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{{Canceled}}
[[File:Dusthi1.jpg|thumb|311px|Daytime Dust Hill Zone]]
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[[File:DesertlevelCorrectColor.JPG|thumb|200px|A mockup of Dust Hill Zone.]]
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'''Dust Hill Zone''' was the name given to a [[Desert theme|desert]] [[Zone]] intended to be featured in ''[[Sonic the Hedgehog 2]]'' for the [[Sega Mega Drive]].
   
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==Description==
'''Dust Hill Zone''' was a cancelled level for ''[[Sonic_the_Hedgehog_2_(16-bit)|Sonic the Hedgehog 2]]'' on the [[Sega Mega Drive]]. It is unique for the following reasons:
 
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Dust Hill Zone is a [[Desert theme|desert]], decorated with cacti and assorted plants. The tiles were designed to at some point be used in a [[Winter theme|winter-themed]] stage, transforming the sand into snow and the cacti into Christmas trees. The player would navigate terrain both aboveground and belowground, where there were snow/sand tunnels.<ref name="BR Interview">{{Cite web|url= http://www.randomsonicnet.org/srz/index.php?page=interviews/br.htm |title= Brenda Ross Interview |publisher= Sonic Research Zone |date= February 2001 |accessdate= 25 February 2015}}</ref>
   
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==Development==
* The zone switches between night and day.
 
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Dust Hill was created by Brenda Ross,<ref name="BR Interview"/> one of the final level artists added to the ''Sonic 2'' development team. It was referred to in an early concept sketch as '''Sabaku Zone''' (literally "'''Desert Zone'''"). Time constraints kept the [[Zone]] from being added to the final product.
* The Zone is set up like a labyrinth causing backtracking if the wrong path is chosen.
 
* Used music that was later used for [[Mystic Cave Zone]].
 
* It can't be acessed through Level Select. It sends you to [[Mystic Cave Zone]] instead.
 
   
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==Trivia==
{{Stub}}
 
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*Through hacking, it is possible to access the slot designated for Dust Hill Zone, but much like [[Genocide City Zone]], the 2nd Act of [[Wood Zone]], and [[Death Egg Zone (Sonic the Hedgehog 2)|Death Egg Zone]], all the levels, Sonic is falling to his death, and plays [[Oil Ocean Zone]]'s music as the music for this stage.
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*Brenda Ross called this level's palette swap "Winter Zone".<ref name="BR Interview"/>
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*Design elements of this Zone were later used for [[Desert Dazzle]], a scrapped stage from the 2011 remaster of ''[[Sonic the Hedgehog CD]]''. Elements of Desert Dazzle (and by extension, Dust Hill Zone) were eventually used for the ''[[Sonic Mania]]'' Zone, [[Mirage Saloon Zone]].
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==Gallery==
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{{Gallery start}}
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<gallery>
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Dusthi1.jpg
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Desert_preview.jpg|From a November/December 1992 issue of Sears, Roebuck and Co. Magazine
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DesertlevelCorrectColor.JPG|The correct color scheme.
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</gallery>
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{{Gallery end}}
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==References==
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{{Reflist}}
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{{Sonic 2 info}}
 
[[Category:Scrapped Sonic 2 Zones]]
 
[[Category:Scrapped Sonic 2 Zones]]
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[[Category:Desert theme]]

Revision as of 03:18, 13 November 2019

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This article contains information about or related to a canceled media.
As a result, the content of the article may have been canceled or replaced by another subject.
DesertlevelCorrectColor

A mockup of Dust Hill Zone.

Dust Hill Zone was the name given to a desert Zone intended to be featured in Sonic the Hedgehog 2 for the Sega Mega Drive.

Description

Dust Hill Zone is a desert, decorated with cacti and assorted plants. The tiles were designed to at some point be used in a winter-themed stage, transforming the sand into snow and the cacti into Christmas trees. The player would navigate terrain both aboveground and belowground, where there were snow/sand tunnels.[1]

Development

Dust Hill was created by Brenda Ross,[1] one of the final level artists added to the Sonic 2 development team. It was referred to in an early concept sketch as Sabaku Zone (literally "Desert Zone"). Time constraints kept the Zone from being added to the final product.

Trivia

Gallery

Gallery

References

  1. 1.0 1.1 1.2 Brenda Ross Interview. Sonic Research Zone (February 2001). Retrieved on 25 February 2015.

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