis) United States instruction booklet, pg. 3.
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