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The Crabmeat (ガニガニ,Ganigani?) is an enemy that appears in the Sonic the Hedgehog series. It is a mass-produced, crab-based Badnik model created by Dr. Eggman. Crabmeats are slow-paced Badniks that are capable of shooting projectile balls or homing missiles from their pincers.
Crabmeats, as their name implies, are inspired by real life crabs. The original Crabmeat models had red cephalothoraxes with gray underbellies and four gray and short crustacean-based legs with claw-like feet, which allowed them to scuttle around. They also had gray eyestalks protruding from an oblong hole in their cephalothoraxes with two cartoonish photo receptors located on top of each of them, and two short antennae above their eye stalks. They also had two cable-like gray arms with large and round pincers on the end of each arm. Hidden inside their pincers are also devices that let them fire either laser spheres or missiles (depending on their model).
In Sonic Colors and Sonic Generations, Crabmeats were given sleeker designs with yellow underbellies. In Sonic Lost World, the Crabmeats returned to their overall original appearance, although they come in two variations: regular red types and sleeker orange types.
In gameplay, Crabmeats slowly move back and forth. When they spot the playable character though, they start charging up their attack. Once ready, they will stop up, extend their claws, and fire two balls of energy from inside their pincers to the sides, which cause damage upon touch. These projects will fly diagonally into the air when launched before dropping to the ground. However, while the Crabmeats charge up their attack, they are sitting ducks. The player can easily defeat these Badniks with a Spin Jump or Spin Attack as they ware vulnerable on all sides. Also, upon their defeat, they release an Animal and award 100 points to the player.
Sonic the Hedgehog (8-bit)
In Sonic the Hedgehog (8-bit), Crabmeats appear as enemies in Green Hill Zone and Jungle Zone. In gameplay, they usually act like their 16-bit counterpart; they scuttle slowly sideways and will fire projectiles from their claws that will slowly drop to the ground. They are also easily destroyed with a Spin Attack or Spin Jump. However Crabmeats, like other Badniks in the game do not have Animals inside of them, like all Badniks in Game Gear and Master System titles. Still, they reward the player with 100 points when destroyed.
In Sonic Blast, Crabmeats only appear as enemies in Blue Marine Zone, where they slowly scuttle back and forth, making no effort to attack the player. They also sport a different design in this game, which features a larger body, and smaller claws. Upon defeat in this game, they reward the player with 100 points, but do not drop an Animal.
In Sonic Rivals, the Crabmeat appears on a collectible card.
In gameplay, Crabmeats slowly move back and forth. When they spot the playable character though, they start charging up their attack. Once ready, they will stop up, extend their claws, and fire two balls of energy from inside their pincers to the sides, which cause damage upon touch. These projects will fly diagonally into the air when launched before dropping to the ground. However, while the Crabmeats charge up their attack, they are sitting ducks. The player can easily defeat these Badniks with a Spin Jump or Spin Attack as they ware vulnerable on all sides. Also, upon their defeat, they release a Ricky and award 100 points to the player.
Sonic & Sega All-Stars Racing
In Sonic & Sega All-Stars Racing, the Crabmeats appear as a moving obstacle on some of the Sonic the Hedgehog-themed race tracks, such as Whale Lagoon, where they try to block the racers' way. In gameplay, they can be destroyed by drifting into them or by using a Pickup item on them, causing them to disappear.
In terms of appearance, they have cartoony-moving eyes and they also exhibit more real-life crab movements.
In the Wii version of Sonic Colors and the remaster, Sonic Colors: Ultimate, upgraded Crabmeat models made their debut appearance. In this game, they are featured as enemies in Aquarium Park and eventually in other Areas. In gameplay, instead of shooting energy balls, they are capable of firing homing missiles from their claws at Sonic.
The Crabmeats appear in Green Hill Act 2, and occasionally in Planet Wisp Act 1. In gameplay, they attack the player with homing missiles fired from their claws, like in Sonic Colors. If a Crabmeat manages to hit the playable character, it will fall over in laughter at its accomplishment for while.
in the 2012 remake of Sonic Jump, the Crabmeats appear as enemies in Green Hill Zone. Crabmeat moves normally on platforms and the only way to attack them is to jump towards their underside.
In Sonic Dash, Crabmeats make an appearance as enemies. They have their design from Sonic Lost World, but prior to the 4.12.0 update, their design was from Sonic Generations. In gameplay, they only stand in stationary positions without attacking, often appearing in rows to cover all three lanes in the Zone, or lined up one after another on a single lane. The Crabmeats can only damage the playable character if the latter runs into them without attacking. Regardless, the player can easily destroy the Crabmeats by hitting them with a Spin Attack and Dash Boost. Alternatively, the player can avoid them by either jumping over them or switching lanes. As the player starts to run faster, dodging or destroying Crabmeats might become harder.
