Egg Gate (エッグゲート Eggugēto?) is the sixth stage in Sonic Forces, and the third stage in the game to be played as Sonic. This stage is a re-imagining of the Death Egg Zone from Sonic & Knuckles on the Sega Mega Drive.
This stage is set onboard the Death Egg prison facility and around its outline outposts in space. During the events of the game, Sonic made his way through this stage during his search for a way back to Earth after breaking out of Dr. Eggman's prison.
Egg Gate is first and foremost set in the open space above Earth. Here, the Earth can be seen against a black tapestry of stars, with the sun setting behind it. Floating around in space are numerous vessels from the Eggman Fleet and pale asteroids with hexagon-shaped metal plating covering them in several spots. The largest of the aforementioned asteroids even have metallic Eggman Empire complexes built on top of them. These complexes are shaped like trapezoidal prisms and have large spinning disks attached to them. Far in the background on several occasions, one can also spot the Death Egg itself.
The indoor areas in Egg Gate take place inside the metallic complexes and the Death Egg. These areas are set within dimly-lit halls of colossal sizes and narrow corridors, some of which are aligned with ominous-colored sci-fi neon lights. The designs of these places depend on the point of the stage; the very beginning of the stage is designed like a prison facility and the very end is designed like a packed-up shuttle bay. The indoor areas in-between these locations are rather empty, although featured in the background of these areas are flipping metal panels, pipes and several pillars with Red Eyes in them that surveil their designated areas.
After defeating a Zavok replica and the Death Queen, Sonic is free from his imprisonment and begins making his way out of prison. As Sonic gets out of the facility however, he discovers that he has been held prisoner in outer space for the last six months, and onboard the rebuilt Death Egg no less, much to his annoyance and disbelief that Eggman rebuilt the dreaded superweapon. Finding himself unable to get back to Earth as he is, Sonic realizes that he can just grab a shuttle from the Death Egg's hangar and head back home in that.
After a less-than-safe journey, Sonic arrives on the Death Egg's shuttle deck. There, he finds the frightened Avatar surrounded by Egg Pawns. Dispatching the Egg Pawns, Sonic helps the Avatar back up and learns that they are here to rescue him. The Avatar is then contacted by Knuckles over the radio, prompting Sonic to make his presence known, much to Amy's joy. As Knuckles urges Sonic and the Avatar to get home, the two make their escape off the Death Egg in a shuttle the Avatar has prepped for them.
Back home, Sonic is welcomed back by Knuckles, who is quick to reveal some bad news: Eggman has a weapons factory in Green Hill that is supplying his army with munitions. As long as that remains, the Resistance cannot take out Eggman's HQ. Since the Resistance is spread thin, Knuckles sends a battle-ready Sonic to take the factory out, and has the Avatar come along for backup in spite of Vector's doubts about the Avatar's bravery.
In Egg Gate, there are places where ceilings slowly come down on the player; if they manage to squeeze the player, they lose a life. After coming down however, the ceilings will eventually go up again. There are also sometimes rows of blocks that will suddenly rise up from the ground and protrude a Spring at the top of them when the player approaches, thereby creating stairs for the player to use. In terms of stage hazards, there are cannons on the walls that will charge up for a second before firing damage-inducing laser balls that slowly home in on the player. Egg Gate also holds numerous breakable Containers that hide goodies and gimmicks inside them. It is also worth noting that bottomless pits inside the facilities in Egg Gate are marked with red lights on the edges.
When Egg Gate begins, the player runs down a corridor in a 2.5D perspective. While running, the ceiling slowly comes down. When not outrunning the ceiling, the player can hide in the space between them or take a lower route. At the end of the corridor, Sonic will pass through a hallway with doors that close behind him. The perspective will then switch to 3D as Sonic emerges into space and lands on a Grind Rail.
At the end of this rail, the player has three Grind Rails to chose from. Regardless of which rail the player picks, all three routes will merge just before the first Star Post. Also, when entering the complex, the perspective switches to 2.5D.
After the Star Post, the player has to scale a corridor. Once at the top, Sonic will bounce off/barge through meteorites before reaching a three-set Grind Rail section in 3D. While grinding, Aero-Chasers will attack. Eventually, the player enters the next complex (with the perspective becoming 2.5D again). Once inside, the player must outrun ceilings, scale walls and descend through breakable Containers. After passing the next Star Post, Sonic will come to a Grind Rail in 3D. While grinding, the player must launch a Homing Attack when a squadron of Eggman Fleet fighters fly by in order to initiate a Real-Time Interaction cinematic. Here, the player has to press // when the green rings that appear overlap; the better the player times the button presses, the greater the point bonus the player will receive. During the aforementioned cinematic, Sonic jumps from ship to ship at appropriate times to avoid getting shot down by the Death Egg's turrets. At the end of the cinematic, Sonic gets shot down and falls down a shaft. Sonic then enters a brief Skydiving section before landing on a path with the goal at the end within the Death Egg's hangar where numerous Eggman Fleet ships and fighters are docked.
- This stage has an atmosphere that is reminiscent of stages like Final Rush from Sonic Adventure 2.
|"Egg Gate"||Tomoya Ohtani||2:56|
|"Danger in the Sky"||Kenichi Tokoi||0:35|