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m (Ultrasonic9000 moved page Check Point (Sonic Boom) to Checkpoint (Sonic Boom): as it says in SB: SC)
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Tag: rte-source
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{{Sonic Boom|object}}
 
{{Sonic Boom|object}}
 
{{Infobox item
 
{{Infobox item
|title = Check Point
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|title = Checkpoint
|image = [[File:CheckPoint Sonic Boom.png|300px]]
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|image = CheckPoint Sonic Boom.png
|caption = The first Check Point before [[Lyric's Tomb]].
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|caption = The Check Point in ''[[Sonic Boom: Rise of Lyric]]''
|1st_app = [[Sonic Boom: Rise of Lyric]]
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|1st_app = ''[[Sonic Boom: Rise of Lyric]]''/''[[Sonic Boom: Shattered Crystal]]''
 
|other_apps = ''[[Sonic Boom: Fire & Ice]]''
|use = {{Scroll box|content =
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|use =
*Temporarily saving the progress, after losing a life the player respawn from the last one which got pass through.
 
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*Temporarily save the level progress
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*Mark respawning point after being defeated
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|other_apps =
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|description =
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*A small tower-like construct {{C|''Sonic Boom: Rise of Lyric''}}
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*A pair of lampposts {{C|''Sonic Boom: Shattered Crystal''}}
 
}}
 
}}
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'''Checkpoints''' are gimmicks that appear in ''[[Sonic Boom: Rise of Lyric]]'' and ''[[Sonic Boom: Shattered Crystal]]''. Like their [[Star Post|main series counterpart]], the Checkpoints save the players' progress and allow them to resume from earlier Checkpoints after being defeated.
|other_apps = [[Sonic Boom: Shattered Crystal]] (Star Post)
 
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|description = A small tower like construct that glows with an aura once touched.
 
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==Description==
}}
 
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Checkpoints can be found everywhere in the playable levels of the games. They function as saving points at different points in the levels. When the players get close enough to a Checkpoint and are defeated afterwards, they will return to the last Checkpoint they passed to resume the gameplay from there. However, they will not save the players' progress should they leave the level altogether.
'''Check Points''' are distinguished stone, shrine like objects in ''[[Sonic Boom: Rise of Lyric]]'' which serve as progress markers and are found around areas in the game. They activate and glow when the player is merely near them. Because ''Rise of Lyric'' does not incorporate [[1-Up|lives]] or [[Time Over|time limits]] the check points serve merely to "respawn" the player when defeated allowing them to continue where they had failed, such as major fights or obsticals.
 
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Because the ''[[Sonic Boom (series)|Sonic Boom]]'' video games do not incorporate [[1-Up|lives]] or [[Time Over|time limits]], the Checkpoints' only role is "respawnining" the players without restrictions so they can continue when they fail in major fights or obstacles.
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==Game appearances==
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===''Sonic Boom: Rise of Lyric''===
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In ''[[Sonic Boom: Rise of Lyric]]'', the Checkpoints resemble distinguished, stone shrine-like objects. In this game, they activate and glow when the player merely get near them instead of when passing by them.
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===''Sonic Boom: Shattered Crystal''===
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[[File:Unavngivet.jpg|thumb|right|150px|A Checkpoint in ''[[Sonic Boom: Shattered Crystal]]''.]]
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In ''[[Sonic Boom: Shattered Crystal]]'', the Checkpoints look more like the classic [[Star Post]]s, except they are a darker shade of red, have a more high-tech design, and lack the [[Bumper#Roundel|star symbol]]. When activated, their horizontal bulbs swing around before setting into a vertical position.
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[[File:Starpost.JPG|140px|thumb|left|A Checkpoint in ''[[Sonic Boom: Shattered Crystal]]'' after being passed.]]
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In this game, the Checkpoints are activated when passing by them, which is indicated by a [[wikipedia:Check mark|check mark]] appearing above them and the word "Checkpoint!" appearing on the screen. Also, when players respawn at a Checkpoint, they will resume from the time recorded when they passed it.
   
