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Though based on E-102 Gamma's core design, the E-1000s are noticeably more streamlined and simplified for mass-production. Their limbs only feature half the joints used by the original model, and their design lacks a targeting scope, waist-mounted flashlight, cannon-grip and ankle-mounted wheels, implying they lack the original version's ability to change modes. The machine is otherwise similar to E-102 Gamma. However, its weaponry differs; where E-102 had a single cannon and a hand, the E-1000 sports dual cannons.
In gameplay, E-1000s act as relatively stationary sentries that will track the player's movements with their cannons. However, the E-1000s' weaponry, with low-velocity projectiles and no homing feature, is generally far less effective than E-102 Gamma's. They lack the intelligence, agility, durability and skill of the original E-102, with their battle strategy limited to simply standing still and continuously firing at the player in an attempt to kill them. Their armor is the greatest subtraction from the E-100 series; just one hit is needed to destroy them.
There is another version of the E-1000s which is capable of hovering around instead of just staying on the ground. When destroying any version of the E-1000s, the player is awarded two hundred points and a small animal will be released from the robot.
Sonic Rivals 2
In Sonic Rivals 2, the E-1000 makes a cameo appearance as collectible card #80. It is unlocked by achieving the high score in the fight against the Egg Phantom. On their card, they have "1000" written on their side, in the same fashion as the E-100 series.
Powers and abilities
Certain E-1000s have the ability to hover for a short distance using small engines attached on their backs. All units also come equipped with a laser cannon without homing features on each arm. These cannons are capable of firing large yellow lasers at relatively low velocities, travelling in tandem as they approach a target, and lacking any sort of guidance system.
In the Sonic the Hedgehog comic series and its spin-offs published by Archie Comics, the E-1000s are mass-produced Badniks and a part of Dr. Eggman's Badnik Horde. The robots, in more recent comics, appear to be more like the E-100 series than their Sonic Adventure 2 counterparts, possessing the same amount of limb joints as standard E-100 units.
↑Prima Development (20 June 2001). "Enemies". Sonic Adventure 2: Prima's Official Strategy Guide. Prima Games. p. 18. ISBN 978-0761536147. "Have you seen these robots someplace before? When the E-1000 robot starts shooting, be sure to get out of the way. They have double cannons that can do major damage. Destroy them quickly."