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Shadow the Hedgehog initiating Chaos Control, the most commonly used chaos power, from Sonic Adventure 2.

Chaos powers[1] or Chaos Actions,[2] are abilities to manipulate Chaos Emerald energy in various ways, including distorting space with Chaos Control to form the powers' functions. The chaos powers are used by multiple characters in the Sonic the Hedgehog series, and their use differs between the different canons. The most frequent user of chaos powers is Shadow the Hedgehog.

List of chaos powers

Name First appearance Description User(s) Image
??? (Shadow) Sonic Battle A variation of Chaos Burst, where the user briefly appears in three spots at once. All three versions of the user will simultaneously use Chaos Burst and then emerge as one again via disappearing as clones/afterimages.
Shadow Air Power KT.png
Air C. Burst Sonic Battle The user, while in midair, uses Chaos Control to hide in distorted space, before reappearing and attacking opponents with an aura of energy.
SonicBattle Sprite Card080.gif
Air C. Magic Sonic Battle An midair variant of Chaos Magic, the user snaps their fingers while airborne, utilizing Chaos Control to create a damaging distorted space.
Air C Magic.png
Air R. Chaos Sonic Battle Using Chaos Control, the user creates a distorted space in the air that acts as a trap against opponents.
Airrchaos.gif
Arrow of Light Sonic the Hedgehog (2006) Only usable while in a Super State, the user charges forward to the enemy at high-speed. A fully charged version allows the user to move at a faster speed and immerses them in a blue light. Similar to, if not the same, as the Super Sonic Boost. Arrow of Light.png
Atomic Spin Sonic Generations Only usable while in a Super State. This is an enhanced version of the Spin Attack. SonicGenerations 2015-03-26 21-51-06-533.png
C. Nightmare Sonic Battle The user distorts space with their fists and blasts opponents away with it.
SonicBattle Sprite Card072.gif
Chaos Attack Sonic the Hedgehog (2006) A move that, after a Homing Attack, levitates the user in front of the enemy, letting them do up to five enhanced punches and kicks, each blow a bit more powerful than the last. CCChaosShadow.jpg
Chaos Blast Shadow the Hedgehog A very powerful shock wave that basically decimates all within a twenty yard radius. In Sonic Chronicles: The Dark Brotherhood, it is channeled into a focused beam of Chaos Emerald energy shot from the users' hands. ChaosBlastShadow.jpg
Chaos Boost Sonic the Hedgehog (2006) The user temporarily charges up with Chaos Emerald energy, giving them a red aura, which alternates to a red-whitish aura. This allows invulnerability to average attacks, and allows use of more advanced techniques, such as Chaos Snap, Chaos Lance, and Chaos Blast. It can also reverse evil influence, such as forcing Mephiles out of Shadow's shadow and forcing Mephiles' shadow creatures out of the floor. S06ChaosBoost.jpg
Chaos Burst Sonic Battle The user distorts space, and goes on to hide within that space in order to avoid attacks before reappearing and attacking with an aura.
SonicBattle Sprite Card079.gif
Chaos Control Sonic Adventure 2 The user manipulates space and time, allowing them to teleport, slow down time, and even time travel. This technique can be used in many offensive maneuvers, and forms the basis of many other Chaos powers by manipulating time and space in other ways. First Chaos Control.jpg
Chaos Lance Sonic the Hedgehog (2006) An upgraded version of Chaos Spear, stunning enemies and damaging them, doing more damage than normal by exploding. In essence, a combination of the Sonic Adventure 2 and Sonic the Hedgehog (2006) Chaos Spear variations. RedChaosSpear.png
Chaos Magic Sonic Battle A distorted space is created using Chaos Control by snapping one's fingers to damage foes with it.
SonicBattle Sprite Card077.gif
Chaos Snap Sonic the Hedgehog (2006) The user is instantly teleported to nearby enemies and attacks with a Chaos Attack, up to five enemies in a chain of attacks. Shadow-Chaos-Snap.png
Chaos Spear Sonic Adventure 2 The user fires spear-shaped bolts of Chaos Emerald energy at opponents. S06ChaosSpear.jpg
Chaos Punishment Sonic and the Black Knight A variation of Chaos Snap that works the same way, but when attacking, time is stopped. Sir Lancelot was also seen combining this technique with Chaos Blast when using Ddraig Goch. Dolphin 2015-06-27 21-18-00-763.jpg
Chaos Rift Sonic Chronicles: The Dark Brotherhood The user creates a sphere that is thrown to the opponent. Upon touching someone, it immediately seems to send them into space, or if it fails, it makes them dizzy instead. Chaosriftv2.png
Chaos Upper Sonic Battle The user distorts space with a single fist, striking an opponent to launch them into the air.
SonicBattle Sprite Card073.gif
Deflect Sonic Rush Adventure Only usable when in a Super State. The user creates an arc of blue energy that deflects projectiles and sends towards an opponent. When fully charged, it creates a larger arc of energy. Super Sonic Deflect.jpg
Knuckles' All-Star Move Sonic & Sega All-Stars Racing The user harnesses the power of the Master Emerald in order to create a blast of energy akin to that of Chaos Blast. ASN App PcDx9 Final 2016-07-13 15-11-49-146.png
Overload Sonic Chronicles: The Dark Brotherhood Only usable while in a Super State. The user unleashes a blast of black energy akin to that of Chaos Blast. Overload.jpg
Roaming Chaos Sonic Battle The user creates an orb of energy using Chaos Control that acts as a trap.
SonicBattle Sprite Card081.gif
S. Teleport Sonic Battle The user teleports using Chaos Control.
SBSKILLsteleport.png
Shadow Dash Sonic Battle The user utilizes Chaos Control to warp forward while moving at a high speed.
SBSKILLshadowdash.png
Shadow Heal Sonic Battle The user utilizes Chaos Control to heal themselves.
SBSKILLshadowheal.png
Shield of Light Sonic the Hedgehog (2006) Only usable while in a Super State and to those with Psychokinesis. The user creates a large shield of green, psychokinetic/chaos-enhanced energy that captures anything caught in its radius. Anything caught in the radius can then be thrown at opponents. SoL v2.png
Spear of Light Sonic the Hedgehog (2006) An augmented version of Chaos Lance only usable whilst in Super State. The user fires red bolts of energy which home into the opponent. A fully charged Spear of Light can fire eight bolts simultaneously in a circular pattern, and does more damage. Spear of Light.png
Super Sonic Boost Sonic Adventure 2 Only usable while in a Super State. An augmented and more powerful version of the Boost. Boost supersonic.png
Super Sonic Missile Sonic Generations Only usable while in a Super State. It is a manually-engaged version of the Super Sonic Boost that requires two users to utilize. SonicGenerations 2015-02-11 22-08-50-254.png
Super Sonic Sonic Chronicles: The Dark Brotherhood Only usable in a Super State. The user unleashes a series of attacks that give off energy with each hit, ending with a blast of fiery energy shot from the palms. Super Sonic Move.png
Turbo Boost Sonic the Hedgehog (2006) Only usable while in a Super State. The user surrounds themselves in Chaos Emerald energy and moves around at high speed. Dolphin 2015-06-26 22-20-48-800-0.jpg

