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m (Reverted edits by SonicJoe12 (talk) to last revision by Josiahblaze) Tag: Rollback |
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+ | {{Tab |
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+ | |title1 = Main page |
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+ | |tab2 = Gallery |
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+ | |bg = greentab |
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⚫ | |||
{{Stage order |
{{Stage order |
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|previous = Palmtree Panic |
|previous = Palmtree Panic |
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− | |game = Sonic the Hedgehog CD |
+ | |game = Sonic the Hedgehog CD |
− | |current = Collision Chaos |
+ | |current = Collision Chaos |
− | |next = Tidal Tempest |
+ | |next = Tidal Tempest |
− | |stage = |
+ | |stage = Round |
}} |
}} |
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{{Infobox level |
{{Infobox level |
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⚫ | |||
− | |width= 0 |
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+ | |image = |
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− | |image= [[File:ImagesCASMGIA7.jpg|242px]] |
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⚫ | |||
− | |caption= Sonic in the present timeline of Collision Chaos. |
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+ | Sonic CD Mobile Sonic Collision Chaos Zone 1 Bad future 1.jpg|Bad future |
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⚫ | |||
+ | Sonic CD Mobile Sonic Collision Chaos Zone 1 Good future 1.jpg|Good future |
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⚫ | |||
+ | </gallery> |
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+ | |caption = [[Sonic the Hedgehog|Sonic]] in Collision Chaos, from the [[Sonic the Hedgehog CD (2011)|2011 remaster]] of ''[[Sonic the Hedgehog CD]]''. |
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− | + | |1st_app = ''[[Sonic the Hedgehog CD]]'' |
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+ | |games = |
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⚫ | |||
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+ | *[[Sonic the Hedgehog CD (Windows 95)|''Sonic the Hedgehog CD'' (Windows 95)]] |
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+ | *[[Sonic the Hedgehog CD (2011)|''Sonic the Hedgehog CD'' (2011)]] |
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+ | |other_apps = [[Archie Comics]] |
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+ | |theme = |
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⚫ | |||
+ | * [[Forest theme]] {{C|past}} |
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+ | *[[Industrial theme]] {{C|bad future}} |
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⚫ | |||
+ | * [[Amy Rose]] {{C|''[[Sonic Origins Plus]]''}} |
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+ | *[[Knuckles the Echidna]] {{C|''[[Sonic Origins Plus]]''}} |
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⚫ | |||
+ | * [[Sonic the Hedgehog]] |
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⚫ | |||
+ | *2 {{C|''[[Sonic the Hedgehog CD|Sonic CD]]''}} |
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+ | * 9 {{C|''[[Sonic Origins]]''}} |
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⚫ | |||
+ | |enemies = |
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+ | *[[Ga]] |
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+ | *[[Kama-Kama]] |
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+ | *[[Tentou]] |
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+ | |boss = [[Egg Tilter]] |
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⚫ | |||
}} |
}} |
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+ | {{Quote left|A pinball field that floats above the water. A huge rotating cylinder is spinning overhead. Make good use of the [[Flipper]]s and [[Bumper]]s. Something happens to [[Amy Rose|Amy]], who has been following [[Sonic the Hedgehog|Sonic]]...|Description, ''[[Sonic the Hedgehog CD]]''<ref name="JPManual">''[[Sonic the Hedgehog CD]]'' ([[Sega CD|Mega-CD]]) Japanese instruction booklet, [[:File:SCDJ14.png|pg. 26]].</ref>}} |
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− | '''Collision Chaos''' is the second [[Zone|round]] in ''[[Sonic the Hedgehog CD]]''. The boss of the third zone is a [[Collision Chaos boss|giant pinball machine]] operated by [[Doctor Eggman|Dr. Robotnik]]. This round is where [[Amy Rose]] is captured by [[Metal Sonic]], occurring right at the beginning of the round. |
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+ | {{Nihongo|'''Collision Chaos'''|混沌の衝突<ref name="JPManual" />|Konton no Shōtotsu}} is the second [[Zone|Round]] in ''[[Sonic the Hedgehog CD]]''. It consists of a forest region full of machines, located on [[Little Planet]]. As with the other Rounds in the game, Collision Chaos consists of two Zones and a third, shorter Zone that features the Round's boss. |
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==Description== |
==Description== |
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+ | <gallery type="slideshow" position="left" widths="250"> |
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⚫ | |||
+ | Collision Chaos Present.png|Collision Chaos in the present, from ''[[Sonic the Hedgehog CD]]''. |
