For the boss that appears in Act 2, see Doctor Robotnik’s Flame Craft (Angel Island Zone Act 2).

Doctor Robotnik’s Flame Crafts[1] (ファイヤーブレス Faiyā Buresu?, lit. "Fire Breath") are robots from the Sonic the Hedgehog series. They are large, spherical-looking robots created by Dr. Robotnik during the first part of the Angel Island incident.



The Flame Crafts are medium robots, whose bodies are bulky and totally dark blue in color. In the center of the small robotic head they have, they have a flamethrower installed and behind them three rocket launchers.

Features and abilities

The Flame Crafts have the ability to ignite everything in front of them thanks to their flamethrowers. Their small thrusters also allow them to fly at high speeds, as seen when they were setting the island on fire. With their three rocket launchers on top of them, they can launch missiles at a certain location.


A group of Flame Crafts burning Angel Island Zone.

In Sonic the Hedgehog 3, and its lock-on version Sonic the Hedgehog 3 & Knuckles, a group of Flame Crafts invaded and burned down Angel Island Zone when they noticed the presence of Sonic the Hedgehog and Miles "Tails" Prower on the island. However, the duo survived that fire. A Flame Craft soon appeared to exterminate the group on its own. Still, it was easily destroyed. What happened to the other Flame Crafts is unknown.

Time after Hyper Sonic managed to regain the Master Emerald of Dr. Robotnik, another group of Flame Crafts came out of nowhere and returned to the area on fire to burn Knuckles the Echidna. However, this one came out safe , and destroyed a Flame Craft that got in his way.


In Sonic the Hedgehog 3, the Flame Craft is battled with Sonic and/or Tails. In Sonic the Hedgehog 3 & Knuckles, it can also be faced with Knuckles.

Boss guide

When Sonic and/or Tails confront the Flame Craft at the end of Angel Island Zone Act 1, the robot descends into the arena and starts its rather simple attack pattern. After firing its flamethrower once, Flame Breath then rises and flies to the other side of the arena to fire its flamethrower once more. The robot repeats this pattern until it is destroyed. The flames coming from the thrower are the only real danger in this battle, although the small fires coming from jets on its underside can hurt the player as well. After landing six hits on the Flame Craft, the robot explodes into pieces. When the signpost falls down, Invincibility, Flame Shield and Water Shield monitors are hidden underneath the ground, with all of them having a small gap between each other.

In the Sonic 3 & Knuckles lock-on, while Knuckles is unable to reach the upper section of the level (where Sonic and Tails can fight the Flame Craft), the player instead must go to a lower pathway by destroying huge breakable piles of rocks and face the Flame Craft again. However, the robot's attack pattern is only somewhat challenging, as the Flame Craft is able now to fire three missiles from its launchers, which will fall down to the ground deal damage to the player on contact. Despite that, the robot can still be taken down after six hits. Invincibility, Water Shield and Extra Life monitors are hidden under the bottom of arena, all of which have a small gap between them.

In other media

Archie Comics

An Assaulting Batter Blimp in Archie Comics.

The Flame Craft makes a small appearance in the Archie Comics' Sonic the Hedgehog #13, where the robot is referred to as an "Assaulting Batter Blimp". As it attacked Sonic and Tails upon spotting them, the duo escaped into the Hydrocity Zone.[2]

In the timeline created by the Super Genesis Wave, a robot called Flying Dynamo is based on the Flame Craft.


  • If the player picks up Flame Shield from the monitor to the left of the entrance before entering the boss arena, it can make the battle even easier than it already is, as none of Flame Craft's attacks can hurt the player with their Flame Shield (unless the player touches the boss outside of a Spin Attack).
  • It is possible that after defeating the Flame Craft, a glitch may happen to where the player can still go through a huge portion of Act 1 of Angel Island Zone instead of going on to Act 2.


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