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The Crabmeat[1] is an enemy that appears in the Sonic the Hedgehog series. It is a mass-produced, crab-based Badnik model created by Dr. Eggman, and the counterpart of the Crabmeat from an alternate dimension set in the recent past.

Appearance

Based on crabs, Crabmeats have red cephalothoraxes with gray underbellies and four gray and short crustatian-based legs with claw-like feet, which allows them to scuttle around. They also have gray eyestalks protruding from an oblong hole in their cephalothoraxes with two cartoonish photo receptors located on top of each of them, and two short antennae above their eye stalks. They also had two cable-like gray arms with large and round pincers on the end of each arm. Hidden inside their pincers are also devices that let them fire projectiles.

Game appearances

Sonic Generations

In the console/PC version of Sonic Generations, Crabmeats appear as enemies in Green Hill Act 1. In gameplay, when they spot Classic Sonic, they will spin around once, before opening their pincers and fire two missiles from inside their pincers to the sides, which cause damage upon touch. These missiles will fly diagonally into the air when launched before dropping to the ground. After that, they will attempt to repeat the aforementioned pattern. Regardless, the player is able to destroy Crabmeats by attacking them with a Spin Attack-related move.

A Crabmeat in Green Hill Act 1, from the Nintendo 3DS version of Sonic Generations.

In the Nintendo 3DS version of Sonic Generations, Crabmeats appear in Green Hill Act 1 as well. In gameplay, they will scuttle slightly back and forth within their designated area. When they spot Classic Sonic though, they will open their pincers and fire two missiles from inside their pincers to the sides twice in succession, which cause damage upon touch. These missiles will fly diagonally into the air when launched before dropping to the ground. After that, they will take a brief break before repeating their attack pattern pattern. Also, if they manage to damage Classic Sonic, they will laugh. Regardless, the player is able to destroy Crabmeats by attacking them with a Spin Attack-related move.

Sonic Mania

SMCrabmeat.png

In Sonic Mania, and its expansion Sonic Mania Plus, Crabmeats are enemies found in both Acts of Green Hill Zone. In gameplay, they slowly move back and forth. When they spot the playable character though, they will start charging up their attack. Once ready, they will stop up, extend their claws, and fire two balls of energy from inside their pincers to the sides, which cause damage upon touch. These projectiles will fly diagonally into the air when launched before dropping to the ground, although can be deflected by using Shield-derived power-ups or through Mighty's Spin Attack. The player is able to destroy Crabmeats by attacking them with a Spin Attack-related move. Upon their destruction, they will release an Animal and award the player with 100 points.

Powers and abilities

The Crabmeats can either build up their store of concentrated energy inside their pincers, which they then can release as volatile balls of energy, or turn their pinchers into missile launchers that can fire missile.

In other media

IDW Publishing

In the Sonic the Hedgehog comic series and its spin-offs published by IDW Publishing, Crabmeats are the counterparts of the Crabmeats from another dimension set in the recent past. Like their counterparts, they are Badniks that assist Dr. Eggman, with a past virtually identical to their video game counterparts', up until after the events of Sonic Mania.

Merchandise

Crabmeatwave6.jpg

A 2.5" figurine of Crabmeant was made by Jakks Pacific in 2022. The figurine actually uses the design from Sonic Lost World, however, it is painted to resemble the design used in Sonic Mania.

See also

References

  1. Flynn, Ian; Sega (8 December 2021). "Sonic Mania". Sonic the Hedgehog Encyclo-speed-ia. Dark Horse Books. p. 255. ISBN 978-1506719276.

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