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|stage = round |
|stage = round |
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}} |
}} |
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+ | {{Infobox level |
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− | {{Level |
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+ | |image= <gallery> |
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− | |width= 0 |
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+ | Collision_Chaos_Present.png|Present |
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− | |image= [[File:ImagesCASMGIA7.jpg|242px]] |
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+ | Collision_Chaos_Past.png|Past |
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⚫ | |||
+ | Collision_Chaos_Bad.png|Bad Future |
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⚫ | |||
+ | Collison_chaos_good_future.jpg|Good Future |
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⚫ | |||
+ | </gallery> |
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⚫ | |||
⚫ | |||
+ | |other_apps= |
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+ | |theme = |
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⚫ | |||
+ | *[[Industrial theme]] {{C|Bad Future}} |
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|location= [[Little Planet]] |
|location= [[Little Planet]] |
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⚫ | |||
⚫ | |||
|charas= |
|charas= |
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*[[Sonic the Hedgehog]] |
*[[Sonic the Hedgehog]] |
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|number= 2 |
|number= 2 |
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|acts = 3 |
|acts = 3 |
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+ | |enemies = |
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+ | *[[Ga]] |
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+ | *[[Kama-Kama]] |
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+ | *[[Tentou]] |
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|boss= [[Collision Chaos boss]] |
|boss= [[Collision Chaos boss]] |
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⚫ | |||
⚫ | |||
}} |
}} |
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+ | {{Quote left|[[Sonic the Hedgehog|Sonic]] becomes a whirling blue pinball in this land of bright lights and [[bumper]]s, [[flipper]]s and [[Spikes (obstacle)|spikes]]. [[Doctor Eggman|Robotnik]]'s [[Badnik|robots]] will really be gunning for you here! Mow 'em down first with a [[Spin Attack]]. Press Button A, B or C to activate the flippers and send Sonic flying through the pinball courses for big bonus points!|US instruction manual, ''[[Sonic the Hedgehog CD]]''<ref>''[[Sonic the Hedgehog CD]]'' ([[Sega CD]]) United States instruction manual, p. 12.</ref>}} |
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− | '''Collision Chaos''' is the second [[Zone]] in ''[[Sonic the Hedgehog CD]]''. The boss of the third |
+ | {{Nihongo|'''Collision Chaos'''|混沌の衝突<ref>''[[Sonic the Hedgehog CD]]'' ([[Sega CD]]) Japanese instruction booklet, pg. 26.</ref>|Konton no shōtotsu}} is the second [[Zone|round]] in ''[[Sonic the Hedgehog CD]]''. The boss of the third Zone is a [[Collision Chaos boss|giant pinball machine]] operated by [[Doctor Eggman|Dr. Robotnik]]. This round is where [[Amy Rose]] is captured by [[Metal Sonic]], occurring right at the beginning of the round. |
− | == |
+ | ==Overview== |
− | ===Present |
+ | ===Present=== |
− | It is an unusual, possibly psychedelic mechanized forest with a [[Amusement theme|well-established casino]]. Neon signs line up across the casino, which |
+ | It is an unusual, possibly psychedelic, pink mechanized forest with a [[Amusement theme|well-established casino]]. The casino is dotted with blue pillars of all shapes and sizes, as well as identically colored pipes running through the foreground. Neon signs line up across the casino, which seems to be stylized Japanese writing but is actually gibberish. The background takes place during late sunset, with odd orange dots possibly representing an autumn forest sitting at the foot of a pink lake. Though the lake is shown at the very bottom of the Round, it also curiously appears upside down at the very top of the Round as well. |
+ | |||
+ | ===Past=== |
||
+ | In the Past, many of the casino features are not present due to it still being in construction, though a few blue girders can be seen sticking out of the level, which is now sporting a golden color scheme. In their place are yellow prehistoric plants with oddly shaped leaves and patterns. No signs depict the completion of the casino here; instead, airborne rocky structures replace them. Taking place during early sunset, a much more recognizable forest sits near the lake, which is reflecting the orange sky above. |
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===Bad Future=== |
===Bad Future=== |
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− | The bad future features a darkened sky adorned with red clouds, and seems to be haunted with gray machines. This timeline is one of the few to remain functional and colorful while showing a dark future for any passerby at the same time. There seem to be no plants present here, and the signs are still |
