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The Crabmeat[1] (ガニガニ[2] Ganigani?) is an enemy in the Sonic the Hedgehog series. It is a mass-produced, crab-based Badnik model created by Dr. Eggman. Crabmeats are slow-paced Badniks that are capable of shooting projectile balls or homing missiles from their claws.


Crabmeat, as its name implies, was inspired by real life crabs. Its main mode of locomotion was dependent on its four short legs, which allowed it to scuttle around its territory. Two photo receptors located on top of two stalks on its head allowed it a great range of vision as enemies approached it. The two pincers located on the side of this Badnik were actually only for show. The real weapon was hidden inside the pincer itself, a device that allowed it store up concentrated amounts of energy and fire them as large harmful laser spheres. Eventually, the claws were refitted with missile launchers as the laser attachment took too long to fire before being attacked.

The standard colors for the Crabmeat are red for the pincers, torso, and head; gray for the vocoder and legs. In Sonic Colors and Sonic Generations, Crabmeats have given sleeker appearance with yelloy under-bellies. In Sonic Lost World, Crabmeat returns to its original appearance, although they come in two variations: regular red types and sleeker orange types.

Game appearances

Sonic the Hedgehog (16-bit)


Concept art of Crabmeat in Sonic the Hedgehog (16-bit).

The first appearance of this Badnik was in the original 16-bit version of Sonic the Hedgehog, where it served as an enemy. This time around, this Badnik is referred to as Crabmeat[1] (ガニガニ[2] Ganigani?). In the game, they are found in Green Hill Zone and Spring Yard Zone.

In gameplay, Crabmeats slowly move back and forth. When they spot the playable character though, they start charging up their attack. Once ready, they will stop up, extend their claws, and fire two balls of energy from inside their pincers to the sides, which cause damage upon touch. These projects will fly diagonally into the air when launched before dropping to the ground. However, while the Crabmeats charge up their attack, they are sitting ducks. The player can easily defeat these Badniks with a Spin Jump or Spin Attack sa they ware vulnerable on all sides. Also, upon their defeat, they release an  Animal and award 100 points to the player.

Sonic the Hedgehog (8-bit)

In Sonic the Hedgehog (8-bit), Crabmeats appear as enemies in Green Hill Zone and Jungle Zone. In gameplay, they usually act like their 16-bit counterpart; they scuttle slowly sideways and will fire projectiles from their claws that will slowly drop to the ground. They are also easily destroyed with a Spin Attack or Spin Jump. However Crabmeats, like other Badniks in the game do not have Animals inside of them, like all Badniks in Game Gear and Master System titles. Still, they reward the player with 100 points when destroyed.

Sonic Rivals

In Sonic Rivals, the Crabmeat appears on a collectible card.

Sonic & Sega All-Stars Racing

The Crabmeat in Sonic & Sega All-Stars Racing.

In Sonic & Sega All-Stars Racing, the Crabmeats appear as a moving obstacle on some of the Sonic the Hedgehog-themed race tracks, such as Whale Lagoon, where they try to block the racers' way. In gameplay, they can be destroyed by drifting into them or by using a Pickup item on them, causing them to disappear.

In terms of appearance, they have a cartoony-moving eyes. They also exhibit more real-life crab movements.

Sonic Colors

A Crabmeat in the Wii version of Sonic Colors.

In the Wii version of Sonic Colors, upgraded Crabmeat models made their debut appearance. In this game, they are featured as enemies in Aquarium Park and eventually in other Areas. In gameplay, instead of shooting energy balls, they are now capable of shooting homing missiles from their claws at the player.

Sonic Generations

A Crabmeat in Sonic Generations.

In the console/PC version of Sonic Generations, the Crabmeats appeared as an enemy. In this game, they retain their modernized design from Sonic Colors.