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− | It is an unusual, possibly psychedelic mechanized forest with a [[Amusement theme|well-established casino]]. Neon signs line up across the casino, which seem to be stylized Japanese writing but may actually be gibberish. A lake is shown at the very bottom of the zone. In the past, many of the casino features are not present due to it still being in construction. The stage has a rather strange orange tint to the forest, as well. No signs depict the completion of the casino here; instead, airborne rocky structures replace them. The lake is also present in the past timeline. |
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+ | Collision Chaos Past.png|Collision Chaos in the past, from ''[[Sonic the Hedgehog CD]]''. |
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+ | Collision Chaos Bad.png|Collision Chaos in the bad future, from ''[[Sonic the Hedgehog CD]]''. |
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+ | Collison chaos good future.jpg|Collision Chaos in the good future, from ''[[Sonic the Hedgehog CD]]''. |
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+ | </gallery> |
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⚫ | |||
+ | In the present, Collision Chaos is a pink mechanized forest full of white-blue machines. The place is dotted with blue pillars of all shapes and sizes, as well as identically colored pipes running through the foreground. Neon signs line up across Collision Chaos, which display flickering, gibberish texts. It takes place during late sunset, with odd orange dots possibly representing an autumn forest sitting at the foot of a pink lake. Though the lake is shown at the very bottom of the Zone, it also curiously appears upside down at the very top as well. |
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− | === |
+ | ===Past=== |
+ | In the past, Collision Chaos is still under construction, with many of its gimmicks either being absent or replaced with grassy platforms. Regardless, a few blue girders can be seen sticking out of the level, which is now sporting a golden color scheme. Instead of machines, there are yellow prehistoric-esque plants with oddly shaped leaves and patterns. No neon signs are shown here; instead, airborne rocky structures replace them, which the player can stand on. Taking place during early sunset, a much more recognizable forest sits near the lake, which is reflecting the orange sky above. |
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⚫ | |||
− | === |
+ | ===Future=== |
+ | ====Bad==== |
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− | The good future shows a futuristic, blue colored, inviting casino with a bright pink sky. Plants are futuristic and natural adding pleasing attractions to the "casinotopia", while the waters below are crisp and clean. |
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⚫ | In the bad future, Collision Chaos features a darkened sky at dusk adorned with red clouds, and seems to be haunted with gray machines. There seem to be no plants present here aside from the dead orange grass, and the signs are still illegible but fully functional. The lake here looks to be teeming with some kind of toxic waste, as evidenced by its reddish-orange tint. The background now features a giant mountain covered in, presumably, more dead grass and plants, with several green-colored factories and pipes in front. |
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+ | |||
+ | ====Good==== |
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+ | In the good future, Collision Chaos is a futuristic, turquoise colored region, which is now set during the day. Plants are futuristic and natural, adding pleasing attractions to the location, while the waters below are crisp and clean. The mountains in the bad future are also present, but are now fully teeming with plant life. Several blue-colored futuristic buildings can be seen among the pillars of rock. |
||
+ | |||
+ | ==Story== |
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+ | Having invaded [[Little Planet]], which includes Collision Chaos, [[Doctor Eggman|Dr. Eggman]] would install [[robot teleporter]]s in the past and infest the region with [[Badnik]]s. He would also put up some [[Metal Sonic hologram]]s to terrorize the [[Animals]] that live there. Using these elements, Eggman managed to conquer the future of the planet and rewrite history in his own image. However, the impact of his operations turned Collision Chaos into a haunted and abandoned region. |
||
+ | |||
+ | After [[Sonic the Hedgehog]] arrives in Collision Chaos, he comes across [[Amy Rose]] who begins following him around. However, she is soon kidnapped by a [[Metal Sonic|robotic version of Sonic]]. Now having to worry about rescuing Amy while battling Eggman, Sonic starts re-writing Collision Chaos's history, thereby reverting the doctor's effects in the region, and reverting the region into a futuristic city. Some time later, Sonic finds Dr. Eggman in a machine in a pinball-like area, ready to fight him. After defeating Eggman and making him retreat, Sonic continues onward to [[Tidal Tempest]]. |
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+ | |||
+ | ==Gameplay== |
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+ | Collision Chaos features a heavy emphasis on gimmicks that bounce the player around. Rows of [[Sphere (obstacle)|spheres]] are placed in tall corridors of the Round, with [[Flipper]]s usually placed at the very bottom to launch Sonic into them. A recurring element of the Zones are slotting [[Spring]]s that pop out of the ground when Sonic runs past them, and horizontal ones are typically placed right next to sloped ramps in order to launch the player high into the air. Some spikes also slot out of the ground too though, which the player must take into account when backtracking. |
