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Sonic Wiki Zone
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Sonic Wiki Zone
DesertlevelCorrectColor

A mockup of Dust Hill Zone.

Dust Hill Zone was the name given to a desert level intended to be featured in Sonic the Hedgehog 2 for the Sega Mega Drive.

Description

Dust Hill Zone begins as a desert, decorated with cacti and assorted plants. The color palette was designed to at some point change into that of a winter-themed stage, transforming the sand into snow and the cacti into Christmas trees. The player would navigate terrain both aboveground and belowground, where there were snow/sand tunnels.[1]

Development history

Dust Hill Zone was created by Brenda Ross,[1] one of the final level artists added to the Sonic 2 development team. It was referred to in an early concept sketch as Sabaku Zone (literally "Desert Zone"). Time constraints kept the zone from being added to the final product.

Trivia

  • Dust Hill Zone is listed in the Level Select of the Simon Wai prototype of Sonic the Hedgehog 2, but selecting it sends the player to an incomplete Mystic Cave Zone.
  • Brenda Ross called this level's palette swap "Winter Zone".[1]

Gallery

Gallery

References

  1. 1.0 1.1 1.2 Brenda Ross Interview. Sonic Research Zone (February 2001). Retrieved on 25 February 2015.

Main article (Knuckles in Sonic 2) · Staff · Manuals · Glitches · Beta elements · Gallery · Pre-releases (Nick Arcade, Simon Wai) · Re-releases (2006, Dash!, Crash!, 2013, 3D, Sega Ages)
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