The Crabmeats appear in both Green Hill Act 1 and 2, and occasionally in Planet Wisp Act 1. In this game, they attack the player with homing missiles fired from their claws, like in Sonic Colors. If a Crabmeat manages to hit the player, it will fall over in laughter at its accomplishment for while.

Sonic Jump

Crabmeat also appears at Green Hill Zone in the 2012 version of Sonic Jump. Crabmeat moves normally on platforms and the only way to attack them is to jump towards their underside.

Sonic Dash

A Crabmeat in Sonic Dash.

In Sonic Dash, Crabmeats make an appearance as enemies. They have their design from Sonic Lost World, but prior to the 4.12.0 update, their design was from Sonic Generations. In the stages, there are usually three in row or separated ones that try to block the player's way. However the player has ability to jump over them, dodge them or use the Spin Attack to destroy them. As the player starts to run faster, dodging or destroying Crabmeats might become harder.

They also make a cameo appearance in Temple Zone where they appear as objects the player has to remove to build homes for the Animals.

Sonic Lost World

Missile type Crabmeat firing to Sonic at the snowball in Sonic Lost World.

In Sonic Lost World, the Crabmeats appeared as an enemy. This time around, they have received a cartoon-like design from earlier games. During the game, it turns out that Eggman's Badniks, including the Crabmeats, got hijacked by the Deadly Six. Tails later put Cubot's head on the body of a Crabmeat which caused him to attack the fox cub. Eggman blocked the attack and Sonic kicked Cubot's head off of the body.

In this game, there are two types of Crabmeat. The first type is similar to the ones from earlier games, possessing a red color scheme. These types can be found at Tropical Coast Zone 1 and 4. In order to defeat these enemies, the player has to use the Flying Kick to flip them over and make them vulnerable to attack. Trying to attack them without kicking them first will cause them to counter Sonic's attack with a punch. The second type of Crabmeats are featured in Frozen Factory Zone 2 and Lava Mountain Zone 3, which are loosely similar to ones from Sonic Colors and Sonic Generations, now with an orange color scheme. When Sonic turns himself into large snowball in Frozen Factory Zone 2, Crabmeats will try to fire their missiles towards the player. These missiles are able to destroy the whole snowball and the player will automatically loses a life, if he/she has not collected all the Rings sticking to the snowball at previous Star Post.

Sonic Runners series

Sonic Runners

In Sonic Runners, Crabmeats are common enemies found in the power type characters' stages. In this game, there are only the regular red types of Crabmeats, which do not fire projectiles from their claws, but instead move quickly back and forth or stand still separately or in groups.

Red Crabmeats come in three types. In addiction to the regular ones, there are golden types which grant 300 more points when defeated, and black ones called Super Crabmeats which only Color Powers and power type characters can defeat. All Crabmeat types contain Animals inside them.

Sonic Runners Adventure

In Sonic Runners Adventure, the Crabmeats appear as enemies. The player encounters them in Green Hill, Lava Mountain and Sky Sanctuary.

In gameplay, the Crabmeats stand in one place. Also, upon their destruction, they release an Animal.

Sonic Mania


In Sonic Mania, and its expansion Sonic Mania Plus, the Crabmeats appear as an enemy. In terms of design, they look exactly like they did in the original Sonic the Hedgehog. In these games, they only appear in Green Hill Zone.

In gameplay, the Crabmeats follow their two attack patterns from their debut game, the first which has them moving around slowly on the ground and the second which has them stop up to fire damage-inducing balls to the sides when spotting the player. Upon their destruction, they release an Animal.

Sonic Forces

Although no Crabmeats directly appear in Sonic Forces, they were briefly mentioned in the Episode Shadow DLC by Infinite, where the latter gloatingly compared E-123 Omega's power as being like a Crabmeat's compared to the power he gained via the finalized Phantom Ruby prototype.[3]

Team Sonic Racing

In Team Sonic Racing, the Crabmeats return with their appearance from Sonic Colors. In this game, they appear on the Whale Lagoon and Lost Palace tracks. In gameplay, they series as moving obstacles, moving right or left across the road. If a racer hits one, they will take damage and spin out. They can be destroyed with Wisp power-ups or Power-Type characters without the player taking damage.