||
+ | |||
+ | [[Bumper]]s are all over the place in both Zones, bouncing the player every which way, whether helpful or not. Most are the typical round variant, but new long and skinny variants are placed either at the foot of or a small distance above the ground, and sometimes even vertically, in the walls. Fatter versions also move up and down in the air, acting as bouncing platforms for the player. Usually in the lower sections of the rounds are corridors containing rotating spike chains (or more of the aforementioned slotting spikes) with small gaps placed in the ground with springs below, sending the player into danger if they do not move quickly. |
||
+ | |||
+ | Lastly, Zone 2 features a unique set piece at the very top of the Zone in the form of a large, rotating cylinder with many smaller platforms attached that rotate along with it. These platforms can be stood on, but only when they are properly facing outwards, on the same plane of view as the player. They also rotate, though only in the future. |
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+ | |||
+ | ==Overview== |
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+ | ===Zone 1=== |
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+ | {{Expansion}} |
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+ | |||
+ | ===Zone 2=== |
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+ | {{Expansion}} |
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+ | |||
+ | ===Zone 3=== |
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+ | {{Expansion}} |
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+ | |||
+ | ==Boss== |
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+ | {{Main|Egg Tilter}} |
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+ | The boss of Collision Chaos is the '''Egg Tilter''', a small machine where [[Doctor Eggman|Dr. Eggman]] is located, above a large, pinball-like area. Here, [[Sonic the Hedgehog|Sonic]] has to deal with [[Spikes (obstacle)|spikes]], [[Sphere (obstacle)|spheres]] and small bombs Eggman throws very often. |
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+ | |||
+ | ==Robot transporter locations== |
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+ | *'''Zone 1''': A [[robot transporter]] is seen on a flat platform located at the halfway point of the Zone. To access to it, the player has to simply jump while they are falling off a cliff which would take them to the bottom part of the Zone. |
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+ | *'''Zone 2''': A robot transporter is seen on a flat platform located at the halfway point of the Zone. To access to it, the player has to take the top part at the start of the Zone. Eventually, they will find the robot transporter protected by some [[Kama-Kama]]s and [[Tentou]]s. |
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==In other media== |
==In other media== |
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===Archie Comics=== |
===Archie Comics=== |
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− | {{Main|Collision Chaos Zone}} |
+ | {{Main|Collision Chaos (Archie)|Collision Chaos Zone}} |
+ | In the [[Sonic the Hedgehog (Archie comic series)|''Sonic the Hedgehog'']] comic series and its spin-offs published by [[Archie Comics]], Collision Chaos (named '''Collision Chaos Zone''') appeared as a [[Zone (Pre-Super Genesis Wave)|Zone]] built by [[Doctor Ivo Robotnik (Pre-Super Genesis Wave)|Dr. Ivo Robotnik]] on [[Mobius (Archie)|Mobius]], and where [[Stardust Speedway Zone (Archie)|Stardust Speedway Zone]] was located. This Zone would be the place where [[Sonic the Hedgehog (Pre-Super Genesis Wave)|Sonic]] first battled [[Shard the Metal Sonic|Mecha Sonic]]. |
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+ | |||
+ | After the [[Genesis Wave (Pre-Super Genesis Wave)|Super Genesis Wave]] re-wrote history, Collision Chaos appeared as a [[Zone (Archie)|Zone]] on [[Little Planet (Archie)|Little Planet]]. Its history was mostly the same as its game counterpart. |
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==Trivia== |
==Trivia== |
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− | *When accessing the game files, Collision Chaos is listed as R3 after Palmtree Panic which is listed as R1 suggesting that a [[R2| |
+ | *When accessing the game files, Collision Chaos is listed as "R3" after [[Palmtree Panic]], which is listed as "R1", suggesting that a [[R2|second Round]] got scrapped during development. |
− | *In an early prototype, [[Metal Sonic]] was supposed to be able to damage the player |
+ | *In an early prototype, [[Metal Sonic]] was supposed to be able to damage the player at the beginning of Act 1, which is why there is a hidden shield at the start of the level. |
− | * |
+ | *"Collision Chaos "B" mix" from the Japanese soundtrack of ''[[Sonic the Hedgehog CD]]'' was later remixed in ''[[Sonic Chronicles: The Dark Brotherhood]]'' as the music for [[Angel Island (Sonic Chronicles: The Dark Brotherhood)|Angel Island]]. |
+ | **An orchestral arrangement of the music that plays in the Present of Collision Chaos from the Japanese version of ''Sonic the Hedgehog CD'' is featured in the final episode of ''[[Sonic Mania Adventures]]'', "[[From: A. Rose]]," where it plays in the scene where [[Amy Rose|Amy]] walks until she encounters [[Metal Sonic]]. After Amy saves Metal Sonic from being hit by a fallen tree, an orchestral arrangement of the music that plays in the Good Future of Collision Chaos plays. |
