Appearances in other media
Red, gray, yellow
Pincer claw Energy ball emission Missile generation
Crabmeat  ( is an enemy in the ガニガニ  Ganigani ) ? . It is a mass-produced, crab-based Sonic the Hedgehog series Badnik model created by Dr. Eggman. Crabmeats are slow-paced Badniks that are capable of shooting projectile balls or homing missiles from their claws.
Crabmeat, as its name implies, was inspired by real life crabs. Its main mode of locomotion was dependent on its four short legs, which allowed it to scuttle around its territory. Two photo receptors located on top of two stalks on its head allowed it a great range of vision as enemies approached it. The two pincers located on the side of this Badnik were actually only for show. The real weapon was hidden inside the pincer itself, a device that allowed it store up concentrated amounts of energy and fire them as large harmful laser spheres. Eventually, the claws were refitted with missile launchers as the laser attachment took too long to fire before being attacked.
The standard colors for the Crabmeat are red for the pincers, torso, and head; gray for the vocoder and legs. In
and Sonic Colors , Crabmeats have given sleeker appearance with yelloy under-bellies. In Sonic Generations , Crabmeat returns to its original appearance, although they come in two variations: regular red types and sleeker orange types.
Sonic Lost World
Sonic the Hedgehog (1991)
Concept art of Crabmeat in
Sonic the Hedgehog (1991)
The Crabmeats first appeared in the 16-bit version of
as an enemy. In the game, Crabmeats are found in Sonic the Hedgehog Green Hill Zone and Spring Yard Zone. In gameplay, they slowly move back and forth. When they spot the playable character though, they start charging up their attack. Once ready, they will stop up, extend their claws, and fire two balls of energy from inside their pincers to the sides, which cause damage upon touch. However, while the Crabmeats charge up their attack, they are sitting ducks. The player can easily defeat these Badniks with a Spin Jump or Spin Attack.
In the 8-bit version of
the game with same name, Crabmeats can be seen at Green Hill Zone and Jungle Zone. They usually act like their 16-bit counterpart, however Crabmeats, like other Badniks in the game don't have animal friends inside of them, like all Badniks in Game Gear and Master System titles.
, the Crabmeat appears on a collectible card.
Sonic & Sega All-Stars Racing
The Crabmeat in
Sonic & Sega All-Stars Racing.
, the Crabmeats appear as a moving obstacle on some of the Sonic & Sega All-Stars Racing Sonic the Hedgehog-themed race tracks, such as Whale Lagoon, where they try to block the racers' way. In gameplay, they can be destroyed by drifting into them or by using a Pickup item on them, causing them to disappear.
In terms of appearance, they have a cartoony-moving eyes. They also exhibit more real-life crab movements.
A Crabmeat in the
Wii version of . Sonic Colors
Wii version of , upgraded Crabmeat models made their debut appearance. In this game, they are featured as enemies in Sonic Colors Aquarium Park and eventually in other Areas. In gameplay, instead of shooting energy balls, they are now capable of shooting homing missiles from their claws at the player.
A Crabmeat in
. Sonic Generations
In the console/
PC version of , the Crabmeats appeared as an enemy. In this game, they retain their modernized design from Sonic Generations .
The Crabmeats appear in both
Green Hill Act 1 and 2, and occasionally in Planet Wisp Act 1. In this game, they attack the player with homing missiles fired from their claws, like in Sonic Colors. If a Crabmeat manages to hit the player, it will fall over in laughter at its accomplishment for while.
Crabmeat also appears at
Green Hill Zone in the 2012 version of . Crabmeat moves normally on platforms and the only way to attack them is to jump towards their underside.
, Crabmeats make an appearance as enemies. In the stages, there are usually three in row or separated ones that try to block the player's way. However the player has ability to jump over them, dodge them or use the Spin Attack to destroy them. As the player starts to run faster, dodging or destroying Crabmeats might become harder.
Sonic Lost World
Missile type Crabmeat firing to Sonic at the
snowball in . Sonic Lost World
, the Crabmeats appeared as an enemy. This time around, they have received a cartoon-like design from earlier games. During the game, it turns out that Eggman's Badniks, including the Crabmeats, got hijacked by the Sonic Lost World Deadly Six.