In other media

Animation

Sonic X

In the Sonic X anime series and its comic series published by Archie Comics, a few well-known chaos powers made appearances, such as Chaos Control and Chaos Spear. Such moves were mainly used by Sonic the Hedgehog, Shadow the Hedgehog and their respective Super forms, Super Sonic and Super Shadow.

In "So Long Sonic", Super Sonic and Super Shadow displayed a unique technique called "Chaos Regeneration" (Japanese version only, the English version never mentioned the name) to save Cosmo, their plant-type anthropomorphic ally, from certain death. As demonstrated in the episode, it is not quite as effective as its title would suggest, because all they managed to produce from their efforts was a small seed.

Books and comics

Archie Comics

Various chaos powers have appeared in the Sonic the Hedgehog comic series and its spin-offs published by Archie Comics, where a wider array of characters possess the capacity to utilize Chaos energy. At their most basic, these techniques include lightning bolts, force fields and teleportation. More advanced wielders, such as Mammoth Mogul or Enerjak can achieve mind control and molecular dissection. The teleportation ability appears to be a subtly different form of Chaos Control.

All chaos powers in this continuity come from the greatest power in the universe, the Chaos Force, a mystical energy field that serves as wellspring for all chaos powers.

References

  1. Black, Fletcher (14 November 2006). "How to Play". Sonic the Hedgehog: Official Game Guide. Prima Games. p. 12. ISBN 978-0761555100. "Shadow The Hedgehog’s chaos powers are mapped directly to the Action Gauge."
  2. Kaizen Media Group (22 November 2005). "Chaos Actions". Shadow the Hedgehog: Prima Official Game Guide. Prima Games. p. 6. ISBN 978-0761551959.
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