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− | *This stage is very similar to [[Casino Night Zone (Sonic the Hedgehog 2)|Casino Night Zone]] from ''[[Sonic the Hedgehog 2]]''. Coincidentally, both games were in development around the same time frame. |
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+ | *When entering the [[Time Warp]] at the very bottom part of this Round, it may be common for the player to fall into a [[bottomless pit]] due to the different level designs across the different timelines and the physics of the Time Warp. |
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− | |||
− | ==Gallery== |
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− | {{Gallery start}} |
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− | <gallery captionalign="left"> |
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⚫ | |||
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⚫ | |||
− | collison chaos good future.jpg|Good Future |
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− | File:Roboticizer.png|Robot-Generating Machine |
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− | File:Metallix Projector.png|[[Metal Sonic]] Projector |
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⚫ | |||
− | {{Gallery end}} |
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==Music== |
==Music== |
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+ | {|class="wikitable" |
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⚫ | |||
+ | !Name |
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− | US={{#tag:tabber| |
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+ | !Artist(s) |
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⚫ | |||
+ | !Length |
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⚫ | |||
+ | !Music track |
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⚫ | |||
+ | |- |
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− | {{!}}-{{!}} |
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+ | |"Collision Chaos" (JP) |
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− | Bad Future=[[File:Sonic CD (USA) Music Collision Chaos Zone (Bad Future)|thumb|left|335 px]] |
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+ | |[[Masafumi Ogata]] |
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− | {{!}}-{{!}} |
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+ | |3:41 |
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− | Good Future=[[File:Sonic CD (USA) Music Collision Chaos Zone (Good Future)|thumb|left|335 px]] |
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⚫ | |||
⚫ | |||
+ | |- |
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− | {{!}}-{{!}} |
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+ | |"Collision Chaos "P" Mix" |
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− | JAP/EU={{#tag:tabber| |
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+ | |[[Masafumi Ogata]] |
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− | Present=[[File:Sonic CD (JP EU) Music Collision Chaos Zone (Present)|thumb|left|335 px]] |
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+ | |2:39 |
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− | {{!}}-{{!}} |
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− | + | |[[File:Collision Chaos 'P' Mix.ogg|center]] |
|
+ | |- |
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− | {{!}}-{{!}} |
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− | + | |"Collision Chaos "B" Mix" (JP) |
|
+ | |[[Masafumi Ogata]] |
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− | {{!}}-{{!}} |
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+ | |1:19 |
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− | Good Future=[[File:Sonic CD (JP EU) Music Collision Chaos Zone (Good Future)|thumb|left|335 px]] |
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+ | |[[File:Collision Chaos Bad Future.ogg|center]] |
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⚫ | |||
+ | |- |
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− | }} |
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+ | |"Collision Chaos "G" Mix" (JP) |
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+ | |[[Masafumi Ogata]] |
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+ | |1:17 |
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+ | |[[File:Collision Chaos Good Future.ogg|center]] |
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+ | |- |
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+ | |"Collision Chaos" (US) |
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+ | |Sterling, Armando Peraza, Bobby Vega |
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+ | |3:19 |
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+ | |[[File:Collision Chaos US (Album Ver.).ogg|center]] |
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+ | |- |
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+ | |"Collision Chaos "B" Mix" (US) |
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+ | |Sterling, Armando Peraza, Bobby Vega |
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+ | |2:06 |
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+ | |[[File:Collision Chaos 'B' Mix US.ogg|center]] |
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+ | |- |
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+ | |"Collision Chaos "G" Mix" (US) |