+ | The bad future features a darkened sky at dusk adorned with red clouds, and seems to be haunted with gray machines. This timeline is one of the few to remain functional and colorful while showing a dark future for any passerby at the same time. There seem to be no plants present here aside from the dead orange grass, and the signs are still illegible but fully functional. The lake here looks to be teeming with radioactive waste, as evidenced by its reddish-orange tint. The background now features a giant mountain covered in, presumably, more dead grass and plants, with several green-colored buildings and pipes in front. |
===Good Future=== |
===Good Future=== |
||
− | The good future shows a futuristic, |
+ | The good future shows a futuristic, turquoise colored, inviting casino, which is now set during the day. Plants are futuristic and natural, adding pleasing attractions to the "casinotopia", while the waters below are crisp and clean. The mountains in the bad future are also present, but are now fully teeming with plant life. Several blue-colored futuristic buildings can be seen among the pillars of rock. |
+ | |||
+ | ==Story== |
||
+ | Upon arriving in Collision Chaos, [[Sonic the Hedgehog|Sonic]] comes across [[Amy Rose|Amy]], who is still following him around since the [[Palmtree Panic|previous round]]. The duo are then interrupted by [[Doctor Eggman|Eggman]] 's newest and greatest creation yet, [[Metal Sonic]], as he blows through a blockade of [[Spikes (obstacle)|Spikes]] using his [[V. Maximum Overdrive Attack]]. He wastes no time in grabbing hold of the pink hedgehog, who is too busy fawning over Sonic to notice. As she writhes and wiggles in Metal's clutches, the robotic doppelganger flies away, too quick for Sonic to catch him. Though Metal's sudden arrival has now opened up the pathway into the casino, Sonic is now tasked with (albeit reluctantly) rescuing his biggest fangirl, in addition to stopping the mad doctor. |
||
+ | |||
+ | ==Description== |
||
+ | Collision Chaos, like most casino-themed levels, features a heavy emphasis on gimmicks that bounce the player around. Rows of [[Sphere (obstacle)|spheres]] are placed in tall corridors of the Round, with [[Flipper]]s usually placed at the very bottom to launch Sonic into them. A recurring element of the Zones are slotting [[Spring]]s that pop out of the ground when Sonic runs past them, and horizontal ones are typically placed right next to sloped ramps in order to launch the player high into the air. Some spikes also slot out of the ground too though, which the player must take into account when backtracking. |
||
+ | |||
+ | [[Bumper]]s are all over the place in both Zones, bouncing the player every which way, whether helpful or not. Most are the typical round variant, but new long and skinny variants are placed either at the foot of or a small distance above the ground, and sometimes even vertically, in the walls. Fatter versions also move up and down in the air, acting as bouncing platforms for the player. Usually in the lower sections of the rounds are corridors containing rotating spike chains (or more of the aforementioned slotting spikes No signs depict the completion of the casino here; instead, airborne rocky structures replace them. The lake is also present in the past timeline.) with small gaps placed in the ground with springs below, sending the player into danger if they do not move quickly. |
||
+ | |||
+ | Lastly, Zone 2 features a unique setpiece at the very top of the Zone in the form of a large, rotating cylinder with many smaller platforms attached that rotate along with it. These platforms can be stood on, but only when they are properly facing outwards, on the same plane of view as the player. |
||
+ | |||
+ | ==In other media== |
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+ | ===Archie Comics=== |
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+ | {{Main|Collision Chaos (Archie)|Collision Chaos Zone}} |
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==Trivia== |
==Trivia== |
||
*When accessing the game files, Collision Chaos is listed as R3 after Palmtree Panic which is listed as R1 suggesting that a [[R2|round]] got scrapped during development. |
*When accessing the game files, Collision Chaos is listed as R3 after Palmtree Panic which is listed as R1 suggesting that a [[R2|round]] got scrapped during development. |
||
− | *In an early prototype, [[Metal Sonic]] was supposed to be able to damage the player |
+ | *In an early prototype, [[Metal Sonic]] was supposed to be able to damage the player at the beginning of Act 1, which is why there is a hidden shield at the start of the level. |
− | * |
+ | *In the Japanese version of ''Sonic the Hedgehog CD'', the music for this round (Bad Future) is later remixed in ''[[Sonic Chronicles: The Dark Brotherhood]]'' as the music for [[Angel Island (Sonic Chronicles: The Dark Brotherhood)|Angel Island]]. |
− | *This stage is very similar to [[Casino Night Zone]] from ''[[Sonic the Hedgehog 2]]''. Coincidentally, both games were in development around the same time frame. |
||
==Gallery== |
==Gallery== |
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+ | <gallery> |
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− | {{Gallery start}} |
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+ | Roboticizer.png |
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− | <gallery captionalign="left"> |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | collison chaos good future.jpg|Good Future |
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− | File:Roboticizer.png|Robot-Generating Machine |
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⚫ | |||