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===''Sonic Boom: Fire & Ice''===
==Variation==
 
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[[File:CheckpointFire&Ice.png|thumb|right|150px|A Checkpoint in ''[[Sonic Boom: Fire & Ice]]'' after being passed.]]
[[File:Starpost.JPG|left|140px]]
 
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In ''[[Sonic Boom: Fire & Ice]]'', the Checkpoints look virtually identical to how the [[Star Post#Sonic Adventure|Star Posts]] appeared in ''[[Sonic Adventure]]'', except that they lack of the [[Bumper#Roundel|star symbol]]. In this game, they act like they did in ''[[Sonic Boom: Shattered Crystal]]'', except that the word "Checkpoint!" with green stars surrounding it appears on the screen when the Checkpoints activates.
Check Points also appear in ''[[Sonic Boom: Shattered Crystal]]'' appearing more like [[Star Post]]s and function like traditional check points. When defeated the player restarts from last check point at the recorded time they touched it. Unlike Star Posts they are a darker shade of red and have a high-tech design, they do not adorn the [[Bumper#Symbol|star symbol]]. Instead when passed a [[wikipedia:Check mark|check mark]] indicates the check point had been passed.
 
   
 
==Trivia==
 
==Trivia==
*In ''Rise of Lyric'' since some major fights are secluded in barriers, some check points are positioned before these major fights, when the player is defeated they respawn outside the barriers and cannot finish the fight in order to progress.
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*In ''[[Sonic Boom: Rise of Lyric]]'', while some of the major fights are secluded within barriers, some Checkpoints are positioned before these fights. This means that if the player is defeated, they will respawn outside the barriers and cannot finish the fight in order to progress. The battle for the [[Chaos Crystal|Radiant Crystal]] in [[Crater Lake]] is one of these fights.
   
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==See also==
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*[[Star Post]]
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{{Rise of Lyric info}}
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{{Shattered Crystal info}}
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{{Fire & Ice info}}
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{{DISPLAYTITLE:Checkpoint (''Sonic Boom'')}}
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[[Category:Sonic Boom gimmicks and obstacles]]
 
[[Category:Sonic Boom: Rise of Lyric]]
 
[[Category:Sonic Boom: Rise of Lyric]]
 
[[Category:Sonic Boom: Shattered Crystal]]
 
[[Category:Sonic Boom: Shattered Crystal]]
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[[Category:Sonic Boom: Fire & Ice]]

Revision as of 12:05, 3 August 2017

Sonic Boom Tv logo
This object exists primarily or exclusively within the Sonic Boom continuity.
Information in this article may not be canonical to the storyline of the games or any other Sonic continuity.

Checkpoints are gimmicks that appear in Sonic Boom: Rise of Lyric and Sonic Boom: Shattered Crystal. Like their main series counterpart, the Checkpoints save the players' progress and allow them to resume from earlier Checkpoints after being defeated.

Description

Checkpoints can be found everywhere in the playable levels of the games. They function as saving points at different points in the levels. When the players get close enough to a Checkpoint and are defeated afterwards, they will return to the last Checkpoint they passed to resume the gameplay from there. However, they will not save the players' progress should they leave the level altogether.

Because the Sonic Boom video games do not incorporate lives or time limits, the Checkpoints' only role is "respawnining" the players without restrictions so they can continue when they fail in major fights or obstacles.

Game appearances

Sonic Boom: Rise of Lyric

In Sonic Boom: Rise of Lyric, the Checkpoints resemble distinguished, stone shrine-like objects. In this game, they activate and glow when the player merely get near them instead of when passing by them.

Sonic Boom: Shattered Crystal

Unavngivet

A Checkpoint in Sonic Boom: Shattered Crystal.

In Sonic Boom: Shattered Crystal, the Checkpoints look more like the classic Star Posts, except they are a darker shade of red, have a more high-tech design, and lack the star symbol. When activated, their horizontal bulbs swing around before setting into a vertical position.

File:Starpost.JPG

A Checkpoint in Sonic Boom: Shattered Crystal after being passed.

In this game, the Checkpoints are activated when passing by them, which is indicated by a check mark appearing above them and the word "Checkpoint!" appearing on the screen. Also, when players respawn at a Checkpoint, they will resume from the time recorded when they passed it.

Sonic Boom: Fire & Ice

CheckpointFire&Ice

A Checkpoint in Sonic Boom: Fire & Ice after being passed.

In Sonic Boom: Fire & Ice, the Checkpoints look virtually identical to how the Star Posts appeared in Sonic Adventure, except that they lack of the star symbol. In this game, they act like they did in Sonic Boom: Shattered Crystal, except that the word "Checkpoint!" with green stars surrounding it appears on the screen when the Checkpoints activates.

Trivia

  • In Sonic Boom: Rise of Lyric, while some of the major fights are secluded within barriers, some Checkpoints are positioned before these fights. This means that if the player is defeated, they will respawn outside the barriers and cannot finish the fight in order to progress. The battle for the Radiant Crystal in Crater Lake is one of these fights.

See also


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