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+ | |Sterling, Armando Peraza, Bobby Vega |
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+ | |2:17 |
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+ | |[[File:Collision Chaos 'G' Mix US.ogg|center]] |
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⚫ | |||
+ | |||
+ | ==Video== |
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⚫ | |||
⚫ | |||
+ | |-| |
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+ | Zone 2 (2011 remaster)=[[File:Collision Chaos Zone 2 - Sonic CD|left|350px]] |
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+ | |-| |
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+ | Zone 3 (2011 remaster)=[[File:Collision Chaos Zone 3 - Sonic CD|left|350px]] |
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+ | |-| |
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⚫ | |||
+ | </tabber> |
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⚫ | |||
+ | |||
+ | ==References== |
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+ | {{Reflist}} |
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{{CD info}} |
{{CD info}} |
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+ | [[de:Collision Chaos]] |
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+ | [[es:Collision Chaos]] |
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+ | [[fr:Collision Chaos]] |
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+ | [[pl:Collision Chaos]] |
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+ | [[ru:Collision Chaos]] |
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[[Category:Sonic the Hedgehog CD rounds]] |
[[Category:Sonic the Hedgehog CD rounds]] |
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[[Category:Amusement theme]] |
[[Category:Amusement theme]] |
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+ | [[Category:Industrial theme]] |
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+ | [[Category:Forest theme]] |
Latest revision as of 22:43, 25 January 2024
<< Previous Round | — | Sonic the Hedgehog CD Collision Chaos |
— | Next Round >> |
Collision Chaos (混沌の衝突[1] Konton no Shōtotsu?) is the second Round in Sonic the Hedgehog CD. It consists of a forest region full of machines, located on Little Planet. As with the other Rounds in the game, Collision Chaos consists of two Zones and a third, shorter Zone that features the Round's boss.
Description
Present
In the present, Collision Chaos is a pink mechanized forest full of white-blue machines. The place is dotted with blue pillars of all shapes and sizes, as well as identically colored pipes running through the foreground. Neon signs line up across Collision Chaos, which display flickering, gibberish texts. It takes place during late sunset, with odd orange dots possibly representing an autumn forest sitting at the foot of a pink lake. Though the lake is shown at the very bottom of the Zone, it also curiously appears upside down at the very top as well.
Past
In the past, Collision Chaos is still under construction, with many of its gimmicks either being absent or replaced with grassy platforms. Regardless, a few blue girders can be seen sticking out of the level, which is now sporting a golden color scheme. Instead of machines, there are yellow prehistoric-esque plants with oddly shaped leaves and patterns. No neon signs are shown here; instead, airborne rocky structures replace them, which the player can stand on. Taking place during early sunset, a much more recognizable forest sits near the lake, which is reflecting the orange sky above.
Future
Bad
In the bad future, Collision Chaos features a darkened sky at dusk adorned with red clouds, and seems to be haunted with gray machines. There seem to be no plants present here aside from the dead orange grass, and the signs are still illegible but fully functional. The lake here looks to be teeming with some kind of toxic waste, as evidenced by its reddish-orange tint. The background now features a giant mountain covered in, presumably, more dead grass and plants, with several green-colored factories and pipes in front.
Good
In the good future, Collision Chaos is a futuristic, turquoise colored region, which is now set during the day. Plants are futuristic and natural, adding pleasing attractions to the location, while the waters below are crisp and clean. The mountains in the bad future are also present, but are now fully teeming with plant life. Several blue-colored futuristic buildings can be seen among the pillars of rock.
Story
Having invaded Little Planet, which includes Collision Chaos, Dr. Eggman would install robot teleporters in the past and infest the region with Badniks. He would also put up some Metal Sonic holograms to terrorize the Animals that live there. Using these elements, Eggman managed to conquer the future of the planet and rewrite history in his own image. However, the impact of his operations turned Collision Chaos into a haunted and abandoned region.
After Sonic the Hedgehog arrives in Collision Chaos, he comes across Amy Rose who begins following him around. However, she is soon kidnapped by a robotic version of Sonic. Now having to worry about rescuing Amy while battling Eggman, Sonic starts re-writing Collision Chaos's history, thereby reverting the doctor's effects in the region, and reverting the region into a futuristic city. Some time later, Sonic finds Dr. Eggman in a machine in a pinball-like area, ready to fight him. After defeating Eggman and making him retreat, Sonic continues onward to Tidal Tempest.
