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(Actually, we have zero information about her, except a few of the games she worked on.)
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[[File:DesertlevelCorrectColor.JPG|thumb|200px|A mockup of Dust Hill Zone.]]
 
[[File:DesertlevelCorrectColor.JPG|thumb|200px|A mockup of Dust Hill Zone.]]
'''Dust Hill Zone''' was the name given to a [[Desert theme|desert level]] intended to be featured in [[Sonic the Hedgehog 2 (16-bit)|''Sonic the Hedgehog 2'']] for the [[Sega Mega Drive]].
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'''Dust Hill Zone''' was the name given to a [[Desert theme|desert level]] intended to be featured in ''[[Sonic the Hedgehog 2]]'' for the [[Sega Mega Drive]].<ref>[https://forums.sonicretro.org/index.php?showtopic=12023 The Truth About Dust Hill Zone - Sonic Retro Forums]</ref>
 
:''The information below was provided by [http://info.sonicretro.org/Brenda_Ross_interview_by_Deviance_%28February_2001%29 this reference].''
 
   
 
==Description==
 
==Description==
Dust Hill Zone begins as a [[Desert theme|desert]], decorated with cacti and assorted plants. The color palette was designed to at some point change into that of a [[Winter theme|winter-themed]] stage, transforming the sand into snow and the cacti into Christmas trees. The player would navigate terrain both aboveground and belowground, where there were snow/sand tunnels.
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Dust Hill Zone is a [[Desert theme|desert]], decorated with cacti and assorted plants. The tiles were designed to at some point be used in a [[Winter theme|winter-themed]] stage, transforming the sand into snow and the cacti into Christmas trees. The player would navigate terrain both aboveground and belowground, where there were snow/sand tunnels.<ref name="BR Interview">{{Cite web|url= http://www.randomsonicnet.org/srz/index.php?page=interviews/br.htm |title= Brenda Ross Interview |publisher= Sonic Research Zone |date= February 2001 |accessdate= 25 February 2015}}</ref>
   
==Development History==
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==Development==
Dust Hill Zone was created by Brenda Ross, one of the final level artists added to the ''Sonic 2'' development team. It was referred to in an early concept sketch as '''Sabaku Zone''' (literally "'''Desert Zone'''"). Although the zone was completed, time constraints kept it from being added to the final product.
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Dust Hill Zone was created by Brenda Ross,<ref name="BR Interview"/> one of the final level artists added to the ''Sonic 2'' development team. It was referred to in an early concept sketch as '''Sabaku Zone''' (literally "'''Desert Zone'''"). Time constraints kept the [[Zone]] from being added to the final product.
   
 
==Trivia==
 
==Trivia==
*Dust Hill Zone is listed in the level select screen of the [[Sonic the Hedgehog 2 Beta|beta]] version of ''Sonic the Hedgehog 2'', but selecting it sends the player to [[Mystic Cave Zone]].
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*Dust Hill Zone is listed in the [[Level Select]] of the [[Sonic the Hedgehog 2 (Simon Wai prototype)|Simon Wai]] prototype of ''Sonic the Hedgehog 2'', but selecting it sends the player to an incomplete [[Mystic Cave Zone]].
*Brenda Ross called this level's palette swap "Winter Zone".
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**However, through hacking, it is possible to access the actual Dust Hill Zone, but much like [[Genocide City Zone]], the 2nd Act of [[Wood Zone]], and [[Death Egg Zone (Sonic the Hedgehog 2)|Death Egg Zone]], all the levels, Sonic is falling to his death, and plays [[Oil Ocean Zone]]'s music as the music for this stage.
*While time-travel was planned during early development, this zone was to be the future version of [[Rock Zone]], another scrapped level.{{Citation needed}}
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*Brenda Ross called this level's palette swap "Winter Zone".<ref name="BR Interview"/>
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*Design elements of this Zone were later used for [[Desert Dazzle]], a scrapped stage from the 2011 remaster of ''[[Sonic the Hedgehog CD]]''. Elements of Desert Dazzle (and by extention, Dust Hill Zone) were eventually used for the ''[[Sonic Mania]]'' Zone, [[Mirage Saloon Zone]].
   
 
==Gallery==
 
==Gallery==
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</gallery>
 
</gallery>
 
{{Gallery end}}
 
{{Gallery end}}
{{Sonic 2 Info}}
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==References==
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{{Reflist}}
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{{Sonic 2 info}}
 
[[Category:Scrapped Sonic 2 Zones]]
 
[[Category:Scrapped Sonic 2 Zones]]
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[[Category:Desert theme]]

Revision as of 22:53, May 13, 2019

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DesertlevelCorrectColor

A mockup of Dust Hill Zone.

Dust Hill Zone was the name given to a desert level intended to be featured in Sonic the Hedgehog 2 for the Sega Mega Drive.[1]

Description

Dust Hill Zone is a desert, decorated with cacti and assorted plants. The tiles were designed to at some point be used in a winter-themed stage, transforming the sand into snow and the cacti into Christmas trees. The player would navigate terrain both aboveground and belowground, where there were snow/sand tunnels.[2]

Development

Dust Hill Zone was created by Brenda Ross,[2] one of the final level artists added to the Sonic 2 development team. It was referred to in an early concept sketch as Sabaku Zone (literally "Desert Zone"). Time constraints kept the Zone from being added to the final product.

Trivia

Gallery

Gallery

References

  1. The Truth About Dust Hill Zone - Sonic Retro Forums
  2. 2.0 2.1 2.2 Brenda Ross Interview. Sonic Research Zone (February 2001). Retrieved on 25 February 2015.

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