In this game, there are two types of Crabmeat. The first type is similar to the ones from earlier games, possessing a red color scheme. These types can be found at
Tropical Coast Zone 1 and 4. In order to defeat these enemies, the player has to use the Flying Kick to flip them over and make them vulnerable to attack. Trying to attack them without kicking them first will cause them to counter Sonic's attack with a punch. The second type of Crabmeats are featured in Frozen Factory Zone 2 and Lava Mountain Zone 3, which are loosely similar to ones from Sonic Colors and Sonic Generations, now with an orange color scheme. When Sonic turns himself into large snowball in Frozen Factory Zone 2, Crabmeats will try to fire their missiles towards the player. These missiles are able to destroy the whole snowball and the player will automatically loses a life, if he/she has not collected all the Rings sticking to the snowball at previous Star Post.
Sonic Runners series
, Crabmeats are common enemies found in the Sonic Runners power type characters' stages. In this game, there are only the regular red types of Crabmeats, which do not fire projectiles from their claws, but instead move quickly back and forth or stand still separately or in groups.
Red Crabmeats come in three types. In addiction to the regular ones, there are golden types which grant 300 more
points when defeated, and black ones called Super Crabmeats which only Color Powers and power type characters can defeat. All Crabmeat types contain Animals inside them.
Sonic Runners Adventure
, the Crabmeats appear as enemies. The player encounters them in Sonic Runners Adventure Green Hill, Lava Mountain and Sky Sanctuary.
In gameplay, the Crabmeats stand in one place. Also, upon their destruction, they release an
, and its expansion Sonic Mania , the Crabmeats appear as an enemy. In terms of design, they look exactly like they did in the original Sonic Mania Plus . In these games, they only appear in Sonic the Hedgehog Green Hill Zone.
In gameplay, the Crabmeats follow their two attack patterns from their debut game, the first which has them moving around slowly on the ground and the second which has them stop up to fire damage-inducing balls to the sides when spotting the player. Upon their destruction, they release an
Although no Crabmeats directly appear in
, they were briefly mentioned in the Sonic Forces Episode Shadow DLC by Infinite, where the latter gloatingly compared E-123 Omega's power as being like a Crabmeat's compared to the power he gained via the finalized Phantom Ruby prototype.
Team Sonic Racing
, Crabmeats appear as moving obstacles in Team Sonic Racing Lost Palace. Their designs in this game are based on their appearance in .
Powers and abilities
The Crabmeats can build up their store of concentrated energy inside their pincers, which they then can release as volatile balls of energy. Later Crabmeats had their trademark energy weapons replaced with rocket launchers.
Later on, during the
Lost Hex incident, there were built two designs of Crabmeats: regular red types that shoot energy projectiles and orange types that shoot homing missiles.
In other media
Sonic the Hedgehog Story Comic
Crabmeat appears in
manga. In the Sonic the Hedgehog Story Comic Sonic the Hedgehog Story Comic Volume 2' story Clash!! South Island, Picky explains to Sonic that Ricky and Cucky have been trapped by the Badniks and so Sonic heads to the rescue. In Sparkling Zone, he confronts Crabmeat and Newtron who attempt to attack him. Sonic defeats them easily and finds out that Ricky and Cucky were inside of them.
Sonic the Comic
A Crabmeat in
. Sonic the Comic
series published by Sonic the Comic Fleetway Editions, the Crabmeats are a part of Dr. Robotnik's Badnik army and some of the oldest models in service. They appear in a few of the early issues during the comic's run. In later issues, parts from some of them were used to create some of the Seven Badniks.
The Crabmeat in the
comic series and its spin-offs published by Sonic the Hedgehog Archie Comics, the Crabmeats were one of the Classic Badniks-the first generation of badniks produced by Dr. Robotnik. One Crabmeat unit in particular served as Robotnik's first loyal lackey for some time during the comics' early run. Eventually though, the Crabmeats were rendered obsolete by more advanced robots and got decommissioned. For there, the Crabmeats would only make a few appearances in the storyline.
Sonic the Hedgehog: The Movie
A Crabmeat in
. Sonic the Hedgehog: The Movie
, a Crabmeat played a very minor role in the beginning of the movie, where Sonic the Hedgehog: The Movie Sonic allowed the Crabmeat to pinch the Old Man Owl to snap him out of a shock.
The Crab Bot in
. Sonic Boom
televisions series, the Crabmeats, here called Sonic Boom Crab Bots, are a mass-produced robot model created by Dr. Eggman. They serve both as Eggman's sentries and foot soldiers which the doctor uses for his frequent attacks on Team Sonic and Seaside Island. However, they are not very powerful and easily destroyed in intense combat.
The toy company
TOMY released a Crabmeat action figurine during the release of
Sonic & Knuckles.
"Kani", or "gani", is Japanese for "crab."
