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The Drop Dash[1] (ドロップダッシュ[2] Doroppu Dasshu?) is a move in the Sonic the Hedgehog series. It is a technique that, when used, makes the user to launch a midair Spin Dash.

Concept and creation

According to Christian Whitehead, the Drop Dash was designed with new players in mind.[3] When testing out the game, he noticed a lot of new players, when reaching steep or tall slopes they could not get through, would resort to using the Spin Dash, thus causing them to come to a complete stop to charge it up. Thus, the Drop Dash was created so that players can maintain their momentum and keep the flow going without having to constantly stop to charge up a traditional Spin Dash.


When performing the Drop Dash, Sonic curls into a ball (if he is not yet already in one) and begins rapidly spinning his body as he drops down to the ground, upon where he will be given an instant burst of speed, similar to a Spin Dash, and roll forward.[4]

In gameplay, the Drop Dash is charged in midair when initiated. Doing so will cause Sonic to launch straight into a Spin Dash once he touches the ground.[3] This allows the player to gain an instant and offensive speed boost just after a drop or jump from midair. However, the move cannot be performed if Sonic takes damage before landing, or if an elemental Shield is active.

Game appearances

Sonic Mania


The Drop Dash made its debut appearance in Sonic Mania (and its expansion Sonic Mania Plus) as a move used exclusively by Sonic the Hedgehog. If the move is executed while Sonic has transformed into Super Sonic, a mini-earthquake is set off when he hits the ground and the boost will be greater. To perform the Drop Dash in gameplay, the player has to execute the following actions. The move will then be initiated upon landing:

PS4 Switch XONE PC
Press and hold PSSquareButton.png/PSXButton.png/PSObutton.png during a jump Press and hold Switch y.png/Switch a.png/Switch b.png during a jump Press and hold X button.png/A button.png/B button.png during a jump Press and hold [A] / [Q] / [S] during a jump

By collecting enough medalions in the Bonus Stages, this move can be replaced with the Super Peel-Out or the Insta-Shield by accessing the Options Menu in the Save Select. These options were originally only available on a "No Save" playthrough; however, as of Version 1.04/RC 1.05.0713, they are also available for use on saved files. Also, the player can also enter a hidden Level Select code that allows them to use all three moves.

Sonic Forces

The Drop Dash in Sonic Forces

In Sonic Forces, the Drop Dash is a move that is utilized by Classic Sonic. When using it in this game, Classic Sonic gets enveloped in a faint blue aura, much like the one present around his modern counterpart during a jump. To perform the Drop Dash in gameplay, the player has to press and hold Switch b.png/PSXButton.png/A button.png while in mid-air. Classic Super Sonic can also perform this move but unlike Sonic Mania, he does not perform a mini earthquake upon impact with the ground.

Sega Ages

The Drop Dash in the Sega Ages release of Sonic the Hedgehog.

In Sega Ages: Sonic the Hedgehog and Sega Ages: Sonic the Hedgehog 2, the Drop Dash was added as an optional feature to the original Sonic the Hedgehog and Sonic the Hedgehog 2.


  • In a prototype of Sonic the Hedgehog 3, Sonic is able to use a move similar to the Drop Dash, which is performed by holding up on Controlpadds.png during a jump.[5]
  • In Sonic Mania, the sprites for the dust cloud created when releasing the Drop Dash are oddly labeled under the "Explosions.gif" file.


  1. Sonic Mania English instruction manual.
  2. Sonic Mania Japanese instruction manual.
  3. 3.0 3.1 TWN: Comic-Con Round-Up; Sonic Mania Interview with Christian Whitehead. YouTube. Teek Vids (31 July 2016). Retrieved on 31 July 2016.
  4. Sonic Mania - 25th Anniversary Debut. YouTube. Sega (22 July 2016). Retrieved on 23 July 2016.
  5. McFerran, Damien (18 November 2019). A Sonic Mania-Style 'Drop Dash' Almost Made It Into Sonic 3. Nintendolife. Archived from the original on 19 November 2019.

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