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Desert Road is a course that appears in Sonic Drift 2. It is the fifth course in the Purple Chaos GP, where it is called "Desert Road 1", and the first course in the White Chaos GP, where it is called "Desert Road 2".
Description[]
Desert Road's main setting is that of a dry, sandy and rocky orange desert. Across the area, there are large sand dunes and sandblasted rocky orange outcrops with only a sparingly few sprouts of flora dotting the desert. Additionally the sky is orange and overcast, presumably from all the desert dust. In the background, there are also large sandblasted mountain ranges with only a few patches of green plants between them.
The racing tracks through Desert Road are mainly colored in alternating grey horizontal stripes in different shades with similarly colored purple and white edges. On the sides of the tracks there are also occasionally azure cacti.
Gameplay[]
In Desert Road, the player's objective is to get the top position in the race. Racing outside the border of the asphalt track will cause the player to lose speed immediately. Additionally, the cacti outside the racetracks will cause the playable characters to come to an immediately stop and lose a Ring if they collide with them.
On the road of the racetracks, there are at some points Sand Piles, which can cause the player to spin out of control and slow down if they touch them. In Desert Road 1, there are at some of the turns of the road large banks of sand at the outer edge. At these banks the racers can rive straight up their sides if moving fast enough, effectively allowing the player to get through these turns with much effort. In Desert Road 2, the player will drive through massive tunnels hewn the rock formations where running into the walls will slow the player down as well.
Overview[]
In Desert Road, the player races on a racing track encompassing the entire map. The layout of the racing track in Desert Road comes in two versions which depend on which circuit in the Chaos GP the player chooses. Additionally, each racing track is littered with different power-ups and objects that the player can utilize.
In Desert Road 1, the racing track is a circular course where the player has to complete three laps of the racetrack, and in Desert Road 2, the racing track is a linear course where the player's objective is to reach the end of the racetrack. The fastest racer to complete these races is rewarded with a Chaos Emerald.
Chaos GP Curcuit |
Map | Power-ups and obstacles | |||||||
---|---|---|---|---|---|---|---|---|---|
Rings | Dash | Jump | Mine | Invincible | Springs | Flash | Reverse | ||
Purple | 11 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | |
White | 14 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Music[]
Name | Artist(s) | Length | Music track |
---|---|---|---|
N/A | Masayuki Nagao, Saori Kobayashi | 0:48 |
Playable characters | Sonic · Tails · Knuckles · Amy · Eggman · Metal Sonic · Fang | |
Courses | Purple GP | Emerald Hill 1 · Hill Top 1 · Dark Valley 1 · Casino Night · Desert Road 1 · Iron Ruin |
White GP | Desert Road 2 · Rainy Savanna · Ice Cap · Hill Top 2 · Mystic Cave · Emerald Hill 2 | |
Blue GP | Dark Valley 2 · Quake Cave · Balloon Panic · Emerald Ocean · Milky Way · Death Egg | |
Enemies | Mecha Vulture · Moto Bug | |
Vehicles | Blue Devil · Breeze · Cyclone · Egg Typhoon · Marvelous Queen · Tempest · Whirlwind S7 | |
Gimmicks and obstacles | Balloon · Bumper · Goal Plate · Heart Attack · Jump Panel · Meteorite · Mine · Spring · Triangle Bumper | |
Items | Flash · Item Box (Dash, Invincible, Jump, Mine) · Reverse · Ring | |
Other | Chaos Emerald · Chaos GP · Death Egg |