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Sonic Wiki Zone
Sonic Wiki Zone
m (→‎Battle: Unicodifying, replaced: Gemerl → G-merl)
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During this battle, the player is basically playing a game of dodgeball against Eggman, who is piloting the Egg Pinball. Eggman is below the player, moving back and forth, launching blue crystal balls at the player, which ricochet when they make contact with a wall. The platforms on the sides of the arena will fall into a [[bottomless pit]] if stood upon for too long.
 
During this battle, the player is basically playing a game of dodgeball against Eggman, who is piloting the Egg Pinball. Eggman is below the player, moving back and forth, launching blue crystal balls at the player, which ricochet when they make contact with a wall. The platforms on the sides of the arena will fall into a [[bottomless pit]] if stood upon for too long.
   
To beat this boss, the player must successfully knock Eggman's balls back at him by jumping into or attacking them (turning them orange). As Eggman takes more hits, he will fire more frequently, which can become chaotic as the balls move faster. [[Gemerl]] is just above Eggman's cockpit.
+
To beat this boss, the player must successfully knock Eggman's balls back at him by jumping into or attacking them (turning them orange). As Eggman takes more hits, he will fire more frequently, which can become chaotic as the balls move faster. [[G-merl]] is just above Eggman's cockpit.
   
 
Once the machine is hit with eight balls (six on Easy mode), the boss Egg Pinball down, and the player can move on to [[Chaos Angel]].
 
Once the machine is hit with eight balls (six on Easy mode), the boss Egg Pinball down, and the player can move on to [[Chaos Angel]].

Revision as of 11:23, 31 January 2018

Egg Pinball (エッグピンボール Eggupinbōru?)[1] is the boss in Cyber Track from Sonic Advance 3, piloted by Dr. Eggman.

Battle

During this battle, the player is basically playing a game of dodgeball against Eggman, who is piloting the Egg Pinball. Eggman is below the player, moving back and forth, launching blue crystal balls at the player, which ricochet when they make contact with a wall. The platforms on the sides of the arena will fall into a bottomless pit if stood upon for too long.

To beat this boss, the player must successfully knock Eggman's balls back at him by jumping into or attacking them (turning them orange). As Eggman takes more hits, he will fire more frequently, which can become chaotic as the balls move faster. G-merl is just above Eggman's cockpit.

Once the machine is hit with eight balls (six on Easy mode), the boss Egg Pinball down, and the player can move on to Chaos Angel.

References

  1. (in Japanese) ソニックアドバンス3最強攻略ガイド. Shogakukan. July 2004. ISBN 978-4091061737.