The crab in
. Sonic X
In the episode " Sonic X Depths of Danger", there is a single crab that resembles Crabmeat. It keeps causing trouble for Sonic, who tries to find a Chaos Emerald throughout the episode.
In the video game, there's a lobster-like enemy in the Planet Undertow level which can shoot fireballs from its pincers, much like Crabmeat.
Navigation Templates to Crabmeat
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English voice actors
Roger Craig Smith ( | Sonic) Mike Pollock ( | Eggman) Kate Higgins ( | Tails) Travis Willingham** ( | Knuckles) Cindy Robinson** ( | Amy) Kirk Thornton** ( | Shadow) Wally Wingert ( | Cubot) Quinton Flynn** ( | Silver) Laura Bailey** ( | Blaze) Karen Strassman** ( | Rouge) Michelle Ruff** ( | Cream) Keith Silverstein** ( | Vector) Troy Baker** ( | Espio) Colleen O'Shaughnessey** ( | Charmy) Vic Mignogna** (
Japanese voice actors
Junichi Kanemaru ( | Sonic) Chikao Ōtsuka ( | Eggman) Ryo Hirohashi ( | Tails) Nobutoshi Canna** ( | Knuckles) Taeko Kawata** ( | Amy) Koji Yusa** ( | Shadow) Rumi Ochiai** ( | Rouge) Daisuke Ono** ( | Silver) Nao Takamori** ( | Blaze) Sayaka Aoki** ( | Cream) Kenta Miyake** ( | Vector) Yuuki Masuda** ( | Espio) Youko Teppozuka** ( | Charmy) Taiten Kusunoki** (
Reach for the Stars | Speak with Your Heart
Vivid Sound X Hybrid Colors: Sonic Colors Original Soundtrack
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English voice actors
Roger Craig Smith ( | Sonic) Mike Pollock ( | Eggman) Kate Higgins ( | Tails) Travis Willingham ( | Knuckles) Cindy Robinson ( | Amy) Kirk Thornton ( | Shadow) Quinton Flynn ( | Silver) Laura Bailey ( | Omochao, Blaze) Karen Strassman ( | Rouge) Michelle Ruff ( | Cream) Keith Silverstein ( | Vector) Troy Baker ( | Espio) Colleen O'Shaughnessey (
Japanese voice actors
Junichi Kanemaru ( | Sonic) Chikao Ōtsuka ( | Eggman) Ryo Hirohashi ( | Tails (Modern)) Takuto Yoshinaga ( | Tails (Classic)) Nobutoshi Canna ( | Knuckles) Taeko Kawata ( | Amy) Koji Yusa ( | Shadow) Rumi Ochiai ( | Rouge) Daisuke Ono ( | Silver) Nao Takamori ( | Blaze) Sayaka Aoki ( | Cream) Kenta Miyake ( | Vector) Yuuki Masuda ( | Espio) Youko Teppozuka ( | Charmy) Etsuko Kozakura (
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** Material Green Material** | Yellow Material** | Blue Material** | White Material** | Iron Material** | Black Material** | Red Material** | Bronze Material** | Silver Material** | Gold Material**
English voice actors
Roger Craig Smith ( | Sonic) Mike Pollock ( | Eggman) Kate Higgins ( | Tails) Travis Willingham ( | Knuckles, Zavok) Cindy Robinson ( | Amy) Kirk Thornton ( | Orbot, Master Zik) Wally Wingert ( | Cubot) Liam O'Brien ( | Zazz) Patrick Seitz ( | Zomom) Stephanie Sheh ( | Zeena) Sam Riegel (
Japanese voice actors
Junichi Kanemaru ( | Sonic) Chikao Ōtsuka ( | Eggman) Ryo Hirohashi ( | Tails) Nobutoshi Canna ( | Knuckles) Taeko Kawata ( | Amy) Mitsuo Iwata ( | Orbot) Wataru Takagi ( | Cubot) Jōji Nakata ( | Zavok) Yutaka Aoyama ( | Zazz) Yumi Tōma ( | Zeena) Mugihito ( | Master Zik) Chafūrin ( | Zomom) Yūki Tai (
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Sonic the Hedgehog ( Super Sonic) | Miles "Tails" Prower ( Super Tails) | Knuckles the Echidna ( Super Knuckles) | Mighty the Armadillo* ( Super Mighty)* | Ray the Flying Squirrel* ( Super Ray)*
