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Desert Falls is a hard-difficulty track based in Green Hill. It is presented as a natural landscape with block-based brown mountains in the background and a lightly clouded blue sky. Like its original incarnation, the track features countless blocky hills in all manner of sizes and arrangements. Much of the stage is also covered in green-striped grass and the soil itself is covered in checkerboard patterns in different shades of brown. It also includes several tall palm trees, bright flora that include purple flowers and moving sunflowers, hard-pointed bushes, square-leafed ivy, and different types of Totem Poles with all manners of facial expressions. There are also a couple of wooden scaffolds.
Lost Valley has one major difference from its original incarnation: the bright lake that normally dominated the scenery has been replaced with a sea of scorching sand, as if a desert is sprouting from the level itself. As such, the landscape is dried out in several places and dead and dry vegetation appear along the tracks, which includes withered sunflowers and palm trees. What looks like pyramids can also be spotted along the tracks. Other structures here include wooden bridges and shoddily-made wooden gates.
In Desert Falls, the playable characters are stuck running down the level's road and can only move left and right between the road's four lanes (akin to the Quick Step). While running, the player can pick up Rings or power-ups from Item Boxes and utilize the gimmicks native to this track. Rings and Item Boxes in particular respawn almost immediately after a playable character picks them up from the track.
Desert Falls has many environmental obstacles which the player can either jump over, roll under or move around. Running into one of these obstacles will result in the player taking damage and lose some of their Rings. Falling into bottomless pits on the other hand forces the player to restart from an earlier point on the track.
The racers begin on a small hill with Item Boxes set out in front of them. Outside of the regular obstacles that must be dodged, the track splits multiple times into very long sections that have up to four lanes each. The paths on the right always have more Dash Panels, Conveyor Belts and Grind Rails, while the sections on the left have more Item Boxes. The track eventually rejoins for the final time near the end before taking the players to many obstacles and Dash Pads, over a final set of Grind Rails, then reaching the finish line.