They also make a cameo appearance in Temple Zone where they appear as objects the player has to remove to build homes for the Animals.
Sonic Lost World
In the Wii U version and PCversion of Sonic Lost World, the Crabmeats appear as an enemy. This time around, they have received a cartoon-like design that is similar to their look from earlier games. During the game, Dr. Eggman's Badniks, including the Crabmeats, got hijacked by the Deadly Six. Tails later put Cubot's head on the body of a Crabmeat which caused him to attack the fox cub. However, Eggman blocked the attack and Sonic kicked Cubot's head off of the body.
In this game, there are two types of Crabmeat. The first type is similar to the ones from earlier games, possessing a red color scheme. These types can be found at Tropical CoastZone 1 and 4. In order to defeat these enemies, the player has to use the Flying Kick to flip them over and make them vulnerable to attack. Trying to attack them without kicking them first will cause them to counter Sonic's attack with a punch. The second type of Crabmeats are featured in Frozen Factory Zone 2 and Lava Mountain Zone 3, which are loosely similar to ones from Sonic Colors and Sonic Generations, now with an orange color scheme. When Sonic turns himself into large snowball in Frozen Factory Zone 2, Crabmeats will try to fire their missiles towards the player. These missiles are able to destroy the whole snowball and the player will automatically loses a life, if they have not collected all the Rings sticking to the snowball at previous Star Post.
Sonic Runners series
In Sonic Runners, the Crabmeats appear as enemies. In this game, they retained their design from Sonic Lost World. They are also some of the more common foes encountered in the Power Type characters' stages. In gameplay, there are only the regular red types of Crabmeats, which do not fire projectiles from their claws, but instead move quickly back and forth or stand still, either separately or in groups.
The player can destroy the Crabmeats with any move or offensive power-up in the playable characters' arsenal. When destroyed, a Crabmeat will grant the player 100 points.
Crabmeats in Sonic Runners come in three types. Aside from the regular Crabmeats, there are golden ones which grant 300 points when defeated, and silver ones that grant 200 points when eliminated and which only Color Powers, Invincible and the power type characters' dash attack can defeat. All three variations also contain Animals that are released when they are destroyed. The Crabmeats also appear as part of several episodes' narrative, which features them being defeated time and time again by Team Sonic.
In Team Sonic Racing, the Crabmeats return with their appearance from Sonic Colors. In this game, they appear on the Whale Lagoon and Lost Palace tracks. In gameplay, they series as moving obstacles, moving right or left across the road. If a racer hits one, they will take damage and spin out. They can be destroyed with Wisp power-ups or Power-Type characters without the player taking damage.
Powers and abilities
The Crabmeats can build up their store of concentrated energy inside their pincers, which they then can release as volatile balls of energy. Later Crabmeats had their trademark energy weapons replaced with homing Missile launchers.
During the Lost Hexincident, there were built two Crabmeat models: regular red types that shoot energy projectiles and orange types that shoot homing missiles.
In the Sonic Boom televisions series, the Crabmeats are referred to as Crab Bots. In this media, they are a mass-produced robot model created by Dr. Eggman, serving as both Eggman's sentries and foot soldiers, which the doctor uses for his frequent attacks on Team Sonic and the rest of Seaside Island. However, they are not very powerful and easily destroyed in combat.
In the Sonic the Hedgehog comic series and its spin-offs published by Archie Comics, the Crabmeats were one of the Classic Badniks-the first generation of robots produced by Dr. Robotnik. One Crabmeat unit in particular served as Robotnik's first loyal lackey for some time during the comics' early run. Eventually though, the Crabmeats were rendered obsolete by more advanced robots and got decommissioned.
In the Sonic the Hedgehog comic series and its spin-offs published by IDW Publishing, the Crabmeats are a line of Badniks created by Dr. Eggman. Their past is virtually identical to their game counterparts', up until after the events of Sonic Forces. In addition to actual Badnik models, Eggman also has toy Crabmeats.
↑Sonic Team (7 November 2017). Sonic Forces (Episode Shadow). Nintendo Switch. Sega. Area/Level: World Map. "Infinite: Hahah. The world's most powerful robot is no more a challenge than Crabmeat. As I suspected, this power is without peer, It's the ultimate strength."