</gallery> |
</gallery> |
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− | {{Gallery end}} |
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==Music== |
==Music== |
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+ | {| class="wikitable" border="1" width="670" |
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− | {{#tag:tabber| |
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+ | ! style="text-align: center; " |'''Name''' |
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− | US={{#tag:tabber| |
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+ | !Artist(s) |
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⚫ | |||
+ | !Length |
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⚫ | |||
+ | !Music Track |
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− | Past=[[File:Sonic CD Music Collision Chaos Zone (Past)|thumb|left|335 px]] |
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+ | |- |
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− | {{!}}-{{!}} |
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+ | |Collision Chaos "P" mix |
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− | Bad Future=[[File:Sonic CD (USA) Music Collision Chaos Zone (Bad Future)|thumb|left|335 px]] |
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+ | |[[Masafumi Ogata]] |
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− | {{!}}-{{!}} |
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+ | |2:39 |
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− | Good Future=[[File:Sonic CD (USA) Music Collision Chaos Zone (Good Future)|thumb|left|335 px]] |
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⚫ | |||
⚫ | |||
+ | |- |
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− | {{!}}-{{!}} |
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+ | |Collision Chaos (US) |
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− | JAP/EU={{#tag:tabber| |
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+ | |Sterling w/Armando, Bobby Vega |
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− | Present=[[File:Sonic CD (JP EU) Music Collision Chaos Zone (Present)|thumb|left|335 px]] |
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+ | |3:19 |
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− | {{!}}-{{!}} |
||
+ | |[[File:Collision Chaos US (Album Ver.).ogg|center]] |
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− | Past=[[File:Sonic CD Music Collision_Chaos Zone (Past)|thumb|left|335 px]] |
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+ | |- |
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− | {{!}}-{{!}} |
||
− | + | |Collision Chaos 'B' Mix (US) |
|
+ | |Sterling w/Armando, Bobby Vega |
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− | {{!}}-{{!}} |
||
+ | |2:06 |
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− | Good Future=[[File:Sonic CD (JP EU) Music Collision Chaos Zone (Good Future)|thumb|left|335 px]] |
||
+ | |[[File:Collision Chaos 'B' Mix US.ogg|center]] |
||
− | }} |
||
+ | |- |
||
− | }} |
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+ | |Collision Chaos 'G' Mix (US) |
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⚫ | |||
+ | |Sterling w/Armando, Bobby Vega |
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+ | |2:17 |
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+ | |[[File:Collision Chaos 'G' Mix US.ogg|center]] |
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+ | |- |
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+ | |Collision Chaos (JP) |
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+ | |Masafumi Ogata |
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+ | |3:41 |
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⚫ | |||
+ | |- |
||
+ | |Collision Chaos "B" mix |
||
+ | |Masafumi Ogata |
||
+ | |1:19 |
||
⚫ | |||
+ | |- |
||
+ | |Collision Chaos "G" mix |
||
+ | |Masafumi Ogata |
||
+ | |1:17 |
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+ | |[[File:Collision Chaos Good Future.ogg|center]] |
||
⚫ | |||
+ | |||
+ | ==Video== |
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⚫ | |||
⚫ | |||
+ | |||
+ | ==References== |
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+ | {{Reflist}} |
||
⚫ | |||
[[Category:Sonic the Hedgehog CD rounds]] |
[[Category:Sonic the Hedgehog CD rounds]] |
||
+ | [[Category:Amusement theme]] |
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+ | [[Category:Industrial theme]] |
Revision as of 00:16, 5 May 2020
<< Previous round | — | Sonic the Hedgehog CD Collision Chaos |
— | Next round >> |
Collision Chaos (混沌の衝突[2] Konton no shōtotsu?) is the second round in Sonic the Hedgehog CD. The boss of the third Zone is a giant pinball machine operated by Dr. Robotnik. This round is where Amy Rose is captured by Metal Sonic, occurring right at the beginning of the round.
Overview
Present
It is an unusual, possibly psychedelic, pink mechanized forest with a well-established casino. The casino is dotted with blue pillars of all shapes and sizes, as well as identically colored pipes running through the foreground. Neon signs line up across the casino, which seems to be stylized Japanese writing but is actually gibberish. The background takes place during late sunset, with odd orange dots possibly representing an autumn forest sitting at the foot of a pink lake. Though the lake is shown at the very bottom of the Round, it also curiously appears upside down at the very top of the Round as well.
