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Corkscrew Canyon is a medium-difficulty track based in Green Hill. It is presented as a natural landscape with block-based brown mountains in the background and a lightly clouded blue sky. Like its original incarnation, the track features countless blocky hills in all manner of sizes and arrangements. Much of the stage is also covered in green-striped grass and the soil itself is covered in checkerboard patterns in different shades of brown. It also includes several tall palm trees, bright flora that include purple flowers and moving sunflowers, hard-pointed bushes, square-leafed ivy, and different types of Totem Poles with all manners of facial expressions. There are also a couple of wooden scaffolds.
Lost Valley has one major difference from its original incarnation: the bright lake that normally dominated the scenery has been replaced with a sea of scorching sand, as if a desert is sprouting from the level itself. As such, the landscape is dried out in several places and dead and dry vegetation appear along the tracks, which includes withered sunflowers and palm trees. What looks like pyramids can also be spotted along the tracks. Other structures here include wooden bridges and shoddily-made wooden gates.
In Corkscrew Canyon, the playable characters are stuck running down the level's road and can only move left and right between the road's four lanes (akin to the Quick Step). While running, the player can pick up Rings or power-ups from Item Boxes and utilize the gimmicks native to this track. Rings and Item Boxes in particular respawn almost immediately after a playable character picks them up from the track.
Corkscrew Canyon has many environmental obstacles which the player can either jump over, roll under or move around. Running into one of these obstacles will result in the player taking damage and lose some of their Rings. Falling into bottomless pits on the other hand forces the player to restart from an earlier point on the track.
The racers will begin Corkscrew Canyon by running up a large hill, before going through a brief straight section and entering a portion of the track that is half-ground and half-rind rail. Shortly after, the player will travel through another multi-terrain section and run through a twisty section of the track, then go through the grind rail corkscrew.
The next section consists of a hill with several obstacles, a long section with many Dash Panels and Item Boxes, and the track's second corkscrew, with a forward-facing Conveyor Belt stretched across one lane. The next two sections before the finish line have alternating lanes of ground and grind rails, a small open section in between, and several item boxes are placed directly in front of or behind obstacles, and the finish line can be found just ahead in front of two Dash Panels.