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Experience Points,[1] also known as Experience,[2] EXP[2] or XP, are a recurring mechanic in the Sonic the Hedgehog series. It is a unit of measurement used to quantify a playable character's progression through the different games.

Description[]

The use of EXP is to quantify a player character's progression through the different games. The means of awarding EXP depend on the different the games, but they are generally awarded for the completion of missions, killing enemies, and collecting various objects. When a character has gotten enough EXP, they will "level up," achieving the next stage of character development. Such an event usually increases the character's abilities and grants all-new abilities as well. With each level up, the player needs to collect more EXP than before to reach the next level.

Game appearances[]

Sonic Storybook Series[]

Sonic and the Secret Rings[]

Exp

The result screen displaying EXP, from Sonic and the Secret Rings.

In Sonic and the Secret Rings, EXP is used to improve Sonic the Hedgehog's abilities. In this game, EXP is gained through various methods including, but not limited to: killing enemies, collecting Rings, and finishing missions quickly.

When leveling up through EXP, the player is gradually given new Skills that they can equip to Sonic. Some Skills also make it easier to gain EXP, such as "Expert Drift", which grants bonus EXP when turning a corner.

Sonic and the Black Knight[]

Title Sonic and the Black Knight

The result screen, from Sonic and the Black Knight.

In Sonic and the Black Knight, Experience Points are referred to as Followers. In this game, it is represented by townspeople, symbolizing the trust and loyalty Sonic has earned from the residents of the world of Camelot.

In this game, Followers are gained from completing Missions and are used to increase the player's Title. The higher the player's title is, the more Skills will Sonic be able to use during gameplay.

Sonic Unleashed[]

Unleashedexp

The result rescreen displaying EXP, from the Xbox 360/PlayStation 3 version of Sonic Unleashed.

In the Xbox 360/PlayStation 3 version and Wii/PlayStation 2 version of Sonic Unleashed, EXP is granted from collecting Chaos Orbs or red Dark Gaia Force, respectively. Both these objects can be collected from defeated enemies on their respective versions, although only select enemies release red Dark Gaia Force on the Wii/PlayStation 2 version. On the Wii/PlayStation 2 version, the player can also gather red Dark Gaia Force from breaking environmental objects and certain Item Capsules. Also, on the Xbox 360/PlayStation 3 version, the player can increase Sonic's Experience by feeding him edible items.

In the Wii/PlayStation 2 version of the game, EXP is only used to increase Sonic the Werehog's parameters. These includes increasing Sonic's Life Gauge, attack power and Unleashed Gauge. Also, as the player levels up, more Skills will become available.

In the Xbox 360/PlayStation 3 version of the game, EXP is applied to both Sonic the Hedgehog and Sonic the Werehog. For Sonic the Hedgehog, EXP is used to increase his "Speed" (Sonic's running speed) and "Ring Energy" (size of his Ring Energy Gauge) parameter. For Sonic the Werehog, EXP is used to upgrade his "Combat" (number of Skills available), "Strength" (attack power), "Life" (size of his Life Gauge), "Unleash" (size of his Unleashed Gauge) and "Shield" (size of his Shield Gauge) parameters. The amount of EXP each parameter require are as following:

× Speed Ring Energy
Level 1 N/A N/A
Level 2 100 EXP 200 EXP
Level 3 200 EXP 300 EXP
Level 4 300 EXP 500 EXP
Level 5 400 EXP 1000 EXP
Level 6 500 EXP 1500 EXP
Level 7 800 EXP N/A
Level 8 1500 EXP N/A
Level 9 2000 EXP N/A
Level 10 2500 EXP N/A
Level 11 5000 EXP N/A

× Combo Strength Life Unleash Shield
Level 1 N/A N/A N/A N/A N/A
Level 2 100 EXP 100 EXP 100 EXP 100 EXP 100 EXP
Level 3 100 EXP 200 EXP 200 EXP 100 EXP 100 EXP
Level 4 100 EXP 400 EXP 400 EXP 200 EXP 200 EXP
Level 5 100 EXP 800 EXP 800 EXP 300 EXP 300 EXP
Level 6 200 EXP 1500 EXP 1500 EXP 500 EXP 500 EXP
Level 7 200 EXP 2000 EXP 2000 EXP 800 EXP 800 EXP
Level 8 200 EXP 3000 EXP 3000 EXP 1500 EXP 1500 EXP
Level 9 200 EXP 4000 EXP 4000 EXP 2000 EXP 2000 EXP
Level 10 300 EXP 5000 EXP 5000 EXP 2500 EXP 2500 EXP
Level 11 300 EXP 9999 EXP 9999 EXP 5000 EXP 5000 EXP
Level 12 300 EXP N/A N/A N/A N/A
Level 13 300 EXP N/A N/A N/A N/A
Level 14 300 EXP N/A N/A N/A N/A
Level 15 300 EXP N/A N/A N/A N/A
Level 16 400 EXP N/A N/A N/A N/A
Level 17 400 EXP N/A N/A N/A N/A
Level 18 400 EXP N/A N/A N/A N/A
Level 19 400 EXP N/A N/A N/A N/A
Level 20 500 EXP N/A N/A N/A N/A
Level 21 500 EXP N/A N/A N/A N/A
Level 22 500 EXP N/A N/A N/A N/A
Level 23 500 EXP N/A N/A N/A N/A
Level 24 1000 EXP N/A N/A N/A N/A
Level 25 1000 EXP N/A N/A N/A N/A
Level 26 1000 EXP N/A N/A N/A N/A
Level 27 1000 EXP N/A N/A N/A N/A
Level 28 2000 EXP N/A N/A N/A N/A
Level 29 2000 EXP N/A N/A N/A N/A
Level 30 2000 EXP N/A N/A N/A N/A
Level 31 2000 EXP N/A N/A N/A N/A

