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Sonic Boom Tv logo.png
This object exists primarily or exclusively within the Sonic Boom continuity.
Information in this article may not be canonical to the storyline of the games or any other Sonic continuity.

Checkpoints are gimmicks that appear in the Sonic Boom series. They are special devices that save the player's progress and allow them to resume from earlier Checkpoints after being defeated.


Checkpoints can be found everywhere in the playable levels of the games. However, the Checkpoint's design varies between games. They function as saving points at different points in the levels. When the player gets close enough to a Checkpoint is are defeated afterwards, they will return to the last Checkpoint they passed to resume the gameplay from there. However, they will not save the player's progress should they leave the level altogether.

Because the Sonic Boom video games do not incorporate lives or time limits, the Checkpoints' only role is "respawning" the players without restrictions so they can continue when they fail in major fights or obstacles.

Game appearances

Sonic Boom: Rise of Lyric

In Sonic Boom: Rise of Lyric, the Checkpoints resemble distinguished, stone shrine-like objects. In this game, they activate and glow when the player merely get near them instead of when passing by them.

Sonic Boom: Shattered Crystal

A Checkpoint, from Sonic Boom: Shattered Crystal.

In Sonic Boom: Shattered Crystal, the Checkpoints look more like the classic Star Posts, except they are a darker shade of red, have a more high-tech design, and lack the star symbol. When activated, their horizontal bulbs swing around before setting into a vertical position.

Knuckles passing a Checkpoint, from Sonic Boom: Shattered Crystal.

In this game, the Checkpoints are activated when passing by them, which is indicated by a check mark appearing above them and the word "Checkpoint!" appearing on the screen. Also, when players respawn at a Checkpoint, they will resume from the time recorded when they passed it.

Sonic Boom: Fire & Ice

A Checkpoint in Sonic Boom: Fire & Ice after being passed.

In Sonic Boom: Fire & Ice, the Checkpoints look virtually identical to how the Star Posts appeared in Sonic Adventure, except that they lack of the star symbol. In this game, they act like they did in Sonic Boom: Shattered Crystal, except that the word "Checkpoint!" with green stars surrounding it appears on the screen when the Checkpoints activates.


  • In Sonic Boom: Rise of Lyric, while some of the major fights are secluded within barriers, some Checkpoints are positioned before these fights. This means that if the player is defeated, they will respawn outside the barriers and cannot finish the fight in order to progress. The battle for the Radiant Crystal in Crater Lake is one of these fights.

See also

Main article | Script | Staff | Glitches | Beta elements | Gallery

Main article | Script | Staff | Glitches | Gallery