Dr. Eggman | Hard Boiled Heavies ( Heavy King, Heavy Gunner, Heavy Shinobi, Heavy Magician, Heavy Rider) | Phantom Heavies ( Phantom King, Phantom Gunner, Phantom Shinobi, Phantom Magician, Phantom Rider) | Metal Sonic ( Giga Metal) | Animals ( Becky, Cucky, Flicky, Locky, Micky, Pecky, Picky, Pocky, Ricky, Rocky, Tocky, Wocky) | Jimmy
Zones Angel Island Zone* | Green Hill Zone | Chemical Plant Zone | Studiopolis Zone | Flying Battery Zone | Press Garden Zone | Stardust Speedway Zone | Hydrocity Zone | Mirage Saloon Zone | Oil Ocean Zone | Lava Reef Zone | Metallic Madness Zone | Titanic Monarch Zone | Egg Reverie Zone | Special Stage | Bonus Stage | Pinball Stage*
Armadiloid | Aquis | Asteron | Ball Hog | Batbrain | Blaster | Blastoid | Bloominator* | Bugernaut | Bumpalo | Buzz Bomber | Cactula | Catakiller, Jr. | Chopper | Clucker | Crabmeat | Dango | Dragonfly | Eggrobo | Fireworm | Flasher mk.II | Gohla | Grabber | Hotaru | IceBomba | Iwamodoki | Jawz | Jellygnite | Juggle Saw | Kabasira | Kanabun | Madmole | Matryoshka-Bom | Mega Chopper | Mic Drop | Monkey Dude* | Moto Bug | Newtron | Octus | Pointdexter | Rattlekiller | Rexon | RhinoBot* | Robot Bee | Robot Beetle | Roller mk.II | Scarab | Sentry Bug | Shutterbug | Silver Sonic | Spiny | Splats | Sweep | Technosqueek | Toxomister | Tubinaut | Turbo Spiker | Turbo Turtle | Vultron | Wall Crawl | Woodrow
DD Wrecker | Amoeba Droid | Heavy Gunner | Big Squeeze | Shiversaw | Hotaru Hi-Watt | Dive Eggman | Uber Caterkiller | Meter Droid | Drillerdroid | Egg Pistons mk.II | Crimson Eye
Death Egg Robot | Mean Bean Machine | Weather Globe | Spider Mobile | Heavy Shinobi | Metal Sonic | Laundro-Mobile | Heavy Magician | Mega Octus | Heavy Rider | Heavy King | Gachapandora | Phantom Egg | Phantom King and Klepto Mobile
Air Glide* | Bounce Jump | Climb | Double Jump | Drop Dash | Fireball Spin Dash | Glide | Hammer Drop* | Insta-Shield | Propeller Flying | Ring Spark Field | Spin Attack | Spin Dash | Spin Jump | Super Peel Out | V. Maximum Overdrive Attack
Gimmicks and obstacles
Beanstalk | Bomb | Bumper | Bungee Rope | Bumper wall | Conveyor Belt | Crusher | Dash Panel | Electrical conduit | Fan | Fireball Cannon | Flipper | Flywheel | Goal Plate | High-speed warp tube | Ice Spring | Iron ball | Jump Panel | Platform-raising Wheel | Pulley | Ruby Mist | Seesaw | Size Beam | Snowblower | Spikes | Spring | Switch | Transport | Vine | Zip Line
Air Bubble | Capsule | Chaos Emerald | Giant Ring | Giant spear | Item Box ( 1-UP, Blue Shield, Bubble Shield, Character*, Hyper Ring, Eggman Mark, Fire Shield, Invincible, Lightning Shield, Player Swap, Power Sneakers, Random, S, Super Ring) | Little Planet flowers | Master Emerald | Metal Sonic Projector | Medallion | Ring | Robot transporter | Schrodinger's Capsule* | Sphere | Star Circle | Star Post | Time Warp Plate | UFO | Warp Point
Sonic Mania (vinyl album) | Sonic Mania Original Soundtrack (Selected Edition) | Sonic Mania Plus Original Soundtrack
Angel Island | Auto Running | Continue | Death Egg Robot | Debug Mode | Egg Mobile | Freeze | Hang Glider | Klepto Mobile | Level Select | Little Planet | Mega Mack | Perfect Bonus | Phantom Ruby | Rock Drill | Shuttle loop | ( Sonic Mania Adventures Sonic Returns, Sonic and Tails, & Knuckles, Mighty and Ray, Metal Mayhem, From: A. Rose, The Complete Mini-Series) | Time Attack | Time Over | Tornado | Winding Tunnel
Sonic Mania Plus only