Powers and abilities

The Crabmeats can build up their store of concentrated energy inside their pincers, which they then can release as volatile balls of energy. Later Crabmeats had their trademark energy weapons replaced with rocket launchers.

Later on, during the Lost Hex incident, there were built two designs of Crabmeats: regular red types that shoot energy projectiles and orange types that shoot homing missiles.


In other media

Sonic the Hedgehog Story Comic

Crabmeat appears in Sonic the Hedgehog Story Comic manga. In the Sonic the Hedgehog Story Comic Volume 2' story Clash!! South Island, Picky explains to Sonic that Ricky and Cucky have been trapped by the Badniks and so Sonic heads to the rescue. In Sparkling Zone, he confronts Crabmeat and Newtron who attempt to attack him. Sonic defeats them easily and finds out that Ricky and Cucky were inside of them.

Sonic the Comic

A Crabmeat in Sonic the Comic.

In the Sonic the Comic series published by Fleetway Editions, the Crabmeats are a part of Dr. Robotnik's Badnik army and some of the oldest models in service. They appear in a few of the early issues during the comic's run. In later issues, parts from some of them were used to create some of the Seven Badniks.

Archie Comics

The Crabmeat in the Archie Comics.

In the Sonic the Hedgehog comic series and its spin-offs published by Archie Comics, the Crabmeats were one of the Classic Badniks-the first generation of badniks produced by Dr. Robotnik. One Crabmeat unit in particular served as Robotnik's first loyal lackey for some time during the comics' early run. Eventually though, the Crabmeats were rendered obsolete by more advanced robots and got decommissioned. For there, the Crabmeats would only make a few appearances in the storyline.

Sonic X

Main article: Crabmeat (Sonic X)

Sonic the Hedgehog: The Movie

A Crabmeat in Sonic the Hedgehog: The Movie.

In Sonic the Hedgehog: The Movie, a Crabmeat played a very minor role in the beginning of the movie, where Sonic allowed the Crabmeat to pinch the Old Man Owl to snap him out of a shock.

Sonic Boom

Main article: Crab Bot

The Crab Bot in Sonic Boom.

In the Sonic Boom televisions series, the Crabmeats, here called Crab Bots, are a mass-produced robot model created by Dr. Eggman. They serve both as Eggman's sentries and foot soldiers which the doctor uses for his frequent attacks on Team Sonic and Seaside Island. However, they are not very powerful and easily destroyed in intense combat.

IDW Publishing

In the Sonic the Hedgehog comic series and its spin-offs published by IDW Publishing, the Crabmeats are a line of Badniks created by Dr. Eggman.


The toy company TOMY released a Crabmeat action figurine during the release of Sonic & Knuckles.


  • "Kani", or "gani", is Japanese for "crab."

The crab in Sonic X.

  • In the Sonic X episode "Depths of Danger", there is a single crab that resembles Crabmeat. It keeps causing trouble for Sonic, who tries to find a Chaos Emerald throughout the episode.
  • In the Ristar video game, there's a lobster-like enemy in the Planet Undertow level which can shoot fireballs from its pincers, much like Crabmeat.


  1. 1.0 1.1 Sonic the Hedgehog (Sega Mega Drive) United States instruction booklet, p. 11.
  2. 2.0 2.1 Sonic the Hedgehog (Sega Mega Drive) Japanese instruction booklet, p. 37.
  3. Sonic Team (November 7, 2017). Sonic Forces (Episode Shadow). Nintendo Switch. Area/Level: World Map. "Infinite: Hahah. The world's most powerful robot is no more a challenge than Crabmeat As I suspected, this power is without peer, It's the ultimate strength."
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