No edit summary Tag: sourceedit |
Tag: sourceedit |
||
Line 17: | Line 17: | ||
==Description== |
==Description== |
||
− | Checkpoints can be found everywhere in the playable levels of the games |
+ | Checkpoints can be found everywhere in the playable levels of the games. They function as saving points at different points in the levels. When the players get close enough to a Checkpoint and are defeated afterwards, they will return to the last Checkpoint they passed to resume the gameplay from there. However, they do not save the players' progress should they leave the level altogether. |
− | Because ''[[Sonic Boom |
+ | Because the ''[[Sonic Boom (series)|Sonic Boom]]'' video games do not incorporate [[1-Up|lives]] or [[Time Over|time limits]], the Checkpoints' only role is "respawnining" the players to allow them to continue when they fail in major fights or obstacles. |
==Game appearances== |
==Game appearances== |
Revision as of 13:58, 18 June 2016
Information in this article may not be canonical to the storyline of the games or any other Sonic continuity. |
Checkpoints are gimmicks that appear in Sonic Boom: Rise of Lyric and Sonic Boom: Shattered Crystal. Like their main series counterpart, the Checkpoints save the players' progress and allow them to resume from earlier Checkpoints after being defeated.
Description
Checkpoints can be found everywhere in the playable levels of the games. They function as saving points at different points in the levels. When the players get close enough to a Checkpoint and are defeated afterwards, they will return to the last Checkpoint they passed to resume the gameplay from there. However, they do not save the players' progress should they leave the level altogether.
Because the Sonic Boom video games do not incorporate lives or time limits, the Checkpoints' only role is "respawnining" the players to allow them to continue when they fail in major fights or obstacles.
Game appearances
Sonic Boom: Rise of Lyric
In Sonic Boom: Rise of Lyric, the Checkpoints resemble distinguished stone shrine-like objects. Here, they activate and glow when the player merely get near them rather than passing by them.
Sonic Boom: Shattered Crystal
In Sonic Boom: Shattered Crystal, the Checkpoints appear more like the traditional Star Posts, except they are a darker shade of red with a more high-tech design, and lack the star symbol.
In this game, the Checkpoints are activated when passing by them, which is indicated by a check mark appearing over them. Also, when players respawn at a Checkpoint, they resume from the time recorded when they passed it.
Sonic Boom: Fire & Ice
Trivia
- In Sonic Boom: Rise of Lyric, while some of the major fights are secluded within barriers, some Checkpoints are positioned before these fights. This means that if the player is defeated, they will respawn outside the barriers and cannot finish the fight in order to progress. The battle for the Radiant Crystal in Crater Lake is one of these fights.