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Sonic Generations
Emerald Coast

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Emerald Coast (エメラルドコースト Emerarudokōsuto?) is the fourth Stage in the Nintendo 3DS version of Sonic Generations. It originally appeared in Sonic Adventure.

Overview

Act 1

Emerald Coast Act 1's overall level layout is based on the first half of the original Action Stage. When the Act begins, the player will start out next to the beach resort in Station Square. From there, the player has to proceed across the beach, then scale some rocky structures and wooden bridges. Here, the player can use the Homing Attack, which Classic Sonic learned from Modern Sonic before beginning this Act, to skip across Kikis and reach higher platforms. After that, the player must cross some more wooden bridges while being chased by an orca. Noticeably, these bridges will be full of Wooden Containers and gaps. After that, the player will arrive on dry land again, and eventually arrive at a bridge that leads past a lighthouse.

After crossing the bridge, the player will enter a section in a rocky area where they will run along the side of the wall in order to avoid falling into the sea. On the other side of this section, the player will arrive at an area with red and blue plaforms that constantly extend and retract, Jump Panels and upward-going air currents in order to avoid falling into the water. Alternatively, the player can take the lower route which consists of shallow water pools that contains Sweepers. Eventually, the player will arrive at another Jump Panel that will take them into a cavern where they must use air currents to avoid spikes on the walls and the sea bellow. After that, it is straight forward to the Goal Plate, with the Act ending in a way much like the one in the original Emerald Coast, with Classic Sonic being launched through a shuttle loop and passing the goal on the beach.

Act 2

Emerald Coast Act 2's overall level layout is based on the second half of the original Action Stage. When the Act begins, the player will start out on a bridge, with Modern Sonic running towards some rock formations. After that, the player will proceed down routes in a 2.5D perspective that lead across various docks and rocky structures. Along the way, the player can also utilize Rainbow Rings, Dash Ring and upward-going wind currents to take shortcuts. The Act also features some fast-paced platforms where the player has to use the Boost in order to reach higher ground levels. The Act also features ramps and blue dolphins that can help Modern Sonic cross water sections by letting him skip across them with the Homing Attack.

At the end of this Act, Modern Sonic will enter a bridge section where an orca will start chasing him for a short while before a Spring sends Modern Sonic flying into the air. While in the air, the player has to complete a Real-Time Interaction by pressing DSB three times in order to keep the orca from eating Modern Sonic. Immediately after, the player will arrive at the Goal Ring.

Missions

Act 1

No. Mission Type Description Reward
Type Name
039 Perfection Clear Emerald Coast Act 1 in 3:00.00 without taking damage! Art 1997 Illustration
040 Ring Collector Collect 25 Rings in Emerald Coast Act 1 in 0:30.00! Sound Open Your Heart
041 Keep the Pace Grab Time Items and clear Emerald Coast Act 1 in time! Sound Believe In Myself
042 Rampage! Defeat 20 enemies in Emerald Coast Act 1 in 1:30.00! Sound My Sweet Passion
043 Stealth Attack Clear Emerald Coast Act 1 in 3:00.00 without defeating enemies! Sound Diamond Dust
044 Item Collector Get all Item Boxes in Emerald Coast Act 1 in 1:00.00! Art 1998 Illustration
045 Special Trial Escape the orca in Emerald Coast Act 1 in 0:30.00! Model Big

Act 2

No. Mission Type Description Reward
Type Name
046 Die-Hard Clear Emerald Coast Act 2 in 2:30.00 without losing a life! Sound Emerald Beach
047 Ring Collector Collect 100 Rings in Emerald Coast Act 2 in 1:00.00! Art 1999 Illustration
048 Keep the Pace Grab Time Items and clear Emerald Coast Act 2 in time! Sound Neo Green Hill
049 Rampage! Defeat 20 enemies in Emerald Coast Act 2 in 1:30.00! Sound Leaf Forest
050 Stealth Attack Clear Emerald Coast Act 2 in 2:30.00 without defeating enemies! Sound Route 99
051 Special Trial Clear Emerald Coast Act 2 in 1:30.00 without falling in water! Model Chaos Emeralds

Ranks

The following are the suggested clear times for achieving a high enough score to achieve each Rank:

S-Rank A-Rank B-Rank C-Rank D-Rank
Act 1 0:00.00 - 2:35.00 2:35.01 - 2:55.00 2:55.01 - 3:20.00 3:20.01 - 3:35.00 3:35.01 - 9:59.99
Act 2 0:00.00 - 1:55.00 1:55.01 - 2:20.00 2:20.01 - 2:45.00 2:45.01 - 3:10.00 3:10.01 - 9:59.99

Trivia

  • Act 1 has a music remix of "Azure Blue World" and Act 2 has a music remix of "Windy and Ripply" which are the first and second parts of Emerald Coast's soundtrack, respectively. This makes it the only level in the game to use a different song for each act and not a classic/modern remix of the same song.
    • This is also reflected in the level design, as Classic Sonic starts from the resort while Modern Sonic starts on a bridge after the lighthouse of the original level.
  • The modern remix reappears in Mario & Sonic at the London 2012 Olympic Games.
  • Act 1 is similar to Neo Green Hill.
  • This is the only level where Modern Sonic can perform combo tricks in the 3DS version.
  • This is the only level where the Thunder Shield can be found on a item box.
    • This is also the only level where the invincibility is not present for either Sonic (and one of the three levels where it's not present for Classic Sonic)

Music

Name Artist Length Music Track
Blue Azure World / Emerald Hill: Act 1 4:13
Blue Azure World Emerald Hill Act 1 - Sonic Generations 3DS
Windy and Ripply / Emerald Hill: Act 2 3:13
Windy and Ripply Emerald Hill Act 2 - Sonic Generations 3DS


Videos

Sonic Generations 3DS - Classic Emerald Coast

Sonic Generations 3DS - Classic Emerald Coast

Sonic Generations 3DS - Modern Emerald Coast

Sonic Generations 3DS - Modern Emerald Coast


See also


Main article | Gallery | Script (Console/PC, 3DS) | Beta elements | Staff (Console/PC, 3DS) | Glitches
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