Gameplay
Collision Chaos features a heavy emphasis on gimmicks that bounce the player around. Rows of spheres are placed in tall corridors of the Round, with Flippers usually placed at the very bottom to launch Sonic into them. A recurring element of the Zones are slotting Springs that pop out of the ground when Sonic runs past them, and horizontal ones are typically placed right next to sloped ramps in order to launch the player high into the air. Some spikes also slot out of the ground too though, which the player must take into account when backtracking.
Bumpers are all over the place in both Zones, bouncing the player every which way, whether helpful or not. Most are the typical round variant, but new long and skinny variants are placed either at the foot of or a small distance above the ground, and sometimes even vertically, in the walls. Fatter versions also move up and down in the air, acting as bouncing platforms for the player. Usually in the lower sections of the rounds are corridors containing rotating spike chains (or more of the aforementioned slotting spikes) with small gaps placed in the ground with springs below, sending the player into danger if they do not move quickly.
Lastly, Zone 2 features a unique set piece at the very top of the Zone in the form of a large, rotating cylinder with many smaller platforms attached that rotate along with it. These platforms can be stood on, but only when they are properly facing outwards, on the same plane of view as the player. They also rotate, though only in the future.
Overview
Zone 1
Zone 2
Zone 3
Boss
The boss of Collision Chaos is the Egg Tilter, a small machine where Dr. Eggman is located, above a large, pinball-like area. Here, Sonic has to deal with spikes, spheres and small bombs Eggman throws very often.
Robot transporter locations
- Zone 1: A robot transporter is seen on a flat platform located at the halfway point of the Zone. To access to it, the player has to simply jump while they are falling off a cliff which would take them to the bottom part of the Zone.
- Zone 2: A robot transporter is seen on a flat platform located at the halfway point of the Zone. To access to it, the player has to take the top part at the start of the Zone. Eventually, they will find the robot transporter protected by some Kama-Kamas and Tentous.
In other media
Archie Comics
In the Sonic the Hedgehog comic series and its spin-offs published by Archie Comics, Collision Chaos (named Collision Chaos Zone) appeared as a Zone built by Dr. Ivo Robotnik on Mobius, and where Stardust Speedway Zone was located. This Zone would be the place where Sonic first battled Mecha Sonic.
After the Super Genesis Wave re-wrote history, Collision Chaos appeared as a Zone on Little Planet. Its history was mostly the same as its game counterpart.
Trivia
- When accessing the game files, Collision Chaos is listed as "R3" after Palmtree Panic, which is listed as "R1", suggesting that a second Round got scrapped during development.
- In an early prototype, Metal Sonic was supposed to be able to damage the player at the beginning of Act 1, which is why there is a hidden shield at the start of the level.
- "Collision Chaos "B" mix" from the Japanese soundtrack of Sonic the Hedgehog CD was later remixed in Sonic Chronicles: The Dark Brotherhood as the music for Angel Island.
- An orchestral arrangement of the music that plays in the Present of Collision Chaos from the Japanese version of Sonic the Hedgehog CD is featured in the final episode of Sonic Mania Adventures, "From: A. Rose," where it plays in the scene where Amy walks until she encounters Metal Sonic. After Amy saves Metal Sonic from being hit by a fallen tree, an orchestral arrangement of the music that plays in the Good Future of Collision Chaos plays.
- When entering the Time Warp at the very bottom part of this Round, it may be common for the player to fall into a bottomless pit due to the different level designs across the different timelines and the physics of the Time Warp.
Music
Name | Artist(s) | Length | Music track |
---|---|---|---|
"Collision Chaos" (JP) | Masafumi Ogata | 3:41 | |
"Collision Chaos "P" Mix" | Masafumi Ogata | 2:39 | |
"Collision Chaos "B" Mix" (JP) | Masafumi Ogata | 1:19 | |
"Collision Chaos "G" Mix" (JP) | Masafumi Ogata | 1:17 | |
"Collision Chaos" (US) | Sterling, Armando Peraza, Bobby Vega | 3:19 | |
"Collision Chaos "B" Mix" (US) | Sterling, Armando Peraza, Bobby Vega | 2:06 | |
"Collision Chaos "G" Mix" (US) | Sterling, Armando Peraza, Bobby Vega | 2:17 |
Video
References
- ↑ 1.0 1.1 Sonic the Hedgehog CD (Mega-CD) Japanese instruction booklet, pg. 26.