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*[[Star Post]] |
*[[Star Post]] |
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{{Rise of Lyric info}} |
{{Rise of Lyric info}} |
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{{DISPLAYTITLE:Checkpoint (''Sonic Boom'')}} |
{{DISPLAYTITLE:Checkpoint (''Sonic Boom'')}} |
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[[Category:Sonic Boom: Rise of Lyric]] |
[[Category:Sonic Boom: Rise of Lyric]] |
Revision as of 21:27, 7 June 2016
Information in this article may not be canonical to the storyline of the games or any other Sonic continuity. |
Checkpoints are gimmicks that appear in Sonic Boom: Rise of Lyric and Sonic Boom: Shattered Crystal. Like their main series counterpart, the Checkpoints save the players' progress and allow them to resume from earlier Checkpoints after being defeated.
Description
Checkpoints can be found everywhere in the playable levels of the games and function as saving points at different points in the levels. When the players gets close enough to one and are defeated afterwards, they will return to the last Checkpoint they passed to resume the gameplay from there. However, they do not save the players' progress should they leave the level altogether.
Because Sonic Boom: Rise of Lyric does not incorporate lives or time limits, the Checkpoints' only role is "respawnining" the players to allow them to continue when they fail with major fights or obstacles.
Game appearances
Sonic Boom: Rise of Lyric
In Sonic Boom: Rise of Lyric, the Checkpoints resemble distinguished stone shrine-like objects. Here, they activate and glow when the player merely get near them rather than passing by them.
Sonic Boom: Shattered Crystal
In Sonic Boom: Shattered Crystal, the Checkpoints appear more like the traditional Star Posts, except they are a darker shade of red with a more high-tech design, and lack the star symbol.
In this game, the Checkpoint is activated when passing by it, which is indicated by a check mark appearing over it. Also, when players respawn at a Checkpoint, they resume from the recorded time when they touched it.
Trivia
- In Sonic Boom: Rise of Lyric, while some of the major fights are secluded within barriers, some Checkpoints are positioned before these fights. This means that if the player is defeated, they will respawn outside the barriers and cannot finish the fight in order to progress. The battle for the Radiant Crystal in Crater Lake is one of these fights.