Sonic Forces[]

In Sonic Forces, experience is gained for the Avatar through the final scores tallied at the end of the stages played as Modern Sonic, Classic Sonic, the Avatar, or Tag Team with both Modern Sonic and the Avatar. After the final score is added up, the points convert to experience for the Avatar, allowing them to level up, represented by the medals located under the characters as they strike their victory poses after clearing a stage. At first, when the Avatar starts out at Level 1, there is only one bronze medal. As they level up, the bronze medals increase up to four, then at Level 5, convert to a silver medal. After earning another four bronze medals after that at Levels 6-9, the four bronze and the silver medal convert to a gold medal at Level 10, then the cycle repeats for Levels 11-20 and 21-30, allowing the Avatar to earn up to 3 gold medals by the time they max out at Level 30. Each Avatar created by the player will have their own individual experience pool, allowing a chance to try some variety with each of the seven animals choices for the Avatar. More points and experience can be gained by completing the Daily Mission challenges and maintaining the Daily Mission Bonus multiplier at its maximum of x3.0 during the 30-minute period it is available for. Reaching Level 30 and earning all three gold medals for each animal choice for the Avatar will unlock new Costumes for completing the Challenge Missions corresponding to them.

Other game appearances[]

Sonic Chronicles: The Dark Brotherhood[]

Sonic-chronicles-choopaloo

Choopaloo, a Chao that can manipulate XP, from Sonic Chronicles: The Dark Brotherhood.

In Sonic Chronicles: The Dark Brotherhood, the Experience Points (often referred to as XP) are featured in a manner similar to most other RPGs. The manner of gaining EXP is also the same, as the player gains varying amounts of EXP for each battle and mission completed, with the EXP amount depending on how powerful the enemies are or how difficult the missions were. However, the higher the player level is (with the level cap at level 30), the less EXP will the player be rewarded with from battles. When leveling up, the characters' Speed, Attack, Defense, Luck, HP, and PP stats all increase.

Among the Chao in the game, a unique Chao named Choopaloo can boost the amount of EXP the player receives. The higher level Choopaloo is, the more it boosts the player's EXP.

Sonic Dash[]

In Sonic Dash, Experience Points (referred to as XP) are rewarded to the player every time a character is upgraded. Each character has an unique upgrade profile, allowing the player to improve their performance during a run.

Level Rings required Player XP
1 100 4
2 200 6
3 400 8
4 800 10
5 1,600 15
6 2,500 20
7 4,000 30
8 6,000 45
9 8,400 55
10 11,600 70
11 15,400 85
12 20,000 100

Sonic Forces: Speed Battle[]

In Sonic Forces: Speed Battle, Experience Points (referred to as XP) are rewarded to the player every time a character is upgraded.

Lv. XP
1 0
2 20
3 50
4 75
5 100
6 225
7 450
8 700
9 1,000
10 2,000
11 4,000
12 5,000
13 7,000
14 14,000
15 22,000

Sonic Speed Simulator[]

In Sonic Speed Simulator, Experience Points (referred to as XP) is gained by collecting Chaos Orbs or passing through Sky Rings in the different worlds. The player also earns one XP for every step their playable character takes or by purchasing small portions of XP from vending machines. When leveling up, the playable character's Speed (movement speed) and Power (jumping height) parameters increase. The amount of XP earned is displayed by a meter in the top of the HUD. When this XP meter is filled, the playable character gains a Level, after which the meter empties out and the maximum XP cap increases by a bit.

The player can increase the number of XP acquired through Chaos Orbs by equipping Trails and Chao, or by purchasing a Triple XP Boost from the Shop.

See also[]

References[]

  1. Sonic Chronicles: The Dark Brotherhood (Nintendo DS) United States instruction booklet, pg. 20.
  2. 2.0 2.1 Sonic Unleashed (Xbox 360) United States instruction booklet, pg. 15.
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