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==Description==
 
==Description==
Checkpoints can be found everywhere in the playable levels of the games and function as saving points at different points in the levels. When the players gets close enough to one and are defeated afterwards, they will return to the last Checkpoint they passed to resume the gameplay from there. However, they do not save the players' progress should they leave the level altogether.
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Checkpoints can be found everywhere in the playable levels of the games. They function as saving points at different points in the levels. When the players get close enough to a Checkpoint and are defeated afterwards, they will return to the last Checkpoint they passed to resume the gameplay from there. However, they do not save the players' progress should they leave the level altogether.
   
Because ''[[Sonic Boom: Rise of Lyric]]'' does not incorporate [[1-Up|lives]] or [[Time Over|time limits]], the Checkpoints' only role is "respawnining" the players to allow them to continue when they fail with major fights or obstacles.
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Because the ''[[Sonic Boom (series)|Sonic Boom]]'' video games do not incorporate [[1-Up|lives]] or [[Time Over|time limits]], the Checkpoints' only role is "respawnining" the players to allow them to continue when they fail in major fights or obstacles.
   
 
==Game appearances==
 
==Game appearances==

Revision as of 13:58, 18 June 2016

Sonic Boom Tv logo
This object exists primarily or exclusively within the Sonic Boom continuity.
Information in this article may not be canonical to the storyline of the games or any other Sonic continuity.

Checkpoints are gimmicks that appear in Sonic Boom: Rise of Lyric and Sonic Boom: Shattered Crystal. Like their main series counterpart, the Checkpoints save the players' progress and allow them to resume from earlier Checkpoints after being defeated.

Description

Checkpoints can be found everywhere in the playable levels of the games. They function as saving points at different points in the levels. When the players get close enough to a Checkpoint and are defeated afterwards, they will return to the last Checkpoint they passed to resume the gameplay from there. However, they do not save the players' progress should they leave the level altogether.

Because the Sonic Boom video games do not incorporate lives or time limits, the Checkpoints' only role is "respawnining" the players to allow them to continue when they fail in major fights or obstacles.

Game appearances

Sonic Boom: Rise of Lyric

In Sonic Boom: Rise of Lyric, the Checkpoints resemble distinguished stone shrine-like objects. Here, they activate and glow when the player merely get near them rather than passing by them.

Sonic Boom: Shattered Crystal

Unavngivet

A Checkpoint in Sonic Boom: Shattered Crystal.

In Sonic Boom: Shattered Crystal, the Checkpoints appear more like the traditional Star Posts, except they are a darker shade of red with a more high-tech design, and lack the star symbol.

File:Starpost.JPG

A Checkpoint in Sonic Boom: Shattered Crystal after being passed.

In this game, the Checkpoints are activated when passing by them, which is indicated by a check mark appearing over them. Also, when players respawn at a Checkpoint, they resume from the time recorded when they passed it.

Sonic Boom: Fire & Ice

Trivia

  • In Sonic Boom: Rise of Lyric, while some of the major fights are secluded within barriers, some Checkpoints are positioned before these fights. This means that if the player is defeated, they will respawn outside the barriers and cannot finish the fight in order to progress. The battle for the Radiant Crystal in Crater Lake is one of these fights.

See also


Main article | Script | Staff | Glitches | Beta elements | Gallery