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Sonic Wiki Zone
Sonic Wiki Zone
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[[File:DesertlevelCorrectColor.JPG|thumb|200px|A mockup of Dust Hill Zone.]]
 
[[File:DesertlevelCorrectColor.JPG|thumb|200px|A mockup of Dust Hill Zone.]]
'''Dust Hill Zone''' was the name given to a [[Desert theme|desert level]] intended to be featured in ''[[Sonic the Hedgehog 2]]'' for the [[Sega Mega Drive]].<ref>[https://forums.sonicretro.org/index.php?showtopic=12023 The Truth About Dust Hill Zone - Sonic Retro Forums]</ref>
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'''Dust Hill Zone''' was the name given to a [[Desert theme|desert]] [[Zone]] intended to be featured in ''[[Sonic the Hedgehog 2]]'' for the [[Sega Mega Drive]].
   
 
==Description==
 
==Description==
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==Development==
 
==Development==
Dust Hill Zone was created by Brenda Ross,<ref name="BR Interview"/> one of the final level artists added to the ''Sonic 2'' development team. It was referred to in an early concept sketch as '''Sabaku Zone''' (literally "'''Desert Zone'''"). Time constraints kept the [[Zone]] from being added to the final product.
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Dust Hill was created by Brenda Ross,<ref name="BR Interview"/> one of the final level artists added to the ''Sonic 2'' development team. It was referred to in an early concept sketch as '''Sabaku Zone''' (literally "'''Desert Zone'''"). Time constraints kept the [[Zone]] from being added to the final product.
   
 
==Trivia==
 
==Trivia==
*Dust Hill Zone is listed in the [[Level Select]] of the [[Sonic the Hedgehog 2 (Simon Wai prototype)|Simon Wai]] prototype of ''Sonic the Hedgehog 2'', but selecting it sends the player to an incomplete [[Mystic Cave Zone]].
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*Through hacking, it is possible to access the slot designated for Dust Hill Zone, but much like [[Genocide City Zone]], the 2nd Act of [[Wood Zone]], and [[Death Egg Zone (Sonic the Hedgehog 2)|Death Egg Zone]], all the levels, Sonic is falling to his death, and plays [[Oil Ocean Zone]]'s music as the music for this stage.
**However, through hacking, it is possible to access the actual Dust Hill Zone, but much like [[Genocide City Zone]], the 2nd Act of [[Wood Zone]], and [[Death Egg Zone (Sonic the Hedgehog 2)|Death Egg Zone]], all the levels, Sonic is falling to his death, and plays [[Oil Ocean Zone]]'s music as the music for this stage.
 
 
*Brenda Ross called this level's palette swap "Winter Zone".<ref name="BR Interview"/>
 
*Brenda Ross called this level's palette swap "Winter Zone".<ref name="BR Interview"/>
*Design elements of this Zone were later used for [[Desert Dazzle]], a scrapped stage from the 2011 remaster of ''[[Sonic the Hedgehog CD]]''. Elements of Desert Dazzle (and by extention, Dust Hill Zone) were eventually used for the ''[[Sonic Mania]]'' Zone, [[Mirage Saloon Zone]].
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*Design elements of this Zone were later used for [[Desert Dazzle]], a scrapped stage from the 2011 remaster of ''[[Sonic the Hedgehog CD]]''. Elements of Desert Dazzle (and by extension, Dust Hill Zone) were eventually used for the ''[[Sonic Mania]]'' Zone, [[Mirage Saloon Zone]].
   
 
==Gallery==
 
==Gallery==

Revision as of 03:18, 13 November 2019

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DesertlevelCorrectColor

A mockup of Dust Hill Zone.

Dust Hill Zone was the name given to a desert Zone intended to be featured in Sonic the Hedgehog 2 for the Sega Mega Drive.

Description

Dust Hill Zone is a desert, decorated with cacti and assorted plants. The tiles were designed to at some point be used in a winter-themed stage, transforming the sand into snow and the cacti into Christmas trees. The player would navigate terrain both aboveground and belowground, where there were snow/sand tunnels.[1]

Development

Dust Hill was created by Brenda Ross,[1] one of the final level artists added to the Sonic 2 development team. It was referred to in an early concept sketch as Sabaku Zone (literally "Desert Zone"). Time constraints kept the Zone from being added to the final product.

Trivia

Gallery

Gallery

References

  1. 1.0 1.1 1.2 Brenda Ross Interview. Sonic Research Zone (February 2001). Retrieved on 25 February 2015.

Main article (Knuckles in Sonic 2) · Staff · Manuals · Glitches · Beta elements · Gallery · Pre-releases (Nick Arcade, Simon Wai) · Re-releases (2006, Dash!, Crash!, 2013, 3D, Sega Ages)