Past
In the Past, many of the casino features are not present due to it still being in construction, though a few blue girders can be seen sticking out of the level, which is now sporting a golden color scheme. In their place are yellow prehistoric plants with oddly shaped leaves and patterns. No signs depict the completion of the casino here; instead, airborne rocky structures replace them. Taking place during early sunset, a much more recognizable forest sits near the lake, which is reflecting the orange sky above.
Bad Future
The bad future features a darkened sky at dusk adorned with red clouds, and seems to be haunted with gray machines. This timeline is one of the few to remain functional and colorful while showing a dark future for any passerby at the same time. There seem to be no plants present here aside from the dead orange grass, and the signs are still illegible but fully functional. The lake here looks to be teeming with radioactive waste, as evidenced by its reddish-orange tint. The background now features a giant mountain covered in, presumably, more dead grass and plants, with several green-colored buildings and pipes in front.
Good Future
The good future shows a futuristic, turquoise colored, inviting casino, which is now set during the day. Plants are futuristic and natural, adding pleasing attractions to the "casinotopia", while the waters below are crisp and clean. The mountains in the bad future are also present, but are now fully teeming with plant life. Several blue-colored futuristic buildings can be seen among the pillars of rock.
Story
Upon arriving in Collision Chaos, Sonic comes across Amy, who is still following him around since the previous round. The duo are then interrupted by Eggman 's newest and greatest creation yet, Metal Sonic, as he blows through a blockade of Spikes using his V. Maximum Overdrive Attack. He wastes no time in grabbing hold of the pink hedgehog, who is too busy fawning over Sonic to notice. As she writhes and wiggles in Metal's clutches, the robotic doppelganger flies away, too quick for Sonic to catch him. Though Metal's sudden arrival has now opened up the pathway into the casino, Sonic is now tasked with (albeit reluctantly) rescuing his biggest fangirl, in addition to stopping the mad doctor.
Description
Collision Chaos, like most casino-themed levels, features a heavy emphasis on gimmicks that bounce the player around. Rows of spheres are placed in tall corridors of the Round, with Flippers usually placed at the very bottom to launch Sonic into them. A recurring element of the Zones are slotting Springs that pop out of the ground when Sonic runs past them, and horizontal ones are typically placed right next to sloped ramps in order to launch the player high into the air. Some spikes also slot out of the ground too though, which the player must take into account when backtracking.
Bumpers are all over the place in both Zones, bouncing the player every which way, whether helpful or not. Most are the typical round variant, but new long and skinny variants are placed either at the foot of or a small distance above the ground, and sometimes even vertically, in the walls. Fatter versions also move up and down in the air, acting as bouncing platforms for the player. Usually in the lower sections of the rounds are corridors containing rotating spike chains (or more of the aforementioned slotting spikes No signs depict the completion of the casino here; instead, airborne rocky structures replace them. The lake is also present in the past timeline.) with small gaps placed in the ground with springs below, sending the player into danger if they do not move quickly.
Lastly, Zone 2 features a unique setpiece at the very top of the Zone in the form of a large, rotating cylinder with many smaller platforms attached that rotate along with it. These platforms can be stood on, but only when they are properly facing outwards, on the same plane of view as the player.
In other media
Archie Comics
Trivia
- When accessing the game files, Collision Chaos is listed as R3 after Palmtree Panic which is listed as R1 suggesting that a round got scrapped during development.
- In an early prototype, Metal Sonic was supposed to be able to damage the player at the beginning of Act 1, which is why there is a hidden shield at the start of the level.
- In the Japanese version of Sonic the Hedgehog CD, the music for this round (Bad Future) is later remixed in Sonic Chronicles: The Dark Brotherhood as the music for Angel Island.
Gallery
Music
Name | Artist(s) | Length | Music Track |
---|---|---|---|
Collision Chaos "P" mix | Masafumi Ogata | 2:39 | |
Collision Chaos (US) | Sterling w/Armando, Bobby Vega | 3:19 | |
Collision Chaos 'B' Mix (US) | Sterling w/Armando, Bobby Vega | 2:06 | |
Collision Chaos 'G' Mix (US) | Sterling w/Armando, Bobby Vega | 2:17 | |
Collision Chaos (JP) | Masafumi Ogata | 3:41 | |
Collision Chaos "B" mix | Masafumi Ogata | 1:19 | |
Collision Chaos "G" mix | Masafumi Ogata | 1:17 |
Video
References
- ↑ Sonic the Hedgehog CD (Sega CD) United States instruction manual, p. 12.
- ↑ Sonic the Hedgehog CD (Sega CD) Japanese instruction booklet, pg. 26.